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Would allow for heaps of stage depth at least, (If dave's stupid rule is included) as you'd probably have to up sets to best of 7 and best of 11 for finals.I still like the idea of one-stock, three minutes with food. But eh.
Other fighting games have a 99-second timer for one stock and have competitive followings (not that we should emulate other fighters in EVERY way, but evaluating things in other franchises doesn't hurt). Faster matches isn't necessarily a bad thing.The food part is a good idea but one stock the matches would be over to quick.
Not really.Bo7? Wouldn't you have to do Bo9?
I'd be perfect fine with losing the limited depth MK brings with him, if I could bring with it the greater depth we could gain from removing him.Guys, making it so Meta Knight can't grab the edge at all is the least scrubby way of going about it (aside from banning Meta Knight, though that arguably removes a ****-ton of depth from the game).
...If you can prove that removing Meta Knight would yield more depth than keeping him (via a combination of tournament results, match-ups and logic) then feel free to do so.
If you ask about stages, look around here if it wasn't obvious about that point, Brinstar it's MK, Cruise it's MK, Norfair it's MK. Granted there may be other characters but he is a very very common name that jumps up.Xyro77 said:Yea, dojo and lee still did fine but not near the level they could have been at had they used mk. Remember though, they are litterally top 10 in the WORLD so they can do very good with most characters. The average mk player who must go someone else cant and thats why they did not go to my event.Red Ryu said:This was bound to happen to some players, still it's something that happens when anyone changes mains.Xyro77 said:Red Ryu said:I've heard in the past you hosted MK banned tournaments before.
I wanted to hear on why you did this and/or why you stopped.
Though my tournament numbers increased i was literally hurting some of my states BEST players. DOJO/Dphat/Van Jones/D4ba/Sethlon and several other players litterally had no other character to go to. The scene and state ive work SO HARD at would lose some of its best players if i kept mk banned. I love bigger turnouts and all but not at the expense of my hard work.
So instead, i place rules ONLY on MK. Ledge grab limit(mk only) was set to 35. Scrooging/Plainking/Stalling was only applied to MK. Singles doubles, it did not matter, its on MK only. Because of these new rules, we dont see any NEW mk players in my region but we still have our current MK players.
If MK was banned by a the SBR or a major TO, i would follow and never look back because then it would become standard. The issue we face is that the SBR and all the major TOs use/2nd mk or are afraid of what will happen if mk is gone. Untill that is over come, he will stay legal.
Where there any players that did fine with switching characters?
It's not, I asked him in the past how the MK banned tournaments went with that PM.Lol, top 10 in the world. That conversation isnt recent is it?
Ghostbone already answered this, but the number is based on the amount of time taken, not the number of stocks required. Also, greater stage depth arguably makes up for fewer stocks in a set, but eh.Bo7? Wouldn't you have to do Bo9?
Randomness is only a problem if it leads to variance in results at the peak of the current metagame.I think Halberd should be banned. One, it is Meta Knight's ship.
Just kidding. Halberd's random stage hazards are, as you'd expect, why I object to this stage. It's always had these hazards, but I think the impact is getting greater over time. Since the game is becoming more defensive and campier all the time, the cannon and laser's effect of blocking off part of the stage becomes more significant since one player can get pushed onto the other. The more fortunate player can take advantage of Brawl's great defensive options an capitalize on this. Laser and cannon showing up and telling projectile players "you can't camp here now" is a big swing too.
But the big one is the claw. The claw is roughly the equivalent of one player getting a free Nana forward air once in the match (Twice if it goes to time, probably). Shielding once mitigated the effect of the claw a lot, but the rise of Diddy and Snake makes people more aware and capable of setting up frame traps, so the claw is becoming guaranteed grabs instead of guaranteed shield damage. And for a lot of the cast, a grab is quite a big deal.
I didn't necessarily mean successively. None of us debate for hours at a time with no gap, lol.I don't spend hours playing?
30 minutes at most
These are all the best case scenario options, and the claw is still aiding your opponent's predictions. Worst case scenario is that you're currently being juggled, and suddenly guess whether you'll airdodge or aerial becomes "he has to airdodge", and you get naired once you come out of the airdodge.Then roll away or hang the ledge, or airdodge or whatever, claw forces you to do something, but does not forces you to make mistakes. If can't addapt to claw, is not stage's fault.
There's another stand point about this issue, by setting a criteria (oh, SuSa, I miss you!!!).
"No hazards" would take away Halberd, Brinstar and a couple more.
That, however, would never become a standard.
Delfino isn't random. Everything goes in order.The Hazards on Halberd leave ALOT of options and time to avoid them. If we ban halberd over these, how would you justify having delfino, lylat or pokemon stadium legal. If reacting to a fairly warned chaning situation is bad, then we need to get rid of alot of stages.
It's terribly difficult to measure how many game outcomes Halberd has changed. Impossible, even.Randomness is only a problem if it leads to variance in results at the peak of the current metagame.
Halberd has not been shown to do this, thus, it should not be banned.
I am!Here is a good sign that it isn't that big of a deal: No one is complaining about it.
Doesn't sound any worse than MK's Uair spam to bait airdodges....These are all the best case scenario options, and the claw is still aiding your opponent's predictions. Worst case scenario is that you're currently being juggled, and suddenly guess whether you'll airdodge or aerial becomes "he has to airdodge", and you get naired once you come out of the airdodge.