solecalibur
Smash Master
Question to Anti-ban what do you think a character needs before you would ban him?
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that is one of the reasons im on the fence about this.What about:
"Ban MK or watch Brawl die faster than it already will"
Other games have died from similar issues (Well, at least one has...) There's no real reason to believe Brawl will be immune.
If it's not worth putting lots of effort into saving, then it's also not a big problem to just try things and see if they help with minimal investment.that is one of the reasons im on the fence about this.
from a competitive standpoint. he only shows potiential
but from a attendance standpoint the evidence is very staggering.
I look at this from a competitve standpoint but attendance does hold some significance.
is this game really worth it?
Overcentralization is THE ban criteria. If your only option is to play the character or lose, you ban it. The only other possible reason is 'brokenness', which would really just lead to overcentralization anyway.i have said overcentralization isnt ban criteria for this whole time ive been in here.
More points in crow's chart=/= better player.
I'm done.
I still plan on meat-riding every player who is better than me, but you, sir, are my new favorite poster.
O.O^ Yeah SL gets awesome like that when he has something important to say ^
Otherwise, he trolls more than the 09ers
been reading it, expected ridiculous comparison to items or some diatribe over how onett should be legal lmaoRead the thread.
No, tournament results show how well one player can do against other players.You're right.
But Brawl's tournament results focus on how well you can do against one specific character.
Ideally. If we had a perfectly balanced metagame.No, tournament results show how well one player can do against other players.
It hows both, thoughit is geared moreso towards player's rather than character.No, tournament results show how well one player can do against other players.
It is based on both.And actually, SuperModelfromParis said Melees tier list is based on tourny results which is wrong. We base it off of character potential. Fox wouldn't be the best if we based it off of tourny results.
No, it still is. To a lesser extent than if there were balanced characters in Brawl, I suppose.Ideally. If we had a perfectly balanced metagame.
Crow!'s chart shows that MK is in fact elevating players above their skill level for amount of wins.No, it still is. To a lesser extent than if there were balanced characters in Brawl, I suppose.
I guess I'd say it is based on both character choice and player skill, like Shadowlink said. Character choice certainly plays a part in it, but player skill is arguably more important than that. If it were only based on character choice and matchups, then any MK player, even some random scrub, could beat any player who uses a character that MK has an advantage over, and that is obviously untrue.
Obviously player skill plays some role. The question is how much of winning in Brawl is skill, how much is luck, and how much does MK change this.No, it still is. To a lesser extent than if there were balanced characters in Brawl, I suppose.
I guess I'd say it is based on both character choice and player skill, like Shadowlink said. Character choice certainly plays a part in it, but player skill is arguably more important than that. If it were only based on character choice and matchups, then any MK player, even some random scrub, could beat any player who uses a character that MK has an advantage over, and that is obviously untrue.
Well that would make sense, considering MK is the best character and all.Crow!'s chart shows that MK is in fact elevating players above their skill level for amount of wins.
I only mentioned it because it somewhat disagrees with your comment that it's the players who do best against other players in tournament.Well that would make sense, considering MK is the best character and all.
Yes but the data shows that MK players across the board do twice as well as Diddy and Snake mains and 3-27 times as well as other characters. Its unlikely that virtually all MK players are twice as good as Snake players and Diddy players. So how much does picking boost a player and how much of a boost is acceptable if we agree that the goal of tournaments is to measure skill?Well that would make sense, considering MK is the best character and all.
It doesn't matter how well he does compared to other characters, as long as someone else ends up first. You only ban a character if you have to play that character or lose. So essentially if the results of every national are like for over a year; 1. Diddy, 2-*. Every MK that entered, followed by everyone else, it would be perfectly OK. Well, that's the vibe I'm getting from anti-ban. Care to correct me (If you do, please do more than "No, that's not my stance." Failure to state is a form of logical fallacy; essentially, if you never state your position, then you can never be proven wrong). I wouldn't necessarily define over centralization that way...Yes but the data shows that MK players across the board do twice as well as Diddy and Snake mains and 3-27 times as well as other characters. Its unlikely that virtually all MK players are twice as good as Snake players and Diddy players. So how much does picking boost a player and how much of a boost is acceptable if we agree that the goal of tournaments is to measure skill?
Anti-ban keeps saying this, and it's still entirely opinion.It doesn't matter how well he does compared to other characters, as long as someone else ends up first. You only ban a character if you have to play that character or lose.
Opinion or not, haven't I shown that opinion to be absurd through example or does anti-ban actually agree with that outcome (Or atleast I hope so)?Anti-ban keeps saying this, and it's still entirely opinion.
You have most certainly not proven it's absurd to ban a character that's not "Play this character or win".Opinion or not, haven't I shown that opinion to be absurd through example or does anti-ban actually agree with that outcome (Or atleast I hope so)? If not, then I suspect the least plausible hypothesis fallacy would be in play.
I never said "proven." (Are you saying that you are OK with the scenario?) Get this notion of absolute out of your head. A character should not require 100-0 match ups before being banned.You have most certainly not proven it's absurd to ban a character that's not "Play this character or win".
If you had, you'd have managed something nobody else has been able to in four MK discussion threads (This being the fourth) and would have ended the debate.
You said "shown", how is that different from "proven"?I never said "proven." (Are you saying that you are OK with the scenario) Get this notion of absolute out of your head. A character should not require 100-0 match ups before being banned.
Shown: to point out : direct attention toYou said "shown", how is that different from "proven"?
I know, arguing semantics and all -- but it's important to use the same terms or a discussion grinds to a halt fast.
Good opinions should have a basis in fact and should be provable to be absurd if the facts they are based in are incorrect.Anyway, you can't "prove" an opinion is absurd because opinions are not grounded in fact.
It's wrong from the fact that the current metagame doesn't give a **** about them.Some people have the opinion that games should be played as they are presented. That means not removing any stages, items, or characters...can you prove this to be wrong?
Actually, you were unsuccessful. All you did was introduce your opinion on how the game should be played...you haven't proved that their opinion was wrong. And even if we focused on making brawl a more competitive game, not eliminating any character would still be able to accomplish that. If everything was MK dittos, then the person with the most skill would still win, hence being competitive. Its just that as a whole, we have an opinion that there should be character diversity and we differ at the point of how much character diversity must suffer at the hands of one character before we ban said character.thats simple
Randomness hurts competitiveness.
people shouldnt bring that up
The competitve standpoint is much more easier to support then the audience/attendance standpoint. because the very reason the community exists is for the competition.
Humans are too fickle...
I can prove it wrong if the goal is to have player skill the primary factor in outcome, yes. For that goal, the opinion of leaving the game untouched is in fact provably wrong.Some people have the opinion that games should be played as they are presented. That means not removing any stages, items, or characters...can you prove this to be wrong?
Are you saying that you are OK with the scenario (1. Diddy, 2-*. Every MK that entered followed by everyone else)?
At the time of the tier list it was correct. Now he wouldn't be, but thing is the tier list is still correct.And actually, SuperModelfromParis said Melees tier list is based on tourny results which is wrong. We base it off of character potential. Fox wouldn't be the best if we based it off of tourny results.
its not a opinionActually, you were unsuccessful. All you did was introduce your opinion on how the game should be played...you haven't proved that their opinion was wrong. And even if we focused on making brawl a more competitive game, not eliminating any character would still be able to accomplish that. If everything was MK dittos, then the person with the most skill would still win. Its just that as a whole (If not, at least some people), we have an opinion that there should be character diversity and we differ at the point of how much character diversity must suffer at the hands of one character before we ban said character.
Wait. So you can do a 36% combo from a dsmash. Cool man. Pity that it is only a little bit more percentage than just double dsmash bair. =/ Isn't the problem landing the dsmash?
Actually the point of the video is that ZSS can cancel a footstool with dair under a platform, allowing her to potentially ROB infinite the whole cast under a platform.Wait. So you can do a 36% combo from a dsmash. Cool man. Pity that it is only a little bit more percentage than just double dsmash bair. =/ Isn't the problem landing the dsmash?
There is nothing inconsistent in saying we should make the game competitive and we shouldn't ban any character (I'm done defending this absurd opinion that I used as a counterexample)...Its just that nearly everyone values character diversity. The amount we value character diversity differs and I think that's what seperates pro-ban and anti-ban. So how do we settle this difference in values?its not a opinion
its competition
if you have another then its competition.
Cause fighting games are with the intent of it least one other character against another. if not then it would be a single player game. the very sprit of fighting intent injected in the genre insures this. if not then metaknight would be...you guessed it overcentralizing. thats when you would ban him.
I'm guessing you thought I was kidding when I said the metagame doesn't give a ****. I wasn't. The current metagame is based off of what we have now. It is the current status quo. If someone said, "Hey, lets play 2 mins on Spear Pillar competitvely!" Then no one would take them seriously. But if someone said, "Hey, we should play items because it adds depth to the metagame, and we can turn explosive items off", then you're directly attacking the metagame because the game itself becomes so "new" that it practically restarts the metagame.Actually, you were unsuccessful. All you did was introduce your opinion on how the game should be played...you haven't proved that their opinion was wrong. And even if we focused on making brawl a more competitive game, not eliminating any character would still be able to accomplish that. If everything was MK dittos, then the person with the most skill would still win, hence being competitive. Its just that as a whole, we have an opinion that there should be character diversity and we differ at the point of how much character diversity must suffer at the hands of one character before we ban said character.
I suggest you read the entire conversation (I simply used a not so commonly held opinion that I don't even hold as a counter example)...I don't disagree with you. Moving along...Banning Metaknight would do the same thing, just at a lesser extent of "newness". That's why directly attacking the status quo involves convincing of the conservative party because they like (or tolerate) how the game is being played now.