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Old Brawl Code Thead (CLOSED!!!)

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meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Invisible v 0.1 (P1) kyleglor
48000000 80672FA8
DE000000 80009380
58010000 00000148
14000000 00000300
14000004 00000000
E0000000 80008000
eyes may still be visible im not sure yet and also side objects as pikmin and sheths and shields may be

or a "invisible" status modifier, as if you were playing invisible brawl
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
I actually got it to work using a status modifier, but it messed up P1 for some reason.

For example, DeDeDe's head was in his body and the back of Luigi's head was missing.

Edit: Lol, I tried that code you just posted and I chose Peach, she wasn't invisible she was however missing her dress and crown.

Also, do you know how I can put snapshots onto an SD card since it doesn't work after Ocarina. There's a fix right? Because people have uploaded plently of hacked shots.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
No Tripping (Phantom Wings)
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C008c 40820008
3B800003 60000000
939E0038 00000000

Phantom Wings: Keep in mind that this is just an action replacement code, so it's unlikely to work for any replays. A much better code would be one that makes it that the chance of tripping would always be zero.(something that I assume is stored in replays).

OMG YESS!!!!! :D
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
No tripping? That's awesome. Replays would become all desynched though.

Anyways can you anwser my question above? Thanks for all the help earlier by the way.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
I actually got it to work using a status modifier, but it messed up P1 for some reason.

For example, DeDeDe's head was in his body and the back of Luigi's head was missing.

Edit: Lol, I tried that code you just posted and I chose Peach, she wasn't invisible she was however missing her dress and crown.

Also, do you know how I can put snapshots onto an SD card since it doesn't work after Ocarina. There's a fix right? Because people have uploaded plently of hacked shots.
the current version of ocarina disables the SD card slot, meaning you'll have to save to your wii console, then transfer to a SD card when you're not running ocarina.

and i believe the codes modify the replays as well, meaning that as long as you have the code on, the replay should show no tripping. replays are just button combination that re-play the match.
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
the current version of ocarina disables the SD card slot, meaning you'll have to save to your wii console, then transfer to a SD card when you're not running ocarina.

and i believe the codes modify the replays as well, meaning that as long as you have the code on, the replay should show no tripping. replays are just button combination that re-play the match.
Thanks.

Thank you so much for that code though.

It doesn't make characters invisible but it does some hilarious stuff. For example, Ness loses his head and a lot of character shut their eyes.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
there is also a tripping rate modifier with FP numbers

Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX
XXXXXXXX = Floating point number
0 = 00000000 (no tripping)
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000 (too much tripping)
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
there is also a tripping rate modifier with FP numbers
C0000000 = 0

Tripping Rate Modifier
0481CB34 C0220020
045A9340 XXXXXXXX
XXXXXXXX = Floating point number
C0000000 --> should be no tripping whatsoever
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000 (too much tripping)
Ahhh! Thank you so much! Now I can give the proper floating point. :)
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
No Tripping?????

Hell Yes.


*waits for hack that applies the Sage Sword to Ganondorf's skeleton during combat*
...but then he would just punch people with his sword being held. he doesn't attack in any swinging motion. the closest thing would be moveset swap along with that.
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
...but then he would just punch people with his sword being held. he doesn't attack in any swinging motion. the closest thing would be moveset swap along with that.
It would still look very cool.

I wonder why they haven't made a hack for it, they've made hatless Mario and Pit with shield after all.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
...but then he would just punch people with his sword being held. he doesn't attack in any swinging motion. the closest thing would be moveset swap along with that.
In Melee, there was a Ganondorf w/sword code however, when he slashed with the sword it was actually just the beam sword with the sword's model implanted over it. It... kind of sucked but, it was pretty cool!
 

Anth0ny

Smash Master
Joined
Oct 14, 2007
Messages
4,061
Location
Toronto, Ontario
Awesome stuff. Now I have a question. Is the stage you face Taboo on in SSE playable in VS mode with a code? Or the stage at 5:07.

That SSE stage, among others, we just awesome and I was seriously pissed when I found out that you couldn't unlock them :(
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
Location
Virginia
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
Awesome stuff. Now I have a question. Is the stage you face Taboo on in SSE playable in VS mode with a code? Or the stage at 5:07.

That SSE stage, among others, we just awesome and I was seriously pissed when I found out that you couldn't unlock them :(
That stage is awesome. In design, it's basically Final Destination (minus the recovery-gimping edges), but in graphics, it's AWESOME. Master Hand in the background, that staircase, plus that weird Subspace platform.

That was the best part of Melee Debug Mode, playing on all of the Target Tests, Homerun Contest, the Adventure stages and that weird Test Stage. I wonder if you could uncover a Brawl Debug mode with the Ocarina...? It would probably do the same type of stuff that you can do normally, but it'd make it a little more convenient since the Ocarina can't currently do code activation itself, you have to go back to your PC to edit the codes every time.

Now you know what would be AWESOME? If you could fight in the Great Maze, moving from room to room and such. Probably not possible though.
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
In Melee, there was a Ganondorf w/sword code however, when he slashed with the sword it was actually just the beam sword with the sword's model implanted over it. It... kind of sucked but, it was pretty cool!
There was a beam sword hack to go with it? Huh. I just had the hack where he had a sword for looks. I remember when you picked up a beam sword with it, it'd give it this cool purple aura.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Flying Lucario (tons of glitches on other characters btw) use Up B to make his Up B last forever creating a flying effect. By Phantom Wings:
4A000000 8077F780
D2000000 00000008
2C030000 41820010
2C1C0114 40820008
3B80011B 60000000
2C1C011C 40820008
3B80011B 60000000
2C1C011D 40820008
3B800000 60000000
939E0038 00000000

vid showing it was put up by Falco400: http://www.youtube.com/watch?v=SWRfpAc7oZI look at 3:46
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Character intros Are Victory Poses:
4A000000 8077F908
D2000000 00000003
2C1e010E 40820008
3BC0010F 60000000
93DD0038 00000000
*Best on Results Screen, may freeze otherwise. Characters will not be able to be moved*

Play on Results Screen *Select Random*
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000028
E2000002 80008000

Control Winner on Victory Screen
4A000000 8077F908
D2000000 00000003
2C1e010F 40820008
3BC0010E 60000000
93DD0038 00000000
Lets you control the Winner(s) on the Victory Screen, no Background will be loaded, but the Camera moves around with you.

Control Loser on Victory Screen
4A000000 8077F908
D2000000 00000003
2C1e0110 40820008
3BC0010E 60000000
93DD0038 00000000
Let's you control the Loser(s) on the Victory Screen, the background will be loaded because the Winner does his Victory Pose.
The Camera will stay in place, and you can only play as the Winner if he gets hit.

Mushroom Stacker first try
C28960E8 00000002
7C23052E E3E10018
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88808 3F3504F3
Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pokémon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning!

Super Mushroom growth factor:
04B88800 XXXXXXXX
Normally 3FD9999A=170%..

Poison Mushroom "growth" factor:
04B88808 XXXXXXXX
Normally 3F000000=50%
In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B88824 XXXXXXXX
Normally 3F000000=50%

WTF Lightning (enlarging enemies):
04B8881C XXXXXXXX
Normally 4019999A=240%
 

ShinGaruda

Smash Journeyman
Joined
Aug 11, 2008
Messages
244
Location
Los Osos, CA
In Melee, there was a Ganondorf w/sword code however, when he slashed with the sword it was actually just the beam sword with the sword's model implanted over it. It... kind of sucked but, it was pretty cool!
And now that Ganondorf's movements with a battering item are identical to his movements in Twilight Princess, it would be more satisfying.

The only problem is that, in Brawl, the beam sword has longass range, so one would probably have to use a fan or something... gee, that's powerful.
 

hippochinfat!!

Smash Lord
Joined
Feb 21, 2008
Messages
1,814
Location
Toronto
Flying Lucario (tons of glitches on other characters btw) use Up B to make his Up B last forever creating a flying effect. By Phantom Wings:
4A000000 8077F780
D2000000 00000008
2C030000 41820010
2C1C0114 40820008
3B80011B 60000000
2C1C011C 40820008
3B80011B 60000000
2C1C011D 40820008
3B800000 60000000
939E0038 00000000

vid showing it was put up by Falco400: http://www.youtube.com/watch?v=SWRfpAc7oZI look at 3:46
It just stays at the black screen that appears for a sec after it loaded the codes and loads the game. What could've gone wrong?

Also, the stage builder objects beyond edges code doesn't work. Mind helping me out? Any common problems with the code?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
That's the only thing I'm waiting for, assuming it shows hitboxes. The most useful thing to come out of homebrew EVER.
I've been told there isn't a debug menu, sadly. Where the debug folder was in Melee it was full where as in Brawl it's empty. They took it out, methinks.
 

DtJ Glyphmoney

Summoned from a trading card
BRoomer
Joined
Jul 24, 2006
Messages
8,559
NNID
Tip_Tappers
3DS FC
1032-1228-5523
So, who wants take me onto one of the target test stages to brawl?
 

lcampoy8

Smash Journeyman
Joined
Jun 16, 2007
Messages
439
Location
Montclair, California
3DS FC
1220-8395-9035
It just stays at the black screen that appears for a sec after it loaded the codes and loads the game. What could've gone wrong?

Also, the stage builder objects beyond edges code doesn't work. Mind helping me out? Any common problems with the code?
It doesn't work for me either : (


So, who wants take me onto one of the target test stages to brawl?
I hate that place, its the worst hacked stage IMO
 

DtJ Glyphmoney

Summoned from a trading card
BRoomer
Joined
Jul 24, 2006
Messages
8,559
NNID
Tip_Tappers
3DS FC
1032-1228-5523
People did moveset swapping before USB Gecko or the ocarina. Just youtube moveset swap.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Does anyone think there's any chance of increasing the maximum replay save time beyond 3 minutes?
seems like one of the easier hacks, though it probably would mess the game up alot, if it wasn't programmed to hold more than 3 minutes of fighting in recording, or replaying, which could mess it up once you replay it without the code on.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
New mushroom stacker:
C28960E8 00000007
7C23052E E3E10018
2C1E0000 41820024
80DE00D8 80C60064
80C60020 80C6000C
A9460002 1D4A0008
394A0020 7C22552E
60000000 00000000
C281C7B0 0000000D
2C1D0000 41820058
821D00D8 82100064
82100020 8210000C
ABF00002 1FFF0008
3BFF0020 81C30030
7DFF1214 836F0004
7C0ED800 41820014
91CF0004 C02304A0
D02F0000 4800001C
820F0000 2C100000
4182000C C02F0000
48000008 C02304A0
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88804 3F3504F3
04B88808 3F3504F3
04B88DFC 3F3504F3
04B88E00 3F3504F3
20666928 00000001
085A9340 00000000
200F0004 00000000
E0000000 80008000
This code causes mushrooms to continuously make you bigger or smaller by putting mushroom effects together
2 super mushrooms = 4x the size
Change: sizes kept in-between character changes (Samus <> Zero)
Bug: size remains after death in Subspace
size gets reset when going through a door in subspace
 

Deep2

Smash Apprentice
Joined
Feb 10, 2008
Messages
192
Location
Florida
I found this code on the internet and it's for playing the WiFi Practice stage online. Here

284DE4B0 00000188
4A000000 90180F08
10000033 00000036
10000034 00000054
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08

But i Have a question, well, more of a favor to ask to somebody who can do it. Can u guys please make a code for playing in homerun contest or allstar place? I would do it myself but i don't have a USB Gecko. And plus nobody would distribute the code to anybody. =(
 

lcampoy8

Smash Journeyman
Joined
Jun 16, 2007
Messages
439
Location
Montclair, California
3DS FC
1220-8395-9035
I found this code on the internet and it's for playing the WiFi Practice stage online. Here

284DE4B0 00000188
4A000000 90180F08
10000033 00000036
10000034 00000054
E0000000 80008000
284DE4B0 00000181
4A000000 90180F08

But i Have a question, well, more of a favor to ask to somebody who can do it. Can u guys please make a code for playing in homerun contest or allstar place? I would do it myself but i don't have a USB Gecko. And plus nobody would distribute the code to anybody. =(
HRC:

4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000034
E2000002 80008000

allstar:

4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000036
E2000002 80008000
 

Goten10100

Smash Rookie
Joined
Aug 15, 2008
Messages
12
I GOT MOVESWAP CODES!!





Move Swap

Captain Falcon [James0x57]
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede [James0x57]
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong [James0x57]
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong [James0x57]
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco [James0x57]
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox [James0x57]
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch [James0x57]
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf [James0x57]
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser [James0x57]
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike [James0x57]
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby [James0x57]
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser [James0x57]
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link [James0x57]
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario [James0x57]
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas [James0x57]
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi [James0x57]
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario [James0x57]
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth [James0x57]
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight [James0x57]
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness [James0x57]
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach [James0x57]
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu [James0x57]
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Olimar [James0x57]
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit [James0x57]
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Venasaur [James0x57]
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard [James0x57]
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

PokeTrainer [James0x57]
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle [James0x57]
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo [James0x57]
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff [James0x57]
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Robot [James0x57]
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus [James0x57]
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik [James0x57]
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake [James0x57]
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic [James0x57]
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus [James0x57]
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link [James0x57]
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wario [James0x57]
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf [James0x57]
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi [James0x57]
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBall [James0x57]
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy [James0x57]
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild [James0x57]
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl [James0x57]
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda [James0x57]
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

XXXXXXXX XXXXXXXX Values by Character Name:

Captain Falcon [James0x57]
2F0E4EFA 00382120
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede [James0x57]
2F4E5221 0040C500
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong [James0x57]
2F8A27E0 0036BCC0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong [James0x57]
2FD78C71 00331F00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco [James0x57]
301C41C7 00307920
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox [James0x57]
306A7958 00360800
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch [James0x57]
3088574E 002404A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf [James0x57]
30CA8FF4 0038B5A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser [James0x57]
30E068FF 001A02E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike [James0x57]
311F4198 002D1EE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby [James0x57]
31809D75 002BBB20
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser [James0x57]
32029EF9 003328E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link [James0x57]
3243794C 002BAAA0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario [James0x57]
32910A1F 00339140
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas [James0x57]
32CE06CF 0034CD00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi [James0x57]
3314681D 002E3140
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario [James0x57]
334D15F9 0032CD40
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth [James0x57]
33888F16 0031A2E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight [James0x57]
33C9B63A 003223C0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness [James0x57]
340E1995 0035DE60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach [James0x57]
3451FE02 003FA380
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu [James0x57]
34832B63 0039E8E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Olimar [James0x57]
34C23459 002CC2E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit [James0x57]
35052F39 0035B240
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Venasaur [James0x57]
3529DE41 002BAF80
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard [James0x57]
35449279 002D98E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

PokeTrainer [James0x57]
3576A408 000B1F00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle [James0x57]
358F1278 0032FEE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo [James0x57]
35D262AE 002B48A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff [James0x57]
35EC8CA7 002C2460
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Robot [James0x57]
3629E963 00215F80
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus [James0x57]
3675964F 002FD180
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik [James0x57]
36C3CD5D 00301560
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake [James0x57]
36FCC548 003EA8E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic [James0x57]
3733B0FB 003A63C0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus [James0x57]
3790CD17 002C4580
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link [James0x57]
37C39136 00364DE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wario [James0x57]
38208394 003F66A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf [James0x57]
38798C69 003656A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi [James0x57]
38C489F7 002E3A20
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBall [James0x57]
38D40688 000EC9E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy [James0x57]
38D9674A 000A4260
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild [James0x57]
38DD91AD 000E0D60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl [James0x57]
38E2BE3F 000DEE60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda [James0x57]
391164EB 003DFCE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
is the value to enter in the character who is being replaced or the character replacing?

ex:
Longchu
077DBBF4 00000008
34832B63 0039E8E0
(Pikachu as value)

or

Longchu
077DCFF8 00000008
30CA8FF4 0038B5A0
(Ganondorf as value)
 

Goten10100

Smash Rookie
Joined
Aug 15, 2008
Messages
12
Longchu
077DBBF4 00000008
34832B63 0039E8E0
(Pikachu as value)

Should be it. thats how worked for me.
 
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