Denzi
Smash Master
I'm not saying it should be banned or anything, I'm just saying that your point about the walkoff wasn't entirely true.Well then, don't play Falco on Distant Planet. It's a counterpick for a reason ;D
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I'm not saying it should be banned or anything, I'm just saying that your point about the walkoff wasn't entirely true.Well then, don't play Falco on Distant Planet. It's a counterpick for a reason ;D
Plus there's a CoI (cave of immortality).Circle camping. You put a little damage on the enemy, then just run the heck away for the remaining 6 minutes. They go one way, you go the other... it's like kids playing tag around a car; an easy stalemate.
I think GG should be banned just because it is sometimes luck-related and I think luck shouldn't be added by stages.Distant Planet
Jungle Japes
Green Greens
I think most of us who really have a lot of experience on these stages agree they are fair... but they're "under attack" regardless. I'll inevitably wall of text about them soon, but maybe some strategy would be in order first. How should we go about trying to convince TOs to not ban them or, in some cases, unban them? My experience shows a stubbornness in talking about stages and a terrifying trend toward ban, ban, ban... I think well presented arguments for legality designed to appeal to multiple stage philosophies might be the best bet, but does anyone else have anything to add about the strategy for defending them?
About Distant Planet in particular, I think it's losing because no one cares about it. I think "heating up" the argument on that stage would probably cause it to be generally legal instead of the current trend toward generally banned.
I think the real issue is that you end up with ugly situations where one character is favored on two stages and others three; I've seen people claim this for the Yoshi/MK matchup, and MK gets the three. If Yoshi had three favorable stages vs MK, and MK had only two, then every time Yoshi, not MK, would get the favorable stage. And this of course begs the question of whether or not the matchup is inherently in MK's favor in the first place; if our arbitrary rules are favoring MK, then maybe those rules need to be examined. I'm not sure how true it is that this is so, but it is certainly a real possibility. Is Yoshi really advantaged on the stages he is "advantaged" on, or is he disadvantaged by the other three? Is there even a difference?Halberd should be a starter because you shouldn't use random stages. Really, this goes back to the fact that random stages suck and stage striking is awesome. I see no real argument not to have the most fair 7/9 stages as starters regardless of things like hazards since, if you feel those things hurt you, you can avoid them. I think the Halberd is a pretty good candidate for that group. I'm definitely "biased" in the sense that the Final Destination/Smashville/Battlefield/Yoshi's Island all on random way of handling the first match in the set is literally the worst possible reasonable option for Mr. Game & Watch (So I have a 50/50 of playing on one of my worst stages in the first match? That sounds fair to me...). That's also really heavily biased in favor of the Ice Climbers since they have a 3/4 of getting their best stages.
Yes, it's clearly my fault if both myself and my opponent complete the Wario Ware "minigame" and he gets invincibility while I become giant.awwww why must the sumnit and wario ware be banned? just cause the stage can help you out in a pinch? if people are dumb enough to get owned by their surroundings then thats their own fault.
First of all, our rules for starters are NOT arbitrary. I'm assuming you were unclear of the definition of the word, or otherwise misunderstand the situation. Having "only" 5 starters is very practical, and although 7 or 9 starters may be more fair, many players are reluctant to spend any more time striking stages.I think the real issue is that you end up with ugly situations where one character is favored on two stages and others three; I've seen people claim this for the Yoshi/MK matchup, and MK gets the three. If Yoshi had three favorable stages vs MK, and MK had only two, then every time Yoshi, not MK, would get the favorable stage. And this of course begs the question of whether or not the matchup is inherently in MK's favor in the first place; if our arbitrary rules are favoring MK, then maybe those rules need to be examined. I'm not sure how true it is that this is so, but it is certainly a real possibility. Is Yoshi really advantaged on the stages he is "advantaged" on, or is he disadvantaged by the other three? Is there even a difference?
Banning stages has to be approached very carefully, but I think even the overall neutral stage construction isn't approached carefully enough from the standpoint of promoting fairness.
LOLpooponent
The Summit isn't banned for the fish so much as it's banned for the non-grabbable edges.awwww why must the sumnit and wario ware be banned? just cause the stage can help you out in a pinch? if people are dumb enough to get owned by their surroundings then thats their own fault.
Shadow Moses = DeDeDe infinate chaingrab against the wall mostly.Can anyone tell me why Shadow Moses and Bridge of Eldin are banner, specifically? The walk-off sides look like the only really bad parts about either stages, but Mario Circuit, Green Hill Zone and Distant Planet all have at least one walk-off side, plus worse stage distractions able to kill and damage you, and are still counterpick.
So yeah, I'm a bit confused.
Well, the summit is banned because the fish and is made worse when the fish is accompanied by non-grabbable edges. Non-grabbable edges are totally legit. OHKO hazards are not. That said, even if you could grab the edges the stage would still probably be banned. Any stage were a Falco grab can = a stock on the right and the left should be banned.The Summit isn't banned for the fish so much as it's banned for the non-grabbable edges.
Shadow Moses = DeDeDe infinate chaingrab against the wall mostly.
The reason BoE is banned is because if you are grabbed anywhere on the stage by D3, you die, gaurenteed.
What if neither player has a CG...? It's perfectly possible.EDIT: If a match takes you a long time on BoE, then your opponent isn't good enough. ONE GRAB. That's all it takes.
Yeah, I hate luck like that. I'm fine with chance being involved in weighing decisions (like Norfair, Pictochat, and even YI(M)), but hate when even the most cautious play can't negate its impact on the match (Wario Ware).If we look at the stages at, say, +3 Yoshi, +1 Yoshi, +1 MK, +2 MK, +4 MK (completely arbitrary), you end up playing on +1 MK which is pretty fair (stages that are 100% neutral in matchups are pretty rare). That's a lot better for Yoshi than Meta Knight having a random (and as I'm sure Deoxys hates, luck based) chance at getting stages even more favorable to him, right? For that matter, I don't care if Yoshi is low tier; if he gets the +3 Yoshi stage as the first stage, that's really unfair to the Meta Knight player.
I didn't say it was neutral; I said that if 9 starters are used that it should be the 9th starter. It's fairer than Delfino, Castle Seige, or Pictochat. For every starter there are characters that have advantages/disadvantages. Just because ZSS, Link, TL, Samus, Olimar, Ivysaur, Sheik, and Lucas have trouble recovering on one of the sides on one of the transformations doesn't mean that it's as unbalanced as DP, CS, or PC. I can probably name that many characters that have an advantage of equal magnitude on FD.Frigate, neutral? More neutral/counterpick, or even just counterpick. It's a very nice stage, but the moving part on the right has a non-grabbable ledge, which is quite disadvantageous to characters like Olimar when it's not above the static part of the stage.
I know Halberd is fairer, I was just arguing it as the 9th starter when 9 are used. But yeah, you'd have to be crazy to have a problem with those 7 IMO.This is the kind of fruitless discussion that leads to no one being convinced of anything... Frigate Orpheon's merit as a starter doesn't seem to be the main point here. If we want to promote more permissive stage rules, spending the whole time arguing the more minor points is a really bad way to do it. I think you underrate the fairness of Delfino Plaza, but regardless Halberd is really just as good and probably less controversial. Is there anyone who thinks there is anything fundamentally unfair about the seven stage Battlefield/Final Destination/Yoshi's Island Brawl/Smashville/Lylat Cruise/Pokemon Stadium 1/Halberd starter stage set? Can anyone see any matchups in which that set doesn't produce fair outcomes? If we want to try to use this topic to make coherent positions that might convince actual TOs and would not earn the laughter and/or enmity of players who prefer to ban more stuff, that seems like a list we might have some success promoting.
Pictochat, yes, you're right. But Delfino and Castle Siege are both fairer stages than Frigate Orpheon, and they actually have a chance of being picked: Frigate has a good chance of ****** either character, and will thus be struck.I didn't say it was neutral; I said that if 9 starters are used that it should be the 9th starter. It's fairer than Delfino, Castle Seige, or Pictochat. For every starter there are characters that have advantages/disadvantages. Just because ZSS, Link, TL, Samus, Olimar, Ivysaur, Sheik, and Lucas have trouble recovering on one of the sides on one of the transformations doesn't mean that it's as unbalanced as DP, CS, or PC. I can probably name that many characters that have an advantage of equal magnitude on FD.
Good point. Delfino it is, then.Pictochat, yes, you're right. But Delfino and Castle Siege are both fairer stages than Frigate Orpheon, and they actually have a chance of being picked: Frigate has a good chance of ****** either character, and will thus be struck.
Delfino and Castle Siege offer a mild advantage to chaingrabbing characters, but only briefly and with plenty of chances to avoid it. The stage may kill you during a change (I've seen Yoshi use egg roll while the stage was changing, to find himself off the edge afterwards), but that's really just a matter of knowing the stage.
Frigate, on the other hand, can own recoveries for extended periods of time.
Yes there is. By "fair" we mean "balanced." That is, a Starter should effect the outcome of the match as little as possible. The match would be in MK's favor because MK is better in general. Having the first stage be biased in favor of some characters would clearly be unfair. Who's to say which characters should get the stage advantage game 1? To propose that unbalanced stages should be encouraged as starters to make the best character worse is absurd. Where do we draw the line? There is no practice way to do something like that. Just because MK is the best character doesn't mean we should give extra advantages to other characters.In response to "That would be unfair to the Metaknight player":
Define "fair".
See, the problem is you're defining fair as "In MK's favor", but there's really no "fair". Its entirely arbitrary. If the standard was a stage where Yoshi had the advantage, it wouldn't be any less "fair".
The reality is that the neutral stages aren't, no stages are, and by changing the neutral stage list you can indeed manipulate matchups to some degree, and there's nothing wrong with giving MK stage disadvantage - goodness knows he has enough advantages already.
The SBR approved way to choose the starting stage is using stage strikes, not random select.(emphasis on randomly; random stage selection is all luck)
The SBR approved way to choose the starting stage is using stage strikes, not random select.
Word.Indeed it is. It's a shame that not all tournaments follow suit.
No way would the competitive system be better if the first stage in a match had strong advantages for certain characters. What are you suggesting we use that we could use for starters? Our job isn't to make the best competitive environment, yes, but that's different than making the environment in which the most characters can do well. Even if that was our job, just because often certain starters aren't bad for MK doesn't mean that we could just change the starters in a way that wouldn't make even more characters inviable.the question becomes, is our normal definition of 'fair levels' creating the tier list?.. I definitely think so
who's to say that "unbalanced" isn't actually "the level which provides the best play style for the largest amount of characters"... that would lead to way more intense matches because then each good character would have more options
obviously that's on overstatement, and there's no question that we are striving to find the best competitive environment... we're just suggesting that maybe our choices of starter levels is skewing the competition in their favour, and by adjusting we can end up with a better competitive system
Starters do influence matches, oftentimes very strongly.Starters shouldn't influence the match, they should be as close to completely uninfluential as possible. MK doesn't have mostly favorable matchups on Smashville because the level is particularly good for him, but because he's just the best character in a vacuum.
Actually it is quite rare that they will influence the match strongly if both players stage strike well and use the current SBR recommendations.Starters do influence matches, oftentimes very strongly.
I don't think you get what I'm trying to explain. We're trying to have the first stage played always be one that doesn't deeply hurt one character or heavily aid the other. For this reason, the unbiasedness of the starter must be evaluated independently of the probabilities of the outcomes of the other matches in the set.This argument is a bad one. We should indeed choose the "starters" on the basis of matchups, as really, what other metric is there?
"in a vacuum": The issues is that this concept is kind of misleading. Tether recoveries might look really crappy in your vacuum, but on a stage like Norfair they do very well. Unfortunately Norfair has the annoying influence of lava, but presumably if you're playing at a high-level, you can move past that enough that it's almost a nonissue. So Norfair's presence means tether characters have less of a disadvantage off-the-bat; which could be seen as a better vacuum, seeing how good the characters do in competitive-levels-of-Brawl, not just flat-levels-of-Brawl.Starters shouldn't influence the match, they should be as close to completely uninfluential as possible. MK doesn't have mostly favorable matchups on Smashville because the level is particularly good for him, but because he's just the best character in a vacuum.
LIES ALL LIES."in a vacuum": The issues is that this concept is kind of misleading. Tether recoveries might look really crappy in your vacuum, but on a stage like Norfair they do very well. Unfortunately Norfair has the annoying influence of lava, but presumably if you're playing at a high-level, you can move past that enough that it's almost a nonissue. So Norfair's presence means tether characters have less of a disadvantage off-the-bat; which could be seen as a better vacuum, seeing how good the characters do in competitive-levels-of-Brawl, not just flat-levels-of-Brawl.
It's a flaw in Brawl pretty much.... many of the stages that balance the underused characters also happen to have some random gimmicks in them, and we dislike randomness in starter stages. If at a high level if play we see stage-diversity is not anticompetitive but instead is an inherent part of the game (ex. players and their characters should be judged on their ability to deal with environmental factors along with their opponent), then there's good reason to want our starter stages to reflect some of the diversity of situations that face characters in Brawl; without putting anyone at a disadvantage after stage-striking.
I hope I'm making sense![]()
No, you don't seem to get what I'm trying to explain.I don't think you get what I'm trying to explain. We're trying to have the first stage played always be one that doesn't deeply hurt one character or heavily aid the other. For this reason, the unbiasedness of the starter must be evaluated independently of the probabilities of the outcomes of the other matches in the set.
this is the daunting feeling I've been having for a while concerning the starter // legality issue, and one of the main reasons I really want more input from the SBR... just becuase it's going to be really difficult, doesn't mean we should give upYou cannot succeed because everything is relative between the two characters.
They'll be releasing a new set of rules in July, if I'm not mistaken. So yes, I would assume that they do discuss things like this.i guess, are we hitting the mark or missing it?? is the SBR under the impression that the current set of neutrals provide the best competitive play, or is there discussion going on like the ones going on here?