YvngFlameHoe
Smash Ace
Is there a way to replace PAL and use a skin instead? It doesn't say anything about what the PAL file is called on the 20xx thread. What ya'll got for me B)
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Movesets aren't stored in the costume files, so they're identical between PAL and NTSC (meaning 20XX only has one set of costume files). Also, if it's 20XX related, you should probably post about it in the 20XX thread.Is there a way to replace PAL and use a skin instead? It doesn't say anything about what the PAL file is called on the 20xx thread. What ya'll got for me B)
Not that I know of. But they could be made. Try using DTW to look into the files for those menus. Though many of the colors in the menus are by code, not texture. So you'd have to look around or ask for offsets (locations) in the file where those colors are. Then you can change them directly.Is there something like this for stage select and the rest of the menus?
That texture you're editing is actually part of Yoshi's off-screen textures. The texture you want to change to get your wooly belly is this one:Hi,
well once again I am trying to solve the riddle of why one of Yoshi's textures never seems to change. Also Im hoping that Achilles will put this skin in his 20XX Training Hack Pack ^^ lol I would like to solve this issue beforehand tho,
His skin has changed here,
But here Its just the normal flat white.
Here is the link to the Turtle Yoshi and Stich Yoshi
http://www.mediafire.com/download/0mv4bw55aisem43/Brown_Turtle_Yoshi_(Cyan_Yoshi).zip
http://www.mediafire.com/download/61vs1s7481uv5hk/Yoshi_Wooly_World_Stich_Green.rar
Please, if anyone can help me out, it would be much appreciated.
What are your steps?Thanks DRGN! I see your using a program other then the Melee Toolkit I downloaded originally. I Downloaded the Dat Wizard tool kit, but it seems that im having trouble replacing said textures. They keep coming up buggy or glitched :/ Also the nose texture keeps turning blue lol Removing (zero'ing) works fine tho.
sorry I can't seem to turn this pictures into thumbnails lol, not sure how.
Thanks manLooks good CowlScatman
Whats the process to change what character color a texture replaces? It looks like it must be far more complicated than changing a few hex values. I've been wondering how this is done for a long time, cuz every time I try to search for an answer, I realize I don't know exactly what keywords to use.I have something new, awesome, and quite useful!
Of course, DTW 3 already allows you to do this sort of thing manually, but that can still be kinda slow and tedious.
Now that SFAT is sponsored by CLG, are we getting a CLG Fox ?
Name: CLG Marth (Replaces Black)
Made by: SSBM_Dan
Download Link Here: http://www.mediafire.com/download/32s8aoigeb8zf37/[CLG_Marth]_PlMsBk.dat
Veggies if you could replace the original CLG Marth mod I made months ago with this one on the front page/OP, that'd be awesome. I removed the file from my mediafire, so it would just be taking space if it stays there.
I recreated this one simply because the colors weren't exactly true to the CLG jerseys and I felt like this one hits the target color a little bit better (it still may not, but I think it's better than last time). Hopefully those of you who did download the original one replaces it with this one, if you prefer this version. I tried adjusting the color of the cape symbol to match the same shade of blue, but it didn't want to change when I applied the changes, so that would be the only part that didn't change much.
Paragraph aside, I hope those that do download this enjoy it!
each character color has a specific file name. for blue fox its PlFxLa, for green PlFxGr, etc etc. Those file names are for .dat files that are basically all of the textures and such for the character in a compressed archive. Similar to a zip or rar file.Whats the process to change what character color a texture replaces? It looks like it must be far more complicated than changing a few hex values. I've been wondering how this is done for a long time, cuz every time I try to search for an answer, I realize I don't know exactly what keywords to use.
Name: Referee Mario (Brown)
Made By: RammyZs
Download Link Here: https://www.mediafire.com/?gw82xm521u8n5w3
Hmmm... I can definitely try my hand at that this weekend.Now that SFAT is sponsored by CLG, are we getting a CLG Fox ?
I guarantee it will look sick. Your CLG Marth was super dope.Hmmm... I can definitely try my hand at that this weekend.
kids these days smhcool looking texture, but it looks more like a butler than a referee...
Do referee's usually wear bow ties? If you really want it to be a referee, nix the bow tie and add more vertical stripes.
smhkids these days smh
Thanks, but that wasn't my question. I mean, say I wanted to apply a new texture to black link, but the .dat that I have is made to replace blue link's texture. If you try to apply a blue link texture to a black link's texure, it won't work, even if you rename the file beforehand.each character color has a specific file name. for blue fox its PlFxLa, for green PlFxGr, etc etc. Those file names are for .dat files that are basically all of the textures and such for the character in a compressed archive. Similar to a zip or rar file.
Basically, you just need to move (extract from one file, import to the other) every texture from a file to its equivalent texture in the other color file. Some troubles besides actually copying the data is that, even among costumes for the same character, textures are often not at the same offsets between the two files, and sometimes an equivalent texture will have different properties (i.e. dimensions or texture type). Sometimes textures don't even have equivalents in the other color files. (Also, besides textures, sometimes the character models will be slightly different between them, which is part of what leads to the textures being in different places in the files.)Whats the process to change what character color a texture replaces? It looks like it must be far more complicated than changing a few hex values. I've been wondering how this is done for a long time, cuz every time I try to search for an answer, I realize I don't know exactly what keywords to use.
Sorry about the wait, was studying for finals the last few days. Ok, so to start, here are the three textures I'm trying to replace.
http://www.mediafire.com/download/d...Yoshi_Nuetral_Color_StichTextures_Test_01.rar
I suspect they may be named or formatted incorrectly, DatTextureWizard seem to extract with an very odd names and windows gets confused with the double file extension.
Extracted as "PlYsNr.dat_0x2e060_14.png"
Shortened to "0x2e060.png"
So, after do some photoshop magic, I re-import the textures in a fresh copy of Melee, using DAT Texture Wizard.
In DATtextureWiz --> click file --> Open ISO/GCM --> open melee 1.02 iso --> navigate to Yoshi Nuetral Color 'PIYsNR.dat --> Click Browse Textures --> Select texture --> right click on the texture and click "import textures(s)" --> Navigate windows and select appropriate textures --> Click file --> Save Changes --> Dolphin
This is what I end up with in Dolphin after replacing these textures. :/
Ah yes, the nose texture, I will fix it. ^^
Also, is there an editor where I can look at the character models directly and so I can edit the textures with a greater amount of ease? "Obviously still using Photoshop to edit, but I pretty sure you get the idea, instead of having to go in-game every-time too look at what i've done. I can just pop it open in said editor."
Thanks again DRGN for your help!
EDIT: Oh, hmm idk about his eyes, I like them the way they are now. I'd have to 'look into it' lol
ah my mistake. Didnt read it well. Been sick lately so wasnt really paying attention.Thanks, but that wasn't my question. I mean, say I wanted to apply a new texture to black link, but the .dat that I have is made to replace blue link's texture. If you try to apply a blue link texture to a black link's texure, it won't work, even if you rename the file beforehand.
How about Stewie Griffin for Pichu (actually my brother Delphiki's idea), or M. Bison for Ganon? lolDRGN Could you do a skin request?
i got outplayedkids these days smh
This is really well done. The download link points to a picture, though, and it is also good practice to state which costume color it replaces.
Hahah, nice, not too much of a fan of changing his eyes now that I see it tho. In my opinion yoshi's eyes are one of his best traits, especially with all his little facial expressions. I think his normal eye's help bring it all together in this yarn skin.Soggymelons I couldn't resist; I had to try the buttons. What do you think?