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Official Metaknight Discussion

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fkacyan

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Did you not bother to read the data AT ALL?

It accounts for popularity by taking the X ranked players of a character and comparing it with others of the same rank. And guess what? Metaknight dominates at high level play. Metaknight dominates at mid-high level play. Metaknight dominates at mid level play.

How on earth can you be ok with the fact that (according to Crow's last graph) MK places 14 times better than Marth, 10 times better than Falco, 7 times better than Diddy, and 3 times better than Snake?
Popularity and usage among top players are completely different things, and I'm not calling them the same. 'Rank' is an arbitrary measure - Unless you intend to tell me you can guarantee there is a player of M2K's exact skill level for each character? That would be quite a steep claim.

As for MK's dominance, we already knew about it, and anti-ban has been fine with it for quite some time. Quantifying it in a new way doesn't really change anything. Crow hasn't really presented anything that wasn't shown or inferred before, aside from actual numbers instead of rough estimates.
 

TLMSheikant

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Popularity and usage among top players are completely different things, and I'm not calling them the same. 'Rank' is an arbitrary measure - Unless you intend to tell me you can guarantee there is a player of M2K's exact skill level for each character? That would be quite a steep claim.

As for MK's dominance, we already knew about it, and anti-ban has been fine with it for quite some time. Quantifying it in a new way doesn't really change anything. Crow hasn't really presented anything that wasn't shown or inferred before, aside from actual numbers instead of rough estimates.
Think about it. Do you really want to play a game where almost everyone you face in tournament uses a single character? Wouldn't that be boring and make you quit?
 

Crow!

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OK, maybe I'm the only person who's realized this, but all Crow's post does is rehash data we have already looked at in yet another form.

i.e. more top players play MK than other characters.

I'm not really in the mood to respond or bug others to respond to it because it's not really anything new.
Look it over again. My data clearly shows that isn't the explanation.

Instead, at comparable skill levels, people who play as MK just simply do better than players as any other character.

In fact, there's an almost exactly equal number of MK and Snake mains at the top level; the MKs just clobber those Snakes in terms of tournament performance and make those Snakes look worse than they are. And at every level, even Diddy is just simply worse than Snake, and things just get even sillier from there, and as you go to lower skill levels the gap becomes even worse.

There may or may not be a a couple more top MK players than players of other characters, but my data manages to separate the popularity effect from the "this character is just better" effect in several cases, so that anti-ban can no longer hide behind that allegedly existent level of obscurity.
 

DMG

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Actually even at a Super Human Level I don't think I could win against a MK who knows the matchup. He has too many solid frame traps on my character. Even with really good SDI on moves like Fair/Ftilt, all it does for me is avoid extra damage (I have no guaranteed punishments except like SDI through Ftilt if he does the move too close to me, or a poorly executed Bair.) I have experimented with multiple things, like SDIing and teching attacks and trying to punish, and I have found little or no success framewise in trying to punish stuff.

MK's frame advantages on Wario are extremely strong, to the point where it's astounding actually. Wario's jump is remarkably slow compared to MK's options. Wario is first airborne on frame 7 of his jump. Here are MK's moves that outspeed this/hit him before he can respond with anything if they both commit at the same exact time to their respective actions:

- Jab
- Dtilt
- First 2 hits of Ftilt
- Utilt (Utilt hits on frame 8. Wario cannot do anything on Frame 8 to prevent him taking the hit. If he tries to airdodge, invincibility doesn't kick in until around frame 10-11 IIRC)
- Dash Attack
- Dsmash
- Usmash (same as Utilt, Wario technically can do nothing)
- Grab
- Pivot Grab
- Dash Grab
- Shuttle Loop, both Aerial and Grounded
- Glide Attack
- Nair (MK jumps fast enough that he can jump and Nair Wario before Wario can do anything)
- Uair
- Dair (I believe this is 1 frame more than Utilt/Usmash. Still guaranteed to connect)

The only moves that are questionable are Bair and Fair (Aside from moves that clearly will not hit like Dimensional Cape. Mach Tornado is barely too slow, but when you have better options in a situation like that, it's not really that big of a deal). Fair might be one frame too slow to hit a Wario who buffers an airdodge before his short hop. Bair being two frames too slow. However, the issue then is that because Wario airdodged so early, he cannot fast fall to reduce his airdodge duration. That means that even after doing a barely whiffed Bair/Fair, that MK still has a huge frame advantage on Wario, and MK has sufficient time to catch up to him and punish him.


So from a neutral position, where neither character is acting before the other does, MK dominates Wario VERY hard simply when Wario tries to jump. Wario definitely cannot fight against MK toe to toe on the ground, I hope I don't have to explain why lol. When the opponents character has that range, combined with outspeeding you, and you don't even have the range to reasonably compete with him, then you know already that the character will struggle there. Wario has few, if any, notable advantages over MK when fighting on the ground. Sure, Wario has super armor on Fsmash, but MK's Ftilt and Dtilt are literally 3 times faster than Wario's Fsmash. Not only that, but Fsmash is a risky move to use against MK. He can punish it OOS, drop his shield and dash/punish, etc. The move certainly is not that save. Then you have grabbing, but grabbing MK with Wario honestly usually occurs after MK makes a pretty avoidable mistake. There are few times where I have grabbed a MK player that I felt like it was really legit. Whether it be reading their drop down + DJ airdodge frame perfect landing onto the stage, or them being overly aggressive with Tornado and landing too close to me (BTW retreating Tornado against Wario is really good. His only option to punish it is DACUS, and that is laughable since MK can SDI out of that and Dair Wario BEFORE HE MOVES PAST HIM lol.) Other than maybe Farting, there aren't any noteworthy Wario moves on the ground he can try to rely on against MK.

In the air, MK clearly outspeeds Wario with his aerials. Uair, Nair, Fair (faster than everything but Fair and Nair, and Fair for MK outranges these attacks quite easily), Dair (slower than Wario's Nair, but that's it IIRC). Good moves for Wario like Uair and Dair are fairly slow when compared to MK's moves. Even Wario's grand weapon, the Fart, is outsped by Nair and Uair in the air. Actually, grounded Shuttle Loop's invincibility extends RIGHT to the exact frame Wario's "half" fart comes out. Meaning if Wario and MK fart/Grounded Shuttle Loop at the same time, Shuttle Loop wins lol. It's pretty gay actually.


Wario, IDK why, is one of those characters people still "hold on to" as a MK even/barely disadvantaged matchup. Even well respected members of the community, who frankly don't play as Wario at the same level as the top Wario mains, or who don't play as Wario at all, have occasionally said stuff like "Oh yeah Wario is great against MK, isn't he?" lol. Despite the fact that almost every credible, sane, good Wario to play Brawl each consider the MK matchup to at least be 6:4, I have this to say. For those of you who argue stuff like "Well Wario goes even with MK" or "Wario only loses 55:45 to MK" or stuff along those lines, I would ask you to not only play as this character against a MK who is proficient in the matchup, but I would ask you to look at the overwhelming evidence in the frame data, and hitbox data, that this character cannot perform to truly represent a 50:50 or 55:45 disadvantage against MK. It's MUCH easier to simply say things like "Diddy/Snake/Wario/etc goes even/55:45 with MK", than it is to actually play the matchup out against someone proficient.


It's one thing if you are a respected Wario main, to come around and say stuff like "MK's not that bad, only 55:45/50:50", but more than 90%-95% of the people making those kind of claims... are NOT respected Wario mains lol. Like it's almost infuriating looking at how many people are talking as if they are real representatives of my character, who know exactly what he's about, his limitations, his metagame, etc. It would be like if I went around telling people Pikachu goes 50:50 with MK, despite the fact I am clearly not a Pikachu player or representative lol. The Pika boards would go "Wtf DMG, you don't know crap about our character, why are you telling people are character goes even with MK?" lol.

But basically, TL:DR-

Wario doesn't go even or 55:45 with MK. Most credible, sane Wario players agree with this statement. You should be ashamed of yourself if you are not extremely knowledgeable with Wario/not a very good Wario main and you happen to make a statement about our character that does not match what the majority of our community strongly believes or already knows.

Wario has a lot of frame and range/hitbox disadvantages to overcome when playing against MK. I have provided frame data insights on what MK can get away with (and that list is long).
 

CRASHiC

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OK, maybe I'm the only person who's realized this, but all Crow's post does is rehash data we have already looked at in yet another form.

i.e. more top players play MK than other characters.

I'm not really in the mood to respond or bug others to respond to it because it's not really anything new.
No, no it didn't. It showed that at all levels of play Metaknight's dominance is NOT proportionate in regards to his popularity. Try again.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
People who still say ICs and wario do well against MK are stupid. On paper they might do all right but in tournament experience they get *****.
"well" is relative, afterall, everyone loses to MK..wario is OK IMO, but if anything I'd say he does better than he does on paper, on paper there's no reason he should EVER get inside on MK

MK ***** IC's IMO too, totally outspaced and can't reliably get grabs, can't really stop MK from stalling...once you master SDIing into their blizzard walls and dairing them to separate it's really hard for them to fight you at all
 

TLMSheikant

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Actually even at a Super Human Level I don't think I could win against a MK who knows the matchup. He has too many solid frame traps on my character. Even with really good SDI on moves like Fair/Ftilt, all it does for me is avoid extra damage (I have no guaranteed punishments except like SDI through Ftilt if he does the move too close to me, or a poorly executed Bair.) I have experimented with multiple things, like SDIing and teching attacks and trying to punish, and I have found little or no success framewise in trying to punish stuff.

MK's frame advantages on Wario are extremely strong, to the point where it's astounding actually. Wario's jump is remarkably slow compared to MK's options. Wario is first airborne on frame 7 of his jump. Here are MK's moves that outspeed this/hit him before he can respond with anything if they both commit at the same exact time to their respective actions:

- Jab
- Dtilt
- First 2 hits of Ftilt
- Utilt (Utilt hits on frame 8. Wario cannot do anything on Frame 8 to prevent him taking the hit. If he tries to airdodge, invincibility doesn't kick in until around frame 10-11 IIRC)
- Dash Attack
- Dsmash
- Usmash (same as Utilt, Wario technically can do nothing)
- Grab
- Pivot Grab
- Dash Grab
- Shuttle Loop, both Aerial and Grounded
- Glide Attack
- Nair (MK jumps fast enough that he can jump and Nair Wario before Wario can do anything)
- Uair
- Dair (I believe this is 1 frame more than Utilt/Usmash. Still guaranteed to connect)

The only moves that are questionable are Bair and Fair (Aside from moves that clearly will not hit like Dimensional Cape. Mach Tornado is barely too slow, but when you have better options in a situation like that, it's not really that big of a deal). Fair might be one frame too slow to hit a Wario who buffers an airdodge before his short hop. Bair being two frames too slow. However, the issue then is that because Wario airdodged so early, he cannot fast fall to reduce his airdodge duration. That means that even after doing a barely whiffed Bair/Fair, that MK still has a huge frame advantage on Wario, and MK has sufficient time to catch up to him and punish him.


So from a neutral position, where neither character is acting before the other does, MK dominates Wario VERY hard simply when Wario tries to jump. Wario definitely cannot fight against MK toe to toe on the ground, I hope I don't have to explain why lol. When the opponents character has that range, combined with outspeeding you, and you don't even have the range to reasonably compete with him, then you know already that the character will struggle there. Wario has few, if any, notable advantages over MK when fighting on the ground. Sure, Wario has super armor on Fsmash, but MK's Ftilt and Dtilt are literally 3 times faster than Wario's Fsmash. Not only that, but Fsmash is a risky move to use against MK. He can punish it OOS, drop his shield and dash/punish, etc. The move certainly is not that save. Then you have grabbing, but grabbing MK with Wario honestly usually occurs after MK makes a pretty avoidable mistake. There are few times where I have grabbed a MK player that I felt like it was really legit. Whether it be reading their drop down + DJ airdodge frame perfect landing onto the stage, or them being overly aggressive with Tornado and landing too close to me (BTW retreating Tornado against Wario is really good. His only option to punish it is DACUS, and that is laughable since MK can SDI out of that and Dair Wario BEFORE HE MOVES PAST HIM lol.) Other than maybe Farting, there aren't any noteworthy Wario moves on the ground he can try to rely on against MK.

In the air, MK clearly outspeeds Wario with his aerials. Uair, Nair, Fair (faster than everything but Fair and Nair, and Fair for MK outranges these attacks quite easily), Dair (slower than Wario's Nair, but that's it IIRC). Good moves for Wario like Uair and Dair are fairly slow when compared to MK's moves. Even Wario's grand weapon, the Fart, is outsped by Nair and Uair in the air. Actually, grounded Shuttle Loop's invincibility extends RIGHT to the exact frame Wario's "half" fart comes out. Meaning if Wario and MK fart/Grounded Shuttle Loop at the same time, Shuttle Loop wins lol. It's pretty gay actually.


Wario, IDK why, is one of those characters people still "hold on to" as a MK even/barely disadvantaged matchup. Even well respected members of the community, who frankly don't play as Wario at the same level as the top Wario mains, or who don't play as Wario at all, have occasionally said stuff like "Oh yeah Wario is great against MK, isn't he?" lol. Despite the fact that almost every credible, sane, good Wario to play Brawl each consider the MK matchup to at least be 6:4, I have this to say. For those of you who argue stuff like "Well Wario goes even with MK" or "Wario only loses 55:45 to MK" or stuff along those lines, I would ask you to not only play as this character against a MK who is proficient in the matchup, but I would ask you to look at the overwhelming evidence in the frame data, and hitbox data, that this character cannot perform to truly represent a 50:50 or 55:45 disadvantage against MK. It's MUCH easier to simply say things like "Diddy/Snake/Wario/etc goes even/55:45 with MK", than it is to actually play the matchup out against someone proficient.


It's one thing if you are a respected Wario main, to come around and say stuff like "MK's not that bad, only 55:45/50:50", but more than 90%-95% of the people making those kind of claims... are NOT respected Wario mains lol. Like it's almost infuriating looking at how many people are talking as if they are real representatives of my character, who know exactly what he's about, his limitations, his metagame, etc. It would be like if I went around telling people Pikachu goes 50:50 with MK, despite the fact I am clearly not a Pikachu player or representative lol. The Pika boards would go "Wtf DMG, you don't know crap about our character, why are you telling people are character goes even with MK?" lol.

But basically, TL:DR-

Wario doesn't go even or 55:45 with MK. Most credible, sane Wario players agree with this statement. You should be ashamed of yourself if you are not extremely knowledgeable with Wario/not a very good Wario main and you happen to make a statement about our character that does not match what the majority of our community strongly believes or already knows.

Wario has a lot of frame and range/hitbox disadvantages to overcome when playing against MK. I have provided frame data insights on what MK can get away with (and that list is long).
Excellent post DMG. I always facepalm @ people that say wario goes even with MK XD.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
No, no it didn't. It showed that at all levels of play Metaknight's dominance is NOT proportionate in regards to his popularity. Try again.
Holy. Crap.

I did not say popularity.

If you do not realize the difference between the following statements:

More top players play MK
More players play MK

Then there's not really much I can do for you.

Data like this is useful to a degree, but you will never be able to truly demonstrate that the character is leagues better unless you can guarantee a sample group with an even number of players, all evenly skilled, playing each of the top characters, at each "skill level."

All this graph is is a representation of the fact that MK is dominant and that many extremely skilled players use MK. There is a correlation to complete dominance, but... That's it.
 

Crow!

Smash Lord
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Messages
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Holy. Crap.

I did not say popularity.

If you do not realize the difference between the following statements:

More top players play MK
More players play MK

Then there's not really much I can do for you.
Weird semantics to choose to argue there Thiocyanide.

Unless we have very different understandings of the English language,
"MK is popular at the top skill level" === "More top players play MK"

When someone says "X's property A is/is not due to property B", if they make no mention to property C, communication default is that it applies to either every level of property C, or if the conversation has already fixed C, C is kept at the conversationally relevant value (in this case, property C is skill level, and in the current conversation with you, that level is "top.")

Data like this is useful to a degree, but you will never be able to truly demonstrate that the character is leagues better unless you can guarantee a sample group with an even number of players, all evenly skilled, playing each of the top characters, at each "skill level."
My research does that to the fullest extent I see as being reasonable to request. If anyone has ideas for accomplishing this in an even better way and actually makes it happen, I'm totally game. Until then, this is the reigning standard.
 

Delvro

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Holy. Crap.

I did not say popularity.

If you do not realize the difference between the following statements:

More top players play MK
More players play MK

Then there's not really much I can do for you.

Data like this is useful to a degree, but you will never be able to truly demonstrate that the character is leagues better unless you can guarantee a sample group with an even number of players, all evenly skilled, playing each of the top characters, at each "skill level."

All this graph is is a representation of the fact that MK is dominant and that many extremely skilled players use MK. There is a correlation to complete dominance, but... That's it.
There is no point in making a distinction between more top players playing MK and more players playing MK. The graph separates the players by rank.

What you're trying to assert is that all players, sans MK players (conveniently), are lesser skilled AT EVERY SINGLE RANK from 1 to 30. There are so many things wrong with this claim I don't even know where to begin.
 

fkacyan

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Messages
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Wierd semantics to choose to argue there Thiocyanide.

Unless we have very different understandings of the English language,
"MK is popular at the top skill level" === "More top players play MK"

When someone says "X's property A is/is not due to property B", if they make no mention to property C, communication default is that it applies to either every level of property C, or if the conversation has already fixed C, C is kept at the conversationally relevant value (in this case, property C is skill level, and in the current conversation with you, that level is "top.")
It's a difference in causation. One implies that MK is good and thus people play him, and the other implies that MK is good because people play him. It's a fine distinction, but it's there regardless of whether or not people acknowledge it.

Crow! said:
My research does that to the fullest extent I see as being reasonable to request. If anyone has ideas for accomplishing this in an even better way and actually makes it happen, I'm totally game. Until then, this is the reigning standard.
I'm not debating that you've done the best job with the data available. I'm saying that, despite that this is the best we can do, it's not a method for establishing anything conclusive simply because of the nature of the data.

Delvro said:
There is no point in making a distinction between more top players playing MK and more players playing MK. The graph separates the players by rank.
And you can assure me to within a certain degree of error that players of equal rank are of equal skill? Don't make me laugh.

Delvro said:
What you're trying to assert is that all players, sans MK players (conveniently), are lesser skilled AT EVERY SINGLE RANK from 1 to 30. There are so many things wrong with this claim I don't even know where to begin.
Two things:

1) Why isn't it possible?
2) Who said I cared about low levels of play? If this community is going to ban MK even partially because he dominates placings that aren't even near money, I'm definitely out.
 

Delvro

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1) Why isn't it possible?
Because the data shows the entire player metagame of each of the 5 top characters? What you are saying is no better than the random shmoes saying "get better".... your whole argument is that non-MKs are simply "lesser skilled".... EVEN THOUGH THE TOP 30 PLAYERS OF EACH CHARACTER ARE SHOWN. And guess what? MK is towering over each and every one of them.

What we are seeing is every level of play, plain and simple. The Best Diddy, Snake, Falco, and Marth players pale in comparison to the best Metaknights. Mid level Diddy, Snake, Falco, and Marth players seem to do even worse against their respective mid-level metaknights.

How you can attribute the data to a disparity in skill or popularity when the entire metagame is laid out in front of you, player by player, is beyond me.
 

Overswarm

is laughing at you
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Messages
21,181
And you can assure me to within a certain degree of error that players of equal rank are of equal skill? Don't make me laugh.
What if we used a weighted points value that has been accepted by the community to determine the points aquired from every tournament ever and then someone wrote a python script to take out said data and then made a graph showing people with similar point value (i.e., #1 Diddy vs. #1 MK vs. #1 Falco vs. #1 Marth, etc., etc.) ranked against each other? This would be over a 6 and 13 month time span to ensure it was worthwhile data.
 

OverLade

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lol ok so you're saying that M2K, Dojo, Tyrant, Ksizzle, Redhalberd etc. are unskilled players?
No, he's saying they don't work hard. :p
MK really can't be compared to the other top tier characters. The amount of effort and accurate reads you have to put in to 3 stock someone good with MK and 3 stock someone with Snake/Falco/Diddy is completely different.

MK can 3 stock someone not because they're getting outplayed, but simply because they have absolutely no options if you play perfectly. 3 stocking someone good with Snake requires getting pretty much perfect reads or your opponent will be hitting you back enough to keep up.

Basically MK at his best is untouchable by certain characters regardless of their mixups, while Snake/Falco aren't untouchable, you always have options, you just have to make the right reads against your opponent.
 

OverLade

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Did you just say to beat MK you have to be psychic
Psssh, it's worse than that.

You could be psychic, and against certain MK players you still couldn't win because your character has no way to get in if they don't mess in.

You'd probably need frame perfect reaction speed to beat a MK like Dojoe with Wario.
 

DMG

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Psssh, it's worse than that.

You could be psychic, and against certain MK players you still couldn't win because your character has no way to get in if they don't mess in.

You'd probably need frame perfect reaction speed to beat a MK like Dojoe with Wario.
Even then, frame wise he's safe lol. At least vs Wario.
 

etecoon

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Messages
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Psssh, it's worse than that.

You could be psychic, and against certain MK players you still couldn't win because your character has no way to get in if they don't mess in.

You'd probably need frame perfect reaction speed to beat a MK like Dojoe with Wario.
possibly true but if you did theoretically have ESP, you should be able to force a stalemate as they can't actually attack you either

anti bans new argument: just get brain implants I beat MK's with captain falcon all the time since I had the surgery
 

OverLade

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Are you doing some kind of theoretical perfect game predictions?
possibly true but if you did theoretically have ESP, you should be able to force a stalemate as they can't actually attack you either

anti bans new argument: just get brain implants I beat MK's with captain falcon all the time since I had the surgery
They can still attack you lol. A lot of what MK can do is safe on shield, and a lot of wario's viable approaches are beatable on reaction (at the highest level). A top level MK could beat a super computer wario if they played their A game because they can attack you and still be safe even you powershield and jump out of shield at frame perfect speed.

If MK is anywhere near frame safe it doesn't matter if Wario is perfectly frame safe because MK making a few mistakes doesn't matter if Wario is taking damage for everything else...
 

Crow!

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It's a difference in causation. One implies that MK is good and thus people play him, and the other implies that MK is good because people play him. It's a fine distinction, but it's there regardless of whether or not people acknowledge it.
Talking about the number of top players which play a character / the popularity of the player at the top level (pick whichever term you like, either works fine here), or analyzing the performance of those top players, does not in any way require commiting to why the character has either become popular at the top level / has large representation at the top level.

So.. yeah. I don't see how causation can be a part of using the term "popularity of X" or the term "larger number of X". I don't even see which way you're saying is which...


I'm not debating that you've done the best job with the data available. I'm saying that, despite that this is the best we can do, it's not a method for establishing anything conclusive simply because of the nature of the data.
Not only have I done the best possible job, I've done a good job, I believe. See my next comment for more elaboration.


And you can assure me to within a certain degree of error that players of equal rank are of equal skill? Don't make me laugh.
This is one of the figures which accomplishes that. And I'll show the un-annotated version so you can follow along with the analysis yourself if you want. Feel free to print it out and get a pen.

Look carefully at each of Snake and MK.

First, there's the obvious outlier points; #1 and #2 of each of Snake and MK clearly are a lot better players than everyone else. (In this figure, #1 and #2 of MK are clipped off; #2 of Snake still appears. More on that later.) (Also... MK still beats everyone else among the outliers too.)

Then there's a plateau of reduced score variation by rank before a dropoff. This is the highest level of play that players can reasonably expect to achieve; that there so many players at about the same performance level suggests that there is some reason that it is very hard to score much more than this as that character.

In my original post I used the term "high" to describe this skill level, you've been using the term "top". Whatever you call it is just semantics; either way, it is clear that this plateau corresponds to this same skill level for both MK and Snake.

With Snake there is a bit more of a gradation within this tier than for MK, but it's still clear that spots 3, 4, 5, and 6 are all part of the same group, after which there is a notable drop. The difference in shapes becomes a lot less if you mentally (or on your printout) artificially lower MK's number 5 spot a bit; this action would be strictly in favor of anti-ban, so the fact that it helps make the mirror between Snake and MK clearer without doing anything about MK being 2.5x better than Snake is pretty bad news for anti-ban. Also, If it makes you feel better, you can play the what-if game and assume spots 4, 5, and 6 all stepped up their game to spot 3. MK's still clearly just better at that skill level.

Heck, you can even suppose that Snakes 3, 4, 5, and 6 all stepped up their game to that of Snake number 2 while the MKs remained totally stagnant (completely unreasonably skewed in favor of making MK not look so scary and, looking at what ACTUALLY happened in the more recent data, clearly not what happened; instead MK dominates some more). Even with a ridiculous buff like that to help out Snake, MK is still just better at that skill level.

Instead, it appears that playing as MK just nets you something like 2.5x as much score (and allegedly dollars) as playing as Snake will.. if you get up to the top skill levels. Choosing another character just makes it even worse.


Two things:

1) Why isn't it possible?
2) Who said I cared about low levels of play? If this community is going to ban MK even partially because he dominates placings that aren't even near money, I'm definitely out.
1.) Not clear what you're asking. Why isn't what possible? If you're still on the "determining equal skill levels" bit, I think I've again answered that it actually IS possible, and I've done it.

2.) Um, very ironically good question. Who DID accuse you of caring about low levels of play? I'm not seeing the post you're defending yourself against here.

If you did choose to go to the lower levels of play things would get very silly in favor of MK, but as a responsible debater I do what I can to focus my attacks on the strongest points the opposition presents.

Also.. I recall there's a post by Samurai Panda from the introduction of one of the MK debate threads which addresses this. Jist of it is that you can't get top players without them being medium level players fist, so you need to care at least a little bit about whether people stick with the game through the medium skill level.
 

etecoon

Smash Hero
Joined
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Messages
5,731
Um... no? Reply, or you lose?
actually the way he's fighting this issue, this debate is completely irrelevant. already confirmed(as I've said all along) that most of the north east won't ban meta knight period, as well as a lot of TO's in other regions. all that can happen now is further division of the community, but an actual, united, nationwide ban isn't happening.
 

Delvro

Smash Ace
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Messages
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actually the way he's fighting this issue, this debate is completely irrelevant. already confirmed(as I've said all along) that most of the north east won't ban meta knight period, as well as a lot of TO's in other regions. all that can happen now is further division of the community, but an actual, united, nationwide ban isn't happening.
So anti-ban TOs can simply fold their arms and say "NO", and not have to give a satisfactory reason for doing so. Not arguing with you here, just seems kind of sad.

What a quest it is to fight the status quo...
 

etecoon

Smash Hero
Joined
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Messages
5,731
So anti-ban TOs can simply fold their arms and say "NO", and not have to give a satisfactory reason for doing so. Not arguing with you here, just seems kind of sad.

What a quest it is to fight the status quo...
pretty much, if MK banned becomes standard it could eventually bring financial pressure to bend(people not going to MK allowed tournaments), but the inverse is also true, anti ban won't want to go to MK banned tournaments much either. the community really will decide which it prefers, and it might die in the process <_<
 

Overswarm

is laughing at you
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Messages
21,181
actually the way he's fighting this issue, this debate is completely irrelevant. already confirmed(as I've said all along) that most of the north east won't ban meta knight period, as well as a lot of TO's in other regions. all that can happen now is further division of the community, but an actual, united, nationwide ban isn't happening.
Most of the North East would then be segregated from the rest and wouldn't be able to travel to most nationals; I'd imagine "always" would seem like a long time.

Regardless, it's never been the point to put a gun to someone's head. It's been to recommend the best possible course of action.
 

etecoon

Smash Hero
Joined
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Messages
5,731
Most of the North East would then be segregated from the rest and wouldn't be able to travel to most nationals; I'd imagine "always" would seem like a long time.

Regardless, it's never been the point to put a gun to someone's head. It's been to recommend the best possible course of action.
it's not just us though, as I said, in most regions the two will co-exist, and the community will actually be involved in a real sense determining which gets to survive.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
good answer, 55% or more of the community does think he should be banned and that may make omni's course of action a bad one. I'm just saying that because of the path he's taken, the debate probably doesn't really matter to him
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
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Miami, FL
This debate is going to go on forever since both sides have an answer to what the other is going to say before they say it, regardless if it's a viable answer or not.

Pro-ban: Here's a chart of MK dominance
Anti-ban 1: Dominance doesn't mean broken. Broken is the only criteria for ban.
Anti-ban 2: Chart has cherry-picked data. MK hasn't won a national tournament in months.

Pro-ban 1: Broken isn't the only criteria for ban....(begin subjective argument over criteria for ban involving Street fighter, Melee, and Pokemon)
Pro-ban 2: MK hasn't won because outliers exist that beat them

Anti-ban 2: You don't disregard top players because they're good

Pro-ban 2: They're so good that they are seperated from the norm and shouldn't be considered in our charts

Anti-ban 2: How do you determine who isn't an outlier?

Pro-ban 2: Anyone who places who isn't MK

Anti-ban 2: That logic doesn't make sense.

Pro-ban 2: Here's standard deviation charts to show why. These players are substantially better than everyone else

Anti-ban 2: No, the skill gap isn't that large. Get better. (Subjective argument of how good these players are)

Anti-ban people are just sick of this cycle to the point where we don't feel like posting anymore.
 

Espy Rose

Dumb horse.
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Ignoring it isn't the best course of action either, Mr. TG.
It will only escalate more if you do.
 

#HBC | Red Ryu

Red Fox Warrior
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Name calling appears to be the only way to get it through people's heads when they're wrong on the boards. If it were in person, I feel I'd have a much easier time explaining things but alas, I've only got text to broadcast such things atm.



The Diddy Backroom has already explained that they'd prefer it if I didn't say anything, so I'm gonna go ahead and leave it up to Overswarm whenever he finishes up his video/wall of text on the Diddy match-up.



Two things I'll say- if Diddy is barreling and you aren't punishing it, you're doing it very wrong.

If you tornado, end it right next to the edge of the stage- you're not getting punished with a kill move/grab anymore! Huzzah!

@Kaffei- tell that to Havok :) M2K just doesn't listen, plain and simple.
Sad that we might need to do this to get a message to peoples heads.

I don't blame you for not sharing things about the Diddy backroom. It's kinda why it's a backroom, lol.

Thanks to you, OS, Crow, DMG, and the other info posted I'm on the fence now. So either way, I'm going to support what is better for the community, or rather what the community can decide what is good for itself.

I'll still point out logical fallacies, just not supporting a side anymore.
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
For whatever it's worth, I think the North East would just be NY/NJ. New England doesn't see very many MKs and I doubt there would be very much opposition.

If that were said maybe 6 months ago it wouldn't really matter, but I've been seeing some NE smashers getting a lot of recognition lately.
 
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