LordAizen
Smash Journeyman
dude like no lie your avatar *****.k im here too
i think wario has potential for top 4 on the tier list
so make it happen!
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dude like no lie your avatar *****.k im here too
i think wario has potential for top 4 on the tier list
so make it happen!
After a long disscusion with Dyno and a few other warios last night were going to reconvene and Have a wario back room Revival.okay so now. you have a group that WANTS to do something....
HOW ARE YOU GOING TO START. its one thing to say something and another to get the ball rolling for your character.
my starting suggestion would be to analyze videos of top warios vs important mus (mk/snake/diddy/falco), (similar to how the snake boards did it with ally and they had move %s and everything). this seems like this would easily start a lot of relevant discussion
link to the blog?its airdodge, read michael hey's blog
*sigh*
airdodge then do what you want to momentum cancel (fast fall or bike or w.e)
Just saw this thread.
R E S P E C T
according to the frame data Fair and Dair are 37 frame while air dodge is 39 frames.AlmostLege makes a good point actually... momentum-changing special moves push you closer to the blast zone... with that in mind, how the hell does bike-braking work? i think the FF airdodge is faster than fair.
according to the frame data Fair and Dair are 37 frame while air dodge is 39 frames.
http://www.smashboards.com/showthread.php?t=210128
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just sayingDo you even bother understanding ANYTHING you read, AL?
Like, really. Being able to airdodge before being able to use an aerial while under influence of hitstun has been noted a billion times on the Wario boards alone.
Unless someone provides me with some evidence to the contrary I'm going to have to reject any and everything you guys argue about air dodging being better.When you are sent flying, in the first part of hitstun, you cannot do anything, and by now you should ALREADY have DI-ed since it is done on the last frame of hitlag. In the second part however(which has no visual difference with the first part), you can do any aerial or airdodge, but any momentum shift you input(i.e. pressing toward the stage) will not be registered. It is also impossible to jump, do any special attack, or footstool. You should do an aerial in the air as soon as possible when you are sent flying, for an aerial allows you to directly make a transition from the 2nd part of hitstun to the 3rd part, which is the one where you can make substantials savings on overall knockback. This is because the 3rd part of momentum basically allows you to do anything that you usually would. It is suggested to use the aerial that ends as soon as possible. It is also worth nothing that you can also throw a projectile that you had in hand to get out of the 2nd phase of hitstun, which comes out usually fairly fast and end instantly.
I have and get sucked into the blast zones.You could always turn on your wii and try it.
buy it for me?jbandrew get a wii.