Counterpicks in Melee are growing less and less in Melee. Now the game has shifted to respect single character mains more than multi-character players.
obviously, this isnt a melee discussion thread, but id rather it be here than some random thread where it wont be read.
here i must disagree with you. I've always been a spacies main... always. I spent at least 80% of my time on them, and only a small amount to others, mainly falcon...
But since a certain peach player convinced me to go to a tournament that i ended up NOT going to, and I decided to pick up my controller once again and fight off the evils of... um... nevermind
the point is, since then, i've started using marth, peach, shiek, and puff equally to the other three, and often, more so. I've discovered some very interesting things concerning counterpicks.
As you said, low tier mains **** for two reasons. One, their entire metagame, style, mindgames, and tech skill have revolved around their attempt to make up for the weaknesses (and playing to the strengths of), their not as good characters. Two, because when Bum or Taj or Gimpyfish pull out their low-tiers against a fox or a marth in tourney, they have an advantage... EVERYBODY knows how to play against marth and fox, and many other high tiers, but honestly, how many people know how to beat a good mewtwo, or BOWSER for that matter? as far as most people are concerned, theres no such thing as a good bowser.
Some people that can beat my spacies, I beat easily with jigglypuff. If they can beat my marth, they probably can't beat my shiek. i think more people now are using multiple characters. any of the old school players, you can name them and i can tell you what character they played for most of their career. ken played marth, wife peach, krazyjones peach, pc falco, forward falco, dsf shiek, and so on. all of their side characters were picked up much later in their game.
whew... rant of the day... complete