• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Standard Custom Moveset Project Initial Release

Status
Not open for further replies.

hiramsthoughts

Smash Apprentice
Joined
Apr 12, 2013
Messages
85
Well I already implemented this, the only thing I would request would be for you to update this in versions and not one by one, although I don't know how you're doing it currently, I think it's the best way, since people wouldn't have to checkcharacters one by one, you can just relase a second list and point out the changes from the previous list. Thanks for all the effort, too.
 

DunnoBro

The Free-est
Joined
Nov 28, 2005
Messages
2,864
Location
College Park, MD
NNID
DunnoBro
Well I already implemented this, the only thing I would request would be for you to update this in versions and not one by one, although I don't know how you're doing it currently, I think it's the best way, since people wouldn't have to checkcharacters one by one, you can just relase a second list and point out the changes from the previous list. Thanks for all the effort, too.
Yea. This standard release should be used at tourneys, then we should see the outliers people may have overlooked for sets to include for characters like wario, olimar, etc.
 
Last edited:

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
So has there been any news of tournaments that used this and were successful?
Locally we're running this here in a tournament on the 20th; we would have used it sooner, but we just didn't have events scheduled. I really would like to hear from people in other regions though.
 

FSLink

Smash Journeyman
Joined
Aug 5, 2005
Messages
259
NNID
FSLink
@ Amazing Ampharos Amazing Ampharos If this isn't the case already is each custom set tied to a different color for recognition? Its probably too much of a hassle if its not the case since I don't think you can edit a transferred custom move set on the Wii U version, but having custom set 1 on Greninja be tied to his default, custom 2 on the red color, etc. If this is going to be the standard at tournaments later in the metagame, it would be nice if everything was organized the same at each event.
Also glad you didn't use Breezy Flight at all since I realized that I can always crawl up the stage or let myself fall (backwards) before using the Up B.

EDIT: This should be stickied, no reason for it not to be since all the data was gathered in stickied threads.
I personally have each set on my Wii U tied to a custom color (custom set 1 -> color 1 and so on) just so it's easier to tell which one is which from a glance. "Oh, Fire Mario is 1313", and it looks visually nicer while selecting too instead of having everyone the same color. It is pretty easy to implement. (make all sets on a character on the 3DS, then tap L/R on each one to make them different colors).

I mean if people don't want to use that color in the end they can just press L/R after selecting anyway. But yeah it doesn't really matter honestly.


Could QR codes be added to the OP of some Miis with the correct height/width just for convenience?
I made some based off of the Mii Brawler/Swordfighter/Gunner designs in-game but with different width/height to match the custom sets and I could share those if people are interested.
 

Jabejazz

Smash Ace
Joined
Mar 12, 2013
Messages
631
Location
:V
NNID
jabejazz
3DS FC
2079-8507-3496
Going at my weekly tonight; hoping to convine people around to set up Wii Us for customs.

Most of them are convinced Custom Moves are stupidly broken; some others think it makes things too complicated because there's too many MUs to learn...

Wish me luck.
 

Piford

Smash Lord
Joined
Sep 17, 2014
Messages
1,150
NNID
SuperZelda
Going at my weekly tonight; hoping to convine people around to set up Wii Us for customs.

Most of them are convinced Custom Moves are stupidly broken; some others think it makes things too complicated because there's too many MUs to learn...

Wish me luck.
Aren't custom moves good if they make things complicated? And it's not like it's too hard to learn with most custom moves being a stronger but slower and a weaker but faster variant of the already existing move.
 

Jabejazz

Smash Ace
Joined
Mar 12, 2013
Messages
631
Location
:V
NNID
jabejazz
3DS FC
2079-8507-3496
Aren't custom moves good if they make things complicated? And it's not like it's too hard to learn with most custom moves being a stronger but slower and a weaker but faster variant of the already existing move.
Solely adding complexity doesn't necessarily provide anything good to a game. But either way, complaining about "too many MUs to learn" is the scrubbiest thing I've heard in a while.

Regardless, I'm already sold on custom moves, I'm not the one that needs convincing.
I'm sure they eventually shall see the light.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Going at my weekly tonight; hoping to convince people around to set up Wii Us for customs.
Never make it sound like you are doing something weird to their system, or infecting it with some janky thing. Remember that lots of people have no idea how customs work, and it's easily to the fearful to hear things like this.

Offer to transfer custom sets so they don't have to waste time unlocking them.

"Setup" sounds scary. "Skip unlocking" sounds savvy.

Most of them are convinced Custom Moves are stupidly broken
This is a big point that many will be hung up on. Fortunately, we have the benefit of knowing this just isn't the case.

Sympathize; say this was a concern you had too, as it surely was. Their fears aren't illogical; if customs were broken, we wouldn't be using them. But we've tested them, and they aren't, so sweet!

Remind them that the "best characters" have the worst custom options; Diddy probably has the worst of all.

If anyone is a real stick in the mud, challenge them! Ask them to use whatever custom move they think is broken and abuse it against you.

Finally, be gentle easing them into the pool. There are very few truly scary custom moves, but beating up skeptics with Timber Counter and 2222 Ike first thing risks scaring people off.

The best solution is to find out who they like to play, and guide them to the custom set they like. Let them play around, and see the benefits. Ask what problem matchups they can see it helping. Let it be their thought, not yours.
 

Jabejazz

Smash Ace
Joined
Mar 12, 2013
Messages
631
Location
:V
NNID
jabejazz
3DS FC
2079-8507-3496
I was mostly thinking about bringing my Custom-ready Wii U and make people try them in a competitive setting. Much better than whatever I can tell them.

Far from me the idea of enforcing whatever in my community.
Ultimately, it's a community decision, and should they not want Customs, other than hosting my own tournaments, there's very little else I can do.
 

19_

Smash Journeyman
Joined
Nov 28, 2014
Messages
297
Location
South Jersey
NNID
19sean
3DS FC
3239-4949-6616
I was mostly thinking about bringing my Custom-ready Wii U and make people try them in a competitive setting. Much better than whatever I can tell them.

Far from me the idea of enforcing whatever in my community.
Ultimately, it's a community decision, and should they not want Customs, other than hosting my own tournaments, there's very little else I can do.
As much as I hate to say it, we can not force this. We don't want to risk making ourselves look like jerks. I mean asking is the best thing you can do but I am not saying you should not try to convince them. Just don't push them to the point that you scare them away.
 

digiholic

Smash Ace
Joined
Nov 13, 2009
Messages
678
Location
Albuquerque, New Mexico
NNID
digiholic
So, is anyone interested in a regular customs-allowed online tournament to try to develop a meta? Any custom moves, no equipment, so we can see which setups work and which ones don't.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
I hear that Villager's Exploding Balloons are actually really, really, really imbalanced in terms of risk/reward.
 

Protom

Smash Lord
Joined
Aug 20, 2013
Messages
1,511
Location
Brooklyn, New York
NNID
Toonfearow
3DS FC
1521-4412-3019
When it's revised, will there be a change list so we know which characters need specific set updates?
 

Nintendrone

Smash Apprentice
Joined
Aug 6, 2013
Messages
196
Location
FL, USA
NNID
Nintendrone42
3DS FC
2535-3781-8442
Switch FC
SW 3369 4102 5813
When it's revised, will there be a change list so we know which characters need specific set updates?
Yes, I believe that is the plan. I'm pretty sure AA said this some page back to help alleviate confusion.
 

BigHairyFart

Salty Supreme
Joined
Jan 10, 2013
Messages
866
Location
Kansas City, MO
NNID
JackAzzMcTittles
Locally we're running this here in a tournament on the 20th; we would have used it sooner, but we just didn't have events scheduled. I really would like to hear from people in other regions though.
Be sure to let us know how that goes, taking notes of the biggest problems with it. The sooner we actually apply it and can address issues, the sooner it can become the mainstream thing for everyone.
 

EmblemCrossing

Smash Apprentice
Joined
Aug 24, 2014
Messages
199
Location
Smashville
NNID
EmblemCrossing
3DS FC
1590-4692-1363
While I really love this idea (I've already started to set up my Wii U), what does it mean by having slots 7 (2222) and 8 (3333) being ones to copy and take home for practice? I were to copy them from my 3DS first, wouldn't they be unable to copy it over?

Unless it means it's "In the lab" for whoever's console, which is still neat.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
While I really love this idea (I've already started to set up my Wii U), what does it mean by having slots 7 (2222) and 8 (3333) being ones to copy and take home for practice? I were to copy them from my 3DS first, wouldn't they be unable to copy it over?

Unless it means it's "In the lab" for whoever's console, which is still neat.
Right. We want every smasher to have access to explore every move--even the ones we have concluded are terrible. (We might be wrong! Spinphony might turn out to have some secret purpose!)
 

EmblemCrossing

Smash Apprentice
Joined
Aug 24, 2014
Messages
199
Location
Smashville
NNID
EmblemCrossing
3DS FC
1590-4692-1363
Right. We want every smasher to have access to explore every move--even the ones we have concluded are terrible. (We might be wrong! Spinphony might turn out to have some secret purpose!)
You mean, there still could be hope for my Lifting Loid and Balloon Jump? *sarcasm*
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
You mean, there still could be hope for my Lifting Loid and Balloon Jump? *sarcasm*
Liftoff Lloid wasn't terrible when the (really stupid) double-hitbox ledge exploit existed.

Any random unforeseen bug or technique could radically change the value of a move.
 

EmblemCrossing

Smash Apprentice
Joined
Aug 24, 2014
Messages
199
Location
Smashville
NNID
EmblemCrossing
3DS FC
1590-4692-1363
Liftoff Lloid wasn't terrible when the (really stupid) double-hitbox ledge exploit existed.

Any random unforeseen bug or technique could radically change the value of a move.
I forgot that was a thing, I didn't learn about it till after the patch. But I used to use it to catch people while falling / bait them out. It's not terrible, but I see why the others are preferred.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Yeah. Liftoff Lloid is a good example of how custom move balance works.
  • Liftoff Lloid is a good move.
  • If Villager was bad, and Lloid Rocket was a bad move, Villager would take Liftoff Lloid and be at least a little better.
  • But Villager isn't bad, and Lloid Rocket is a great move.
  • So Villager, an already good character, is not improved in any way by Liftoff Lloid.
 

19_

Smash Journeyman
Joined
Nov 28, 2014
Messages
297
Location
South Jersey
NNID
19sean
3DS FC
3239-4949-6616
Nah he's probably just interested

I don't think GIMR has any say over Xanadu rules
Regardless of whether this happens next week, this is HUGE. Having Gimr, the co-founder of VGBC, interested means we will be having some really good exposure soon enough. I think the ball we have started to roll may just be starting to roll itself. Keep up the great work everyone! :smash:
 
Last edited:

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
I think the only way to really push something like this forward is for people to actually start hosting and documenting tournaments with customs on.
 

John12346

Smash Master
Joined
Jan 24, 2009
Messages
3,534
Location
New York, NY
NNID
JohnNumbers
Redirected from here since I guess it's pretty relevant to this project.

I felt like it might be important to come up with some wording for rulesets regarding Customizations and all that.

For rulesets with custom specials and equipment legal, it's pretty simple:
"Customization is set to 'On.'"

But no one does that so it's meaningless.

For rulesets with custom specials only, I would probably word it to this degree:
"Customization is set to 'On.' Any custom set used must have its Attack, Defense, and Speed set to 0, and may not use any Bonus Effects. Any player found to be using custom sets where Attack, Defense, and Speed are all set below 0 may be subject to instant disqualification from the tournament."

The reason the disqualification clause exists is due to the fact that, when a custom set has all stats set negatively, the circle that appears on the character select screen appears gray, as if you had made no adjustments to the stats. One can achieve this by using equipment that have particularly powerful bonus effects attached to them. It's not possible to do this by accident since the proper procedure for creating sets with custom moves only has you ignoring equipment completely. As a result, I believe a severe kind of punishment needs to exist to deter rulebreakers like this.
 

kenniky

Smash Master
Joined
Oct 8, 2014
Messages
3,054
Location
MA
NNID
kenniky
3DS FC
1349-7627-3646
For rulesets with custom specials only, I would probably word it to this degree:
"Customization is set to 'On.' Any custom set used must have its Attack, Defense, and Speed set to 0, and may not use any Bonus Effects. Any player found to be using custom sets where Attack, Defense, and Speed are all set below 0 may be subject to instant disqualification from the tournament."
I'd reword that to "all set at or below 0" because you can get really lucky and have one stat be exactly zero, then they can argue that they shouldn't be disqualified. Minor loophole though.

Other than that, this stuff looks good. I definitely agree with the Shulk choices as a Shulk main, but then again they were pretty well-debated in the forum so it shouldn't come as too much of a shock.
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
I'd reword that to "all set at or below 0" because you can get really lucky and have one stat be exactly zero, then they can argue that they shouldn't be disqualified. Minor loophole though.

Other than that, this stuff looks good. I definitely agree with the Shulk choices as a Shulk main, but then again they were pretty well-debated in the forum so it shouldn't come as too much of a shock.
Technically a no-equipment set still has all stats at zero, so that would open the door to banning literally everyone if one were inclined to abuse the rules like that.

I'd word it like so:

"Any player found to be using custom sets with either positive or negative Bonus Effects or non-zero stats in any of Attack, Defense, or Speed may be subject to instant disqualification from the tournament."

This prohibits every possible combination except the holy grail of a perfect 0-0-0 cancellation with no bonus effects, which is technically possible but also completely meaningless because...net zero stat change.
I think the only way to really push something like this forward is for people to actually start hosting and documenting tournaments with customs on.
Emphasis on "documenting." Exposure is super important and streams are basically the best way to do that nowadays.
Just wanted to say Gimr asked me to put these sets on his stream wii u tomorrow
Took me a moment to parse this. You mean he asked you to load up the custom sets on the Wii U he uses for streaming?
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Why do we need any language besides "Sets cannot use any equipment, and anyone found to be using equipment is subject to disqualification at the TO's discretion"?
 

John12346

Smash Master
Joined
Jan 24, 2009
Messages
3,534
Location
New York, NY
NNID
JohnNumbers
Don't forget, if someone ends up using a custom set with a positive in any stat, then it becomes very apparent to all players watching. I really can't imagine that turning into a huge problem, especially if someone just imports/picks a set like that by mistake. I wanted to extend the disqualification clause only to people who try to sneak around the rules by using a gray circle set that has underlying bonus effects in order to appear completely legit, because you HAVE to be doing it on purpose in order for it to occur in a tournament event.

That said, I tried to clean up the wording a bit. How about this?

"Customization is set to 'On.' Any custom set used must have its Attack, Defense, and Speed set to 0, and may not use any Bonus Effects. Any player found to be using custom sets where Attack, Defense, and Speed are all set at 0 and have Bonus Effects, or Attack, Defense, and Speed are all set at below 0 may be subject to disqualification from the tournament."
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
I would like to point out there are only two vectors to sneak equipment in:

Bring in/tamper with a set-up designed to enable cheating by having such a set-up pre-built. This is pretty hard to do in practice; you can't control what set-ups you play on in tournament (good TOs tend to assign set-ups), and tamping with set-ups requires privacy which is very hard to get in a tournament setting. With hacking, similar gimmicks were very possible in Melee and Brawl as well (give me 5 minutes alone with a Brawl set-up if I'm motivated to cheat, and that game will work in so many little ways to my advantage you'll never catch), and no one pursued them because it just wasn't worth it.

Import a built from 3ds including such an illicit build while no one is looking. Since importing is normal, this might slide, but since the import GUI shows equipment effects, no one has to be around looking when you do it, and of course any competent opponent will watch you import your stuff. I'm pretty sure negative state equipment with no effects is not possible to generate via the RNG, and even if you could, it would seem to be entirely to your disadvantage to use a negative stat build with no offsetting bonus effects which makes the incentive to cheat awfully small (cheat, risk DQ, have a harder time winning?).

So yeah, both avenues are very hard to actually pull off.

I agree that any form of deliberate effort to cheat should bring a ban for the player, whether it's using equipment, lying to naive opponents about tournament rules (note: different from being mistaken, generally very easy to tell), tampering with an opponent's controller, using an illegal controller (turbo, macros), attempting to falsely report match results, inducing a power failure on the set-up to avoid defeat, stealing from the pot, bracket manipulation in its many forms, or really any other clever scam that attempts to get ahead in a tournament by any means other than winning smash matches as outlined by the tournament rules. We can't tolerate cheats in this community, and honestly, the only reason anyone would dare try half of this stuff is out of a belief that there is anything but a super harsh punishment awaiting them if caught. That being said, I don't think cheating with equipment is particularly simplier or easier than the many other possible avenues to cheat, and it doesn't need special attention as a security vulnerability opened up by allowing custom moves. It's very, very hard to get away with on Wii U, and a reaosnable anti-cheating policy quickly makes attempting it insane.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
I competed in a custom legal tournament on the 13th. Unfortunately, we weren't in a position to set up all the wiis before the tournament in line with this project; however, I am making an assertive effort to do so before our next tournament. Also, I appreciate the collective effort that went into this project. Customs legal tournaments have a lot of potential. However I have few issues with having the Wii-Us setup as is in the OP.

I use way more than 2 sets that aren't listed in either of the "critical" or "supplemental" sets (for my main, Rosalina, at least). To have all of the ones I want to use, I need to erase many of the ones listed in the OP. It would be a hassle for my TO to go in and set up all the Wii-Us back to this project's default (critical & supplemental) customs before every tournament. To be more flexible towards peoples' more unusual custom sets (which I think reflects way more than "1%" of the population), I think it's better to have more custom slots left open. Perhaps half of them.

Also, most Wii-Us for tournaments are provided by the players. Some players may not want any of this project's customs or other players' customs set up on their Wii-U. Match assignment issues can arise from players being assigned to Wii-Us without their customs. I don't agree with the sentiment that it's "almost guaranteed" that you will find/know someone with your preferred custom moves on their DS. In fact if you're a new tournament goer, and you don't arrive with your DS or Wii-U with all of the customs unlocked, it's simply a matter of luck whether or not you'll get to use your preferred customs.
 
Last edited:
Status
Not open for further replies.
Top Bottom