condemned_soul
Smash Champion
WHY is everyone leaving the mario melee discussion. we need to revive it
. Mario should never get old in melee...MARIO FTW
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Yea Mario's uber fun in friendlies. The only problem is I usually get ***** because I can't really make myself play him seriously.I may not main Mario, but I use him (and CF) almost exclusively in friendlies. Way too much fun imo. =p
l21f1f1fWhy?
Cuz Mario's garbage.
Doc ftw!!
i also like mario U-air combos that usually ends with F-smash. i also like the fact that when mario is on the ledge and you tap back twice, he will wall jump and he keeps the other jump to get back on stage. In my opinion Doc's Down+B move is not that good idea to use whe trying to recover. the slightest slip up and you going down. On the other hand i do like the projectile better. I also like his jab combo which can be DI'ed.Dr. Mario has better matchup such as his matchups against spacies and his up recovery has more vertical lift if u know what I mean. His downfall is his lack of speed, which wavedashing makes up for and he is alot heavier making his recovery alot trickier. He also does not have the ability to wall jump. I personally like playing mario on YS because I can gimp people at the bottom of the stage ad di to recovery by using the wall jump> up glitch if necessary. Doc cant do that plus his f-smash reach is not as long as mario's. Dr. Mario requires adequate spacing. But Doc has a chance in matchups where mario usually fails even at the highest level of play.
Well said, strawhats!Dr. Mario has better matchup such as his matchups against spacies and his up recovery has more vertical lift if u know what I mean. His downfall is his lack of speed, which wavedashing makes up for and he is alot heavier making his recovery alot trickier. He also does not have the ability to wall jump. I personally like playing mario on YS because I can gimp people at the bottom of the stage ad di to recovery by using the wall jump> up glitch if necessary. Doc cant do that plus his f-smash reach is not as long as mario's. Dr. Mario requires adequate spacing. But Doc has a chance in matchups where mario usually fails even at the highest level of play.
First off, mario actually has the better matchups vs high/top tiers than Doc does. Mario actually has some good options vs Marth, Sheik, and Falcon, but suffers some of the same problems most of the cast does vs jiggs, which is all opposite for doc, ironically.-post-
Doc's u.air juggles can end in f.smash, and they normally do (really depends on what height you start the juggle, if they have a DJ, etc etc). Mario pretty much HAS to end it with a f.smash or a nair.-post-
-super post-/quote]
First, the cape being larger isnt a big deal since larger means it has the upper and mid hitboxes.
Gif of mario and doc cape hitboxes
It really only effects if you're caping something from above, but that's like what? Ganon and capfal, if anything. And even then, the lower hitbox is still going to catch them.
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Second, Mario is not lighter than Doc. Look up average falling speed, falling speed, weight, whatever you want, they're going to be in the same tier every time
Realistically, Mario has a better edgeguard game than doc because Mario can safely cover higher than doc with cape -> DJ.
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Next point is actually true (and something I actually didnt know), Mario's fireballs do indeed have more range than Doc's pills. However, Mario's fairballs are notably faster than Doc's pills.
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Grab range? Exactly the same. You can check the m2k statlist again. Character model wise (height, limb length, etc), Mario and Doc are exactly the same. It's not the same as comparing Mario/Doc to Luigi (where Luigi's added height causes alot of his moves to get ducked by kirby, and some by jiggs, lol)
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Doc's f.air doesnt guarentee kills at 100% unless a dunk + terribad DI is involved. Mario doesnt look to kill with fair anyway, it's for combos (and it's a D*** GOOD combo starter.)
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All of that considered, the only reason why Doc is higher than Mario on the tierlist is because of how the smash community does tiers; which is based off of tourney results.
You probably can name like, 10 good, bracket-making docs off the top of your head, but you'll be hard pressed to do that for mario.
It really just comes down to preference. In all honesty, I find it easier to believe (and prove) Mario is better than Doc.
-sigh-What?! Grab range the same?! Heck no! I've tried chaingrabbing with regular Mario and he sucks at it compared to Doc!
M2k's stat list said:Grabbing Range (relative approximations)
1) Samus
2) Link
3) Young Link
4) Marth
5) Roy
6) Yoshi
7) Kirby
8) Sheik
9) Zelda
10) Falco
11) Jigglypuff
12) Mewtwo
13) Peach
14) Fox
15) Luigi
16) DK
17) Ice Climbers
18) Mr. Game & Watch
19) Ganondorf
20) Captain Falcon
21-22) Dr. Mario / Mario
23) Bowser
24) Pichu
25) Ness
26) Pikachu
Credits: MaskedMarth and myself for making this list
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Running Speed
a ">" means that the character to the left of the ">" ACCELERATES to his/her top speed QUICKER than the character to the right of the ">"
a "=" means the two or three characters between the "=" have the same exact acceleration.
Note: Acceleration was measured with the BUNNY HOOD on, no matter how small and impossible-to-tell the difference (as long as one of my 10000 tests showed a difference than I put the difference down in this list)
1) Captain Falcon
2) Fox
3-5) Sheik > Pikachu > Marth
6) Pichu
7-10) Young Link > Roy > Yoshi > DK
11-15) Falco > Dr. Mario = Mario > Mr. Game & Watch > Bowser
16-20) Samus > Kirby = Mewtwo > Ice Climbers > Ness
21) Ganondorf
22) Luigi
23-24) Link > Peach
25-26) Jigglypuff > Zelda
Walking Speed
a ">" means that the character to the left of the ">" ACCELERATES to his/her top speed QUICKER than the character to the right of the ">"
a "=" means the two or three characters between the "=" have the same exact acceleration.
1-2) Fox > Marth
3) Falco
4-5) Pichu = Pikachu
6-10) Link = Sheik = Young Link > DK > Roy
11) Yoshi
12-15) Dr. Mario = Luigi = Mario > Mr. Game & Watch
16-17) Mewtwo = Samus
18) Ice Climbers
19-21) Peach > Captain Falcon > Kirby
22) Ness
23) Ganondorf
24-25) Zelda > Jigglypuff
26) Bowser
SDM's frame data for Doc said:-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
Any other variable you can possibly think of to show their grab range is different?SDM's Frame Data for Mario said:-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
Take 2 controllers, put 1 on doc, one on mario. have one of them stand on a platform, and throw both at the same time. See if that pill catches the fire ball. Considering they both have THE EXACT SAME FRAME DATA (go figure), the fireball is going to go about 2 character lengths further. That's... because it's faster.And those fireballs can't be that much faster. And even if they were, opponents catch on to them before racking very much damage. At least with the pills, you can do a quick full hop turn around pill throw and it will probably hit grounded opponents who don't expect it. But the fireball kinda goes above them. So, you can actually pill camp with Doc. But no one camps with fire (lol).
Alot of characters can live longer, especially depending on the stage. It's just that a majority of people literally dont know how to DI the fair.The combo/SHHFLing options is the only thing I can agree with there. Mario is definitely the better combo man. And yeah the sour spot is lame but true! And with the exception of Capt. Falcon, Ganondorf, DK, and Bowser, what characters won't die from Doc's F-air without PERFECT DI if there are already at 100% (that means they are at 116% afterwards). Ok maybe 115% is gauranteed F-air KO!
Mario doesnt have as many kill options, but he can edgeguard very well, which is what most stuff revolves around now-a-day.Maybe Mario has the better potential, but I find it harder to kill high tiers as Mario. You have to challenge the high tiers attacks up close to often without the assistance of the pill as Mario. And the high tiers outrange Doc and Mario in priority and range. So who's gonna be successful head up again falco or falcon with short range aerials and a floaty approach?! It takes to many mindgames to get inside. The tournament results are what they are because Mario has to approach riskier than Doc does.
That's an upair blind ending with a fsmash or nair.. and once you get it the timing down on it you can look tight playing on Yoshi's Island.i also like mario U-air combos that usually ends with F-smash.
I practice that Up+B cancel walljump on four side to get a good grasp on it. Its pretty epic
D.I.W.J. doesn't work on DL64? That's weird.u can only do it on Fod, Fd and sometimes stadium
drop down from hanging on the ledge, hold toward the stage and jump back up
its now activated, u need to press away fast and you doraki jump, its really usefull against luigi and samus unless they recover low, which they will after takin a nair in the face
Link the matches here when you record. im curious to see.Hey guys, my Melee Mario is becoming legit. I'm starting to get really good, now that I'm learning tech skill.
I'll be recording matches soon! I swear you won't be disappointed.