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I really can't tell. I will be taking Japanese lessons soon, but other than that, I can say that his Side B cry was present at E For All.Did Pit say anything in his Taunt like the new japanese commercial showed? It sounded like he said "SODA!", and his side b cry sounded sorta weird to me too? Can anyone who was at the expo answer?
The determinability of that as of now is null, but I can give you a breif outline.Can you think of any Pit strategies that would be useful?
It does have significant ending lag. I would advise letting the attack go quickly if you miss.Around how long does pits side B last for assuming you don't keep holding down B.
From watching videos it seems to leave you open for a while if you fail to hit with it.
It's a good muli hit attack witha hit box that goes around most of Pit's body. It has decent knock( not enough to KO with though) back when it's initiated, but it's a multi hit after words.How does pit's Nair work? it seems to have good knockback but low priority.
Probably under Meta Knight, but this conclusion doesn't have a solid foundation to why he would be.I saw in the Meta Knight forums that you said Meta-Knight would be high middle tier. Where do you think Pit would be? sry about tier question tw
Please read the rest of this topic or Gimpyfish's thread or watch some videos. It's been explained.What does Pit's Side B do?
If an attack is used to Pit's upB it is canceled.Just to confirm, not sure I understand. Pit CAN use aerials during Wings of Icarus and not cancel right? I'm hoping he can do some defend himself with aerials while flying about. Also, can he use his arrows or Angel Ring in Up B, or will that cancel it?
Thank you EPF. It's nice to have someone who played as Pit to answer our burning questions! I appreciate it greatly!
Using aerials cancels out the attack, confirming this now.Just to confirm, not sure I understand. Pit CAN use aerials during Wings of Icarus and not cancel right? I'm hoping he can do some defend himself with aerials while flying about. Also, can he use his arrows or Angel Ring in Up B, or will that cancel it?
Thank you EPF. It's nice to have someone who played as Pit to answer our burning questions! I appreciate it greatly!
It's not that bad, but not amazing. Think Meta Knight's Dash Dash in distance.How is Pit's dash dance?
But only early right after using Up B, right? I'd hate to be flying my way back and not be able to defend myself from people coming out to meet me without cancelling my flight.Eternal phoenix Fire said:Using aerials cancels out the attack, confirming this now.
I really don't know. But if the same principles apply to the attack, then it should cancel. I'll try to find out if possible.^^^You can attack any time during it from the videos I've seen.
Can you fire arrows during Wings of Icarius and if so, do they cancel it?
There is no way of blocking a Final Smash in Brawl. The only way to resist one would be to dodge it, or have invincibility frames present.I doubt you got to try this, but could Pit reflect Samus's zero laser or would it override the mirror shield?
I don't know the damage for all of his moves, but I know most of them. I will probably list the damage percentages in the future. Pit's approximate knock back percentages get strong at around 90%, in which they gain KO potential at around 110%.How much dmg did Pits moves do? Also, what % was Pit normally killing at?
Since the game is just out, these things change very fast, when melee was just out, the japanese where saying Roy was top tier, so take it with a grain of salt I guessI have 2 questions. First, do you have the japanese version of Brawl. and second i saw on one thread you said Meta-Knight wasn't even close to top tier, and you said Pit would be below him. But on another you said they were 2 of the characters that would "dominate brawl" could you clarify? thx
I have 2 questions. First, do you have the japanese version of Brawl. and second i saw on one thread you said Meta-Knight wasn't even close to top tier, and you said Pit would be below him. But on another you said they were 2 of the characters that would "dominate brawl" could you clarify? thx
Ah, you have Brawl? Or have you simply played him?most of pits aerials get auto cancelled if u short hop, do them fast enough and then land, for example with pits nair, you can sh nair quickly then even fast fall it and land with no lag at all... i havent really read through much of the pit boards but i thought itd be useful to note if no one else has talked about it.
Thank you.um ive got brawl and ive been playing alot of it and i know alot about pit's character specifics it seems compared to most and im happy to answer all the questions i can.
edit: i also just made a quick vid to show how good his aerials were cause they can all be auto cancelled, but i wont be able to upload it until my net is unshaped which will be like 4-5 days.
Falco's lasershave more hitstun, but Pit's arrows have better utility than Falco's lasers due to the difficulty of the SHDL.whats better pits arrows or fox/falco blasters
1.You can't sub a smash attack with his Side -B move, if that's what you are implying. His Smash attack doesn't give him any forward momentum, but it's an effective kill move. His Side-B only has continous knock back.2 Questions:
1. Does it make any difference when you use the Side-B of Pit like a Smash-Attack like Samus with her Missiles / Super Missiles?
Maybe he will dash further forward, I don't know.
2. The D-Air attack, it seems the knockback is always towards the sky. Is this always like this?
Does it make a difference when you try to edge-guard? Does the enemy skill get knocked towards the sky?
-Greetings,
Muri.
thx and for 2., i mean does the Down-Air attack knock the enemy always down, or up?Falco's lasershave more hitstun, but Pit's arrows have better utility than Falco's lasers due to the difficulty of the SHDL.
1.You can't sub a smash attack with his Side -B move, if that's what you are implying. His Smash attack doesn't give him any forward momentum, but it's an effective kill move. His Side-B only has continous knock back.
2. Yes, the knockback will always be a a verticle angle, despite the opponents position. I would use either his Bair, fair, or an occasional Nair for edge gaurding.
Yes, it's true. The projectile reflection property allows said projectile to gain more speed when reflected. It can't be done very early though, so if you want to reflect it has to be done later after the shield is pulled out.Ok, I've read through this a few days ago... and I've thought of a question that I don't remember being asked concerning Pits vB
I've read that Pits vB can reflect projectiles (and that they gain more speed), block physical attacks (like the bubble shield), and act as a counter when pulled out at the right time (like Marth's vB).
Is all this true?
Thanks for all this info Phoenix.
Yeah, the Dair doesn't spike at all. The trajectory of the attack will always be upward. It's not bad if you're trying to knock the opponent into a vulnerable position.thx and for 2., i mean does the Down-Air attack knock the enemy always down, or up?
It seems that it always knocks someone up, but never down.
Is that what everyone means with "it does not spike"?
Does spike mean it slams someone downwards?
please talk noob talk so i might understand =DFalco's lasershave more hitstun, but Pit's arrows have better utility than Falco's lasers due to the difficulty of the SHDL.
1.You can't sub a smash attack with his Side -B move, if that's what you are implying. His Smash attack doesn't give him any forward momentum, but it's an effective kill move. His Side-B only has continous knock back.
2. Yes, the knockback will always be a a verticle angle, despite the opponents position. I would use either his Bair, fair, or an occasional Nair for edge gaurding.