this is again, blatantly false... it's just removing some of the intense spacing scenarios and replacing them with stage knowledge...A larger stage list simply tests more skills.
"my char does badly on a downward slope" would mean that on a level like pirate ship, you'd want to stay near the middle, then if you character allows you can go in for the water gimp/ko when given the chance... it definitely CHANGES the way you need to deal with situations, but you gain about as many as you lose
lol and i still can't believe you don't see the problems with corneria and green-greens...
the death-zones on corneria are so ****ed small that any hard hitting character becomes a beast there, and then there's a permanent wall! that should never be in... wall infinites are silly and should not be part of competitive play... I play rob, and as soon as I get even a 5% advantage on my opponent, the best strategy for me is to camp down on the right side and go for wall combos // infinite and then KO them... I have multiple ways to deal with their approach from above since I know it's coming, and add a spinning top to the ground just before they get there and now there's a ground hazard which they have to avoid so there goes another bunch of their options... it's silly, it doesn't have very much variety of play, and I personally don't think that the "better" player will win on that map, it's whoever is more comfortable with a character who does really well on that map
green greens is just silly with the crazy glitch and just as many accessable ledges as norfair... the wind, I really don't mind, but the bomb glitch completely ruins a match, and if you manage to avoid all that, there is still the possibility of camping under the stage... lets say I'm a MK, and I have a % lead... I can be on the RHS, if you jump to that platform, i'll go under the stage, all the way to the LHS ledge very quickly (gliding) and at best we'll get there at the same time... maybe you'll get there slightly before, but only very specific characters and still the I'll be able to reach the ledge... then if you chase me, i'll just go back... I get to go from side to side without any obstructions, but you have to dodge the falling bombs... to mix it up, and to guarantee that bombs will always be falling, when it's safe to, i'll grab the middle ledges, destroying boxes as I do it, and then go back to running away... this is an extremely advantageous situation for me, and now you have to fight me under the level, and as MK I will have a lot of options for rando-gimping you...
I can't make any stronger cases than those for just how un-balanced those levels are... I would rather play on skyworld than either of those