Sorry; the whole thing was getting a little bulky. I can add them if you want; I didn't try to do that on purpose.
Very condensed, your summery leads inevitably leads the reader to the conclusion OS is right without saying it.
Things like "AD thinks the resultant PR issues would prevent people from waffling to the degree required to change the conclusion or minimize their effects"
Honestly, I think people are starting the realize how meaningless the BBR is the longer this debate goes on. It sucks for everyone, because the BBR brought with it a great deal of cohesion, but thems the breaks, I guess. There's not too much that they can do now to make themselves seem more legit other than to just do what the people want them to do and hope that people will listen more afterwards. It's a little disingenuous... but what other options are there?
Well, that was part of the the objective of what I was proposing, but in the end I think that the PR breakdown of the BBR is the least of the community's worries at this point, with the community actually breaking down being the bigger issue.
On this, I believe we agree.
Good to know, everything I was trying to do had an eye towards perception, and that's why it would've worked back then, because it led people to the proper perceptions, especially about their side getting a fair shake even if they lost.
Well, personally... I'd agree with you (to an extent). I think that competition can't survive without a fundamentally healthy foundation (that foundation being people themselves; no people means no competition). A lot of people, however, don't agree with that, mainly people who don't want MK banned. There are a lot of people who think that competition is a function of some "competitiveness quotient" or something, a factor that is independent of the people actually playing the game, and that this factor can be hurt by the policies we inflict upon the game itself (for instance, having items on makes the game less competitive in a measurable way, regardless of the people playing).
Understand the reason behind that, it's more then immediate raw numbers, decisions have major impacts on the long term health of the metagame because certain methods of decision-making turn people off towards joining the community, and cause people to quit when it's applied to things that they don't like even if they supported one use. Ultimately, the reason why we go for this is it lends stability, which is helpful in the long term, both in that people can expect similar results on similar issues, and that the community is attractive towards players who want a stable competitive game with mechanisms that allow for metagame advancement.
Basically, we take the long view on this.