JOE!
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It seems you are then prime position to be Usmashed...
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It seems you are then prime position to be Usmashed...
What's to stop Fox players from...just doing the move slightly earlier and only hitting with the second hit? :/
Somehow I feel like two non-Fox mains telling Foxes that it's easy to do something better is perhaps a bit... naive.Most players are lazy and don't want to have to learn that kind of thing, so instead they get away with and lose to, dumb things that shouldn't work. Re:Ike2.1
Wo0t? You're in the air with no hitstun...It seems you are then prime position to be Usmashed...
Ok. I'm not a Fox main myself but I suspect it's either retartedly hard to do or plain impossible. Otherwise I can't believe people wouldn't be doing it.I never said it was easy to do. I said that if SDI'ing U-Air is as simple as people make it out to be, the benefits are obvious.
Can't speak for rates or other values but DI-Ing out of Uair is pretty easy in and of itself, it just can be tricky to time since fox can mix up when he choses to do the Uair or just get you with the second hit (my personal favorite). Not to mention it can be tricky depending on how the fox actually catches you with it. And sometimes you just don't see it coming /shrug. Also really people have broken down into just calling large groups of players lazy now? Nice, though it is kinda impressive this thread is still around.Well, what was the success rate of U-Throw -> U-Air, out of curiosity?
I watched the match and Mango went for it often. It only failed twice. Once the second hit phantom hit and failed to knockback. The second time Jiggs was too high percent. In the first game of the set three of Mango's kills were due to it.I'm talking about in the previously-described Mango vs. Hungrybox match.
Nah, it's something at least. If we're emulating Melee, shouldn't it be better to keep the style of play the same rather than changing core character mechanics like shine? He'll have to work a little harder to get the carrot on the stick either way. Let him sprint if he wants to, just make him sprint a little longer.A more consistently landing Uair that kills 20% later would be a neat idea but not really something for a mod made to emulate Melee, and does nothing to stop Fox from just being dumb for 20 more percent. Same with U-smash killing later. It doesn't address the silliness of his design, it just means you have to deal with the bull**** for longer.
Nah, it's something at least. If we're emulating Melee, shouldn't it be better to keep the style of play the same rather than changing core character mechanics like shine? He'll have to work a little harder to get the carrot on the stick either way. Let him sprint if he wants to, just make him sprint a little longer.
Surprisingly high, like 80%. Watch Armada or Axe though and it almost never works.Well, what was the success rate of U-Throw -> U-Air, out of curiosity?
Well yeah, I don't think it should hit more reliably to be honest. I forgot about that part. Slightly less kill power with no other changes to it would be 100% ok with me.Except in this case it would turn a somewhat unreliable kill setup into a guaranteed kill setup.
They have so many fantastic properties and moves and it's the combination of all of them that make them what they are. It's definitely not impossible to change something without it feeling drastic, the question is what do you pick? For Falco, his dair edgeguarding is obnoxious and hitting with it as early as possible in combos is usually ideal anyway because of knockback stacking, so reducing the spike duration makes sense to me. For Fox, he gets to work his combo game for a very short time before he can set up for his super-strong up stuff, so why not just make those kill a bit later? It's not like he lacks kill setups when his opponents reach very high percents anyway.Let's discuss this a little more:
What aspects of fox do you feel are too strong?
Can they be changed without altering his "feel"?
Is the power or ease of his ko options the issue?
What aspects of falco do you feel are too strong?
Can they be changed without altering his "feel"?
Is pillaring or his interrupt game the issue?
Shine for both, more so Fox. Sort of but not really lasers for Falco. Sort of but not really U-tilt for both. Other stuff is fine.Let's discuss this a little more:
[snip]
Yeah 'cause a fast, long lasting, conveniently placed, powerful spike is so rarely useful for edgeguarding, amirite?If you want to nerf fox, which you shouldn't, then nerf his ground speed.
It was stated before that toning down a move won't stop him from being the better character for X amount more percent.
You also probably shouldn't be getting edge guarded by Falco's dair enough for it to be a problem.
^^ ThisYeah 'cause a fast, long lasting, conveniently placed, powerful spike is so rarely useful for edgeguarding, amirite?
Pretty cool set, what are you trying to draw attention to though, I saw some flubbed u-throw uairs, some funny and unsafe usmash fishing, and one of my favorite matchups Zss vs Fox (personally I think she flat out loses but it's really fun to combo and be cokboed by her)
But I said it was silly looking... I just wanted to know what in particular you were trying to draw attention to. Oh wait did you link to a specific part of the match? My phone is ******** and won't follow links properly, I start at the beginning no matter what lol.If you don't see the silliness of that segment, you are beyond enlightenment.
I can help you no further.
zss has a ****ty shield game? i mean, what do you want from her? if that had been a character with a real shield game you'd see a molested fox because most of the cast has "insert fox/falco death combo here" blatantly imprinted somewhere into their movesets. that doesn't make the character too good, that makes upsmash a good tactical choice vs zss.If you don't see the silliness of that segment, you are beyond enlightenment.
I can help you no further.
Falco rarely opts for dairs for edge guarding unless you DI poorly and jump right into him.Yeah 'cause a fast, long lasting, conveniently placed, powerful spike is so rarely useful for edgeguarding, amirite?
yeah, basically. I spammed upsmash because I could.zss has a ****ty shield game? i mean, what do you want from her? if that had been a character with a real shield game you'd see a molested fox because most of the cast has "insert fox/falco death combo here" blatantly imprinted somewhere into their movesets. that doesn't make the character too good, that makes upsmash a good tactical choice vs zss.
agreed.ZSS doesn't deal with pressure very well, IMO. She has N-Air and can U-Tilt on reaction if someone tries to jump in, but nothing super-reliable. Strong Bad was playing the matchup wrong with DK, I feel.
It wasn't meant to be taken quite so seriously and I'm certainly not trying to discredit either of you. I didn't mean flub as user error, more so just not connecting. The SDI is pretty obvious.yeah, basically. I spammed upsmash because I could.
and it's hilarious
to the dude that said "flubbed uthrow u-airs," you clearly weren't paying attention. what you witnessed was very good SDI from Oro combined with ZSS's particularly thin width during her non-tumble hitstun action, not an error on my part.
agreed.