ぱみゅ
❤ ~
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- SW 3264 5694 6605
That's more or less how half of the chart was done anyway.
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That's more or less how half of the chart was done anyway.
how half of the chart was done anyway.
how half of the chart
>Tier List Threadthe chart
imo the Tier List and Matchup Chart threads should just be combined into 1, the MU chart thread is barely ever active and this one has just as much discussions about character matchups as it does the tier list itself.>Tier List Thread
Sorry but that's not how I do things. I'm the person that always goes on about how people speak false information about my character cause they don't look things up or ask questions. Talking about stuff they don't know about. And I am one who corrects it all. As bais and this community might think I am, I do follow what I say. What applies to you guys also applies to me. I'm not gonna say things and spit out info I am not sure of. Even if it would make me look good. I do what I do to correct the wrong and improve the right so people can find this character more enjoyable and play better. That's what matters to me.Come on Dark.Pch, live a little. Don't rely on "experience" and "data" to decide Matchups, go with your GUT FEELING and stick with it.
I say more then half. But thats the main reason I have always called the match up chart pure BS.That's more or less how half of the chart was done anyway.
I have a few complaints;Guys, it's time. This is my 2000th post, and I'm giving it to you, the followers of the Official SWF Tier List v8 thread.
I present to you
The Official SWF Tier List v9
SSSSSSSSSSSSSSSSSS Tier:
Jigglypuff
Jigglypuff has unparalleled aerial prowess. She is capable of getting early kills against any character via gimps, or she could use her excellent mobility to play a camping/spacing game that is extremely difficult for any character to approach.
SSS:
Mewtwo, Roy, Doctor Mario, Pichu, Young Link
These characters were so obviously broken during the development process that Sakurai decided to remove them from the game. Many people complained about this decision, but if these characters had been added Sakurai would have been widely criticized for leaving such overpowered characters in the game. This was essentially a no-win situation for Sakurai, but in the end he made the best decision for game balance.
SS tier:
Diddy Kong
Diddy Kong is a unique case. During development Sakurai wanted to give him a unique mechanic: the ability to make other characters trip. Due to an unforeseen error, this caused other characters, even in matches which did not involve Diddy Kong, to trip in random circumstances. Because of this, he is given the 7th spot on my tier list.
Olimar
Olimar is awarded the 8th spot because of his Pikmin. He can turn a match from a 1v1 to a 7v1 at any point in a match. Outnumbering his opponents by such a large margin makes Olimar a tournament threat at every level.
Ice Climbers
Similar to Olimar, the Ice Climbers are given such a high spot because they have a numerical advantage against their opponents. Outnumbering your opponent is an advantage in any form of Combat, and Smash Bros is no different.
King Dedede
As with Olimar, King Dedede has the ability to summon allies at will in order to outnumber the opponent.
S tier
Pokémon Trainer
Pokémon Trainer also outnumbers his opponents, though not in the same way as Ice Climbers of Olimar. Pokémon Trainer can choose from 1 of 3 different Pokémon to gain a tactical advantage in whichever situation he faces. Being able to keep is other 2 Pokémon fresh while the opponent gets tired gives him another tactical advantage.
Zelda/Sheik
Sheilda also has the tactical advantage of being able to switch between 2 options in order to better meet any challenge. She is placed below Pokémon Trainer because she only has 2 choices, and the reserve character is not kept at peak performance.
A tier
Samus/Zero Suit Samus
Samus contains a plethora of futuristic technology that gives her a technological edge on her opponents. When she is wearing her Power Suit, she excels at long range combat and can keep opponents away from her with a great degree of efficiency. When she discards the suit, she gains extra agility and becomes an expert at close quarter combat, and she can continue to attack her opponents from afar by throwing pieces of the suit at them.
Snake
Snake, like Samus, is very well equipped for a combat setting. He has many weapons that he can use to make the arena a minefield, with various traps that the opponent must avoid in order to even reach Snake, at which point Snake can show that he is a master of hand-to-hand fighting, and a threat to any character.
ROB
ROB is a Robot. He feels no pain. He will just keep going until he obtains victory, or suffers defeat. Luckily for the Robot, he has the tools so that victory will come more often than defeat. He can take out the Gyro at any point and use it, along with his laser eyes, to harass his enemy from across the stage. His exceptionally long arms give him great ability at close range, allowing him to
Flaoc
Flaoc has an exceptional ability to control the stage at both long and close range, with his lasers and fantastic jab and grab, allowing him to take on any character head to head to head.
Wolf
Wolf is great at controlling space with his fantastic aerials as well as his great laser. He can kill opponents very early and is great at protecting himself while dealing out massive damage.
B tier
Pit
Pit has a sword, magical arrows, and his most dangerous weapon, Divine Assistance. He can annoy his opponents from any position on the stage, and will be very difficult to kill due to his god(dess) given ability to fly. He can kill enemies fairly easily, and is exceptional at racking up damage.
Lucas
Lucas has amazing Psychic abilities, and is great at weaving around his opponents and racking damage quickly with multi-hit moves. He can kill easily with his extremely powerful smashes and easy setups into kill moves.
Ness
Like, Lucas, Ness has great psychic abilities and his great at racking up damage. While he isn’t as adept at moving around the stage, he can kill just as easily and can hold his own against many top tier characters.
Toon Link
Toon Link has great speed, and a huge number of projectiles he can use to keep foes away from him, including arrows, a boomerang and bombs. He’s not inept at close range though, as he can cut into his opponent’s chances of victory with his Sword, and at midrange he has his hook shot to keep his opponents at bay.
Link
Link is essentially a slower, more powerful version of Toon Link with greater range. His toolset makes him a big threat to many characters.
C tier
Metaknight
Metaknight has amazing speed, 6 jumps, and great priority. However he has trouble dealing with foes who can challenge him from a distance, has he doesn’t have the range to deal with campy foes. He is also fairly light, making him easier to kill than most other characters.
Marth
Marth has great range with his sword, Falchion. He can keep enemies at bay with large swipes, and the deadly tip of the sword. Like Metaknight, he has trouble with long distance assaults. He can kill easily with powerful tipped smashes; however he has a poor recovery, making it easy to kill him fairly early in his stock.
Ike
Ike is power. Power is Ike. Ike’s sword Ragnell is huge and powerful, giving him great range and exceptional killing power. Like Marth and Metaknight, he has trouble with long distance fighters and can be killed early.
Mr. Game and Watch
Mr. Game and Watch has great kill power and an excellent recovery, but he is one of the lightest characters in the game, making him fairly easy to kill. He also has trouble dealing with long range opponents, though this is slightly offset by his bucket.
D tier
Peach
Peach is exceptional at racking up damage at low percent, though she has a lot of problems killing opponents and has a terrible vertical recovery. Her chance to randomly pull items such as bombs and swords out of the ground prevents her from being lower on the list.
Pikachu
Pikachu is quick, has an excellent grab game, and a fairly good projectile. He has some troubles killing, but does have non-guaranteed setups into kills moves on many characters. He is also light and dies easily.
Lucario
Lucario has great power, when he’s behind. This is not a desirable quality for competitive players, who want to be in the lead throughout the whole match, which is the best way to guarantee victory.
E tier
Wario
Wario has aerial mobility that Rivals that of Jigglypuff, and he has great kill power. However, he is a fastfaller and a large target, and doesn’t have the greatest recovery, making it easy to kill him.
Luigi
Luigi has great kill power, but that’s all he has. His recovery is decent, and he’s light. He has very low traction, making it difficult for him to punish enemies when they hit his shield.
Mario
Mario is an inferior Luigi; he has less kill power, a worse recovery and dies more easily. The only thing he has over Luigi is a better out of shield game.
Yoshi
Yoshi’s inability to attack out of shield cripples him to the point of near-uselessness. He has a semi-decent projectile and a command grab, but those assets are not enough to overcome his huge flaw.
Bowser
Bowser is strong, and he has a good out of shield option with his up special. However, he is slow, and has a poor recovery.
F tier
Sonic
GOTTA GO FAST. Yes Sonic, speed is an important factor in Smash Bros, but so is being able to kill. Which you cannot do.
Donkey Kong
DK has power, and he’s kind of fast, but he has a poor recovery and his strongest kills moves aren’t fast enough to land easily.
Captain Falcon
Falcon has speed, and kill power, but his kill moves aren’t reliable and require a read to land. He is completely obliterated by characters with superior range or projectiles.
Ganondorf
Ganondorf has POWER. And nothing else. Maybe he should team up with Sonic?
Kirby tier
Kirby
Kirby copies his opponent’s abilities, which means he’s only as good as his opponent is.
Fox tier
Fox
Fox sux lol
If you have any complaints about this list please email me at idc_aboutu@stfu.com
1. I was only including playable Smash Bros characters, not items. Otherwise I would have to include every single item, assist trophy character, pokeball Pokmen, SSE boss, SSE enemy and CD above Fox to have an accurate listI have a few complaints;
1.) Fox is too high, Waluigi, Isaac and Saki all deserve higher places than him, since even AT's are better than Fox.
2.) Pokemon Trainer is too low, he has a hat, and hats are broken.
3.) Mewtoo too low, he should tie with Jiggs for first place because DIDYOUEVENSEETHATSCENEFROMTHEMOVIEICRIED.
4.) Fox is too high.
Flower Hat Jigglypuff confirmed to be above regular Jigglypuff.2. The trainer himself isn't who you play as, and since the Pokemon don't wear hats (at least, not without hacks) I felt he didn't deserve a higher place than he recieved.
Sun Hat Puff is Best Puff.Flower Hat Jigglypuff confirmed to be above regular Jigglypuff.
Hacks are banned at Apex 2014.***** pls
Bu-But Project M is going to be an event at Apex 2014Hacks are banned at Apex 2014.
Project M is a mod, not a hack.Bu-But Project M is going to be an event at Apex 2014
This isn't a hack this is just a designer banned costume due to the clear imbalance in giving a broken character an imbalanced hat. Not a hack just a releasing of a hidden costume due to roster imbalance.Hacks are banned at Apex 2014.
Her mix ups and pressure do not rely on people grabbing. Though that is the most common thing to expect cause people just always and try and get a grab out of dumb luck instead of blocking. I also don't have to Fair to jab. I can fair to w/e I want. Fair to jab is just the most common thing cause people just always wanna try to grab or attack OoS. Which the jab will stop. If you fight someone that actually knows thier **** and not playing on pure luck with her pressure, after a fair or dair, you can give up the hit and see what they will do by spacing the move on block.The type of pressure you do is based on how your opponent tries to deal with it. I explained this before but incase you missed it.I love the concept of peach's shield pressure it is awesome in all of the frame breakdown and I love utilizing it myself. The real problem lies when you look at the risk reward the whole system falls apart. All of peach's mix-ups all rely on the opponent not just grabbing. If the opponent always grabs you get no mix-ups. The only option peach gets is to jab and from a risk ratio the penalty for getting jabbed is so low that is the obvious choice to prevent any worse penalties.
This is also all relies on peach being able to apply shield pressure. If you just go into the mu realizing don't allow shield pressure you can avoid the whole situation. This is went I feel peach will always struggle. She has some really strong advantages but some really exploitable weaknesses.
Welp, I'm officially done with P:M.Project M is a mod, not a hack.
Also why can't I edit my post.
Sorry but that's not how I do things. I'm the person that always goes on about how people speak false information about my character cause they don't look things up or ask questions. Talking about stuff they don't know about. And I am one who corrects it all. As bais and this community might think I am, I do follow what I say. What applies to you guys also applies to me. I'm not gonna say things and spit out info I am not sure of. Even if it would make me look good. I do what I do to correct the wrong and improve the right so people can find this character more enjoyable and play better. That's what matters to me.
I say more then half. But thats the main reason I have always called the match up chart pure BS.
I don't think PeachvG&W is even. +1 G&W like I said. G&W's air speed is the same as squirtle and DK and considerable faster than Peach:Stuff
Diddy's bananas are transcendent so that's a different story. Peach definitely can get in hits and do stuff. G&W has good options too. In this case you're talking about using turnips; G&W can play an attack (probably with Bair) closer, move back if needed, 2nd jump, upB as a last reset resort spacing game to match peach's float/retreat, turnip tosses etc. If G&W upBs he should be safe and reset the situation; this applies for most MUs except ones like Marth. UpB is a really nice move; G&W's invulnerable the first third of the way up.This turnip antics you talk about. Anyone can do that. Good turnip usage is not me getting one and simple throwing it at you. Which can screw over this said anti turnip game. Diddys just don't get bananas and jumpy toss it right away as a good banana game.
1 thing to add to this: G&W's Dtilt is good. He can land>Dtilt and beat a lot of punishes/approaches.Her ground game is abysmal in the match-up and out-right loses to a mixture of short hopping, up-b out of shield, safely spaced aerials and dtilt/smashes (at high %).
Pressure is not all that matters. I can still rack up damage on you. I can still control space and movement making it hard for you to hit me. I can still fighting with an item in hand to make is hard for you to guess if you should evade, block or attack. And I seriously have no hard time getting near him with the many options I have.G&W also has his jump and other aerials when he up-bs out of shield, you know. I can't see Peach punishing it easily, except on FD possibly where the match-up will never go to because G&W instantly bans it in every match-up.
And what? Leave himself exposed under him? Him using any other air attack in this siuation is nearly a free hit if I am sharking him via wave dashing from below. And i stated before I can hit him out of his dair with my uair. My attack is faster.
Due to the way Peach's air-game works, G&W will be getting grabs by dashing in and shielding underneath her when she commits to an aerial (outside of her standard float shield-pressure). Sure, it's not going to happen that often, but it's also not a rarity.
No he is not. He is not grabbing me out of any of my air attacks unless I mispace. Which people hope on that dumb luck factor and try throw it out there. My moves are safe to a point you will get slapped for it. People you played had bad spacing and let you grab her. Thats why you think this. And I'm just simply gonna correct you as i did. Peach air game does not work as you think it does.
One of G&W's main problems is killing consistently. He is forced to just go for things and either they work, or they don't. He has nothing to rely on like Snake's up tilt... except in this match-up, where Peach constantly makes herself vulnerable to fair from numerous positions.
Correction, Peach PLAYERS. I said this 100 times already. Peach does not have to be doing this at all. And it is actually a bad idea. Think about it. Why the hell am I gonna come at you with a slow move that you can react too and punish me easlily. Does that sound smart to you?Nothing is saying peach has to make herself vulnerable with fair from all over. Stop thinking stuff like this is what has to be done when it does not at all. Cause when you fight someone that does not do that, you won't be getting kills so easy as you think you can based on what you just told me.
Her ground game is abysmal in the match-up and out-right loses to a mixture of short hopping, up-b out of shield, safely spaced aerials and dtilt/smashes (at high %). He can legitimately jump into a grounded Peach with a nair and it's like trying to beat Tornado. Sure, it can be done via fsmash or intelligent spacing, but G&W clearly has the edge safety-wise.
Your evasion frames are crap. And the only thing you have against my pressure is an up-B, Which I just went through how to deal with this. If good use of wave dashing jumping in on Peach with that move is gonna get you punished. That only works if Peach decides to stay in one spot for too long trying to jump with ariels or getting a turnip. solid control of Peach you are not gonna just go in and lan air attacks for free. Rain with MK could not do this against Kie Peach. He was having a hard timing landing solid hits on him, or he got left open for counters by Kie. All with smart movement, controlling space and spacing. So I am not sure what makes you think G&W can just jump in like that and you not have to worry about anything.
"Sure, it can be done via fsmash or intelligent spacing, but G&W clearly has the edge safety-wise."
Yea, so what are you getting out of this. You ether don't get the hit and I take no damage, or you get hit. and I take no damage. or get lucky and get the hit. I'm still safe and will usually take no damage since what you did was for nothing.
Her ground game is really good and what is needed vs him. You just never fought one with a solid one with smart movement. And I can put money on that one. If you seriously think this.
Peach is forced to camp turnips 99% of the game, and implement little parts of her usual game (both grounded and aerial) when the situation calls for it. I'm not saying that this is awful, G&W cannot approach easily through a wall of turnips and hitboxes due to his slow attack speed and inability to win small trades - however, Peach can create no genuine pressure on G&W as far as I've seen, and loses the percentage game out-right given the ease with which G&W can KO and juggle her.
/someone who has actually played this match-up
You missed the point I was making with the example of turnips and naners^I've played the MU too.
Diddy's bananas are transcendent so that's a different story. Peach definitely can get in hits and do stuff. G&W has good options too. In this case you're talking about using turnips; G&W can play an attack (probably with Bair) closer, move back if needed, 2nd jump, upB as a last reset resort spacing game to match peach's float/retreat, turnip tosses etc. If G&W upBs he should be safe and reset the situation; this applies for most MUs except ones like Marth. UpB is a really nice move; G&W's invulnerable the first third of the way up.
Basically anything Peach can do G&W can match in some way and vice versa so the games go back and forth a lot. G&W does have better payoffs and he avoids Peach's damage racking better than most characters.
Don't underestimate G&W's 'get out of jail' free upB. He can also jump out of it if he saved his 2nd jump. It's invulnerable even in the air. His air speed and fall speeds are pretty fast too.
Edit:
1 thing to add to this: G&W's Dtilt is good. He can land>Dtilt and beat a lot of punishes/approaches.
When G&W is coming down if you throw a turnip he's covered by an aerial or dodge except 2-4 frames of landing lag.You missed the point I was making with the example of turnips and naners
I know his invinc frames. I was not talking about punishing him on the way up. I'm talking about while he is coming down.
And I am not underestimating anything. You seriously not understanding what I am telling you. if he does this, I can simply stay under him. why would I just boldly chase him when he could fake me out with a second jump or wait for me to do something up there and he comes does with a dair. That is dumb. The point of me sharking you via wavedashing is to stay close to you. Which is what this character wants to be all the time. Close to the opponent. Also to see what you would do so I can make educated reads as to wait, bait, or just jump in for the hit. Me giving up a hit does not mean anything bad for me. I'm still near you and if you try anything bold I can react to it.
And what are these payoffs you are talking bout, and just how simple is it to land them against a smart player that you can just rely on them.
I am not sure how I can make this any clear. So I'm gonna give this one last shot and play this game with you. Lets say you see me jump and think I will throw out a turnip. I can jump, cancel my jump then land to bait the air dodge. Then punish it with a turnip toss or an upair. You are not understanding the whole point of me sharking you grounded after you up-B. its to see if you would do something or how you would react if i was to go near you. Then fake you out and bait something as the example I just gave. Not me just going in there rambo and attacking you. If I go near you, you are gonna react to something. Wether an attack or airdodge. For me to see what it is and not go in blind, is the point I do this.When G&W is coming down if you throw a turnip he's covered by an aerial or dodge except 2-4 frames of landing lag."I can simply stay under him" how will Peach stay under G&W when he is faster? This is just not true; Peach doesn't have a good way to punish G&W for upBing. Never in my experience has Peach reliably punished upB if done right. If you're to the side at all he can Bair as he descends and Peach will be in most cases. Bair from above and to the side of Peach is prime spacing. If Peach throws a turnip It has very little time when G&W is not protected.
Both characters have trouble chasing the other down. G&W can reset a situation. If G&W has to approach he'll have a hard time breaching Peach's spacing and defenses. When G&W upBs it's to get away and he can. Peach has a hard time chasing G&W down even with turnips. Turnips aren't a fast projectile to pull or throw.
Payoffs: for examples, shield grab or any grab Peach>Dsmash if she doesn't tech, tech chase>smash or free Fair or dash attack on read iirc. Hit with Bair/Nair (full Nair racks up 17% iirc) etc or any time Peach is above and G&W can Uair and juggle- that's a bad situation. Get Peach offstage and G&W can wall with Fairs> upB>more attacks. Most mistakes can be Fsmashed although it's not a great setup it does happen. Peach has to land and there are platforms> Nair pressure through platforms and more Uair juggling.
Any smart read leads to a very strong smash. If no one made mistakes or got reads, well that's unrealistic. Peach will get reads too. I admit Peach has better setups but G&W's ability to get Peach in a bad spot for juggles or early KOs is good enough.
lol because...? Praxis used to do this consistently years ago, so I hope you don't mean lol because it isn't possible...Reading other little snippets is funny too - "If I get baired, I can smash DI behind him and punish him"
Just
lol
Yea, again you fail to seriously understand what I am talking about with the up-BI'm not disagreeing because I don't understand how Peach plays, I'm disagreeing because in my experience G&W does have a slight advantage.
A few things:
You're talking about reading player reactions but like I said G&W can get away by upBing. It works.
"And I said before there is a direction Peach can tech where G&W can't follow up with anything. I believe that is behind him."
Not true he can try to read in either direction. Peach can get away better than many characters. It's still a chase. I want to say SH Fair can cover any character(?) G&W can cover most options with one move and the stage can limit options.
"
If I get baired, I can smash DI out of his bair and get to the other side of him to punish with my bair or nair."
Assuming the G&W has terrible spacing, yes. This really shouldn't happen.
A lot of your post is treating the G&W player like they're a scrub.
Anyway, I happen to think it's +/-1 G&W/Peach and for whatever reason the chart says that too. Believe what you want to.
That's funny to you right? cause you never had it done to you? I have done this many times, and still do today when I fight one. Then someone else said she can and now you ask for vids and make some excuse for this happening. This is why Praxis always said the bair is just a bad move. You and rizen have not played a high level Peach thats knows his stuff. You all stuck on average play. The fact that you said you can dash in to shield her air attacks and grab her shows you don't know what you are talking about. And the fact that you had no Idea she can SDI out of bair to counter attack you. You seriously don't know my options against you, and just go based on your mid level experience. That's why the match up chart is crap.You are flat out wrong about Peach being able to punish Up-B OoS with any degree of consistency, so I'm not going to continue past there.
Not to mention misreading my post as saying that Peach would be coming at G&W with fair, when I actually said that G&W would be hitting Peach with fair, lol...
Reading other little snippets is funny too - "If I get baired, I can smash DI behind him and punish him"
Just
lol