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Yeah, he played homolimar ):<http://www.youtube.com/watch?v=HCpQagBklDc
Random lulzy online joke ladder match vs. a Marth. ;O
I'm screwing around.
http://www.youtube.com/watch?v=d10j6-g9KToI lol'd when you played against Fluxus.
Good job.
You're forgetting that the snake in that vid was terrible... we only care about good snakes when discussions feasibility of stages and what not.This is my video and this is why i believe snake vs oli on FD is so **** because OLIs grab game here with him is just tooooo good. falling form the air snake honestly cant do anything in front of him. i always cp FD against snakes
http://www.youtube.com/watch?v=mkZPSdFRF-A
note: i notice i down throw on a grenade and it explodes. i screwed up, i know your supose to up throw so dont judge me on that plz. i was just in the down throw zone XD
No .or maybe im just THAT good ;D ever consider that??!?!?!??! hmmmm!!!
I was going to mention a lot of the stuff you said... mainly the "hilt kills with dsmash" part lololol...what? Have you not played on Picto much? I'd definitely say it's one of Olimar's best stages, with Halberd, FD, and Delfino (yes, delfino). White pikmin work wonders against DK, since he has a rough time getting pikmin off of him, and whites make him HAVE to get pikmin off. DKs will oftentimes stop knocking pikmin off when he gets over 100, since they won't stay on him as long (minimum of two hits), but with whites, he can't really do that. It forces him to leave himself open more often than they would like to.
Everyone forgets Olimar can kill horizontally :/ I usually kill more off the sides (dsmash, fair, throws) than I do off the top. And where does DK kill? Off the top. Picking halberd would make both Oli and DK kill easier, which is a problem for us because he kills easier than us anyways lol. Picking pictochat would only make Olimar kill easier. Picto has a higher ceiling so it's harder for DK to kill us unless he does so with a gimp (most of his kills against me were off the top).
Also, Olimar adapts to the changes of picto really well, better than a lot of characters, while lots of the sections give us extra time to farm for the pikmin we'd need for the matchup. Plus everyone knows what the hazards do for us. :X
Thanks a lot for the quick replyYou gravitate to the ledge too much which doesn't give you room to retreat for spacing purposes. You waste your forward and backward throws, using them with yellows, reds, and whites, which you should never F/Bthrow with. Dthrow always with reds/whites and dthrow with yellow unless they're like 180% or something, which shoudln't happen.
At low percents when you dthrow, follow up with a fair or sometimes fsmash. But fair is usually the better option.
dthrow -> usmash is the basic combo. It works on most characters and is easy to do but it leave as much room for followups after it. You can sometimes add a uair after it but that's unlikely. Oftentimes after landing a fair (after dthrow) you can get another grab, or put the opponent in a much worse position. Dthrow -> usmash does have it's characters that it works better against (rob, falco, etc).Thanks a lot for the quick reply
I thought the standard low % grab combo was dthrow-usmash-w/e
is the fsmash/fair better for g&w?
Ya I know I end up going to the ledge often when I retreat too many pivot grabs and stuff
i'll work on that