Purpletuce
Smash Lord
Don't particularly agree with the list by TCB, but I like his argument as well. . . Some noteable things I disagree on are that Falco has a wall that is Peach, and that Falco is going to die out because of the current affinity toward stronger movement.
Although Falco doesn't have the greatest movement in the game, particularly his ground movement, he has some pretty good air movement, and still solid options between all of his movement. His movement options aren't as fast/long as some of his competitors, but that just forces him to take more control of his movement, and use more precision and control. Countering his relatively weak movement (compared to other characters around his placement in the tier list), he has some of the best control, and the ability to shut down the other player's movement.
I don't need to state how lasers can lock down opponents at this point, everyone knows it. Lasers cover a ton of horizontal options, and force opponents into the air, unless they can beat the lasers . . . although nobody is too amazing at PSing lasers, esp. if the Falco varies his laser height. When Falco gets his opponent into the air, this usually gives him a few options for his control, most noteably he can know when his opponents will come down (most characters will either do it after they jump, or after they double jump, or they land on a platform) (unless they are Puff or Peach, and since float is so prolific at getting around this way of control, that is probably why she gives the bird such a hard time, by not allowing her movement to be shut down) Falco will often gain a positional advantage from this as well. Falco has great priority, and some of the best active frames (I think D-air, B-air and F-smash stay out for 12 frames, and D-air spikes for all of that. . .), these long moves re great for zoning out areas, creating lasting threats. these moves all come out pretty fast, but when they're not fast enough, he also has the shine, which comes out instant, but doesn't last very long. This move, should it land also will give the bird a positional advantage, as well as starting combos.
All of the attributes I mentioned help Falco deal with movement, in a way that seems more like you "chess" them into positions. (Term I heard from KK which seems most appropriate.) So I do agree that movement will help develop many characters, I don't agree that Falco will have too much problem with people further developing their movement. The bird is, after all, the word.
Also, I find the ideas of giving less tiers, and not ranking characters in their tiers interesting, but I don't think the tiers should be that abrupt, also I think tier breaking shouldn't be as linear, as in minute improvements among higher tier characters valued more than the larger gaps in lower tiers, making smaller top tiers and greater lower tiers. . .
Although Falco doesn't have the greatest movement in the game, particularly his ground movement, he has some pretty good air movement, and still solid options between all of his movement. His movement options aren't as fast/long as some of his competitors, but that just forces him to take more control of his movement, and use more precision and control. Countering his relatively weak movement (compared to other characters around his placement in the tier list), he has some of the best control, and the ability to shut down the other player's movement.
I don't need to state how lasers can lock down opponents at this point, everyone knows it. Lasers cover a ton of horizontal options, and force opponents into the air, unless they can beat the lasers . . . although nobody is too amazing at PSing lasers, esp. if the Falco varies his laser height. When Falco gets his opponent into the air, this usually gives him a few options for his control, most noteably he can know when his opponents will come down (most characters will either do it after they jump, or after they double jump, or they land on a platform) (unless they are Puff or Peach, and since float is so prolific at getting around this way of control, that is probably why she gives the bird such a hard time, by not allowing her movement to be shut down) Falco will often gain a positional advantage from this as well. Falco has great priority, and some of the best active frames (I think D-air, B-air and F-smash stay out for 12 frames, and D-air spikes for all of that. . .), these long moves re great for zoning out areas, creating lasting threats. these moves all come out pretty fast, but when they're not fast enough, he also has the shine, which comes out instant, but doesn't last very long. This move, should it land also will give the bird a positional advantage, as well as starting combos.
All of the attributes I mentioned help Falco deal with movement, in a way that seems more like you "chess" them into positions. (Term I heard from KK which seems most appropriate.) So I do agree that movement will help develop many characters, I don't agree that Falco will have too much problem with people further developing their movement. The bird is, after all, the word.
Also, I find the ideas of giving less tiers, and not ranking characters in their tiers interesting, but I don't think the tiers should be that abrupt, also I think tier breaking shouldn't be as linear, as in minute improvements among higher tier characters valued more than the larger gaps in lower tiers, making smaller top tiers and greater lower tiers. . .