lol - wow I've never inspired such a passionate response before...I'm no expert by any means, but, for what it's worth...
(1) What region (and state) do you live in?
My region is Central FL, but I've been in South Korea since July, so I admit I might not be up to date on the state of the art of Olimar.
(2) Who were the Olimars?
I admit, I haven't happened to come up against an Olimar in tournaments often. The only times it's happened was twice at MLG Orlando. I don't know who the olimars were; like I said in my last post, I've never faced a top olimar in a tournament, and I can't find their names now because neither them nor I placed anywhere near the top 15 or so in that tournament, and as far as I can tell (correct me if I'm wrong, I might be looking in the wrong places) there's no list anymore of MLG Orlando winners except the top 15 or so. The Olimars must be really terrible though, since I beat them and all...including a three stock at one point :-P (jk - the three-stock was god-like, IMO.)
I've only played about three serious Olimar mains, one of which I thought was pretty good (Zazen, who was active in tourneys for about a year and then dropped out, definitely no one's heard of him), and one of which I thought was really good, though I don't know if people know of him. His name is Fearless and his username is "Hai Im Fearless." Don't know how well he places in general, but he's got credentials at least in my region...for what it's worth I'm pretty sure Draconoa (the one who started this MU thread) considered him something of a mentor last year, at least, from what I've heard. Sorry if my details are wrong, Dracanoa, I only met you once, and you probably don't remember me.
I don't do money matches often, but I beat fearless in the one money match set we played - best of three games, MLG rules, always my D3 vs. his Olimar. But I guess it doesn't count for much, since Fearless thought pretty highly of my Dedede in the Olimar MU...so he must not know anything about smash, like me, and must suck at this game. (lol jk Fearless.) (I beat Zazen in money matches, too, but I don't think you care about that.)
Alright, now that that's out of the way, let me try to move through your comments.
Okay, so let's take your situation for a minute. Olimar is away from DDD throwing Pikmin and DDD is SHing bair towards Olimar. Now, are you continuously jumping with bair or are you landing each time in between?
I'm continuously jumping. I stay as low to the ground as is possible, and ff whenever I feel safe, to then resume jumping, if the olimar doesn't approach.
Rhetorical question really, you lose either way. Idk what several month old Olimar you're playing, but most Olimars I know would take the hitstun of you killing the pikmin off for a free grab whenever you land (regardless of which way you were talking about). Better yet, there is no way you're going to be able to have a constant bair out in a way we cannot punish, I just mentioned grab because it sooo much free damage at low percent.
Maybe our definition of "away from olimar" is different. I usually use this shbairing when the Olimar isn't close enough to run in and punish. If he is close enough to punish it, I'm going to have to be approaching Olimar instead (like you say), not just shbairing. I mentioned the shbairing strategy to fight camping only because some Dedede's wine that all olimar has to do to win is stand back and pikmin toss, which would never work.
...But even if olimar is close enough to run in at you while you're bairing, and try to throw you when you land, this situation isn't anything like a free grab for Olimar at all. Dedede's got five jumps, and if you're doing the shbairing thing I'm talking about, you never want to jump more than maybe, three times before you ff to the ground to start again...this way you'll always have at least two jumps left to keep Olimar guessing when you'll ff to the ground, in case he runs up on you. So Olimar's throw in this situation isn't guaranteed at all- Dedede just has to try and drop when Olimar doesn't expect it. If Olimar tries to usmash us to punish the bair hovering instead, even better - we can just airdodge down through the usmash into Olimar's body and buffer an utilt, or throw.
Disclaimer: This is an obvious note that you're playing BAAAAD Olimars. Olimar using pikmin toss when you're close up should only account for 1 situation, when it's a purple pikmin. Throwing pikmin close to an opponent is incredibly punishable.
Maybe our definition of "up close" is different. Just casually looking online, I pull up this video of CO18 vs Hrnut (a good olimar, as far as I know, in my region), where Hrnut uses pikmin toss up close countless times. Let's see, he does it at 2:20, 2:58, 3:12, 3:36, 3:38, 3:42, 4:25, and 4:31, just from a cursory glance at the match.
http://www.youtube.com/watch?v=-Iej-2D95OA
Oh, and looking down your post I see that you respect Coney's Dedede, so maybe this vid will be more compelling:
http://www.youtube.com/watch?v=D67oDQ_IZNU
Fino uses pikmin toss up close all the time in this match. It seems effective and safe enough to me. I can't tell how it worked out for him in the end, since for some reason the video always freezes for me at 1:59, but he seems to be conducting himself just fine, and in the comments Coney admits that the match went badly for him.
I can tell you really lack solid experience against Olimar from the second part of this. DDD's heaviness matters zero in the match-up.
Uh...really? Really?
Olimar racks damage hella quick (via the pikmin toss you claim is worthless...
Since you don't respect me enough to take my opinion seriously, let me quote a much better player than me, who shares my mentality about pikmin in this MU:
"First and most importantly, you need to establish the mindset that the pikmin are not real(except purple). Ignore all pikmin that are thrown at you. Don't shield them, don't try to get them off of you, not even the whites. Run right through them and go to olimar....Now that you've gotten to olimar, you can notice that he has 2 or less pikmin because they are all on your body." - TlocCPU quoted at
http://www.smashboards.com/showthread.php?t=242613
DDD has to fight through Olimar's wall several times before getting him in KO% and then has to approach for a kill move.
It's not as bad as you make it out to be here. Dedede's doesn't need to get a kill move on Olimar, he's looking to gimp Olimar. If a kill move opportunity presents itself, all the better, but we don't need kill moves to win in this MU at all. (Maybe I'm misunderstanding what you mean by "kill move?") Again, let me quote a better player than me so that you take it more seriously:
"Once Olimar is off the stage, he should lose a stock. That should be your main goal every time. Don't let him come back! Bair all day long!" - Foursaken, from
http://www.smashboards.com/showthread.php?t=242613
The fact you only mention [grabbing] for DDD's up close game against Olimar REALLY shows you lack experience against Olimar...
What other time is grabbing relevant? Grabbing always happens up close. There's no such thing as a "long-range grab game." I'm confused.
Moving on, if both characters grab each other on the same frame (ie the same time) the winner is determined by random - it's game mechanics.
Woops - you're right. (As a side note, I heard that there's a controller port that gives your grab the ability to always win in this situation. Is that true?) I had in mind the fact that olimar doesn't have grab armor like most (all?) other characters (only his pikmin do), which is a different idea entirely.
But as far as Olimar's grab versus Dedede's is concerned, let me say more. I'm really passionate about the fact that Olimar's grab is overrated in this MU. Again, I'll quote a better player in hopes that you might incline a more sympathetic ear:
"Olimar's grab is flawed and I completely credit fiction for figuring it out. As of now, the only dedede's that know this are me fiction and teba, and now you. TURN YOUR VOLUME UP WHEN YOU FIGHT OLIMAR!. You know that little sound olimar makes when he grabs? You need instant tech skill reaction time to it, start practicing your reaction to that sound. You either need to spot dodge on reaction or roll around olimar on reaction. If you're closer to olimar you roll if you're farther you spot dodge. If you do it on reaction, dedede's roll is faster than the grab and his spot dodge lasts longer than the grab. This is an amazing flaw in Olimar's gameplay against dedede because it takes out his only close quarters advantage." - TlocCPU from
http://www.smashboards.com/showthread.php?t=242613
No, your bair is obvious as ****. Maybe you're a wifi player... idk, in which case I could believe where you're coming from, but you mentioned going to tournaments. Again another indication you player really bad Olimars. I mean... I really could just tl;dr this part and say whistle>what you just said.
To quote a better player than me:
It's called baiting. D3 jumps towards you with his back turned, you react by whistling, and the D3 waits until you whistle to backair. It is impossible to react to the animation of his backair. The only thing you can do is react to the movement of his body towards you and then whistle in anticipation of it.
And back to your comments:
I'm somewhat questioning how you're spacing bair in this scenario. Say you do your obvious FF bair, and Olimar whistles (which every Olimar worth mentioning will). Depending on how you space bair (and whether or not we FF our whistle) we would either get a free nair or dair out of it.
I'm imagining that Olimar is recovering from below the ledge. If D3 ffbairs and Olimar whistles, Dedede can continue his ff and be below Olimar, in which case Dedede will be safe from retaliation, since Olimar needs to tether recover at this point (since if Olimar were to ff his whistle to match D3, he'd be too low to recover).
And if Olimar is recovering from above the stage and whistles the bair, then Dedede can...
"...jump BELOW olimar and uair! Olimar CANNOT whistle the whole uair and the last hit will send him further offstage allowing you to grab the edge and end the stock. Practice spacing the up air right so you can send him in the correct direction, you obviously don't want to send him back to the stage." - TlocCPU from
http://www.smashboards.com/showthread.php?t=242613
Moving on...
What is the desperate need to stay away from the edge? I live on the edge bro...
I guess you're like a wizard at this game, then, because that seems like a really high-risk strategy given Olimar's recovery is horrible. The only reason I could see Olimar "living on the edge" is to deliberately expose himself to danger in order to be unpredictable, since Dedede probably won't be expecting Olimar to, for instance, roll edgeward after being dthrown. But there's no denying that it's dangerous for Olimar.
...to laugh at DDD hobbling like Christopher Reeve trying to get his way past an army of carrots just to get grabbed, fsmashed, or out maneuvered into doing it all over again.
Lol @ Christopher Reeves reference! :-) I used to feel that way when I first started playing this MU.
Mind games should have nothing to do with a match-up discussion, since it only applies in an individual's ability rather than the character's.
I see where you're coming from, and I've heard this before. I agree in general, but I feel like there are situations where it's relevant to bring up mindgames in MU discussions. Character specific attributes determine how many options a player can employ in certain situation, which determine how successfully you can metagame in that situation. Wherever a character has restricted options because of their properties, I think it makes it harder to metagame in situations where those properties come into play, since it's harder to be unpredictable. For example, falco has a million approach options, so it's easier to craft a workable metagame into his approach than, say, dedede's approach game, which is often nonexistent, because of lack of options. And this goes back to what I said about Olimar - because of his bad recovery and bad aerials compared to Dedede, it's very important for him to mind the middle of the stage. This restricts his options, and thus makes him more predictable than, say, mk would be at the edge of the stage. So, like I said, mindgames are easier for D3 in situations where Olimar's need to avoid the edge becomes relevant.
This is why in the oli matchup thread on dedede's boards, Seibrik calls techchasing olimar the "easiest in the game." (
http://www.smashboards.com/showthread.php?t=242613) - Why? It seems to be because the danger inherent in Olimar being near the edge gives him fewer safe options after being dthrown by D3 than other characters would have and makes him easier to techchase. To take Foursaken's words from that same thread:
"get to tech chasing. It's one of your strongest damage builders in this match up. Use common sense! If you down throw while both of you are near the center of the stage, chances are, they will roll away. If you down throw them towards the ledge, expect a roll back as most players don't want to be put in such a disadvantageous position. And what a horrid position this is for Olimar players! " - Foursaken from
http://www.smashboards.com/showthread.php?t=242613
Getting to play DDD in bracket is like watching porn. Both are free and take no thought to enjoy.
I've never lost to a DDD in tournament (or friendly or money match), ever.
It's been said that Olimar mains have it easy since nobody knows the MU. I don't know which region your from, but this could be true for your fights against D3, too. There aren't that many D3 mains anymore, and what few there are (notable exceptions being CO18 and, from what you say, Coney) that I know often give up on the Olimar MU.
~wipes sweat from brow~ whew, that post was a workout.
P.S. - Sorry to use other people's quotes so excessively, I just figured it would make you take the info contained in there more seriously if it came from them, since you obviously don't respect me at all.
P.P.S. - I couldn't properly quote some of my references (e.g., putting them in a black box) because I don't know where they original posts are. Where I found them, they were already in the form of quotes in Dedede's Olimar MU thread.