I've just thought up an alternate moveset for the true blue
and a way to unlock him.
Unlock: (assuming anything unmentioned by Sakurai is unchanged from Melee) Fully complete (get to the rightmost door) of "Race to the Finish" with Mario in Classic Mode. Instead of a Metallic character fighting you, you will hear, "Versus: SONIC!!" Beat him, then beat Classic Mode. You will then automatically unlock him! You will not need to fight him again unless you needed to continue after his fight; but if you want to anyway,
press (on the D-Pad and Buttons) Up, X, Down, X, Left, X, Right, X at anytime on the credits screen.
Moveset (On GameCube/Classic Controller):
Neutral A Combo: A right-fisted jab, a small right-footed kick, and a left-footed punt, followed by a flurry of punches (right, left, right, left,...) (yeah, he has an infinite...so?).
Tilt:
Forward: Left-footed punt as seen in the combo..
Up :Much like Mario's, but a bit faster.
Down: Sonic spins in place a couple of times; no lag before or after, so it is an infinite, technically, too.
Dash: Sonic leaps from his place and sticks out the foot that was not touching the ground. He starts running after this, so he can infinite this, too; but, it can send him careening to his doom.
Smash:
Forward: Leaps forward and does a flip kick. (Charging more gives more distance.)
(Comparable to the Sonic Eagle from Sonic Battle)
Up : Backflips while he delivers a strong kick. (Basically, the Sonic Upper from Sonic Battle.)
Down: Somewhat like Mario's, but animated like the Sonic Flare.
Aerial:
Neutral: Like the Down Tilt, but in the Air
Back: Like Kirby's, but faster.
Up: Like Mario's, but faster.
Forward: Flip kick from the Forward Smash.
Down: Sonic Rocket (from Sonic Battle)
Neutral B: Sonic Cracker - Places or throws an explosive below him that detonates on enemy contact with a mid-sized radius for minimal damage and medium knockback. When you set another, the first explodes.
Smash B: Sonic Drive - Throws a ring that you can aim and let fly while holding B, and then releasing it to attempt to Dash towards it. Counts as recovery move.
Up B: Sonic Meteor - Creates a shockwave by spinning at high speeds, thereby propelling him upwards and backwards (you automatically turn around in the air, though) Counts as recovery move.
Down B:
Aerial: Bounce Attack - Propels downward at supersonic speeds, bouncing off anything unfortunately large (like a box or a foe) in the way.
Ground: Spindash - Charges up the classic move. Press B to charge it up, hold the Analog Stick down to keep it, then let 'er fly!!
Grab: Standard grabbing technique; nothing fancy.
A: Hits them with his right knee.
Throws:
Forward/Back: Traps them in Magic Glove, then punts them away in the chosen direction like a soccer ball; fair knockback, but low trajectory; also, your opponent can only recover after 10 seconds of falling (or until he/she/it hits the ground; whichever comes first. Also, the opponent is shot up after breaking free if he/she/it has not hit the ground)
Up: Same as Forward/Back, but lobs the opponent with Sonic Upper.
Down: Shoves the opponent down, then runs on top of them for a couple of seconds, ending with a double stomp that allows Sonic to bounce off them.
Taunt: Spins a Ring on his finger hula-hoop style three times while looking at the screen impatiently
Stance: Fists are both pumped and Sonic's entire body frame is bouncing (think to his stance in Sonic Battle). This eventually turns into the impatient tap, then the miffed lounge, and , after a few minutes, he jumps off the platform he's on, falls all the way down (obviously not trying to land), and SD's once. (Nice homage to Sonic CD, no?)
Super Smash: Super Sonic - Makes you invincible, super fast, and much stronger: your damage acts as a timer here; as soon as it counts down at the rate of once a second (obviously, slightly more quickly if you have more damage and if you are attacking) to 0%, it rises up to DOUBLE what it was in the first place and you turn back to normal.
Victory:
Poses:
- Classic finger waggle (S3&K).
- Breakdance to a thumbs-up (Advance 3, gold medal).
- Brushes his palms together cartoon-style, then strikes a pose (Advance 3, not gold medal).
Music: "Act clear" music (S3&K/Adventure (DX)/Adventure 2 (: Battle)/etc.).
Yes, Sonic would be slightly more agile than Falcon, but Sonic would have less traction (especially when braking in mid-dash
![Chuckle :chuckle: :chuckle:](/styles/default/xenforo/smilies/chuckle.gif)
), be slightly lighter than Falco, and he wouldn't hit as hard as other characters; he would both prove that "he who knows when to run away/will live to fight another day" and add a character that balances this "hit-and-run" feel with great combo skills. And the reason most of his moves are borrowed from Sonic Battle is because Sonic the Fighters is slightly less well-known (that and I never played it
![Chuckle :chuckle: :chuckle:](/styles/default/xenforo/smilies/chuckle.gif)
), so this moveset seemed more reasonable...
Also, I like the idea of crouch-canceling turning into the Roll attack; kudos to whomever said it...