Pokemon Stadium
Since this stage has different sections, I'm going to separate it into five sections. The first one is going to cover the unchanged version of Pokemon Stadium and qualities about it that are the same for the other sections, such as how the ledges affect gameplay, etc.
Summary: Pokemon stadium is a really interesting stage, though often overlooked. Many players oftentimes don't know just how good it is for their character, as it has several different forms, some of which are good for them, some of which aren't. The first phase of the stage is a hybrid of Battlefield and Final Destination, being long and flat with two very small platforms that aren't very influential, while still making a difference if they are needed. The ledges will **** up a lot of recories if a character gets caught underneath it, such as Diddy colliding against it while trying to barrel up. Also, much of the time, players will find themself trying to roll away from the ledge only to find themself being stuck in place against the dividing line of the stage and the border of the stage. This is a problem against anyone who tries to roll away, however proves to be moreso of a problem for us, as being backed against a ledge for us is a much bigger problem, as we need every option in this situation as possible, and this just takes one away.
Pros:
-large size promotes our campiness and decreases the occurrences of us being backed against a ledge
-ledges **** up other recoveries while we're not bothered by it
-platforms are small making it extremely easy to punish opponents that are stuck on them
Cons:
-ledges mess us up more than other characters eliminating our ability to roll away when backed against a ledge
-small platforms mean we can't escape to them as easily as we normally would on bigger ones
Counterpick:
Neutral: Meta Knight
Ban
No really anyone :/
Strike: Diddy, DDD, Pikachu, DK
Pluck Percentages
Main Stage:
23%,
23%,
23%, 15%,
15%
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Fire Transformation
Summary: The only transformation (other than the regular phase) that doesn't have any changes in pluck percentages :X This phase is actually pretty good for Olimar. A lot of opponents tend to try to camp the left sections, either the part under the tree or on top of the tree. If they camp under the tree, this gives you time to toss off pikmin and get your line to look like how you'd like it to. This'll either give you a ****** line or force them out of their camping. Usually the latter. If they're above the tree you can still do this, and they'll probably come to you more easily. You're also able to attack then with pikmin chain while they're in that area if the opponent doesn't know that it'll work. However, don't try to approach them when they're in these areas, or try to bait them by camping those sections if they're playing a character that's good at getting you out. Olimar doesn't do well in tight spaces and does best at keeping his opponents a certain distance away from him. The right section of the stage does limit him a bit, removing from the stage's huge size, but not too much. The platform from the house helps out a lot when getting back on stage, and the tree's wall produces comboes well when throwing/hitting the opponent against it, them oftentimes landing on top of the house making it easier to follow it up.
Pros:
-opponents trying to camp us out with the stage's awkward shape will allow you to sift through the pikmin you have if there are some you don't want or some that you want more of
-wall does well for wall combos
-platform is good for retreats and recoeries
-slant near the middle helps our grabs and fsmash
Cons:
-stage slightly limits our room to move and retreat
Pluck Percentages
Main Stage:
23%,
23%,
23%, 15%,
15%
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Grass Transformation
Summary: Probably the blandest of the transformations. The grass phase provides lots of platforms that can help us in our juggling game, mostly the two on the center of the stage. The stage produces a few slight alterations in the stage height around the stream and right side of the stage which helps both grabs and fsmashes a lot. But other than that there isn't much to say about it :/
Pros:
-it's simple?
-platforms assist our juggle game
-two sections that give a boost to pluck percentages, one being the rare water terrain
-bumps in the stage boost our grabs and fsmash game
Cons:
-platforms make it a bit easier for opponents to avoid us when we try to pressure
-tree is bad for us if we're on it against an opponent
Pluck Percentages
Main Stage:
23%,
23%,
23%, 15%,
15%
Stream:
0%,
30%,
40%, 15%,
15%
Tree:
23%,
23%,
23%, 20%,
10%
Return to Stage Directory
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Rock Transformation
Summary: A lot of the traits of the Fire Transformation can be said for this one as well. For one, being on the left side limits our ability to get away from our opponent, while being on the left or middle may force us into a position to where we're close up against our opponent and get punished severely for it. However, both are much more the case than they previously would be in the Fire Phase. The main difference though, is that the platforms extending from the right divider make things somewhat easier on us when having to get away, making it more of us using the stage's shape to our advantage to get away. When our opponent tries to use the campiness to trick us into approaching when we obviously shouldn't, we're able to use the amazing (and rarely see) metallic terrain to pluck more purple and yellow pikmin faster, throwing away the pikmin we wouldn't need as much. And when they figure out what you're doing, they'll come to the fray immediately! That or the stage will change back and they'll realize you now have four purples
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Camping the middle section isn't so bad as we're able to use uair to cover their approaches well when they try to get in. The same can't always be said if we try to camp the left section, as they have more room on the left to mix up their approach. The right wall isn't as good for combos when an opponent is thrown into it. The platforms are amazing for setups though.
Pros:
-sections can sometimes make it easier to get away from the opponent
-purple pikmin!!
-uair covers us well if we bait our opponent into approaching us when we're in the center section
Cons:
-it's difficult for us to approach an opponent that camps the left side (but who cares!)
-right wall sections off half of the stage
-approaching a character in the middle section can be difficult, but the same can be said if we're there instead
Pluck Percentages
Main Stage:
23%,
23%,
23%, 15%,
15%
Metal Bars:
20%,
30%,
20%, 10%,
20%
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Water Transformation
Summary: Ahhh the windmill. Seeing as how Luigi's Mansion is banned in most areas (not mine!
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
) many Olimars flock at the opportunity to replicate it's amazing combos on this stage. When under the windmill you're able to dthrow/uthrow/usmash the opponent into the windmill, and usmash/fsmash/dsmash them when they land back on the ground, creating combos that oftentimes lead to death. However, unlike on Luigi's Mansion, when you're not even under the windmill, but say, in the middle section of the stage, you're able to throw the opponent towards the windmill and they'll bounce back towards you in a downward angle. This oftentimes leads to an easy setup for another dsmash/usmash/fsmash/tech chase making this probably olimar's best phase on Pokemon Stadium. The left platform works like any other for traps and pressure. The right one not as much, as it's a bit too high. Be careful not to be trapped under the windmill against a character that can completely trump your options under it. Again, the slant on this phase works like any other, doing wonders for Olimar's grabs and fsmash. The left slant not as much, as it slants downwards not very long next to a ledge.
Pros:
-Windmill Combos!
-Shallow Water terrain which is rarely ever seen
-Slant near the middle of the stage near the opening of the windmill
Cons:
-Right platform doesn't work well for setups
-Opponents camping the top of the windmill are hard to approach
-Opponents that work really well under the windmill and trump olimar's up-close options will be a pain
Pluck Percentages
Main Stage:
23%,
23%,
23%, 15%,
15%
Metal Bars:
0%,
30%,
40%, 15%,
15%
Return to Stage Directory