DekuBoy
Smash Lord
I dunno about Saki... I would prefer more important franchises to be repped first.
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Except for the fact it'd act as an infinite recovery distance, it seems cool.well the guys over at MYM said I couldn't just post one move there, and sent me here instead, this is a move added to Samus' current moveset, and is supposed to work with it and not replace anything
SHINE SPARK
This move is executed by pressing back + B and is from the game Super Metroid
If you press forward + B you still get a missile
so how this move works is after you press back + B your move begins to warm up, like a falcon punch, and like a falcon punch at that time you hold which direction you want the move to go, you can hold any of the 8 primary directions.
Once the move starts you go into a flying flashy state, locked into that one direction which you cannot change after it starts.
see this youtube to see how it looks
http://www.youtube.com/watch?v=P0Pknv2QooA
if you do not connect with an enemy or a ledge you will fly into the blast zone and die.
if you hit a ledge you will grab it
if you hit an opponent, your momentum is transferred into them, you stop moving and they go flying, much like ness's Up + B when it connects with an opponent.
so the move isn't completely broken the enemy will have a very small window to DI out of it but it shouldn't be very easy because with your warm up you risk getting hit (like a falcon punch) and also if you miss you run the risk of a suicide.
There should also be a difficult way to cancel it but it shouldn't be possible until you have done the move for a small amount of time.
aka you can cancel out of it before hitting the blast zone but you are most likely already offstage, putting you at a disadvantage for missing but still giving you a chance.
What about making it Samus's Dashing Attack?yeah I want to figure that out, maybe it'd have to be shortened so it's less of a recovery and less suicidal but then it looses a bit of metroid magic. You get the idea though, obviously I would try to change it so it isn't broken but it'd be a neat addition.
Maybe...but it kinda defeats the point of the game being the ultimate crossover battle. Though I guess it would be even more of a crossover to create entirley new universes to jump into the fray.What if they had a character designer? Where you select attacks from 3-5 default movesets and select parts for your character's appearance? You could even unlock parts and moves.
Being presumptuous are we? Pikmin only had two games when Brawl came out. Therefore, I doubt that having only two games means having little importance.
That's why I added Starfy.
I'm pretty sure Stafy has 4 or 5 games.I don't think two games means the franchise is important in all honesty.
☆ Technically six games, but you were close. The US is about to get the latest one around June. ☆I'm pretty sure Stafy has 4 or 5 games.
Gee, Sin and Punishment was successful enough for a sequel that's also US-bound.Sorry you misunderstood. I meant successful games. Also Pikmin represents the Gamecube very nicely.
and TL? in WW link never had bomb arrows, good idea for link tho.I have another "single move" idea for SSB4 except this time it's for link and toon link
BOMB ARROWS
pretty simple, have it so that if you have pulled a bomb and it's still in your hand and you shoot an arrow, then you shoot the bomb on your arrow, Link could use a buff and this would be an AWESOME one.
Maybe, but this may ruin bow & arrow stradegies. Perhaps this would work if you could decide whether to iniciate the bomb arrows or to keep arrows and bombs seperate.I have another "single move" idea for SSB4 except this time it's for link and toon link
BOMB ARROWS
pretty simple, have it so that if you have pulled a bomb and it's still in your hand and you shoot an arrow, then you shoot the bomb on your arrow, Link could use a buff and this would be an AWESOME one.
couldn't you mindgame it? I mean you have to be holding the bomb to bombarrow so, pull out bomb>SH>z-drop>catch>quickdrawMaybe, but this may ruin bow & arrow stradegies. Perhaps this would work if you could decide whether to iniciate the bomb arrows or to keep arrows and bombs seperate.
☆ You mean, the Lip from Panel De Pon, that's what you mean right? =D ☆Um... how about that them there Lip?
Yeah. There aren't any other Lips out there.☆ You mean, the Lip from Panel De Pon, that's what you mean right? =D ☆
# Lip, the main character of the Super Famicom video game Panel de PonYeah. There aren't any other Lips out there.
To add to the list: Smashville is an awesome stage.I hope they keep Mr. Game and Watch. Add stages from SSB, SSBM and SSBB
SSB Stage Selection (5 Stages)
Saffron City (Pikachu)
Hyrule Castle (Link)
Kongo Jungle (D.K.)
Mushroom Kingdom (Mario)
Dreamland (Kirby)
Melee Stage Selection (10 Stages)
Peach's Castle (Peach)
Jungle Japes (Diddy Kong)
Termina Bay (Link)
Hyrule Temple (Zelda)
Yoshi's Island (Bowser)
Fountain of Dreams (Kirby)
Pokemon Stadium (Jigglypuff)
Corneria (Falco)
Brinstar Depths (Samus)
Brawl Stages (10 Stages)
Luigi's Mansion (Luigi)
Halberd (Meta Knight)
Pokemon Stadium 2 (Pokemon Trainer)
Distant Planet (Olimar)
Delfino Plaza (Mario)
Flat Zone 2 (Mr. Game and Watch)
Shadow Moses Island (Snake)
The Summit (Ice Climbers)
Castle Siege (Marth/Ike)
Mario Bros. (R.O.B.)
None of those are in video games.# Lip, the main character of the Super Famicom video game Panel de Pon
# Lips Manlis, a criminal in **** Tracy, portrayed in the film as Paul Sorvino
# Lip Gallagher, one of the main characters in the television drama, Shameless.
# Lips, a minor Greek god and one of the Anemoi, representing the southwest wind
# Lips, an obscure hippie muppet character from The Muppet Show who was the trumpet player for Dr. Teeth and The Electric Mayhem
None that would make sense according to Wiki
It's possible the Muppet and the **** Tracy character were in a game at some time.None of those are in video games.![]()