@
Man Li Gi
; While I agree with majority of what you and others have said, I want shed light on the fact that I've never truly made any sort of "analysis" on any of the characters/moves. What you must realize is the difference between an analysis and a
perception. Looking at the facts and deriving information on the data, is fine, but regardless of knowing what it does, it is equally important to recognize the possibilities of how you can apply that same data. As there's never truly one way to go about utilizing resources at your disposal. In which Luco was nearly 100% right when he mentioned "What you can do vs what you could do", but rather it's "
what you have + what you can do with it." It's kind of like how in Naruto (dunno if you're a fan of it or not), Naruto for the most part was mainly proficient at using shadow clones. While it was initially used for gathering intel;
he found inventive ways to extend the capabilities of his own resources. Such as using his clones as a barrier, lasso, executing multiple techniques in large quantity, while still being able to strategize from the intel gathered from his clones. Etc
Previously, people know me better as "MX" the Yoshi player, as "Karaoke Man" is a much more recent tag change, but I've been around since 2009. Raptor and I are fairly close in terms of skill, though even he's told me that I'm a better player. Difference being that he's able to go to more tournies cause' of his area. I've never played Gashi or Airjay and I'm not saying it's impossible for them to beat me. Heck, I'm not even saying that it's
unlikely, but believe me when I say that I'm
much better than you currently you think I am and
am a notable Yoshi player much like Delta up there. No cockiness intended or anything (I have a lot of accomplishments/ results under my previous tag).
I do sincerely apologize if I came off as arrogant, or even a bit brash, but I want to explain why I'm so adamantly being such a stick in the mud about this; it isn't because I doubt you guys know your stuff about the facts on the tangible information (Frame data, hitboxes, knockback etc) things, but I don't think you realize the
subliminal influence that it has on the people viewing the threads, Youtube videos and such with this data. Especially ones with the
incomplete data.
There isn't ever a time where I don't acknowledge a character's weakness as that's probably one of the first things you should do when deciding on one. The way that it's done in most character boards is that they're mainly concerned with just the data and the factual physics of the character. However, I will never
approach the learning curve of a character from that angle. Reason being is because, unless the data contains nearly jaw-dropping traits, the brain is wired to be much more prone to avoid and harp on things that are widely viewed as "bad" in comparison to data that you 'd get from someone like...Falco per se, but this is all done without very much of the consideration of how you can put that data to use in other ways that aren't yet so commercialized. Unfortunately, without that consideration, that already imbalances a fully thought-out informative guide on dissecting the capabilities about a said character, but in probably the worst way possible as then the character is generalized in a bad connotation. (The term "bad character" implying a
comparison between a "good character" which... is all relatively subjective). For the overall research, you do need the facts,
but you absolutely MUST have the abstracts as well!
What that all means is; that generalization is actually not based off of an analysis at all. The generalizations are based on a
perception. A perception that is based on seemingly less than 50% of the research done to make any organized fit of criteria such as the tier list.
So when you release the data without the abstracts, it will always be implied that you are trying to challenge/compare one move to another in terms of a head-to-head. Instead of weighing the possibilities of extending the capabilities of the resources. This is why it is mistakenly branded as "bad" because it is being compared in this manner. Worst part being is that the generalization is very,
very contagious...
Approaching the learning curve of a character from this manner is pretty much like shutting off your mind to consider any of the possibilities;
it discourages the motivation to push the boundaries of your own limits. But of course that gap has to be filled with something. Which in just this thread (or any tier list thread with dispersed criteria) alone, it's creating more of a "Path of Least Resistance" for the players viewing it.
So when you brand off the facts from the data (analysis) without even considering the possibilities with a more abstract/open-mind (perception),
it is indirectly and passively encouraging players to steer clear of said characters and to pick a "better" character. And in Brawl, I'm pretty sure you all are aware of what that means;
This "Path of Least Resistance" is what has driven players to even abandon their mains and try to quickly filling the individual, aesthetic boundary gap by maining Meta Knight.
Man Li Gi, I genuinely believe you when you personally said that you play DK because of your love of the character, however the more "mainstream" Smash players (the ones that "lurk" the tier list threads and any other form of broadcasted Competitive Smash media.) are seemingly devoid of this type of self-value;
Because if the majority REAAAALLY wanted to play their beloved character so much, 90% of the entire Brawl Community would not "coincidentally" be composed of the best character in the game.
The only reason I'm only mentioning Meta Knight and not Ice Climbers or any of the other top tiers, is because, while he's not invincible, Meta Knight
single-handedly destroys our counter-pick system. It doesn't matter what stage it is, because of the attributes of his character, he is not disadvantaged by this and he never will be, period. 6 years of overabundant domination has definitely proven this. This isn't just me being picky either as the domination isn't directly the issue; it's the over-centralization of that domination that is literally giving players' a more falsified indication of competitive growth at the expense of throwing away their own individual sense of value.
It both encourages gets them to take on a more defeatist mentality as a spawn of their newly approached elitism
. All because they were led to believe their character was "bad" when they could've potentially turned it into something amazing. Also, when I mentioned elitism in an earlier post, I didn't mean towards you personally. What I meant was;
The imperial elitism over the Competitive Smash Community as a whole, In the way that I elaborated above.