A) I don't approve of Random damage. I also think Norfair should be counterpick/banned, but I'll save that for another topic.
B) I'm sorry, but the don't get hit concept doesn't cut it here. This is a fighting game, we are going to be hitting each other. There is a chance of additional reward for hitting your opponent that is somewhat random based. This is unfair. I have been hit and the missle was drawn around my character sprite as I was Fairing to DI, and therefore could not do anything in time to dodge. Furthermore, the additional hit put me in a worse POSITION, then I would've otherwise been in.
C) Camping on this stage is actually dumber than you realize. I'm not talking about the hugeness of the stage; that's perfectly acceptable. I'm talking about MK. One time, my brother and I were playing around and we hit Pictochat instead of random one time (you know how one player hits start, and the other player starts heading for a neutral toward the top, so it ends up on Pictochat). So I was like "wth, we should just play it for fun!"
Did you know after acquiring height from some stage transformation, he can glide across the tremendous length of the stage, the reverse SL, and then glide to the OTHER end of the stage. If jumps are used properly, this can last far longer than 13 seconds, and something awesome will spawn, and give MK amazing landing options. Essentially, it encourages stalling. The MK player can simply say that it's in his best interest to avoid the opponent during transformations that are not beneficial to him, or lackthereof, and who can deny this logic? Tornado also sets your opponent stupidly into every imaginable hazard. Pit can follow a similar strategy with his UpB, and he has arrows! Fortuantely, Charizard isn't really an issue here. Though he glides slow, he lacks a use-able projectile, and suffers from fatigue. However, I wonder what Fox might be capable of here.
Though camping is encouraged in Brawl, most stages do not have options which allow your opponent to effectively completely evade you simply by running away.
C) Alright, perhaps most of the hazards that damage you cannot kill you directly, however this doesn't mean the stage can't gimp you. I HAVE tried to upB, to sweet spot a ledge that was replaced with a platform, or blocked. I have been blocked by the blowing face from returning to the stage. This stage is just gimmicky in it's whole nature, and I can't see why anyone would opt to play here EXCEPT to absue GIMMICKS which helps remove the victory from the MORE TALENTED PLAYER. Don't tell me player A is better than player B, because player A hit player B, and a missile happened to spawn and deal additional damage, and player A got a lucky kill off the follow up. I was under the impression that the SBR things that stages should be banned on the premises that Super Smash Bros. Brawl is changed into a game of "Use the stage to gimp your opponent" because this detracts from the natural competative play of the game, and incorrectly rewards players.
Hell, why don't we just turn Ray Guns on? Rayguns can't kill you, unless the better player uses them better? What does it matter if a Raygun spawns at my feet as my opponent is across the stage, giving me a temporary projectile advantage? It doesn't kill unless I'm skilled, and the other player shouldn't have been far away from me ever, because Ray Guns might spawn near me and not him. Plz turn them on in tourney.
EDIT: I wasn't even going to TALK about how broken D3 is here. He has OMG so much space to chaingrab. Now, ordinarily, you can't really get killed by D3's chaingrab, but if you're at, say 80%, D3 can pummel safely once. This means he can take LARGE periods of time chaingrabbing players across the stage. Oh well if a wall spawns in front of you while you're already in the chaingrab. That's D3's fault for being good and getting a grab. Let's reward him with a random infinate, which will cost you 13 seconds of additional damage, into the end of the chaingrab, into an fthrow off the stage. That's fair, isn't it? If the spikes appear, that's an infinite into a kill hazard right there! Oh, some fire spawned in the middle of the stage? When we're done, why not just toss our opponent into the flames? What? A missile has been sighted you say? AWESOME! More free damage because of my awesome skill.
Also Falco, Rob, and Pit get stupid ways to completely evade their opponent completely while camping them. In New Jersey, there is no stage currently legal, where I would be completely unable to REACH a character with Marth for over half a minute. It might not be advisable to do so on Pokemon Stadium, but it's possible. Here, it could be certifiably impossible, depending on the picture spawns. Would my opponent be wrong for evading me when they could combat me at a later time with a distinct stage advantage? That's the point of a counter pick after all, to use the stage advantages.
Pictochat is so dumb.