So, relating to the talk of banning stages and characters, if there was a terrible character, who lost to every other character in the game on almost every stage, but on one particular stage (which is perfectly legitimate otherwise), just happened to beat every other character 100:0 (and it's impossible to enforce a discrete ban on the tactic for whatever reason), then I'd say ban the character, as he's contributing nothing to the metagame overall, and is only serving to limit us from playing that stage.
How do others feel about this? Should stages always be sacrificed if it means keeping a character in the game? Or are some characters not worth saving?
The closest to a real example I can give is in Melee, with Masterhand on Corneria, if Corneria was actually a legitimate stage otherwise...
(but clearly Masterhand is a glitch character, and most likely banned anyway)
Situations like these need to be prepared for with the next smash...
Anyway on the talk about MK and RC/Brinstar....
Rainbow Cruise/Brinstar might contribute to people picking up MK, but the amount of people playing him has no bearing on his abilities in-game, and banning them wouldn't cause people to drop MK, it might just slow down the increase in MK mains. MK has shown to be just as dominant without those stages, so clearly it's not a fault of the stages but the character.
I don't claim to know the regions in the US that well, but doesn't he dominate the most in areas with really conservative stage lists?
chaosmaster1991 said:
I would imagine a decent amount of people would then think "When I have to use MK anyway to compete, might as well main him" or something along those lines.
Following that, you get higher useage, and naturally higher winning numbers for him. Then you also give that image to lower levels of play, and even more people start picking him up and it kinda goes on like that.
This was one of the problems in Australia, pretty much people would either pick up MK, or quit because they didn't want to. And now the scene is dying or dead in many states :/
But anyway, you have to think what causes MKs significantly higher usage, it's because of how good he is, I mean you'd expect a pretty linear relation of strength of character vs use of character wouldn't you?
You can't argue that MKs good because he has high usage, that doesn't make sense when you look at the cause and effect. You could argue any other character could dominate with that much usage...but no other character would get that kind of usage. Hypothetical situations with 50% of people maining Ganon are useless, because they would do badly, and switch to other characters who would do well, and you'd no longer have the problem with Ganon.
With MK though, the number of people using him is just increasing, he's just taking away from the game more than he contributes, which is why many people wanted to ban him.