Dr. Mario: Bring him back but take out Mario, give him Mario's clothes, make his sheet yellow, change his pills into fireballs, change his name to Mario, and BAM problem solved.
So you would prefer if Mario just took over doc's moveset and physics? I dunno, their air-game still makes them very different characters to play. I can't say I enjoy playing Mario too much as he is now, but I'm sure you could find someone who does.
Luigi: Definately have him return but make his uppercut angled again and trade out his forward B move for something decent looking and functional. Also, maybe change his dash attack.
You realize that his forward-b is his recovery, right? It's not like you can get anywhere with the up-b. I would agree that his dash attack sucks, but I've found it decent to catch people off guard, and at a high-enough percentage, a good combo-starter for short-hop fair.
Bowser: Bring him back and change his dash animation and his dash attack lag (and lag in general). Maybe give him Mario's forward A (ROFFLE ROFFLE ROFFLE) and have his up B move end like Mario's down B (ROFFLE ROFFLE ROFFLE, again).
Uh, you aren't serious right? This is the same sort of thing where people want to make bad characters average. It defeats the purpose of making some characters inherently better than others. If you don't like the "good" characters... learn how to pwn with the bad ones. Not only is it possible, but it's more impressive.
(and on a side-note... Bowser's dash animation is awesome. xD )
Peach: Bring her back, as well, and maybe give her her parasol as a main means of attack and lower the number of spins in her down smash.
And this is on the opposite side of the teir list... trying to make good characters average. Lower the number of spins? Why? And what move would you use the parasol to replace? If you use any answer other than down-b (which is only good to piss people off) I'm going to say you're wrong :D
Yoshi: Bring him back, too, and lengthen his tongue and give him a new forward B move.
If anything a new up-b. The forward-b has pretty even pros and cons, but I have trouble finding any pros in yoshi's up-b.
Donkey Kong: make his forward b chargeable and at full power have him throw a Mario or DK mini that spikes on impact. And give him a separate down B move in the air.
Uhm, I do believe it is chargeable. When you charge him up, it works for his neutral-b, forward-b, and down-b (I'm pretty sure... I hardly ever play DK). And down-b has never really been an important airial move for most characters. (And what is this throwing "Mario or DK mini?!" It sounds kind of rediculous if you ask me).
Captain Falcon: Can't really think of anything for him...maybe make only make him prone after missing his forward B for a second or two?
His forward-b already includes a rather effective sway and has incredible range. If you miss with it, you probably shouldn't have used it in the first place and deserve the lag they slap on you.
Ganondorf: Redo his character using his TP model and TWW swords and maybe a OoT spell or two.
This I can agree with because Ganon at least had potential with his own moveset. (as opposed to Mario/Doc, Pikachu/Pichu, Marth/Roy, Fox/Falco, Link/YL.... all of those made plenty of sense... but Capt. Falcon/Ganon?! Where the hell did they make that connection?!)
Falco: As much as I like him, I wouldn't mind his removal if he's replaced by a decent SF character. If he does return, give his smashes and reflector more start-up lag...I just feel so cheap playing as him. Also, they should just ditch his whole "fast falling character" thing. A few more unique animations from Fox would be cool.
Once again, the physics of the space animals are what make them so unique. Giving all the characters the same or very similar physics would really lower the quality of game play and the importance of choosing your character wisely. Falco's shine doesn't need any start-up lag. Even with lag, when a player shines and jump cancels, the shine is always up for longer than it needs to be just because of the player's reaction time. The lag would mean very little.
Fox: Same changes as done to Falco but with less screaming.
Yeah space animals in general are annoying sounding D: But I'd still prefer that they don't change it. I've grown rather fond of the way Melee characters are. I would rather see less change and just more adding.
Ness: I love Ness to death but, if they want to replace him with Lucas in an effort to get a FE-like reaction on if they should release Mother 3 in the US, then I'm all for it. For either of them, though, I think they should do something like I said with Peach and make his bat his main (ground) weapon. His yo-yo should be strengthened (which I know a good majority of people agree with) and his psy moves should be a bit faster but have PK fire have less knockback and keep the after lag on PK Thunder.
I'm almost wondering if you know what you're talking about. Ness' yo-yo was way over-powered in SSB64, so they toned it down. Where would you put the use of his bat if it would be his main weapon (AND if you wanted to keep the yo-yo)? Less knockback with a PK fire would make for an invincible PK fire to fully-charged bat combo. As it is, people can pull that off... as long as they're skilled enough. I would put that suggestion on the same level as some people saying "Make wavedashing easier!"
Ice Climbers: I can't really think of anything. Maybe make the glaciers have less start up lag. Oh yeah, maybe they could, instead of just having them mimic each other, actually have speparate duo moves for the second person (IE one jumps a little, swing upwards while the other follows with a ground sweep). Maybe have, like, a desperate attack where you through your partner for a ton of damage and knockback but, depending on the position, you could lose them.
Nintendo has made the Ice Climbers duo focus on teamwork for their attacks. I highly doubt they would want to have such a sado-masochistic attack. As it is, a pro ice-climber can desynchthe two... which is effective enough to piss-off and ultimately to pwn their opponent. Desynced extended grab combos ftw ;p
Kirby: I can't really think of anything for him. Maybe give him the slash from KSS that led up to the Final Cutter. Oh, and give him back his old dash attack.
No comment here, as I know nothing about this character. I've never played Kirby (consistently) and I've never seen anyone play Kirby as a main or even a second/third.
Samus: Can't really think of anything for standard Samus. Maybe make her up smash (and foward aerial A move) more useful.
Samus is very unique... so changing her would require quite a bit. There's really no other character (other than maybe link?) that you could compare her moveset to, so there's little way to know what would be good for her or not. As it is I think she'd be alright.
Zelda: Definately lose Sheik and give her a sword and arrows and more magic.
You get a big FALSE on that one. Lose Shiek?! If you had any sense you'd have phrased that, "Make Shiek a seperate playable character." Sword?! Arrows?!! Okay... I could tolerate your line of thinking until this one. With the addition of Meta-Knight and Pit, not to meantion Link, Young Link, Marth, and Roy... WE DON'T NEED ANYMORE SWORDS! And if Pit is gonna use arrows like they say, no more arrows either. And how can you say more magic?! All of Zelda's moves are magic... even most of her smashes. Everything but her airial moves and tilts. Sorry, but a comment like that and all you'll get from me is RANTRANTRANT***************.
Link: As my main character, I might be biased, but get rid of some lag and, well, the Link in TP runs faster than the OoT one so they could increase his speed a little, too. Other than that, I can't really think of anything besides all the little move by move annoyances. Oh yeah, his neutral A combo should be four hits now as per TWW and TP.
TWW only really applies to Young Link, but I see what you mean. I main Young Link
because Link's got so much lag. Not to meantion the steeper boomerang angles, and fire-arrows to add to the knockback. His recovery and horizontal airial movement (and DI) is much better than Link's. But Link's got plenty of pros as well... so I can't say they should change him. If anything, just their skin (TP Link, TWW Young Link).
Young Link: Change him like I said for Ganondorf except make him with The Hero of Winds design redone TP style (maybe have him look kinda like Colin size in TP [maybe Colin is The Wind Waker's ancestor!?!?!?!?] but with Hero's Clothes from TWW done in TP style detail and shading). But, instead of just drawing from TWW, draw from every Zelda game (besides TP). Like, give him the Cane of Somaria for his up B, which, in the air, he'd create a block under his feet and jump off of it (the block'd disappear after he pushed off). On the ground it'd create an indestructable, immovable block that's too tall to walk or run or short hop the mininum height over but too short to combo off of (GFAHAHAHAHAHAHA...). And also give him other classic not so classic Zelda items like a hammer maybe (if Pit doesn't have his [unless Y. Link's is of considerable size]) or maybe something like the deku leaf or something.
LOL okay now you've just gone into crazy fantasizing. (If you're serious though, by all means I appologize and I'll re-reply to this more seriously; most likely containing more critisizm to your personal tastes and ignorance of the game itself).
Pichu: I don't really care if it stays or goes; maybe give Pikachu Pichu's superior moves, maybe make Pikachu's Thunderbolt's thunderbolt have the same pulling up effect that Pichu does.
"Pulling up?" I know not of what you speak... and my roommate's low-teir main is Pichu. Never seen this "pulling-up" effect, at least nothing different from Pikachu's other than multiple, more powerful bolts.
Pikachu: Besides the changes gained from Pichu, change his forward B to something more practical.
It's practical for recovery. Having just the up-b would be kind of difficult. You've have to count on sweet-spotting so often. It's pretty hard to sweet-spot his up-b.
Mewtwo: Definately needs some changes if it makes it back. Increase the range on it's down and forward B moves (if they're not replaced altogether). Maybe make the forward B an airless "updraft" that sends airborn enemies into a tumble along with doing damge with no knockback. It's speed and weight are fine, maybe bump them up a notch or two but get rid of some of it's lag.
I could actually agree with this, just because Mewtwo right now is a pretty broken character. Okay, I don't really mean that... but it feels that way every time I play him. I love his physics and playstyle, but the moves just don't seem right for him supposedly being the most powerful pokemon, ya know? But then again I shouldn't be supporting any change in him, because i'm trying to fit in the context of the pokemon world... which is all-around irrelivant to the cause.
Mr. Game & Watch: I'd love to see him come back but he needs to lose a bit of lag first (frame by frame is cool but not when it's that slow...). Everything else about him is just awesome.
You need to see some pro G&W. They play him so smooth, it's almost like the lag doesn't exist. If you're talking about aireal's though, all you're missing is the L-cancle. You really have to be able to L-cancel G&W.
Marth: Should definately stay, however, if Roy is taken out, changed, or replaced in any way, the tip shouldn't be in anymore. If his moves aren't changed, make his damage an average between tipped and non-tipped. If his moves are changed, like his moves are just a single strong attack (save for two or three moves) in each direction or he switches to a two-handed sword fighting style, then make it a little bit higher than the average.
If you tkae out the tip than you lose the entire point of playing Marth. Playing Marth is all about your spacing... and very few characters people are concerned with spacing. Most of the time people are thinking, "Okay either I'm in range or out of range..." but no inbetween. With marth you have to actually think about that... and it plays a huge role in setting up combos. More knockback with the tip on almost every move, not only f-smash. Which will determine the placement of your opponent.
As Marth is, he's rather unique... even to Roy. There's no reason to change him really.
Roy: Another character I don't really care for, even though I do prefer his overall feel over Marth's. Unless he loses his lag, sheer disadvantages compared to Marth, or gains his actual mobility from his game, I'd rather he be replaced by another FE character.
As a matter of fact, Roy is pretty much the version of Marth that you wanted. The way you'd want Marth, you'd need to deal with that lag, otherwise he'd be a horribly unbalanced character (with all the fire like Roy has and whatnot). And why replace him with another FE character when Nintendo could just add one more. It's not like they wont have room.
(Don't quote the whole thing if you respond!!!)
LOL, well I took out a few things ;p
edit:
my god... do you people need to write essays to prove your points?
Yes.