PKBeam
Smash Lord
- Joined
- Jul 2, 2013
- Messages
- 1,819
- Location
- Wyong, NSW, Australia
- NNID
- PKBeam64
- Switch FC
- SW 0386 4264 7224
ESAM is known for being a top Pika. Doesn't mean he can't main ICs in tourneys.
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Yo I like this list.This is my current tier list:
Metaknight:
Top Tier:
A.
B.
C.
High Tier:
D.
Mid Tier:
E.
F.
G.
Lowe Tier:
H.
I.
Notes:
I realized that even though Ice Climbers have the best punishing game and are hard to grab, their recovery is just so terrible, with and without nana. Diddykong is a lot more reliable and consistent and he also has a great punishing game and infinites that can be used in tournament. I moved Olimar down just because I think Diddykong and Ice Climbers are better, not because Olimar got any worse.
I really think Marth belongs at 5th. His ledge pressure is the best in the game imo. He has great oos options, good low % combos, a good juggling game, and some quick punishes. I think the reason why Marth doesn't have the results that a 5th place character should have is because he has so many even match ups, which means a Marth player must always put in all his/her effort in every tournament set, which becomes very tiring. However, Marth definitely has the potential to win any tournament and his disadvantageous match ups are just a few -1's.
Because robots are awesome.the highest MT...? Why?
I guess they're the only number 2 looking at results, but I just don't see their attributes keeping them that way. I think if the other MKs start getting their **** together like Zero/Nairo did at Apex, I don't think we'll be seeing the same consistency. Those two actually did what I expected MK to be able to do to the ICs this whole time.If you look at results from all nationals, not just Apex, ICs are by far the most consistent character after MK, and theres only like 3 good IC players. ICs had a bad showing at Apex, yes, but look at any other top tier aside from MK and theyve had even more bad showings. One tournament =/= everything, ICs are far more consistent overall.
If the other MKs start getting their **** together, EVERY non MK character will get wrecked lol.I guess they're the only number 2 looking at results, but I just don't see their attributes keeping them that way. I think if the other MKs start getting their **** together like Zero/Nairo did at Apex, I don't think we'll be seeing the same consistency. Those two actually did what I expected MK to be able to do to the ICs this whole time.
I think other characters can put up better neutral games than the ICs do against MK, so while probably true, I'd argue that they should be higher anyways.If the other MKs start getting their **** together, EVERY non MK character will get wrecked lol.
Link can standby block the projectiles (not recommended of course) and has projectiles of his own. Gengar relies ONLY on baiting moves and punish with its aerials. Gengar has a pretty weak ground game too, though it does have a dacus and respectable grab range (I guess). I think of Gengar as weaker Weegee in this game as they nerfed Gengar's moves too much for me.I'd say Link suffers harder against projectiles than Gengar
The only thing about Falcon that got nerfed was his Knee I think, everything else was ported over basically. The physics just f*cked him over.Gengar's bair was nerfed, fsmash (a reliable killer, but not as easy to setup). CF was nerfed so bad that some fellow did even mention him in his tier list.
Thankyou for telling me I was missing TL. I didn't even notice.Oh wait nvm just saw Marth above flaoc and Snake. so dum l0l
Edit: Toon Link is missing also
I think people focus too much on Rob's weaknesses. Rob is really bad when he is being juggled or on the ledge and he has multiple counters and poor oos options, but he has really good strengths. He has mostly great aerials with very large hitboxes, fast and long ranged tilts, two amazing projectiles, and he can change his aerial direction with his down b and cancel the charge immediately. Rob's neutral special doesn't kill often or do too much %, but it hits often and has many uses, including the prevention of DI. Rob's gyro gives him more options in many situations, more mobility, an edge guard tool, and can disrupt his opponents. I don't think Rob's kill power is a big problem. He doesn't kill at the % most characters do, but he can still get the kill. He has nair, bair, fsmash, fair, ftilt, throws, and he can safely go far offstage vs some characters.the highest MT...? Why?
So basically you're saying that his traction got worse, and his F-smash was nerfed along with Knee. D-air wasnt really a killing option since you could easily meteor cancel it, and the diagonal trajectory in Brawl sorta makes it a surprising kill move if used right. Everything else has to do with Brawl's physics (floaty, hitstun cancelling, etc.)Worse traction which benefits him defensively, but hampers him offensively (lack of shield grab and what not). His dair does not always meteor smash and loss of spike. His nair almost never links properly, fsmash nerfed bad too, uair has (to me) less utility. The gentleman is now near useless. There are probably more things, but that is all I can really think of right now.
LOOOL. gets **** on by . It's -3. Do you think is going to win roughly 30-45% of the time versus a top level ? I sure don't. Maybe 10-20% of the time if both people are of the same caliber.Thankyou for telling me I was missing TL. I didn't even notice.
Falco has two counters and Snake has too many -1 match ups.
I think people focus too much on Rob's weaknesses. Rob is really bad when he is being juggled or on the ledge and he has multiple counters and poor oos options, but he has really good strengths. He has mostly great aerials with very large hitboxes, fast and long ranged tilts, two amazing projectiles, and he can change his aerial direction with his down b and cancel the charge immediately. Rob's neutral special doesn't kill often or do too much %, but it hits often and has many uses, including the prevention of DI. Rob's gyro gives him more options in many situations, more mobility, an edge guard tool, and can disrupt his opponents. I don't think Rob's kill power is a big problem. He doesn't kill at the % most characters do, but he can still get the kill. He has nair, bair, fsmash, fair, ftilt, throws, and he can safely go far offstage vs some characters.
I think his metaknight match up is closer to -1 than -2 at top level play based on Luminous vs Rain and he has a winning mu vs ice climbers.
Dair had the Nipple spike my friend. The gentleman has nothing to do with brawl physics as jab cancelling was made super easy in this game, but the lack of utility holds it back. Ftilt is also weaker. Overall, Falcon received a power nerf and speed nerf as his top run speed is slightly slower too.So basically you're saying that his traction got worse, and his F-smash was nerfed along with Knee. D-air wasnt really a killing option since you could easily meteor cancel it, and the diagonal trajectory in Brawl sorta makes it a surprising kill move if used right. Everything else has to do with Brawl's physics (floaty, hitstun cancelling, etc.)
My point is that even with all the nerfs Falcon had in Brawl. If those nerfs existed in Melee, he would not be brought down on the tier list as much (aka not one of the worst in the game). The Brawl physics made him bad, he still would most likely be low-mid tier with the power and speed he had in Melee... basically he still wouldnt be viable.Dair had the Nipple spike my friend. The gentleman has nothing to do with brawl physics as jab cancelling was made super easy in this game, but the lack of utility holds it back. Ftilt is also weaker. Overall, Falcon received a power nerf and speed nerf as his top run speed is slightly slower too.
Don't tell them. Let people think ICs don't get wrecked by MK.^Except for their MK weakness.
Dis bracket? http://challonge.com/apexbrawlToo bad the bracket's not up tho
I think Rob can win 35-40% of the time, but this match up has not been played enough at top level. Luminous is the only top level rob player left so I am waiting for his most recent sets to be uploaded to youtube.LOOOL. gets **** on by . It's -3. Do you think is going to win roughly 30-45% of the time versus a top level ? I sure don't. Maybe 10-20% of the time if both people are of the same caliber.
Link gets shut-down by characters with a good projectile game; falco, diddy, olimar, samus (ish), etc... because he's too slow and clumsy to be able to avoid the projectiles and subsequent frame traps. Toon Link is probably the only character that gives Gengar that problem, and even that's arguable, she can avoid projectiles for days and create openings for herself over time.Link can standby block the projectiles (not recommended of course) and has projectiles of his own. Gengar relies ONLY on baiting moves and punish with its aerials. Gengar has a pretty weak ground game too, though it does have a dacus and respectable grab range (I guess). I think of Gengar as weaker Weegee in this game as they nerfed Gengar's moves too much for me.
Falcon's jab is literally his best move, you have no idea what you're talking about.jab cancelling was made super easy in this game, but the lack of utility holds it back.
Oh damn you're right. Ike's jab IS Falcon's best move.no, IKE's jab is his best move.
and shiny mewtwo, post your tier list. i bet i can guess the exact positions of two characters.
Bolded is kinda why this falls apart.I think ROB/mk is -2
If everything goes right, then ROB can stand a chance for sure
but then sometimes you get the snake factor where you **** up in just the wrong position and you lose an entire stock from being juggled and edge-guarded