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Odds are, you'll never miss much. It goes somewhere, then someone brings it back to characters.Just lookin' to see what's going on.
Considering that we have our share of people who are more into who's in and not how the game is played, I'm not surprised.Odds are, you'll never miss much. It goes somewhere, then someone brings it back to characters.![]()
The SSE had good intentions, but I can only imagine how difficult it is to put 39 characters into a 10 hour storyline. You can tell they put a lot of work into it, but, as I've mentioned before, the game suffered as a whole.I think the SSE should be taken out, or at least not unlock everyone. I mean seriously? That's ridiculous. But honestly, it was pretty cool to see that much work done on the game.
That's pretty much the Ultra Combo system in SFIV in a nut shell. However, for SSB4, I'd rather see where you obtain your final smash primarily by dealing and taking damage.And the smash balls need to go, for a better system for final smashes. Like at a relative high damage, say 200% for bowser and 150% for toon link or something.
Well, I personally consider the roster to be important myself. But gameplay is a big deal too, just not all of the specifics. All I know about gameplay is, it needs to compromise between Melee and Brawl speeds, falling speeds need to drop, characters need buffs, smash balls need to go, a new final smash thing needs to go in, and the adventure mode should probably go as well.Considering that we have our share of people who are more into who's in and not how the game is played, I'm not surprised.
The SSE had good intentions, but I can only imagine how difficult it is to put 39 characters into a 10 hour storyline. You can tell they put a lot of work into it, but, as I've mentioned before, the game suffered as a whole.
That's pretty much the Ultra Combo system in SFIV in a nut shell. However, for SSB4, I'd rather see where you obtain your final smash primarily by dealing and taking damage.
I think why I primarily prefer a meter for a final smash, as someone mentioned earlier, is that the meter does not interrupt the pace of the game as drastically as fighting over an item.
Don't forget Palutena. She has a shot now, too. Not just Medusa... and not only that but Palutena actually has a 3D model in Brawl (she is the only NPC in Adventure Mode) so I think Sakurai might want to reuse and update Palutena's Brawl model for SSB4.Medusa has a shot now, since Pit is a veteran and has a recent game after like 20 years. xD
Mewtwo and K. Rool are must-haves, as well as Ridley, and possibly Bowser Jr.
More villains are must-haves, they're understocked. Even if you count Meta Knight, there's only five.
I consider the roster important as well. You need to have all sorts of playstyles to satisfy different types of people. In fact, after seeing her in action, I think I finally found my main in BlazBlue with Makoto because she fits my style: Rushdown, mixups, and mindgames. In fact, I'd like to see a character with this style in SSB4.Well, I personally consider the roster to be important myself. But gameplay is a big deal too, just not all of the specifics. All I know about gameplay is, it needs to compromise between Melee and Brawl speeds, falling speeds need to drop, characters need buffs, smash balls need to go, a new final smash thing needs to go in, and the adventure mode should probably go as well.
It was a good thing on its own, but it did take away from unlocking characters in-game. Among other things. I also hate trying to get 700 stickers JUST for use in the SSE.
Who needs 700 stickers in the SSE??
And just saying, ANYTHING would be less disruptive than fighting over an item.
Just going back to it again, I hope an action replay is really coming out. I've been looking forward to hacking brawl since I've gotten 99% of it done. =P
There are several reasons I think Nintendo would not call next console "Wii 2".Wii2
I think it's more than just copy pasta. Assuming we're going to be playing SSB4 on a HD console (it's bound to happen by this point), the stages of old will be too small for the higher resolution (meaning bigger models) of the characters so they have to be rescaled. Not only that, but they would have to enhance the graphics on at least the N64 stages. Don't get me wrong, I'd love to see stages from every SSB game to date, but it's more than pulling a MvC2.I would LOVE if they didn't just throw out every stage they make. They don't even have to improve on any of them, how easy does that make it to just give us every stage? =\ It's as easy as a little copypasta.
But it does take up space, we'd end up getting menus on stage selection like, "64 Stages", "Melee Stages", "Brawl Stages", and "Normal Stages".
It would be nice if you could upload backgrounds via SD card and perhaps customize the the texture of the stage parts (might be asking for too much with that one).I know Stage Builder tries this, but it's lacking. They need to add more stuff and let you put more stuff in the stages. A couple more backgrounds would help, but not needed. =\
Why are we using these labels again? I swear, it's like we're dealing with quotas here. Anyway, Little Mac and Pit aren't really retro anymore.So, I've been wondering one thing: Does this mean Kid Icarus isn't retro anymore? xD
EDIT: Just thought I'd ask... Does anyone miss Single Button Mode? Or is it just me?
=\ I guess I never noticed, past stages always looked almost exactly the same as always to me. <_< I guess there could be resolution differences. But why would they need to enhance the ones on n64 stages? If they changed them too much they wouldn't be the same. =PI think it's more than just copy pasta. Assuming we're going to be playing SSB4 on a HD console (it's bound to happen by this point), the stages of old will be too small for the higher resolution (meaning bigger models) of the characters so they have to be rescaled. Not only that, but they would have to enhance the graphics on at least the N64 stages. Don't get me wrong, I'd love to see stages from every SSB game to date, but it's more than pulling a MvC2.
It would be nice if you could upload backgrounds via SD card and perhaps customize the the texture of the stage parts (might be asking for too much with that one).
Why are we using these labels again? I swear, it's like we're dealing with quotas here. Anyway, Little Mac and Pit aren't really retro anymore.
I never touched SBM.
Well, guess what? Things have to change whether we like it or not. Anyway, upping the graphics isn't a bad thing really. Look at Throwback Galaxy in SMG 2. They would need to enhance the N64 for a few reasons:=\ I guess I never noticed, past stages always looked almost exactly the same as always to me. <_< I guess there could be resolution differences. But why would they need to enhance the ones on n64 stages? If they changed them too much they wouldn't be the same. =P
I was referring to an official way of doing it.Can't we change the textures of everything already with homebrew or whatever it is?
Only the last two are paired and considering it the retro column (like all the other absurd stuff that Chronobound comes up with) is all from looking at things too deeply and making assumptions.That label comes up when referring to ROB, G&W, ICs, and Pit. The last three are even all grouped together if I remember right. I didn't mean it THAT way, but Pit's having his first real game in 20 years. =P That sounds like it's bringing him into a situation where he could become a 1-or-2 character series now. Maybe.
I guess so.Well, guess what? Things have to change whether we like it or not. Anyway, upping the graphics isn't a bad thing really. Look at Throwback Galaxy in SMG 2. They would need to enhance the N64 for a few reasons:
1. Unlike the 8-bit stages, the contrast between the new graphics and the old ones would be way too jarring.
2. Some of the stages, Saffron City and Hyrule Castle in particular, have out of date 2D effects.
I don't know if the returning stages in the past had any changes polygon wise though.
I was referring to an official way of doing it.
Only the last two are paired and considering it the retro column (like all the other absurd stuff that Chronobound comes up with) is all from looking at things too deeply and making assumptions.
Ridley is a major villain in Metroid. It depends on whether you think Mother Brain or Ridley is more important. But Ridley is much more popular.Sora:No Chance
Knuckles:No Chance
Dark Samus:Better for an Alt Costume
Louie:IF he made it(no chance,btw), hed be a clone of Olimar
Porkey:No chance
Rikuim guessing hes from KH)no chance
PK trainersrolly will be Generation 2 PK trainer, but Alt Costumes for a female would be nice
Ridley:Maybe. Some want him. Some dont. Im neutral as I've never played a metroid game(besides the DS one)
Bowser Jr.:Almost certain he'll be in the next one. Hes the only real candidate you chose
I HAVE SPOKEN
That Bowser Jr FS isn't a bad idea.These are my character ideas, Final Smashes, and probabilty's.....
New Characters: Dark Samus, Ridley, Sora, Riku, Knuckles, Bowser Jr., Wolf Link, Louie, Porky, Male Pokemon Trainer(Platinum), Female Pokemon Trainer(Heartgold).
Dark Samus-Would have different moves than Samus so he/she/it won't be a clone.(50%)
FS-Dark Laser?
Ridley-Probably would have to be shrunken down. Depends on how much he's shrunk.(40%)
FS-Would turn into Meta Ridley, go into the background, and then shoot multiple fireballs.
Sora-Of course have his Keyblade with him. Tints should be based on his Drive Forms.(25%)
FS-Final Form.
Riku-He should have different movesets than Sora, which would be pretty easy to do.(20%)
FS-Dark Riku.
Knuckles-I think he should be in the next game, instead of Shadow. Shadow is pretty much a clone of Sonic, but just with slightly different movesets.(40%)
FS-Super Knuckles?
Bowser Jr.-He should have his trusty paintbrush with him.(60%)
FS-Create Shadow Forms of himself, so they could attack other players.
Wolf Link-Maybe he should be an alternate form. Like with Zelda.(30%)
FS-Turn huge, and then starts attacking people.
Louie-Not much to say...(15%)
FS-?
Porky-...(50%)
FS-That spider machine.
Male PK Trainer-Piplup, Grotle, and Infernape.(20%)
FS-Do I even have to say it?
Female PK Trainer-Chikorita, Quilava, and Feraligator.(30%)
FS-Do I REALLY have to say it?!?!
Shadow can been done as an incredibly different character from sonic. He could be more focused on chaos powers like in Sonic Battle. But if they really want to add another character from the same third party series I'm with you on Knuckles.Knuckles-I think he should be in the next game, instead of Shadow. Shadow is pretty much a clone of Sonic, but just with slightly different movesets.(40%)
FS-Super Knuckles?
I miss that tooSUPAAAAAHHH SMAAAAAAAAAAAAAAAAAAAAAAAAAAAAASH BROOOTHEEEEEEEEEEEEEEEEEEERRRRRSSS!!!!!
Melee's announcer was so much better than Brawl's. He had this referee feel that Brawl's doesn't have.SUPAAAAAHHH SMAAAAAAAAAAAAAAAAAAAAAAAAAAAAASH BROOOTHEEEEEEEEEEEEEEEEEEERRRRRSSS!!!!!
He would have been better if he yelled the title. >_< Seriously, living with that for eleven years of smash, and then it just goes away. I understand it doesn't fit with the title theme and all, but I'm sure it could have worked somehow.Melee's announcer was so much better than Brawl's. He had this referee feel that Brawl's doesn't have.
★ When Dragon Ball make a new series that's not a remake? ♛Hey guys, what's the chance of Goku being in SSB4?
D:
I found that quote on Cheatsguru forums. Sadly, he was NOT being sarcastic.Q-tip98 said:Ichigo from bleach would be awesome.how come they asked for sonic and not ichigo they are both on SEGA
Wait til Chronobound, SmashChu, or Toise of Choice get here.How is this thread serious? xD
I can see Toise being serious, but I don't think I've seen SmashChu be serious here.Wait til Chronobound, SmashChu, or Toise of Choice get here.
I've seen potential arguments start, but there were so many posts in a row that were so long, I didn't see if it actually went on for more than a page.Have you seen the arguments I've put up with Chu and the same ones Toise gets in with him?
As for Chronobound, I feel like he's looking WAY too much into the placing of the roster screen (one of the few things I agree on with Chu), Japanese popularity, and a few other things. I find it strange that he either has or had some character inclusion essay in the works that's extremely long.