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Official Metaknight Discussion

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Omni

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k i'm back.

Kewkky, Gnes and every Diddy who have the life lead force their opponent to play their "game". banana in front, banana in hand, and peanuts flailing out. it's a very solid defense and approaching a Diddy in this position will always put Metaknight at a disadvantage

once M2K got the life lead he forced Diddy to play his game. he stuck to the air so that he couldn't get banana trapped forcing Diddy to chase Metaknight.

running the timer is legit. using time as a weapon frustrates an opponent into forcing an opening, presents openings in defense, and in a game where % = lead it allows you to get a life lead and win with it

i may be pro-ban, but things like this doesn't hurt MK's argument.
 

Kewkky

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k i'm back.

Kewkky, Gnes and every Diddy who have the life lead force their opponent to play their "game". banana in front, banana in hand, and peanuts flailing out. it's a very solid defense and approaching a Diddy in this position will always put Metaknight at a disadvantage

once M2K got the life lead he forced Diddy to play his game. he stuck to the air so that he couldn't get banana trapped forcing Diddy to chase Metaknight.

running the timer is legit. using time as a weapon frustrates an opponent into forcing an opening, presents openings in defense, and in a game where % = lead it allows you to get a life lead and win with it

i may be pro-ban, but things like this doesn't hurt MK's argument.
But there's no way to differentiate between "using time to force an approach from the opponent" and "running the timer out to win with the least effort"? I personally think the former leans toward camping in general, and the latter leans more towards stalling.



I dunno. With words, descriptions and examples out of the way, it still doesn't 'feel' right seeing a match started and ending with a strategy bent on running the timer down to 0 *AND forcing the opponent to approach through an area that will most likely cause them a larger disadvantage or cost them a stock...
 

Masmasher@

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http://www.youtube.com/watch?v=OHQZBcLb5Z8
2:41-2:51, 2:57-2:59, 3:16-3:21, 3:33-3:38, 3:53-3:57, 4:15-4:19, 7:47-7:52, 7:54-7:57.

Notice how M2K's reason was to run the timer?
Notice how he only glided under the stage to reach the platforms, where Diddy had it harder for him to reach without getting seriously hurt by MK?
Notice how at the start of the match, M2K clearly dominated Gnes and from that moment until 4 minutes into the match, he was deliberately avoiding any and all contact between both characters unless his opponent was ready for the kill?
And, notice how many times M2K actually grabbed the ledge?

That's what people dislike.


There are probably some of the other famous scrooging moments flying around, if you NEED them I can try looking for them, but I can't promise anything. :/
That seems really difficult to call. he did it to better his position but he was avoiding him.
Still the diddy seemed content on camping.

Etwist chun has won more SBOs though also and kuroda still got wrecked by momochi lol
 

Omni

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But there's no way to differentiate between "using time to force an approach from the opponent" and "running the timer out to win with the least effort"? I personally think the former leans toward camping in general, and the latter leans more towards stalling.



I dunno. With words, descriptions and examples out of the way, it still doesn't 'feel' right seeing a match started and ending with a strategy bent on running the timer down to 0...
you made your first mistake when you said the word "feel".

you just said there's no way to differentiate between camping and stalling. both do the same thing. it's avoiding direct conflict by placing one's self in a very favorable defensive state whether that state be:

1.) running
2.) scrooging
3.) waiting

in the match, you only point out MK's camping/stalling, but you fail to recognize that Gnes did the same thing. as i said banana in hand, banana in front, peanuts galore. diddy is effectively stalling and waiting for his opponent to approach, leave an opening so he can punish rinse and repeat.

regardless, every competitive game has stalling and camping. have you read sun tzu's art of war? in order to achieve victory one of the best tactics is to avoid a battle all together. it's simply another path to winning and although it is not pleasing to the eye to some people it doesn't discredit the fact that it is a very legitimate strategy
 

rathy Aro

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Scrooging, planking, and air camping are not stalling they are all camping. The problem isn't that they are stalls, but that they are too effective (the first 2 anyway) theoretically (we banned them to quick to actually know). IDC is a stalling tactic. Scrooging and planking are just (supposedly) unbeatable camping tactics. The fact that they seem gay has nothing to do with the ban on them.
 

Omni

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Scrooging, planking, and air camping are not stalling they are all camping. The problem isn't that they are stalls, but that they are too effective (the first 2 anyway) theoretically (we banned them to quick to actually know). IDC is a stalling tactic. Scrooging and planking are just (supposedly) unbeatable camping tactics. The fact that they seem gay has nothing to do with the ban on them.
define: too effective

how do you (not just you rathy Aro, but anyone) compare:

metaknight: scrooging, planking, and air camping
snake: grenade shielding, up-smash protection, c4 and proximity mine barriers
diddy: banana in hand, banana in front, peanuts galore
falco: lasers galore to overb escaping
ice climbers: pivot grab retreats and desyncing blizzards

i agree with your explanation of stalling compared to camping.
 

Kewkky

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you made your first mistake when you said the word "feel".
i separated that small remark from the rest of my post because it wasn't supposed to be an argument, more like telling you straight up that I see something wrong with what's going on at a personal level. I try not to use arguments like that because they're not really arguments, like you pointed out here.

you just said there's no way to differentiate between camping and stalling. both do the same thing. it's avoiding direct conflict by placing one's self in a very favorable defensive state whether that state be:

1.) running
2.) scrooging
3.) waiting

in the match, you only point out MK's camping/stalling, but you fail to recognize that Gnes did the same thing. as i said banana in hand, banana in front, peanuts galore. diddy is effectively stalling and waiting for his opponent to approach, leave an opening so he can punish rinse and repeat.
There's a couple of difference between Diddy's and MK's ways of waiting: 1) MK can do it to the entire cast while Diddy can't, and 2) MK is moving into an area where he is completely inaccessible while Diddy remains on the stage, accessible. While it's true that we can predict this and try to reach the other side before MK does, it's also true that we can predict Diddy's banana wall and insta-throw the banana away/back at him... But are both of these scenarios possible? Are they being recreated by our players, even moreso our top players?

regardless, every competitive game has stalling and camping. have you read sun tzu's art of war? in order to achieve victory one of the best tactics is to avoid a battle all together. it's simply another path to winning and although it is not pleasing to the eye to some people it doesn't discredit the fact that it is a very legitimate strategy
That's part of the reason why I have a problem with it. If it's displeasing to the eye, it causes people to turn around and leave. There's a difference between using a strategy to stall, and using a strategy to gain an advantage by forcing an approach. It's very hard to tell these two apart, so implementing a rule against this is near impossible, if not completely. A TO has the ability to call foul and take the win from the stalling opponent, but he can't possibly tell what the player was thinking, for all he knows the player can't approach and will die so he 'ran the timer' trying to get the other guy to get close yet missed some mistakes accidentally, or the player 'ran the timer' and still kept his distance despite the obvious mistakes done by the opponent in order to maintain his lead and let the timer do all the work... Which I guess is the reason why no TO dares disqualify a stalling player, for fear that their purpose was not to stall the match until the timer declared the winner, but to make their opponent approach them and gain a favorable position in doing so.

Scrooging might be seen as a tactic that works as a way around dangers, another 'escape' option. But it has the potential to be used to stall matches (along with other options to back it up, as seen on that match... Tornado, dair camping and planking compliment it perfectly), as does the IDC, and we know how IDC can be used as an 'escape option' as well besides just stalling, or as we call it, EDC. Both IDC and scrooging have been used to stall out a match during a tourney, why can't they be handled the same way? Well, obviously IDC can only be done by MK, whereas scrooging can be done by 2 characters effectively (Charizard can too, but the chances of a Charizard stalling a match out are invisible to me). Taking the ability to glide under the stage from everyone who can do it and limiting it, takes away from characters who were already fundamentally limited, and limits them even more. So, what CAN we do?


My stance is pro-ban too, but if there's a way around these strategies, I'll probably think to myself "maybe MK isn't THAT bad..." although I'd still be pro-ban

Scrooging, planking, and air camping are not stalling they are all camping. The problem isn't that they are stalls, but that they are too effective (the first 2 anyway) theoretically (we banned them to quick to actually know). IDC is a stalling tactic. Scrooging and planking are just (supposedly) unbeatable camping tactics. The fact that they seem gay has nothing to do with the ban on them.
But planking and scrooging aren't banned under the official ruleset. lots of TOs permit oth planking and scrooging in their tourneys, so saying we "banned them too early so we haven't seen their effects/countereffects" is not entirely true. :/
 

rathy Aro

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edit: That's true about scrooging. Planking is pretty much banned though. That said, metaknight mains, scrooge more!

define: too effective

how do you (not just you rathy Aro, but anyone) compare:

metaknight: scrooging, planking, and air camping
snake: grenade shielding, up-smash protection, c4 and proximity mine barriers
diddy: banana in hand, banana in front, peanuts galore
falco: lasers galore to overb escaping
ice climbers: pivot grab retreats and desyncing blizzards

i agree with your explanation of stalling compared to camping.
Something is too effective when it has no counter strategy, devolves the metagame to just that one strategy, and some other stuff sirlin said that I can't remember of hand. lol

I personally think we banned both too early so we can't even say its too effective. Its all theorycraft right now. I admit the end result would probably be a ban, but we should test it out anyway just in case.
 

Omni

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i separated that small remark from the rest of my post because it wasn't supposed to be an argument, more like telling you straight up that I see something wrong with what's going on at a personal level. I try not to use arguments like that because they're not really arguments, like you pointed out here.
i know, but your personal level of thoughts raised a good point. a lot of people determine what is good or bad based on how they feel and what may be displeasing to them. the term "gay" usually correlates to "effective". if u watched Overswarm's ROB matches he was coined gay when in reality what he was doing was smart and efficient... and gay :bee:


There's a couple of difference between Diddy's and MK's ways of waiting: 1) MK can do it to the entire cast while Diddy can't, and 2) MK is moving into an area where he is completely inaccessible while Diddy remains on the stage, accessible. While it's true that we can predict this and try to reach the other side before MK does, it's also true that we can predict Diddy's banana wall and insta-throw the banana away/back at him... But are both of these scenarios possible? Are they being recreated by our players, even moreso our top players?
1.) mk cannot plank against the entire cast. snake's entire arsenal of projectiles put that to a halt and/or put MK in a very dangerous position if he keeps attempting to plank. he is very accessible to Snake there. i've seen UTD force MK's onto the ledge by getting underneath them and up+b'ing back onto the ledge/stage. wario can air camp against anyone in the game but that does not mean the tactic should be removed.

in that scenario, diddy lost his 1st stock immediately. if u watched, Gnes stuck to his guns and nearly any time M2K approached him with the diddy setup going on Gnes punished.

That's part of the reason why I have a problem with it. If it's displeasing to the eye, it causes people to turn around and leave. There's a difference between using a strategy to stall, and using a strategy to gain an advantage by forcing an approach. It's very hard to tell these two apart, so implementing a rule against this is near impossible, if not completely. A TO has the ability to call foul and take the win from the stalling opponent, but he can't possibly tell what the player was thinking, for all he knows the player can't approach and will die so he 'ran the timer' trying to get the other guy to get close yet missed some mistakes accidentally, or the player 'ran the timer' and still kept his distance despite the obvious mistakes done by the opponent in order to maintain his lead and let the timer do all the work... Which I guess is the reason why no TO dares disqualify a stalling player, for fear that their purpose was not to stall the match until the timer declared the winner, but to make their opponent approach them and gain a favorable position in doing so.
watch a few matches of Spammerer's MK/Wario. do you consider what he does camping or stalling and do you think those techniques need to be banned on the fact that they aren't fun to watch?

Scrooging might be seen as a tactic that works as a way around dangers, another 'escape' option. But it has the potential to be used to stall matches (along with other options to back it up, as seen on that match... Tornado, dair camping and planking compliment it perfectly), as does the IDC, and we know how IDC can be used as an 'escape option' as well besides just stalling, or as we call it, EDC. Both IDC and scrooging have been used to stall out a match during a tourney, why can't they be handled the same way? Well, obviously IDC can only be done by MK, whereas scrooging can be done by 2 characters effectively (Charizard can too, but the chances of a Charizard stalling a match out are invisible to me). Taking the ability to glide under the stage from everyone who can do it and limiting it, takes away from characters who were already fundamentally limited, and limits them even more. So, what CAN we do?
leave it alone. there are videos up with M2K scrooging and barely winning or ******, but there have been plenty of matches where M2K ran away and/or scrooged and Meep still got one grab and chaingrabbed him to death. since metaknight does not have projectiles he has to pick and choose his close range battles. snake, diddy, and falco can effectively force non-projectile characters to approach them. there's no reason why a Metaknight should be forced to fight a ground game with Diddy if an off the stage air game is in his favor. just like how Diddy is not forced to chase after a planking Metaknight if he has an advantage on stage. whoever gets the life leads chooses how the game will be played in that matchup

My stance is pro-ban too, but if there's a way around these strategies, I don't see why MK should be banned.
so you would be anti-ban if there were ways around the strategies? that doesn't sound like a solid stance imo but i understand.
 

Omni

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edit: That's true about scrooging. Planking is pretty much banned though. That said, metaknight mains, scrooge more!



Something is too effective when it has no counter strategy, devolves the metagame to just that one strategy, and some other stuff sirlin said that I can't remember of hand. lol

I personally think we banned both too early so we can't even say its too effective. Its all theorycraft right now. I admit the end result would probably be a ban, but we should test it out anyway just in case.
planking isn't banned. since the actual act of planking has several variations amongst the entire cast the community decided to release the ledge grab rule and limit how many times a character can grab the ledge. the main reason why people wanted to ban planking was because PLANK used that strategy to take out SK92 by getting the life lead and forcing Falco to play and off the stage battle.

and from most tournaments i go to "scrooging" (god i hate that term) is not banned either.
 

Kewkky

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i know, but your personal level of thoughts raised a good point. a lot of people determine what is good or bad based on how they feel and what may be displeasing to them. the term "gay" usually correlates to "effective". if u watched Overswarm's ROB matches he was coined gay when in reality what he was doing was smart and efficient... and gay :bee:
Awright, I can relate to this answer.

1.) mk cannot plank against the entire cast. snake's entire arsenal of projectiles put that to a halt and/or put MK in a very dangerous position if he keeps attempting to plank. he is very accessible to Snake there. i've seen UTD force MK's onto the ledge by getting underneath them and up+b'ing back onto the ledge/stage. wario can air camp against anyone in the game but that does not mean the tactic should be removed.

in that scenario, diddy lost his 1st stock immediately. if u watched, Gnes stuck to his guns and nearly any time M2K approached him with the diddy setup going on Gnes punished.
I meant his whole flurry of tactics altogether: planking, scrooging, dair camping and tornado spamming.

watch a few matches of Spammerer's MK/Wario. do you consider what he does camping or stalling and do you think those techniques need to be banned on the fact that they aren't fun to watch?
Oooo, I'll do this right now since I got nothing better to do. Don't worry, I'm not going to reply with my answer to each video, just gonna do it to gain the experience.

leave it alone. there are videos up with M2K scrooging and barely winning or ******, but there have been plenty of matches where M2K ran away and/or scrooged and Meep still got one grab and chaingrabbed him to death. since metaknight does not have projectiles he has to pick and choose his close range battles. snake, diddy, and falco can effectively force non-projectile characters to approach them. there's no reason why a Metaknight should be forced to fight a ground game with Diddy if an off the stage air game is in his favor. just like how Diddy is not forced to chase after a planking Metaknight if he has an advantage on stage. whoever gets the life leads chooses how the game will be played in that matchup
It only takes one mistake, it doesn't matter what the mistake is or how/why it happened, as long as it's in IC's range of punishment. We're human, we're bound to make mistakes which is why you see tourney results fluctuate between the top players. I know you know, but just saying.

so you would be anti-ban if there were ways around the strategies? that doesn't sound like a solid stance imo but i understand.
I actually edited that bit in like 4 times. No matter how I worded it, it still felt like it sounds like something else. I settled for this:

"My stance is pro-ban too, but if there's a way around these strategies, I'll probably think to myself "maybe MK isn't THAT bad..." although I'd still be pro-ban"


Meh, I might've been overreacting and stuff over it all. In a sense, the way you put it seems much less like a stalling technique but its still used to stall. I guess I'll just leave it alone for a bit and see how I think about it later on.
 

Omni

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cool beans.

random question. just want to see what people think:

why is it okay for Diddy to spawn bananas?

Diddy is technically producing an ITEM in a game that bans items.
Peach can randomly produce Swords and Bombs.
DDD was able to produce capsules but this tactic was not allowed.

so in a game where items are banned, why is it okay for characters to produce them?
 

BSP

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Not exactly
for one tournament results are not conclusive to show dominance. smash follows tournament results to make judgements about characters..
That's true, but they can be used to show dominance as well.

I do not know much about third strike, so I don't think I can make a proper response to it.

Alot of you guys seemed to be misinformed as to what overcentralization is.
over centralization is basically use this tactic or lose.
Yeah, I think I had the wrong idea, thanks.

Like others have said, MK doesn't over centralize yet, but give scrooging and his planking game some time and we'll see.

Omni,

We ban items due to their random spawning. Some of them really aren't that bad, but since they can spawn randomly...

Diddy is taking a slight risk with his bananas. The opponent can use them too (although probably less efficiently). Not sure what to say about the other two.
 

HeroMystic

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cool beans.

random question. just want to see what people think:

why is it okay for Diddy to spawn bananas?

Diddy is technically producing an ITEM in a game that bans items.
Peach can randomly produce Swords and Bombs.
DDD was able to produce capsules but this tactic was not allowed.

so in a game where items are banned, why is it okay for characters to produce them?
I originally had this question. I got told I was ********.

But RDK answered this awhile back. It's because it's player-controlled randomness instead of total randomness.
 

rathy Aro

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cool beans.

random question. just want to see what people think:

why is it okay for Diddy to spawn bananas?

Diddy is technically producing an ITEM in a game that bans items.
Peach can randomly produce Swords and Bombs.
DDD was able to produce capsules but this tactic was not allowed.

so in a game where items are banned, why is it okay for characters to produce them?
The only reason items are banned is because people aren't used to playing with them. People are used to turnips so yes its okay. In reality there's no reason to ban items in the first place, but that's another topic (which I feel is more important than banning mk, but.....).
 

UltiMario

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Items in themselves aren't bad, its because items spawn in such fasion (randomly) that it will bias the match.

If you use you're logic to ban items, then Snake's Grenades, (T) Link's bombs, and Peach's Turnips should also be banned, because those are items REGARDLESS OF THE FACT THAT ITS NOT ON THE ITEM MENU. They're still items. They still act like items. So, why not ban these as well, then?
 

Omni

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Omni,

We ban items due to their random spawning. Some of them really aren't that bad, but since they can spawn randomly...

Diddy is taking a slight risk with his bananas. The opponent can use them too (although probably less efficiently). Not sure what to say about the other two.
Yes, Diddy's bananas are always at a constant.

But Peach's Lasers/Bombs and DDD's capsules are a bit random. We have stages that have a few random elements in it. Luigi's overb will randomly be super powered. G&W has an overb that is completely random. And the entire game allows for tripping which is entirely random. I'm sure we've all seen and/or experienced tripping into death which could be similar to having an item spawn either near or away from you.

So why would something being random be the cause of a ban?
 

rathy Aro

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Items aren't as random as you think. Testing has been done (according to OS) to show that items are not at all ban worthy.

@omni: The reason we remove randomness is because ideally the better player should always win. Randomness takes away from that ideal. Thing is that items introduce very little randomness, but theoretically add a great amount of depth. The trade off is perfectly reasonable.
 

UltiMario

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There ARE banworthy items because of broken-ness, just to say.

I'm one of those people that go "You want items? OK!" *Turns on Smoke Ball*

I'm all for items, just not ones that are going to change a match in any way/shape/form other than maybe a free Glide Toss. ;3
 

rathy Aro

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Some items are banworthy, but items aren't inherently anti-competitive. Btw there's a standard item ruleset.
 

Omni

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I originally had this question. I got told I was ********.

But RDK answered this awhile back. It's because it's player-controlled randomness instead of total randomness.
We can argue that tripping isn't total randomness if you simply choose to not to dash.

We can also argue that item spawning (and players receiving items) can be controlled based on how players position themselves on the map since items will never spawn around the edges of the screen or anywhere off-stage.

A player has no control on when Frigate Orpheon will begin transforming or what stage it will produce. Nor do they have control of when the lava will rise in Brinstar.

So I'm a bit confused with that reasoning.

Items in themselves aren't bad, its because items spawn in such fasion (randomly) that it will bias the match.

If you use you're logic to ban items, then Snake's Grenades, (T) Link's bombs, and Peach's Turnips should also be banned, because those are items REGARDLESS OF THE FACT THAT ITS NOT ON THE ITEM MENU. They're still items. They still act like items. So, why not ban these as well, then?
You're right, Utilt. Tack those characters onto the list. Why are they allowed to produce these items in a game where items are banned?

Oh, and is there any reason why DDD is not allowed to throw capsules?

My question does tie in with Metaknight in regards to why things are banned. Items, stages, and characters are very different but there are similar aspects between the 3.
 

Kewkky

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random question. just want to see what people think:

why is it okay for Diddy to spawn bananas?

Diddy is technically producing an ITEM in a game that bans items.
Peach can randomly produce Swords and Bombs.
DDD was able to produce capsules but this tactic was not allowed.

so in a game where items are banned, why is it okay for characters to produce them?
I personally see no problem with it.

Diddy spawning two bananas is pretty game-breaking (compare a banana-less Diddy with a Diddy with 2 bananas), but since it's only a single type of item and he has complete control over when the item appears, I don't see a problem with it.
Peach can randomly produce swords, Mr Saturns and bombs... At what rate? One of our top players is a Peach player, and I can't remember the last time I saw a bomb or a sword on the stage. Since the chance of those items appearing is sooo low that you can literally go through numerous matches without seeing the items in play, so it doesn't really aid Peach in a tourney the way items spawning everywhere aids all other characters.
DDD's is a special case, since by turning off all items, he stops throwing around the capsules, so not really something to note. But I DO agree that having a large advantage over DDD then he suddenly hitting you with a fast-moving exploding capsule and evening the field/ending up with a stock advantage was extremely frustrating.
ZSS's items (you forgot her, she produces her pieces) are immensely annoying, according to everyone I play, ESPECIALLY when i don't let them get a hold of them and I keep them bouncing around (keeping them in play for potentially over half the match). I don't really know what to think of them, since I'M the one abusing them... I do agree that they're pretty cheap when used as best as possible, being able to rack up damage AND kill, plus having 3 on the field at the same time, but I can't really give you an accurate response here unless I'm on the other side of the rope (impossible, since I'm practically the only other ZSS main here).

Well, it's okay for those characters to spawn the items (with the exception of DDD) because they're actually controllable to some degree. Having items spawn normally, both players could just set their controllers on the floor and do nothing and items would nevertheless appear, while these unique characters require some sort of command for the items to appear.


And random stage elements... Both players are subjected to the possibility of the random element happening when the stage is chosen before the match. Items are universal, meaning that they spawn on all stages, at the same ratio, and have the same properties... Stages' hazards are, obviously, stage-specific. To avoid these from happening, just avoid the stages. If an opponent chooses the stage but the other one doesn't want the stage because the 'random' factor will cause them to lose, well they'd better get their counterpicks ready because they're gonna need it.
 

JRob

Smash Cadet
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Here's your mistake, Omni.
We don't ban the use of items.

We have them set to "off" and "none". :p

edit: Why they're set to "none", I don't know.
 

UltiMario

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And Knuckle Joe.

And that one with the guitar that if you spawn it near the edge when the opponent is recovering GG.
 

rathy Aro

Smash Lord
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That's true, JRob, but why do we have them set to off and none? Because otherwise there would be items on the field. Still I get what you're saying. Its the items appearing independent of player control that is the problem, not the items themselves... though I would argue that items are fine in both cases.
 

Omni

You can't break those cuffs.
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It's like going to a club and seeing a sign that says "No Drinking".

Then you go into the club, pull a beer out of your pocket, and drink it. And this is totally acceptable.
 

BSP

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Oh, and is there any reason why DDD is not allowed to throw capsules?

.
That's a pretty good question.

We try to reduce randomness as much as possible i guess, but you are bringing up some decent points.
 

HeroMystic

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There are indeed banworthy items. Particularly, explosive items, bumpers, and the spiky thing in which I can't remember the name of.

Items in general aren't banned because they're random, but rather because they produce an entirely different game. I quote "It doesn't become Brawl with Items, it becomes Items with Brawl."
 

rathy Aro

Smash Lord
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They are banning drinking not the process by which the drinks appear. That analogy doesn't work.

edit: @heromystic: I'm sure many casuals and the maker of the game would disagree with you. They might even say that it isn't brawl without items. Its completely arbitrary. We should make the decision of whether or not to ban on items based on if they are helpful or detrimental to the game. They add an entire layer of depth and add a little bit of randomness that isn't as bad as game and watch's hammer.
 

BSP

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Items in general aren't banned because they're random, but rather because they produce an entirely different game. I quote "It doesn't become Brawl with Items, it becomes Items with Brawl."
Wouldn't that depend on how hugh the frequency is? If it is on high, then yes, that will completely change the game. Low shouldn't do too much.
 

UltiMario

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It stops Dedede from throwing random items, which is why you never see a capsule. He even has an ability to throw a Smash Ball from what I heard.
He can.

He throws Explosive Capsules, Capsules with Dragoon Parts, and Capsules with Smash Balls IIRC.
 
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