¯\_S.(ツ).L.I.D._/¯
Smash Legend
Ok here we go with Yoshi's Island!
Go! O.o
Go! O.o
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lol, good luck timing and setting that up without making it obvious that you're planning somethinghitting 4 Shy Guys in succession with a fully charged tipper fsmash will definitely mindgame your opponent, and probably result in free damage or a K.O., especially if they were standing there shielding.
I dont know what your saying.I hate this stage with Marth, because if you hit those flying things your attack gets delayed. I also don't like the fact that the platform changes. Too many things that can mess up your rythem and spacing here, IMO.
It's an ok stage, but not as good as Battle Field, Delfino, and Halberd are for Marth IMO.
You're chill in real life man, but your reading comprehension is...fail. He means it throws off the spacing game for Marth due to how the platform changes. Nowhere does it hint about projectile play, more like momentum.I dont know what your saying.
So your saying marth uses projectile?
Edit. The upper platfrom tilts, but it really doesnt matter, unless you r goin for u smash
I've been killed by a falcon punch because of the hitlag on the shy guyshitting 4 Shy Guys in succession with a fully charged tipper fsmash will definitely mindgame your opponent, and probably result in free damage or a K.O., especially if they were standing there shielding.
O my bad, sorryLol at Spear Pillar... This is a competetive Stage Discussion, no baned stages plz.
Watch your mouth.IF the platforms never save you or come in handy, then you just fail at luck an life. >.< This is is a relatively flat stage with a platform and marth does well on stages like this. You just have to alter your playstyle a little, its not all that hard.