Wait...will it be on a console?
No, I can't sell it.
And if it was MUGEN, wouldn't it be 1-on-1 only.
I'm saying that it's got just about every style that SSB has (the stages, items, and Final Smash-like attacks, it even has a story mode), but it doesn't have damage. You can still be killed by getting thrown off the top or the sides. Also, some of the stages in Brawl are in mine. Just think of it as Stamina Mode, but with more health and lives.
Anyway, back on the subject of SSB4, here's what I think they should do (I apologize if this has already been said). There are a lot of people who are shocked that there isn't a Super Smash Bros. DS yet. Well, a friend of mine was talking about how some people could use an emulator to play the original on the DS. And that gave me this idea: why not make an enhanced remake of SSB64 for the DS. These are the general ideas I got. And hey, maybe if we get enough people to ask Sakurai, he could actually do this!
General Idea:
• An enhanced remake of the original Super Smash Bros.
• Top screen shows the games logo/the character’s damage and stock, and the time limit.
• Touch screen is for the actual battles and menu screens
• Better graphics
Control Scheme:
• Directional Pad Left/Right: Walk
• Directional Pad Left/Right (Tap Twice): Dash
• Directional Pad Up: Jump
• Directional Pad Down: Crouch/Crawl
• X and Y: Jump
• A: Normal Attacks
• B: Special Attacks
• L: Taunt
• R: Shield
• R + A: Grab
Characters:
• Side Specials are included
• Final Smashes are included
• Tether Recoveries (if possible)
• Possibly have their voices and models from Brawl (unless you prefer the original voices) (i.e. Fox would be based on his look in Star Fox Command and Link is based on how he looks in Twilight Princess)
• Addition of unlocking King Dedede, Meowth, Mewtwo, Bowser, Peach, Pit (the six who were cut from the original), Snake, and Sonic (the third party characters from Brawl); through Final Smash, Zero Suit Samus would also be playable, bringing the character count to 21 (counting Zero Suit Samus).
• Luigi and Jigglypuff are starters (they’ve been unlockable for all three games, they deserve to be starters).
• All characters have their standard attacks and throws from Brawl (except for Mewtwo, who would have its attacks and throws from Melee)
• All attacks have their hitstun from the original
• Sidestepping is included along with rolling
• Up Throw and Down Throw are included
• Meteor Smashes are included
• Brawl’s air dodge system (sorry, wavedash fans, but wavedashing makes the game more of an advanced technique game, instead of just a fighting game)
Mario:
• No F.L.U.D.D. (Mario Tornado was better)
• Dair is similar to Luigi’s
• Mario Finale has better distance
• As an alternate, his Final Smash could have him turn into Mega Mario.
Luigi:
• Plays like he does in Brawl (not a clone of Mario)
Donkey Kong:
• Addressed as Donkey Kong instead of DK
• Hand Slap acts like it does in Brawl (constantly attacking instead of stopping for half a second)
• Spinning Kong has slightly better vertical distance
Link:
• Neutral B is Hero’s Bow
• Side B is Gale Boomerang
• Bomb acts like it did in the original (only explodes on contact if smash thrown)
• Spin Attack gains distance similar/equal to Toon Link’s (seriously, Link needs to get a better recovery so he can get OUT of Low Tier, even though I think the bad recovery is what makes Link special).
• Has his Tether Recovery
• His grab activates faster
Samus:
• Better comboing ability
• Screw Attack gains better horizontal distance
• Smash Attacks activate faster (I’ve noticed that her U-Smash is slow compared to how it is in Melee and Brawl)
• Has her Tether Recovery
• Possibly be able to turn into Zero Suit Samus after her Final Smash.
Zero Suit Samus:
• D-Smash has slight range behind her (it hit’s behind her, but not much)
Captain Falcon:
• Addressed as Captain Falcon instead of C. Falcon
• Has the Knee of Justice
• Knee is easier to sweet-spot than in Brawl
Ness:
• PK Flash is Neutral B
• PK Fire is Side B
• PK Thunder has it’s graphics from Brawl
• PSI Magnet has the anti-vacuum effect from Brawl (unsure if it was in the original)
• PK Starstorm is easier to hit with (i.e. act’s similar to Lucas’s)
Yoshi:
• Egg Toss gains distance like it does in Brawl
• Egg Roll either has more horizontal distance in the air or it doesn’t put him into a helpless state
Kirby:
• Stone can turn him into four things instead of one in the original
• Can move while he has someone swallowed
Fox:
• Blaster acts like it does in Melee and Brawl (small, red, fast, and no knockback instead of big, purple, slow, and knockback)
• Fire Fox has it’s graphics from Melee and Brawl (he actually gets engulfed in flames instead of looking like he’s farting)
Pikachu:
• Volt Tackle has better control
Jigglypuff:
• Rollout is Neutral B
• Pound is Side B
• Puff Up has more range
Mewtwo:
• Confusion replaced with Psychic (acts like Lucario’s Force Palm, but goes into a grab instead)
• Final Smash is Psycho Boost (similar to Aura Storm) (Before anyone points out that Psycho Boost can only be learned by Deoxys [and Lugia in Pokémon XD], I know that. I play Pokémon)
• D-Smash hits in both directions (front and back).
• Better Priority and approach
• Shadow Ball doesn’t move jaggedly; it moves straight like Aura Sphere
Bowser:
• Whirling Fortress has more vertical distance
• Giga Bowser is invincible (as in no damage along with no knockback)
Sonic:
• More killing moves
• Instead of Dair being a stall-then-fall, make it a meteor smash.
• Super Sonic is not as powerful (still powerful, just not as powerful)
Stages:
• Playability of Battlefield, Final Destination, and Meta Crystal (Metal Mario’s stage)
• Ness, Captain Falcon, Pit, Snake, and Sonic have their Stages from Brawl (New Pork City, Port Town Aero Dive, Skyworld, Shadow Moses Island, and Green Hill Zone). Including the three stages above, this brings the stage count to 17
Items:
• Inclusion of the Party Ball, Sliding Box, Sandbag, Lip’s Stick, Golden Hammer, Super Scope, Cracker Launcher, Freezie, Mr. Saturn, Pitfall, Soccer Ball, Smart Bomb, Unira, Blast Box, Franklin Badge, Warp Star, Lightning Bolt, Dragoon, Super Mushroom, Poison Mushroom, Screw Attack, Metal Box, Bunny Hood, Superspicy Curry, Timer, Food, Team Healer, Assist Trophies, CDs, and of course, the Smash Ball
• Hammer can become headless
1-P Mode:
• Classic Mode is randomized in a fashion similar to Brawl instead of going through the same thing each time
• Crazy Hand is in Classic Mode too if you meet the requirements
• Addition of a All-Star Mode Story Mode, Home-Run Contest, Boss Battles, and Multi-Man Battle (same as Multi-Man Melee and Brawl)
Other:
• Addition of My Music (although not as many songs as there were in Brawl, maybe 3-5 songs for each stage)
If I missed anything or you have a suggestion, just tell me.