Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That's an excellent question, because it depends on who they listen to and why. If you appeal strictly to the casuals, you can very well have a shallow, fanservicy game, likewise, you can have the opposite by appealing strictly to the hardcore.I read somehwere that MvC3 was made completely for fan-service. How do you think SSB4 would turn out if this was how the next game was tackled? Do you think America (or Europe/Aussie) would have any say in it? Would we see just japanese fan service?
I agree wholeheartedly with you on the Engine being realitvley flawless, and then building on that. It's a mystery as to why they didn't do that with Brawl, but who knows. Anyways, how do you feel a "fanservice" smash would go down in real life, knowing Sakurai and His tendencies?That's an excellent question, because it depends on who they listen to and why. If you appeal strictly to the casuals, you can very well have a shallow, fanservicy game, likewise, you can have the opposite by appealing strictly to the hardcore.
I think the best answer would be to build fanservice on top of a well-designed engine. That way, everyone wins. In regards to who they should listen to, I say everyone. The series is more popular outside of Japan, but the Japanese fanservice can provide some surprises in terms of characters.
You filled 'em.That's an excellent question, because it depends on who they listen to and why. If you appeal strictly to the casuals, you can very well have a shallow, fanservicy game, likewise, you can have the opposite by appealing strictly to the hardcore.
I think the best answer would be to build fanservice on top of a well-designed engine. That way, everyone wins. In regards to who they should listen to, I say everyone. The series is more popular outside of Japan, but the Japanese fanservice can provide some surprises in terms of characters.
Prince Fluff
See how Yarn Kirby grabs things with string? It should be that.side-B --> a long-range grab attack or some sort of whip
Lol.neutral B --> something awesome
What if it's used on the ground?down-B --> like Kirby's down-B, but he comes out of it immediately after hitting the ground (and cannot cancel in mid-air)
Made of Yarn. Otherwise you might as well give blue Kirby a crown and call him a new character.Also: made of yarn, or in 3D like everyone else?
First, I think your trying to solve the wrong problem.What do you mean Super Smash Bros. has never been targeted to fans? The main thing that attracts a lot of people to the SSB games is the fanservice, be it in the form of playable characters or cameos.
And MvC3's fanservice is more than just for the MvC2 fans. There are references to different Capcom games, personal tagouts (in the form of names, i.e. She-Hulk calls Hulk Bruce), and various Marvel storylines. Only fans would know that She-Hulk was a fourth wall breaking character back in the early nineties or that the vast majority of the Marvel character colors are from pass storylines like Storm's white color is a reference to her 90's costume.
Middle road is Latin for "lack of focus." When you try to be a jack of all trades you become a master of none. Even if you try to appeal to a small minority, it's better than trying to get the majority in it too and losing both.You're still thinking that a game can only appeal to one or the other. You never consider the middle road.
No, you can't.In fact, we can conclude that fanservice was not the reason or the appeal of the series but the game play.
I get that (though if you don't get the references, then there's not much of an appeal there). It's just that when he says stuff like this:I think -- and if I'm wrong, disregard the rest of this -- Chu's trying to say that all the references in Smash are designed to be just as appealing to anyone who doesn't "get it."
That's the #1 way to include references in anything. The opposite would be the equivalent to a comedian who only tells inside jokes.
There are so many jumps in logic there. The reason crossover games don't do "well" is because people don't get the references?Consider all the "reference," stuff. Who do you think cares about that? Why, the fans do. But this stuff will not appeal to anyone but the most dedicated of fans. Everyone else wont care. This is likely why lots of Crossover games don't do well. Yet Smash Brothers is the best selling fighting game around. In fact, we can conclude that fanservice was not the reason or the appeal of the series but the game play.
Think it's Chu being inconsistent, saying "the REAL problem is X!" for several paragraphs and then later having to address Y as an actual problem as well. Bad form perhaps, but I think if you heard it from someone considerably more articulate, you'd probably agree.I get that (though if you don't get the references, then there's not much of an appeal there). It's just that when he says stuff like this:
[Chu says stuff, scroll up son!]
There are so many jumps in logic there. The reason crossover games don't do "well" is because people don't get the references?
What I meant was more "most people like Smash gameplay more than traditional fighter gameplay." That's THE reason why it sells better. Mario and Pikachu are just comforting to the uninitiated. Anyone not from a game less popular than Smash (most of the cast) is pretty much the equivalent of exotic food on the menu; you didn't come for them, but they sure look good.I'd consider Smash Bros. a different sort of fighting game, a different genre even. It's obviously not a traditional fighting game, the differences are way too drastic. I think trying to compare them is kind of pointless.
I agree with that. What I don't agree with is that A) every fighter that isn't Smash Bros. isn't selling as much by virtue of not being like Smash Bros. (in other words, following the traditional fighter formula) and B) Brawl's increase in sales over Melee was not mainly due to gameplay changes (kind of not part of the current discussion, but SmashChu will eventually bring it up anyway).What I meant was more "most people like Smash gameplay more than traditional fighter gameplay." That's THE reason why it sells better. Mario and Pikachu are just comforting to the uninitiated. Anyone not from a game less popular than Smash (most of the cast) is pretty much the equivalent of exotic food on the menu; you didn't come for them, but they sure look good.
Hey, this tastes great!
I think he means that Nintendo doesn't listen to their fans. Take us for example, if we gave them all of our ideas, they would probably throw them down the toilet, whereas some other companies would actually listen. Lots of characters or not, they're just throwing things around hoping they hit, they're not actually listening to anybody.What do you mean Super Smash Bros. has never been targeted to fans? The main thing that attracts a lot of people to the SSB games is the fanservice, be it in the form of playable characters or cameos.
And MvC3's fanservice is more than just for the MvC2 fans. There are references to different Capcom games, personal tagouts (in the form of names, i.e. She-Hulk calls Hulk Bruce), and various Marvel storylines. Only fans would know that She-Hulk was a fourth wall breaking character back in the early nineties or that the vast majority of the Marvel character colors are from pass storylines like Storm's white color is a reference to her 90's costume.
You're still thinking that a game can only appeal to one or the other. You never consider the middle road.
Well, Street Fighter II and Tekken 3 pulled numbers just short of Melee, so I'll concede that those games are certainly capable of Smash's current level of success. I just don't see as much potential in them barring some kind of overhaul.I agree with that. What I don't agree with is that
A) every fighter that isn't Smash Bros. isn't selling as much by virtue of not being like Smash Bros. (in other words, following the traditional fighter formula)
Can we skip the part where Chu gets involved? I like this kind of discussion and he tends to sour people on it.and B) Brawl's increase in sales over Melee was not mainly due to gameplay changes (kind of not part of the current discussion, but SmashChu will eventually bring it up anyway).![]()
Well, for one thing, there was a massive hype and advertising train. The Dojo really worked wonders for the game pre-Brawl, and everyone and their mother knew about it, either from the Internet or word of mouth. The first trailers were around for a pretty long time too, which helped build the momentum of hype early. The daily updates helped perpetuate the hype and continue the growing public knowledge of the game. Then came the delays, the revelation of Snake and Sonic, and stuff like that, which resounded through the media.What would you define as the main factor in Brawl's sales over Melee?
Well there would be a total of 11 Mario Universe characters if you combined the four series' of the Mario Universe.@ Mario_and_Sonic_Guy
Five more Sonic characters? Six SquareEnix characters? Five Star Fox characters yet Donkey Kong gets only three characters? Three F-Zero characters? Geno instead of Mega Man? Waluigi instead of Toad? Uhh... well, I would have liked to see new Nintendo franchises represented by playable characters. Where are Mii, Takamaru, Matthew (or Isaac), Isa (or Saki), Starfy, and especially Little Mac? I would have liked to see some balance in the series representation. I also think that more than 56 playable characters (yes, I am counting transformations) might be pushing it a little bit. Maybe 50-55 playable characters might be a bit more reasonable, don't you think so?![]()
One thing I learned on the internet is that no one likes direct statements. If I used more fluff and was indirect, a normal discussion goes on.No, you can't.
Smash is about fan service in the respect that the most popular franchises get represented more in the game in the form of chalracters, stages, etc. All crossover games are about fan service. You're just trying to twist this idea along with your regular sales comparisons into a definitive r eason that Smash Bros. sells better than other fighting games that has to do with gameplay. As Getocoolaid said, forget the fact that the playabecharacters come from some of the biggest video game franchises in history, it's solely the gameplay.
Smash Bros.' style of fighting may very well be an important factor in its high sales compared to some recent traditional fighters. But you can't keep on preaching that it's the only factor, because it's just not true.
Yeah, pretty much. The thing about a lot of the other games is they love to beat you over the head with the references. Smash is subtle with them. Outside of the character's personalities, they tend to go at it and fight which is what people want.I think -- and if I'm wrong, disregard the rest of this -- Chu's trying to say that all the references in Smash are designed to be just as appealing to anyone who doesn't "get it."
That's the #1 way to include references in anything. The opposite would be the equivalent to a comedian who only tells inside jokes.
edit: either that or he's referring to the whole "4-Player Fighting Game" concept of old, which he'd also be right about
You have to take into account what fans the fanservice is catering to. Smash Bros. is a Nintendo video game. The cast of characters consists of the main characters from the biggest Nintendo franchises, some of which are the top-selling videogame franchises. Of course Smash Bros. is going to draw in more fans/buyers by virtue of being a Nintendo crossover game.If every other crossover game is doing poorly, and Smash isn't, we can safely say that there is a huge difference between the two that makes one sell like hotcakes while the others don't. My answer was fanservice. Even if you disagree, you would still have to acknowledge that fanservice isn't pushing sales (or all of those games would have done better).
Sakurai's original idea used original characters. The Nintendo characters got in because it's hard to make a cast of characters. At the time, they had no plans of it going out of Japan. If a bunch of Nintendo characters fighting was thought to not do well, then we can say that the Nintendo characters likely wasn't the reason it was a hit. This is also why I say that Smash isn't about the fanservice (well, it is by association, but I explain more about this down farther), it's about being a good game.
Yeah, pretty much. The thing about a lot of the other games is they love to beat you over the head with the references. Smash is subtle with them. Outside of the character's personalities, they tend to go at it and fight which is what people want.
Let's take Marvel vs Capcom 3 since it's the talk of the town now.
Intro Movie 1
Intro Movie 2
Intro Movie 3
Intro Movie 4
Notice how those are made to be "the best thing you've ever watched." Of course, if you really didn't care about the characters that much, would you find them interesting. There is also all the ending quotes, character endings and smack talk at the begging. There is also the menus full of characters fighting. This matters to only to the most diehard of fans. Let's ignore the lack of modes though....
Smash has some of these things, but they are never in your face. There's Snake's codec, but you'd have to look online to be able to do it. There are the trophies which get ignored anyway. But never do they come out and beat the player. They are there and are more subtle. This is probably why more than just diehard Nintendo fans like the series.
The variation is far to high for that to make sense. Marvel has a lot of popular properties. So does Jump. And Capcom, and Sega too. But their games have not preformed that well. Some of these have more popular properties than Nintendo. So why is Smash brothers so big? Again, the properties do not explain it (the difference in sales is too wide for how popular the properties are.You have to take into account what fans the fanservice is catering to. Smash Bros. is a Nintendo video game. The cast of characters consists of the main characters from the biggest Nintendo franchises, some of which are the top-selling videogame franchises. Of course Smash Bros. is going to draw in more fans/buyers by virtue of being a Nintendo crossover game.
Two thingI don't know what you mean by the original characters bit. I'm aware that Smash Bros. was going to use original characters in the beginning. But they decided to use Nintendo characters, and it was a hit. How does this not mean that the Nintendo characters are a main-selling point of the game?
Note that a lot of the characters in the game can talk or could talk, but they don't. Even Smash's menus lack all the details of the characters. The menu is a means to an end in Smash, but is fan service in MvC3.I don't think Smash is more subtle with its references. Sure, the Marvel vs. Capcom characters have more dialogue, but you can chalk that up to most Nintendo protagonists not having many speaking lines in their games (Mario, Link, Samus). The references in Smash permeate the characters' movesets, the battle music, the stages, the items, everything.
Movie 4 was only seen after people had the game. It was not pre-release. Even if we want to compare the pre-release trailers, all of Brawls, save for the very first one, were focused on the game play. They all showcased what the actual game looked like and all of them were progress reports.Also, weren't those MvC intro movies sort of used as trailers as well? Wouldn't those be analogous to pre-Brawl release trailers, and the Subspace Emissary cutscenes? That's what trailers are for, to make games look more exciting so that you'll buy them.
Responses are in bold up there.The variation is far to high for that to make sense. Marvel has a lot of popular properties. So does Jump. And Capcom, and Sega too. But their games have not preformed that well. Some of these have more popular properties than Nintendo. So why is Smash brothers so big? Again, the properties do not explain it (the difference in sales is too wide for how popular the properties are.
My main point was that all of the characters in Smash Bros. originate from video games already, and gamers are going to be the target audience for the game. Half of the characters from MvC come from Marvel, and most Marvel fans know of them through comics, TV shows, movies, etc.
Two thing
- The game was not designed around Nintendo characters. Unlike games like Marvel vs Capcom or Jump Superstars, where the fact they were crossovers was a day 1 thing, Smash only did it as a means to an end. The goal was always to create an easy to pick up and play fighting game. The characters never detracted from that. This is also why we don't have the references beat us over the head.
- Sakurai and Nintendo were not sure how well the game would have done, and the game was originally not going to leave Japan. These are experienced people who are active in the business. Yet, we as forum dwellers say "Oh, of course it sold, it's Mario fighting Link." It's likely they know "Mario vs Link," was not going to pull in a lot of people save for diehard Nintendo fans (a dieing breed at the time). The game had to sell on it's strengths as a good game.
I see what you mean now. But now that the Smash Bros. series has sold plenty, spawned sequels and taken off outside of Japan, can you still ignore the star quality of the series as an important factor in its game design and increasing sales?
Note that a lot of the characters in the game can talk or could talk, but they don't. Even Smash's menus lack all the details of the characters. The menu is a means to an end in Smash, but is fan service in MvC3.
I don't know about the menus in MvC3, can you give examples? Also, the Marvel characters originated in comic books where they have speech and everything. Many of the Capcom characters have speaking lines in their games too, but most Nintendo characters originated earlier and have kept the tradition of mostly not talking. Which Smash characters would you consider talkative (Sonic, Snake, maybe)? I mean, Mario does talk some when he attacks, but trash-talking would be a little out-of-character for him because he doesn't speak that much.
Movie 4 was only seen after people had the game. It was not pre-release. Even if we want to compare the pre-release trailers, all of Brawls, save for the very first one, were focused on the game play. They all showcased what the actual game looked like and all of them were progress reports.
Alright, but plenty of gameplay videos were released before MvC3 came out as well. It happened for every character reveal too. I don't think there's anything wrong with showing off a nice, cinematic movie along side the frantic nature of the gameplay videos.
What uproar? I was only telling you that I think your roster has serious problems with the balance of series representation and it has a lack of focus on Nintendo.Looks like it. Doesn't it seem funny how one roster can lead to an uproar. I guess that's why I'm usually better off keeping my thoughts to myself.