Deoxys
Smash Lord
Well, obv, but that's not the hypotheical situation that AA was adressing.If it is such a bad stage for your character, yes, it will always get struck unless you suck.
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Well, obv, but that's not the hypotheical situation that AA was adressing.If it is such a bad stage for your character, yes, it will always get struck unless you suck.
Sometimes players fall through PS1 when a form appears.someone explain this to me:
http://www.youtube.com/watch?v=AK4piW2FQ-M&feature=related
I agree about PS2, but the stage should obviously be legal. If you're affected by a known, avoidable glitch, it's your fault. IMO, the Marth player deserved to lose the stock. He took a risk, and it didn't pay off. Maybe he'll play more inteligently next time. If he didn't know it could happen, well it sucks for him but he should learn the legal stages inside and out.And this stage is legal >_>
I already hate the ****ing windmill
imo PS2 is better better designed
They both allow circle camping.Incidentally, why are Summit and Hanenbow banned? Hanenbow seems pretty inoffensive (if rather bizzare).
Summit has the fish which can eat you if you're in the water while down in the water. Is that the only reason why? Or is there something else as well?
I like PS2 better then PS1.And this stage is legal >_>
I already hate the ****ing windmill
imo PS2 is better better designed
It's not instant death landing on the road. Also, what match up is camped out?This is stupid. Do you go around blatantly assuming that anyone disagreeing with you didn't play on the stage?
Seriously.
Let alone even if I didn't, I wouldn't need to play on a stage. I just need to know that randomly appearing cards/platforms and instant death upon landing on the road +ability to camp someone to death=bad
I did. Pit's terrible landing lag makes it so he will die pretty easily. However, his triple jump+gliding+UpB allow for a pretty decent recovery.Try using Pit.
Alright.No one cares about your experience.
Yes.Really?
If you get hit by the klaptrap, then you're probably going to die. In the middle of a match it's not always easy to keep track of the timer since you're going to be focusing on the match itself.klapttrap runs on a 10 second interval. The water runs slower and you can recover more easily. you also aren't dealing with a constantly changing landscape.
An overpowering strategy should necessitate a ban because it compromises gameplay to a degree that makes the game unplayable(infinites, camping, etc.). The only thing over powering about BB might be camping. As for Rumble Falls, I thought the OP'ing strat was CG->death since a lot of the platforms almost extend into the blast lines and as such it was banned.It seems like you cannot read otherwise, your statement would not have been made. Let alone an overpowering strategy is not necessary since the entire time, characters are fighting the STAGE not each other.
It interferes with gameplay to an extreme degree, otherwise, Rumble falls shouldn't be banned!
I have to say, while I'm still on the fence on Blue, this seems reasonable. I agree with all of it.Big Blue also allows circling when the Falcon Flier is around, which lasts long enough to be worth a ban, and thats on top of the fact you are fighting the stage more then your opponent, you are punished for shielding by being punished onto the track which is death 95% of the time (unlike Jungle Japes, you have a good chance of making it back if you fall into the right side as long as your name isn't Link or Olimar), and characters like Pit DO get more then a fair advantage. BB is a LOT worse then Poke Floats. Poke Floats had a set pattern, was shaped in such a way you couldn't really circle, and didn't have "touch this after shielding and die" areas.
RF forces you to focus on keeping up with the stage rather then fighting your opponent. It moves faster then the IC stage in Melee, and the speed up zones last longer as well, topped with the fact there are extremely strong spikes, and no jump through areas which can easily kill during a speed up. The walk-offs are just the final straw.
You have a good point, so I decided to test it myself. I found that as soon as the match starts you can circle camp for precisely 25 seconds before it becomes a walk off. When it returns is kind of weird. Some matches it was at 3:24 seconds in, others it was at 4:36 seconds in. In either case, circle camping was viable about 5 seconds later for about 45 seconds. This makes for a total of 70 seconds of circle camping(the second time the flier came around it was never at the timer). Assuming you're playing a 7 minute match(420 seconds), you can only circle camp for roughly 1/6th of the match and no more as the level is restrictive that way. The level also didn't have the falcon flier appearing at the last few seconds thereby preventing a victory by circle camping.Big Blue also allows circling when the Falcon Flier is around, which lasts long enough to be worth a ban.
I suppose I should reword to say, I don't believe their is any such thing as "too good" a counterpick outside of broken advantages.@Meno: I believe there is a very small amount of such things as too good of an advantage. All of them on banned stages. (Falco or Pit on BoE for example.)
True, but you have to admit: Ganon doesn't have a hope against Pit at BoE.I suppose I should reword to say, I don't believe their is any such thing as "too good" a counterpick outside of broken advantages.
Bridge, and walkoffs and walls in general, are banned due to chaingrabbing insta-wins - at least far as I know.
Falco's dthrow->dair is one of the reasons why he's so good to begin with. Big Blue certainly has lots of problems on it. However, the stage isn't broken, and that's what I'm trying to say. It's not broken to the point where it is unplayable, which is why I still say that it should be CP.As for Big Blue, just imagine Falco CPing it... It would be dair spike **** all day, if you try to run, he'll have no trouble lasering, and if you approach, you risk being shieldgrabbed into a dthrow >dair spike.
LOLs if you're still serious about legalizing Big Blue.
but you could just stand in the middle of the level, or on one of the platforms in the middle, to avoid your opponents attacks, couldn't you? at least that would force them to stop chilling under the level.and the problem with the camping is that it's not _exactly_ stalling... go under, run away, pop up, approach from underneath with invincibility, hit them with your ledge game, then go back... it can easily be argued that it's the best way to approach your opponent...
Why should it be -easy-?If you get hit by the klaptrap, then you're probably going to die. In the middle of a match it's not always easy to keep track of the timer since you're going to be focusing on the match itself.
You can only camp on the Falcon Flier for 70 seconds tops; that's hardly game-breaking, and the first time you start out on it, so its not a really useful strategy at that point (about a third of that 70 seconds); you generally want to get enough ahead before you start doing it, and you cannot do it when it is most effective (the end of the match). Sure, delaying for, say, 70 seconds might be useful, but its not amazing and you have to do at least 25 seconds of it fairly preemptively - you have to stop CCing and start actually fighting, and if you're behind at the second time you cannot use it at all.Big Blue also allows circling when the Falcon Flier is around, which lasts long enough to be worth a ban, and thats on top of the fact you are fighting the stage more then your opponent, you are punished for shielding by being punished onto the track which is death 95% of the time (unlike Jungle Japes, you have a good chance of making it back if you fall into the right side as long as your name isn't Link or Olimar), and characters like Pit DO get more then a fair advantage. BB is a LOT worse then Poke Floats. Poke Floats had a set pattern, was shaped in such a way you couldn't really circle, and didn't have "touch this after shielding and die" areas.
Uh, no, it does not. Its quite slow; keeping up with it is quite easy generally. Yes, sometimes you do have to spend time climbing the stage, but guess what? That doesn't mean the fight ends at that point, and you can (and should!) attack during that time, when they're likely distracted. If you know the stage well, you can be on the offensive while they're trying to figure out how to play on the stage because they didn't bother practicing on it.RF forces you to focus on keeping up with the stage rather then fighting your opponent. It moves faster then the IC stage in Melee, and the speed up zones last longer as well, topped with the fact there are extremely strong spikes, and no jump through areas which can easily kill during a speed up. The walk-offs are just the final straw.
There actually is one true walk-off on RF but it's only there for like 5 or 10 seconds.I don't think either stage has actual walk-offs. I know for a fact that on Rumble Falls every single "walk-off" actually ends shortly before the blast zones.
Replace "invisible explosions" by "falling through the stage" and "6 ledges" by "2 ledges" and you have an equally convincing argument to ban Smashville. Talk about a broken stage.what would happen in a tournament if the invisible explosions accidentally happened?
beyond that, how can you 'ban' ledge game when there are 6 ledges to choose from... it's too qualitative to enforce in a tournament... you can't do 3 ledge attacks in a row without touching the level? then they would do 2, then run to the other side of the level underneath, forcing you to jump through the danger zones, land on the level, then go back under... it's a broken strat that has easy ways around any soft-bans you could possibly throw at it
the level needs to be banned
Your argument is sound. >_>the only legal stages should be:
battlefield
fd
yoshi's island
lylat cruise
smashville
Ah. My mistake. So do you support its legality? It sounds like it.Seriously, Falco is bad on Big Blue. Falco just isn't built to constantly be jumping at opponents or to fight on small, uneven platforms which is what you need on Big Blue. His down aerial isn't even very good there; you can just tech off the track which ends up meaning he has FEWER opportunities to land a fatal meteor than on other stages. He can't really chaingrab on the cars either. The actually really good characters there are more like Meta Knight, Mr. Game & Watch, and Jigglypuff (I think Marth is pretty good there too, and I can easily see someone like Toon Link or Pit played smart making that into a great stage for them). Basically, having good aerial approaches means the movements of the cars doesn't really matter for you, and you can easily break the opponent's ability to hold out on an oddly shaped car or something. Having moves that essentially cover the entire cars like Meta Knight's down smash, Mr. Game & Watch's down smash, or Marth's forward smash is a big deal as well. None of these things that are actually powerful on Big Blue apply to Falco, and his projectile game kinda sucks there since the stage is usually not flat enough for him to be able to shoot things with his linear projectile.
Vids please. I've never heard of it. But yes, then we should ban it if there's no pattern, or at least make it CP. That said, I think you're confused.Replace "invisible explosions" by "falling through the stage" and "6 ledges" by "2 ledges" and you have an equally convincing argument to ban Smashville. Talk about a broken stage.