I have to give you hella credit here. Like my post was entirely disrespectful and you come back with a solid response w/o raging... lol. I just... don't really have tolerance for random people coming in and saying their character is better than it is... and citing things that I know don't work =/ (by that I mean for the most part, which I tend to exaggerate, haha).
*cracks knuckles*
okay... here we go @.@
I do know fearless, his Olimar is pretty good despite one cringing detail for this match-up. Fearless is notorious for being an aggressive Olimar (just mention the word forward air to him and then snap a picture of his face lol). He does not seem to know how to camp effectively... which is crucial to the MU. He is known and thought well of those, it just had to be like one of the FEW aggro olimars XD
I do have an issue with the last part of that though... cause like, I'm a HUGE fan of people aerial dodging into the ground and probably cap on this a LOT. aerial dodging into the ground against Olimar is possibly one of the MOST DISASTROUS ideas you could have. Sure you can try to aerial dodge the usmash... but all I have to do is click Z (I c-stick usmash, and pressing z with the c-stick charges it) and then you get boned by getting hit with a charged smash. The difference being, if Olimar goes for upsmash in that situation there's 1 of 3 (viable) things I see happening:
(1) DDD does a dair and hits Olimar since dair out-prioritizes usmash
(2) DDD does a bair and hits Olimar since bair out-prioritizes usmash (when spaced correctly
(3) DDD aerial dodges and Olimar hits with a charged usmash
Why will is always be a charged usmash? If Olimar goes for that, it's his best choice in respect to those options. Bair and dair will beat usmash, so regardless of charging Olimar gets hit (and since Olimar commits to a smash he already takes the extra knockback he would if he charged). The only reason Olimar would go for the usmash uncharged is if he thought he could get in before DDD reacts with an aerial. =/ like I said... brawl... terrible on paper sometimes, lol.
A video from 2008 rarely applies to metagame 2 years down the line.
Umm... about that......... lol. I think Coney already said it, but I'm Fino. SH pikmin tossing close range has gotten more and more punished, I don't think people started making a big deal about it until a month or so after Columbus. A watched a bit of it though, times when I pikmin tossed close coney wasn't really in a position for immediate punishment, but that doesn't change the fact it was still pretty unsafe, XD
Yeah... nvrm. vid stops at 1:59 for me, I was gunna go through and post the %s when we died. I completely played a flowchart match-up though, even then... coney's first stock was taken at 128% and mine at 108% (which was a gimp btw I could john about MLG tv lag... but a gimp is still a gimp XD) which doesn't seem to be too much of a difference considering the vast weight difference between the two.
The 128% kill was with a red pikmin usmash... purple kills a loooot earlier.
I can't even pull up the other vid that was posted <.< I wonder if youtube is just having problems or something =/
I mean... if Olimar was really that easy, why is he so high on the tier list? This is like... hardcore 2008 mentality - get Olimar off the stage and use attacks = profit. Knowing how to avoid getting gimped is one of the main obstacles you have to overcome playing Olimar. Sure it still happens, but saying "once olimar is off the stage, he should lose a stock" is just ignorant. Yeah, maybe he SHOULD lose a stock, but more often than not he won't (unless you're @nti... that ledge guarding is gross <.<).
Also yes, Olimar lacks grab armor. Pivot grabbing usually alleviates that issue.
FFbair above Olimar when he's off stage, and you will get uair'd for sure. The size of Olimar's uair on some pikmin is roughly the size of DDD, for reference to the hitbox size.
So let's assume you space it differently, and I whistle and I don't have a second jump... and you say DDD is safe from retaliation. My first reaction would be to tether to the edge and get back on stage. Successful recovery was successful.
But I'll go on ahead and assume the first scenario since FFing a whistle would make Olimar too low to recover and DDD would be safe (so you're assuming Olimar not only lost his second jump but has less than 4 pikmin, since a full pikmin tether reaches almost the blast zone on most stages and you're "safe from retaliation"), you would without a doubt get uair'd in that situation.
Also this assumes Olimar can't DI (or SDI for that matter lol). DI'ing multihit moves is fairly easy, so assuming it'll knock Olimar off stage guaranteed it a bit silly.
Lastly, Olimar can tether the edge faster than DDD can jump + uair. Bair has more cool down than whistle, you still have FF frames, then a jump animation, and then uair start up. This would be a lot easier to figure out if DDD had frame data .-.
It's like me saying "when you dthrow a computer with snake the cpu will always roll towards the edge, so when you play someone that isn't a cpu they will act the same." People are different, they react differently to being tech chased, there may be a favorable response... but that doesn't, by any means, mean it is "easy" or guaranteed.
@.@ **** that was long. What's funny is this post is 7 word document pages long. Most of us would struggle to write that much for school XD
*cracks knuckles*
okay... here we go @.@
http://www.smashboards.com/showthread.php?t=272333 - Here is a full results thread.I admit, I haven't happened to come up against an Olimar in tournaments often. The only times it's happened was twice at MLG Orlando. I don't know who the olimars were; like I said in my last post, I've never faced a top olimar in a tournament, and I can't find their names now because neither them nor I placed anywhere near the top 15 or so in that tournament, and as far as I can tell (correct me if I'm wrong, I might be looking in the wrong places) there's no list anymore of MLG Orlando winners except the top 15 or so.
Yeah, I remember playing Zazen... idk what to say about them though.I've only played about three serious Olimar mains, one of which I thought was pretty good (Zazen, who was active in tourneys for about a year and then dropped out, definitely no one's heard of him), and one of which I thought was really good, though I don't know if people know of him. His name is Fearless and his username is "Hai Im Fearless." Don't know how well he places in general, but he's got credentials at least in my region...for what it's worth I'm pretty sure Draconoa (the one who started this MU thread).
I do know fearless, his Olimar is pretty good despite one cringing detail for this match-up. Fearless is notorious for being an aggressive Olimar (just mention the word forward air to him and then snap a picture of his face lol). He does not seem to know how to camp effectively... which is crucial to the MU. He is known and thought well of those, it just had to be like one of the FEW aggro olimars XD
Yeah, like my main problem with that was... Olimar LIVES to punish people's landings. So if you're slowly inching your way in, he's going to look for that moment to catch you.I'm continuously jumping. I stay as low to the ground as is possible, and ff whenever I feel safe, to then resume jumping, if the olimar doesn't approach.
So if you're walling bairs, and Olimar is throwing pikmin at a distance in which he could not punish your landing (which I would consider midrange tbh... describing such abstract terms usually helps to avoid confusion like before haha), how are you racking damage or getting in for a kill? You might have negated the camping, but you're not accomplishing much either .-.Maybe our definition of "away from olimar" is different. I usually use this shbairing when the Olimar isn't close enough to run in and punish. If he is close enough to punish it, I'm going to have to be approaching Olimar instead (like you say), not just shbairing. I mentioned the shbairing strategy to fight camping only because some Dedede's whine that all olimar has to do to win is stand back and pikmin toss, which would never work.
Yeah, I mean... I get what you're saying... but the way your saying it is what will get you flamed from people like me, lol. Basically your strategy revolves around landing when "Olimar doesn't expect it" which is really black and white way to explain things. It's why MU discussion is complicated, brawl on paper is just bad, lol....But even if olimar is close enough to run in at you while you're bairing, and try to throw you when you land, this situation isn't anything like a free grab for Olimar at all. Dedede's got five jumps, and if you're doing the shbairing thing I'm talking about, you never want to jump more than maybe, three times before you ff to the ground to start again...this way you'll always have at least two jumps left to keep Olimar guessing when you'll ff to the ground, in case he runs up on you. So Olimar's throw in this situation isn't guaranteed at all- Dedede just has to try and drop when Olimar doesn't expect it. If Olimar tries to usmash us to punish the bair hovering instead, even better - we can just airdodge down through the usmash into Olimar's body and buffer an utilt, or throw.
I do have an issue with the last part of that though... cause like, I'm a HUGE fan of people aerial dodging into the ground and probably cap on this a LOT. aerial dodging into the ground against Olimar is possibly one of the MOST DISASTROUS ideas you could have. Sure you can try to aerial dodge the usmash... but all I have to do is click Z (I c-stick usmash, and pressing z with the c-stick charges it) and then you get boned by getting hit with a charged smash. The difference being, if Olimar goes for upsmash in that situation there's 1 of 3 (viable) things I see happening:
(1) DDD does a dair and hits Olimar since dair out-prioritizes usmash
(2) DDD does a bair and hits Olimar since bair out-prioritizes usmash (when spaced correctly
(3) DDD aerial dodges and Olimar hits with a charged usmash
Why will is always be a charged usmash? If Olimar goes for that, it's his best choice in respect to those options. Bair and dair will beat usmash, so regardless of charging Olimar gets hit (and since Olimar commits to a smash he already takes the extra knockback he would if he charged). The only reason Olimar would go for the usmash uncharged is if he thought he could get in before DDD reacts with an aerial. =/ like I said... brawl... terrible on paper sometimes, lol.
I just want to give you like... some really helpful advice in the future - no one will take that video serious =/Maybe our definition of "up close" is different. Just casually looking online, I pull up this video of CO18 vs Hrnut (a good olimar, as far as I know, in my region), where Hrnut uses pikmin toss up close countless times. Let's see, he does it at 2:20, 2:58, 3:12, 3:36, 3:38, 3:42, 4:25, and 4:31, just from a cursory glance at the match.
http://www.youtube.com/watch?v=-Iej-2D95OA
A video from 2008 rarely applies to metagame 2 years down the line.
*successful name change was successful* =]Oh, and looking down your post I see that you respect Coney's Dedede, so maybe this vid will be more compelling:
http://www.youtube.com/watch?v=D67oDQ_IZNU
Fino uses pikmin toss up close all the time in this match. It seems effective and safe enough to me. I can't tell how it worked out for him in the end, since for some reason the video always freezes for me at 1:59, but he seems to be conducting himself just fine, and in the comments Coney admits that the match went badly for him.
Umm... about that......... lol. I think Coney already said it, but I'm Fino. SH pikmin tossing close range has gotten more and more punished, I don't think people started making a big deal about it until a month or so after Columbus. A watched a bit of it though, times when I pikmin tossed close coney wasn't really in a position for immediate punishment, but that doesn't change the fact it was still pretty unsafe, XD
*fast forwards through the match with coney you posted*Uh...really? Really?
Yeah... nvrm. vid stops at 1:59 for me, I was gunna go through and post the %s when we died. I completely played a flowchart match-up though, even then... coney's first stock was taken at 128% and mine at 108% (which was a gimp btw I could john about MLG tv lag... but a gimp is still a gimp XD) which doesn't seem to be too much of a difference considering the vast weight difference between the two.
The 128% kill was with a red pikmin usmash... purple kills a loooot earlier.
I can't even pull up the other vid that was posted <.< I wonder if youtube is just having problems or something =/
I remember reading this the first time... I almost died of laughter. Like.. please do ignore pikmin. Having the mentality that they do not exist doesn't change the fact that you will take around 20% per second keeping them on you. =/"First and most importantly, you need to establish the mindset that the pikmin are not real(except purple). Ignore all pikmin that are thrown at you. Don't shield them, don't try to get them off of you, not even the whites. Run right through them and go to olimar....Now that you've gotten to olimar, you can notice that he has 2 or less pikmin because they are all on your body." - TlocCPU quoted at http://www.smashboards.com/showthread.php?t=242613
Like I mentioned before with coney's match (though being able to refer to everything would have been better). I had taken coney's first stock before he was able to gimp me at 108%. A move used to gimp is still a kill move imo, since the desired result is the same.Dedede's doesn't need to get a kill move on Olimar, he's looking to gimp Olimar. If a kill move opportunity presents itself, all the better, but we don't need kill moves to win in this MU at all. (Maybe I'm misunderstanding what you mean by "kill move?") Again, let me quote a better player than me so that you take it more seriously:
"Once Olimar is off the stage, he should lose a stock. That should be your main goal every time. Don't let him come back! Bair all day long!" - Foursaken, from http://www.smashboards.com/showthread.php?t=242613
I mean... if Olimar was really that easy, why is he so high on the tier list? This is like... hardcore 2008 mentality - get Olimar off the stage and use attacks = profit. Knowing how to avoid getting gimped is one of the main obstacles you have to overcome playing Olimar. Sure it still happens, but saying "once olimar is off the stage, he should lose a stock" is just ignorant. Yeah, maybe he SHOULD lose a stock, but more often than not he won't (unless you're @nti... that ledge guarding is gross <.<).
I think you missed my point... ftilt is amazing against olimar, so I was surprised you were making claims that the match-up isn't that bad w/o mentioning his most viable move in the match-up.What other time is grabbing relevant? Grabbing always happens up close. There's no such thing as a "long-range grab game." I'm confused.
It's all good. A lot of players seem to think that... but I was told kprime tested grabs with a frame-by-frame hack. I could be wrong though, I haven't tested it myself and I continue to hear people swear they know it's determined by port... as well as people swear they know whether it's lower port or higher port. lol.Woops - you're right. (As a side note, I heard that there's a controller port that gives your grab the ability to always win in this situation. Is that true?) I had in mind the fact that olimar doesn't have grab armor like most (all?) other characters (only his pikmin do), which is a different idea entirely.
Also yes, Olimar lacks grab armor. Pivot grabbing usually alleviates that issue.
You're perfectly capable of doing this, yeah. I can't speak for other Olimars though, but there are two primary situations I use grab for. The first is baiting an opponent, which doesn't really apply to the DDD MU (DDD's ftilt completely ***** this idea lol) and the other is for punishing. By that I mean, I would only use grab against DDD when he has already committed to an option. You could dash towards me, try to spot dodge the pivot grab (which will work if I space it incorrectly) and then get a free ftilt, but that's about as much as I know I guess.Grab stuff
But as far as Olimar's grab versus Dedede's is concerned, let me say more. I'm really passionate about the fact that Olimar's grab is overrated in this MU. Again, I'll quote a better player in hopes that you might incline a more sympathetic ear:
"Olimar's grab is flawed and I completely credit fiction for figuring it out. As of now, the only dedede's that know this are me fiction and teba, and now you. TURN YOUR VOLUME UP WHEN YOU FIGHT OLIMAR!. You know that little sound olimar makes when he grabs? You need instant tech skill reaction time to it, start practicing your reaction to that sound. You either need to spot dodge on reaction or roll around olimar on reaction. If you're closer to olimar you roll if you're farther you spot dodge. If you do it on reaction, dedede's roll is faster than the grab and his spot dodge lasts longer than the grab. This is an amazing flaw in Olimar's gameplay against dedede because it takes out his only close quarters advantage." - TlocCPU from http://www.smashboards.com/showthread.php?t=242613
I can just as easily say I'm baiting a bair to whistle as you say you're baiting a whistle to bair. It's a never ending argument.To quote a better player than me:
It's called baiting. D3 jumps towards you with his back turned, you react by whistling, and the D3 waits until you whistle to backair. It is impossible to react to the animation of his backair. The only thing you can do is react to the movement of his body towards you and then whistle in anticipation of it.
This is all assuming that Olimar hadn't saved his second jump and that tether takes abnormally longer that it should, lol.I'm imagining that Olimar is recovering from below the ledge. If D3 ffbairs and Olimar whistles, Dedede can continue his ff and be below Olimar, in which case Dedede will be safe from retaliation, since Olimar needs to tether recover at this point (since if Olimar were to ff his whistle to match D3, he'd be too low to recover).
FFbair above Olimar when he's off stage, and you will get uair'd for sure. The size of Olimar's uair on some pikmin is roughly the size of DDD, for reference to the hitbox size.
So let's assume you space it differently, and I whistle and I don't have a second jump... and you say DDD is safe from retaliation. My first reaction would be to tether to the edge and get back on stage. Successful recovery was successful.
But I'll go on ahead and assume the first scenario since FFing a whistle would make Olimar too low to recover and DDD would be safe (so you're assuming Olimar not only lost his second jump but has less than 4 pikmin, since a full pikmin tether reaches almost the blast zone on most stages and you're "safe from retaliation"), you would without a doubt get uair'd in that situation.
Again assuming Olimar has lost his second jump, but okay. Olimar can whistle through uair if you jump beforehand and he FFs a whistle though, fyi ;oAnd if Olimar is recovering from above the stage and whistles the bair, then Dedede can...
"...jump BELOW olimar and uair! Olimar CANNOT whistle the whole uair and the last hit will send him further offstage allowing you to grab the edge and end the stock. Practice spacing the up air right so you can send him in the correct direction, you obviously don't want to send him back to the stage." - TlocCPU from http://www.smashboards.com/showthread.php?t=242613
Also this assumes Olimar can't DI (or SDI for that matter lol). DI'ing multihit moves is fairly easy, so assuming it'll knock Olimar off stage guaranteed it a bit silly.
Lastly, Olimar can tether the edge faster than DDD can jump + uair. Bair has more cool down than whistle, you still have FF frames, then a jump animation, and then uair start up. This would be a lot easier to figure out if DDD had frame data .-.
It's only relevant to the percent in which the other character would be most effective at gimping Olimar. If you watch the match between coney and I, you should see my bounce back and forth from edge to edge. I don't really want to be in the middle of the stage (though, by default of running away from DDD that's the direction I'm headed) because it cuts my camping in half (which makes DDD's job twice as easy).And this goes back to what I said about Olimar - because of his bad recovery and bad aerials compared to Dedede, it's very important for him to mind the middle of the stage. This restricts his options, and thus makes him more predictable than, say, mk would be at the edge of the stage. So, like I said, mindgames are easier for D3 in situations where Olimar's need to avoid the edge becomes relevant.
I... don't even know how to reply to this... like... so many assumptions and inferences that may make sense on paper, but... it doesn't work like you want it to.This is why in the oli matchup thread on dedede's boards, Seibrik calls techchasing olimar the "easiest in the game." (http://www.smashboards.com/showthread.php?t=242613) - Why? It seems to be because the danger inherent in Olimar being near the edge gives him fewer safe options after being dthrown by D3 than other characters would have and makes him easier to techchase. To take Foursaken's words from that same thread:
"get to tech chasing. It's one of your strongest damage builders in this match up. Use common sense! If you down throw while both of you are near the center of the stage, chances are, they will roll away. If you down throw them towards the ledge, expect a roll back as most players don't want to be put in such a disadvantageous position. And what a horrid position this is for Olimar players! " - Foursaken from http://www.smashboards.com/showthread.php?t=242613
It's like me saying "when you dthrow a computer with snake the cpu will always roll towards the edge, so when you play someone that isn't a cpu they will act the same." People are different, they react differently to being tech chased, there may be a favorable response... but that doesn't, by any means, mean it is "easy" or guaranteed.
Right now I see tmacc from time to time at tournaments, but other than that.. I don't practice against DDD much. I can't say that I'm incredibly experienced in the match-up, but the fact I've never lost to one before should say something. The biggest thing is, the DDD match-up is the epitome of playing a generic Olimar. It's so easy to auto-pilot in the match-up and still do well. Which leads me to this...It's been said that Olimar mains have it easy since nobody knows the MU. I don't know which region your from, but this could be true for your fights against D3, too. There aren't that many D3 mains anymore, and what few there are (notable exceptions being CO18 and, from what you say, Coney) that I know often give up on the Olimar MU.
I would say I'm just outside of "top olimar" status (which would be RB, Dabuz etc)... so you would have to be better than the best... to par a "good" olimar.i'm definitely the best ddd at the olimar matchup and the matchup is definitely 6-4...they have the advantage for sure
@.@ **** that was long. What's funny is this post is 7 word document pages long. Most of us would struggle to write that much for school XD