Posting my thoughts regarding the rules and how I believe they should look.
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Alright, seeing how all of the topics seem to spread the ideas around the board, I felt I should share all of my own thoughts in one complete topic. There is a summary list at the bottom of this post.
I will not go as far as saying these should be how GB runs competitive ladders, but I strongly feel that these are along the right lines. Take it as you will, discard them, do whatever you want with them, administrators/rulemakers.
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Team Attack
In doubles, this is necessary. Because allies do not need to worry about damaging each other with their projectiles, this makes projectile spamming incredibly easy to pull off, and very, very effective. I've personally done a friendly match online with teams and Team Attack disabled (which is default; you cannot damage your teammate), and they performed an alternating Pit arrow assault. As soon as one hit, another one would keep me in the air for the first one's second arrow to hit, and it kept going from there. It was inescapable, even through tap DI. Had they not stopped, they probably would've been capable of pushing me completely off the side of the screen with that attack alone. My teammate was down already, but the concept is what matters here.
There is also another common abuse of Team Attack being disabled that I see usually when one teammate is already down on a team; one character grabs the lone opponent, the free ally attacks the grabbed character mercilessly, usually with a powerful attack that has a lot of startup lag (Warlock Punch, etc.). These are indeed possible when Team Attack is enabled, but are far more difficult to pull off without hitting your ally in the process. Something of this proportion should be limited as much as possible.
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Stage Choices
This is the one I was debating in a few other topics; some stages simply do not need to exist in a competitive ladder environment.
The neutral stages are essential choices to ensure fair and balanced environments for both sides. Nothing inside any of those stages is hazardous that would greatly affect the outcome of the battle; it's a pure, clean match. Those stages that are generally accepted are:
~ Yoshi's Island
~ Battlefield
~ Final Destination
~ Lylat Cruise
~ Smashville
And others that I feel would also be acceptable:
~ Pokemon Stadium (Melee)
~ Luigi's Mansion
~ Skyworld
The following stages should be banned without requiring much testing for the reasons defined next to them:
~ Wario Ware (Inconsistent microgame rewards being given to players performing the same task, introduction of buffs to characters through use of awarded items)
~ New Pork City (Chimeras, oversized)
~ Distant Planet (Walk-off ledge on the left, enemy eating you on the right)
~ Yoshi's Island (Walk-off ledge on the right)
~ Rumble Falls (Stage rising rapidly promotes survival over combat, spikes in certain places provide pitifully easy KOs)
~ Summit (Fish during ice sliding sequence, reduced gravity during ice sliding)
~ 75m (Donkey Kong can be used for easy KOs, stage hazards litter the environment, walk-off ledges on both sides)
~ Big Blue - Melee (Bouncing on the track away from vehicles is near guaranteed KO)
I've seen some other choices being debated, but here are the flaws I find in some of the more commonly shown stages:
Hyrule Temple - Cave of Life. Basically, the lower level of the stage allows characters to survive to insanely high levels of damage by teching off ceilings or walls around the "cave". It drags battles on. In Melee, Fox was also a problem, being able to fire one shot at the opponent and run the time out to win. Also, there are now infinite or 0-death combos that can be performed against walls; Temple has 4 locations where these are possible.
Bridge of Eldin
Dedede has an almost guaranteed KO on this stage set up by simply grabbing, down throwing, running over and catching them, repeating until they are eventually pushed off the side of the stage. Check this out (1:00):
http://www.youtube.com/watch?v=7M-WMrOszRg
I read of the problem with players complaining about only "neutral" stages being picked. This bothers me tremendously, as just about every other stage in the game promotes some different type of strategy that is probably not balanced for a ladder ranked on player skill. Stage choices arguments player skill very much, as it becomes both a distraction and a needless hazard to the game flow.
I'll use the most extreme example, Wario Ware. The game flow is immediately disturbed whenever a microgame is played. Players stop trying to battle each other and instead attempt to accomplish the goal of the microgame to be rewarded a bonus that would make you quite capable of KOing the opponent with ease, and as such, it is almost essential to attain these rewards. However, the next problem is that the rewards are inconsistent. Even though both players have successfully taunted at the correct time during the screenshot, one player recieves super mushroom while the other recieves invincibility (Star effect). This is a huge disadvantage, as the other person is a larger target for the invincible one to mercilessly wail on. It's just not right.
Consider what each stage will provide for the sake of competition, not for the sake of diversity. After all, GameBattles's goal is to provide a competitive and fair environment for all to play in, correct?
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Stock Time Limit
This keeps the matches in a moderately controlled time frame; I don't see why this wasn't suggested before. 7 minutes is a decent amount of time for both singles and doubles, perhaps 8 would be the highest it should go, as I have had matches last around 7:20 at times where neither character was capable of KOing the other and instead kept racking up damage. Really, anything that requires more time than that is a campfest. In combination with the 5-minutes break limit, best 2 of 3 matches last, at maximum, 31-34 minutes, depending on 7-8 minutes. A decent amount of time, I'd say.
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Communication Issues
The "no forms of communication" rule I've seen is basically impossible to enforce. Nobody is listening in on your games, anyone can chat over things such as instant messengers, cell phones, Skype, Ventrillio, etc., and nobody could prove that any conversation was going on at any time. It really should be done away with; it only prevents two people from playing online with the same Wii in teams for the fear that they could easily communicate and break rules.
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In Conclusion
This is the basic idea we've got:
Singles
~ 4 stock
~ 7 minutes (8 minutes could be debatable)
~ No items
Doubles
~ 4 stock
~ 7 minutes (8 minutes could be debatable)
~ No items
~ Team Attack On
Acceptable Stage Choices
~ Yoshi's Island
~ Battlefield
~ Final Destination
~ Lylat Cruise
~ Smashville
And others that I feel would also be acceptable:
~ Pokemon Stadium (Melee)
~ Luigi's Mansion
~ Skyworld
~ Frigate orpheon
~ Delfino Plaza
~ Halbred
~ Shadow Moses Island
The rest would either have to be debated or simply banned for the time being. It would be more effective to tell the community what they can play instead of what they cannot play so you can sort out the problem without ruining the flow of the ladder for a brief amount of time.
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I doubt everyone will take the time to read all of this, but if you even just skim it, that would be great. Remember: I am not petitioning to change the rules here; I'm only suggesting what would improve the environment and make it suitable for a real competitive ladder. Thanks for your time.