• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Olimar challenge #?: OPEN TO SUGGESTIONS

professor mgw

Smash Champion
Joined
Dec 31, 2008
Messages
2,573
Location
Bronx, NY
NNID
Prof3ssorMGW
Olimar as any characters does, have problems getting around specific moves that being alot or few. The purpose of this thread is to discuss how to get around SPECIFIC moves. The topic will change on a weekly basis.

#1 Pit's Arrows: Finished
Power shielding against Pit's arrows is the most common yet effective method so far. Shorthop Pikmin throws while dodging arrows while yet more risky can also be useful in the situation. D-tilt arrows will cancel arrows shot at you while you inch closer.

#2 Metaknight's Tornado: Finished
Preparing, Punishing and Predicting are the keys to beating meta's tornado.
Learn the opponents pattern and exploit it!
MOVES THAT WORK
Pivot grabs
Running grabs toward the nado when it is about to end. Powershielding, shield tilted up
Purple toss into nado
Spaced FAIRS with purple, yellow and red
Spaced yellow F-smash towards the lower half of the tornado
Fastfall into the nado with Nair

NOTE* Certain moves will prove to be more effective than others


#3 Toonlinks projectiles: Finished
Spam olimar's pikmin throw! Olimar can outcamp toonlink, just stay calm and don't approach.

#4 Snake's Up smash & Neutral B: Finished

#5 Luigi's Nair & Jab: Finished

#6 Marth's Range: FINISHED

#7 Ice Climbers blizzard wall: Finished

#8 Meta knight dair & d-tilt: Finished
(Outlines will be updated much later, Im busy)

#9 Luigi's tornado: Finished

#10 ZSS armor pieces: Finished

#11 Wario D-AIR & N-AIR: Discuss
 

Llumys

Smash Champion
Joined
Sep 9, 2007
Messages
2,905
Location
Saskatoon, Saskatchewan
I tend to shield Pit's arrows. I don't notice many people doing this, but it's also a good idea to power shield them and run in between.

Also, grammar...
 

Dyyne

Smash Ace
Joined
Mar 24, 2008
Messages
742
Dan made a thread like this a long time ago...the concept is pretty good, so hopefully it won't get forgotten like last time.
His was more about tactics though, and was a bit more in depth. You might want to do this, since saying just "arrows" can just be answered by "powershield every single one".
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
We should've started with something more substantial to discuss. Most people in the current metagame know to powershield arrows.

You should've said like G&W's bair. How to sdi out of it, what move we do out of the sdi, how can we punish it OoS, etc.

Pit's arrows are kinda meh. They're easy to powershield, and if you can punish Pits OoS from an arrow they shot, they're not good Pits.
 

Mota

"The snake, knowing itself, strikes swiftly"
Joined
Jul 19, 2008
Messages
4,063
Location
Australia | Melb
Pit's are arrows are quick and manipulable, yet Olimars small size, coupled with ADing and side B should be able to handle it.

You guys should do TL's OHKO :)
 

Aloha

Smash Cadet
Joined
Jul 17, 2009
Messages
49
If you whistle a couple of times you should outcamp pits arrows!
 

Snail

Smash Lord
Joined
Mar 18, 2008
Messages
1,043
Location
Utrecht, The Netherlands
Pit's are arrows are quick and manipulable, yet Olimars small size, coupled with ADing and side B should be able to handle it.

You guys should do TL's OHKO :)
Don't walk into a dsmash at the edge. Move avoided. omg so hard

I'd support reviving DanGR's old thread, but there are moves much more problematic than Pit's Arrows :c
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
To get past arrows I walk (don't run) towards Pit, powershielding arrows as I get closer. Then when I'm within AR (angel ring) range I'll mix up between the following, in order of the options I use most:

1.) short hop pikmin throws, while dodging arrows.
This in itself can be difficult if you don't have a really good grip on camping. You have to be an efficient thrower, throwing the right pikmin in the correct places, and airdodging and shielding at the right times. It's pretty similar to dealing with Falco's lasers. If you're good at camping Falco, you'll probably do well versus Pit's camping game.

2.) walking forward more, and then backing away.
Pit players will usually stop using arrows when you get close. They might run forward and grab, roll behind you, shield, side-b, short hop an attack, half-full hop an up-b to bait a response and then fast fall an aerial, etc. Basically, backing away is a very safe way to punish a (usually rushed) response from the Pit player.

So in effect... you run forward, they expect you to expect arrows, and then they run forward to attack. You then either pivotgrab them, pluck cancel->fsmash, or something; you play your usual spacing game.

3.) waiting.
Same as #2 except you're better able to limit your opponent's options if he's near the edge of the stage if you don't back away immediately after you powershield an arrow. The drawback is that you're not as safe though, being closer to Pit and all.
______________

The key to dealing with his arrows is being patient and not getting frustrated if you mess up. If you do get hit by an arrow, just calmly fall to the ground and get ready to shield the next one.
 

Llumys

Smash Champion
Joined
Sep 9, 2007
Messages
2,905
Location
Saskatoon, Saskatchewan
If you're good enough, you can just stand in place and power shield every one. It'll make 'em mad and force them to approach, which is exactly what you want.

(:
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
It's important to learn how to SDI out of the tornado. But I haven't myself. :x I believe that you SDI into the center of the tornado and then up. The first hit of the tornado is the one that you can use to SDI out of the tornado.

As for moves that beat tornado. I know pivot grabbing works. Aerials and purple tosses may beat it if you aim near the top of the tornado, but I haven't tested or practiced it.

Standing grab will beat grounded tornado. SDIing out of tornado and then nairing is useful.

It's important to see what yellow pikmin moves can beat the tornado.
 

BOB SAGET!

Smash Lord
Joined
Mar 26, 2009
Messages
1,125
Location
CANADA
grab if hes approaching u with nado. if your caught in it, di above it then nair.

edit: ****. u beat me noa
 

RichBrown

Smash Master
Joined
Apr 10, 2002
Messages
3,266
Location
Santa Clarita
Powershield, tilt your shield up, grab.

If in the air, try to nair it.

Most MKs I play don't tornado close enough to the ground to where I can grab it so I have to power shield it. Occasionally I'll try to upB it but that's very rare.

OH and with pits arrows, you can Dtilt under them if you time it right, and if he angles it down at you the dtilt clashes with it, all while inching you forward. How **** is that?

I swear I have the coolest ideas :p
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
I like to do the same dtilt trick with Falco's lasers. You might get hit by a laser or two, but it doesn't matter. It's especially funny when the Falco tries to use his reflector on you while you're dtilting and it misses, so you hit him with dtilt. Oli's dtilt is awesome.
 

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
on YI i know its smart to run to the edge then jump or w/e. if torndado dies on the edges of YI they can slide off afterward and die iirc
ive heard from a secret source that when in nado, we can DI up, nair, and fastfall into the nado.
if u are like cornered, then shield and tilt it up. as they start going away from u, short hop pikmin throw or run up and grab IF U CAN.

pits arrows are easy to get around. i really hope no1 is having problems with them lol
 

Fino

Smash Master
Joined
Mar 25, 2008
Messages
3,262
Location
nxt to Dphat wit all dem azn biches
on YI i know its smart to run to the edge then jump or w/e. if torndado dies on the edges of YI they can slide off afterward and die iirc
ive heard from a secret source that when in nado, we can DI up, nair, and fastfall into the nado.
if u are like cornered, then shield and tilt it up. as they start going away from u, short hop pikmin throw or run up and grab IF U CAN.

pits arrows are easy to get around. i really hope no1 is having problems with them lol
Don't fast fall... if they're rising you'll just get caught back in it again.

Also, falcon kick flat out beats tornado..... on another note so does oli's filt X:

I think all of oli's tilts either clank or beat out tornado... which is obviously the problem oli's have when fighting tornado spam.

yellow pikmin f-smash beats tornado from the bottom.

Spaced yellow, purple, and red pikmin fairs beat out tornado, but only yellow backairs for some reason (at least in my exp)

Running off the edge and tethering, and then uair the landing through the stage beats tornado =]


~Fino
 

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
yeah but not if u nair and then fast fall like i said :)
wow did not know yellow d smash beats nado. wut exactly do u mean tho by from the bottom?
ive also gotta try my tilts vs nado

<3 fino
 

Pyronic_Star

Smash Champion
Joined
Mar 5, 2008
Messages
2,549
Location
maryland


Don't fast fall... if they're rising you'll just get caught back in it again.

Also, falcon kick flat out beats tornado..... on another note so does oli's filt X:

I think all of oli's tilts either clank or beat out tornado... which is obviously the problem oli's have when fighting tornado spam.

yellow pikmin f-smash beats tornado from the bottom.

Spaced yellow, purple, and red pikmin fairs beat out tornado, but only yellow backairs for some reason (at least in my exp)

Running off the edge and tethering, and then uair the landing through the stage beats tornado =]


~Fino
fairly certain oli's tilts don't... i know that his u-tilt doesn't not beat a moving tornado...

spaced fairs rarely beat tornadeo... if they do its dependent on the mk tornadoing wrong... and you have to ff a fair through the center of the nado...



mk's tornado is godly... so i stopped trying to beat it.. instead i powershield it, angle shield up.. then predict if the mk will move away or try to shield poke
if you predict correctly you get a free u-smash/grab

if they are going to move away you must start chasing them while they run from you in there tornado animation, or you won't be able to punish it and its better to just pikmin toss

if they try to shield poke just keep holding shield, but predicting there movement as they end there tornado is key
 

Fino

Smash Master
Joined
Mar 25, 2008
Messages
3,262
Location
nxt to Dphat wit all dem azn biches
yeah but not if u nair and then fast fall like i said :)
wow did not know yellow d smash beats nado. wut exactly do u mean tho by from the bottom?
ive also gotta try my tilts vs nado

<3 fino
fsmash, not dsmash. lol. from the bottom of the tornado.In other words, if you threw out an fsmash when mk is the height at which you cannot grab him at, you will knock him out, but if you did it from say the left platform of BF an he's approaching from the right, you would not hit him out of it (unless it fell on top of him XD).

Another useful not: You can also pivot grab mk out of tornado when he is using it below you (like when you're on a platform) which a lot of MK's will attempt at least once on RC ;D;D;D;D;D;D;D;D

RC for pres. (get that ****** out of the white house)


~Fino
 

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
u can nair or dair thru the top of the nado pyro and if u can fair too then im sure u can bair as well.
my ad fino, i meant f smash. thx. good to know
&yea, pviot grabbing on platforms is too fun lol

we need to determine wether or not tilts beat nado and if so, which ones? cuz u 2 seem to disagree with eachother
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
if u can fair too then im sure u can bair as well.
Just pointing it out, but the pikmin in bair comes from below. You've got to hit the top of the tornado to knock him out so I doubt it'd work. I haven't tried it though.

*shrugs, and then makes a habit of shrugging*
 

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
Olimar's tilt's don't go through tornado. Yellow Fsmash only goes through at the bottom of the tornado and when he starts it. You have to hit him right after he starts the tornado, otherwise it doesn't work. If you wanna argue that the tilts go through tornado i'd like to see a video of it happening.

I've knocked mk out of tornadoes twice with purple toss. Once right after he started it (like yellow fsmash) once in the middle of him using it, both times at the top of his tornado on the side.

Also yellow fair does go through it iirc if perfectly spaced.
 

professor mgw

Smash Champion
Joined
Dec 31, 2008
Messages
2,573
Location
Bronx, NY
NNID
Prof3ssorMGW
Ive only used purple pikmin toss,
Yellow FAIR, spaced purple and yellow F-smashes.

Not to rain on your parade richbrown but your not the first 2 think of D-Tilt into pits arrow, it cancels.
 

Kantō

Smash Champion
Joined
Jun 19, 2007
Messages
2,123
Location
Syracuse, NY
i havent played enough pits to actually ask myself that question, as for MK's tornado, just avoid it ha, stay in the air. thats usually a MK ground move and you can punish if he uses it in the air pretty easy
 

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
Shield a mk's tornado completely and then run at him and do a running usmash, planning on not hitting him but doing it as if you would. Most mks will spot dodge it. If he does, he's probably going to do so again if put in the same situation. Next time you shield a tornado and dash towards him, charge the usmash a bit and release it so that it connects as soon as his spot dodge ends. If he goes by another means to avoid you punishing the tornado, plan and punish accordingly. Dash grab him if he dodges away, pivot grab if he dodges around you, grab if he shields. Learn your opponent's patterns and exploit them.
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
In regards to breaking the tornado with purple pikmin toss, we toss the purple pikmin into the tornado like a basketball goes into a hoop, right?
 

Hai Im Fearless

Smash Lord
Joined
Mar 4, 2008
Messages
1,298
Location
Orlando, FL
Shield a mk's tornado completely and then run at him and do a running usmash, planning on not hitting him but doing it as if you would. Most mks will spot dodge it. If he does, he's probably going to do so again if put in the same situation. Next time you shield a tornado and dash towards him, charge the usmash a bit and release it so that it connects as soon as his spot dodge ends. If he goes by another means to avoid you punishing the tornado, plan and punish accordingly. Dash grab him if he dodges away, pivot grab if he dodges around you, grab if he shields. Learn your opponent's patterns and exploit them.
This.

10char
 

professor mgw

Smash Champion
Joined
Dec 31, 2008
Messages
2,573
Location
Bronx, NY
NNID
Prof3ssorMGW
Sorry I can't, to busy with stuff to read ALL of it and sumerize. Most ppl read it regardless.
 

Weruop

Smash Ace
Joined
Sep 15, 2007
Messages
543
Location
Tri-Cities Washington
id kinda consider his zair has a projectile too
since they can space it well and since it has good range, its nearly as effective as his boomerang/arrows/bombs

vs arrows u can kinda just jump over them and throw pikmin
versus boomerang u have to just be on ur guard and play smart. be careful of stuff hitting u RIGHT AFTER u shield the boomerang. especially zair
versus zair u can f smash if ur fast enough and send it out before he zairs u. u can also shield and punish appropriately
bombs are easier to get around cuz u can sorta see when theyre coming. after u shield a bomb hitting ur shield, watch out for a nair or a fair though.
also remember that they can zair u with a bomb. if u forget that then they can abuse the bomb pull >zair on u.
 
Top Bottom