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Official Marth Stage Discussion #4 Yoshi's Island (Brawl)

Nibbity

Smash Journeyman
Joined
May 20, 2008
Messages
368
Location
Connecticut
good stuff to B up and land on the upper platform for less recovery time for sure, but we all knew that. It's a nice small stage, and the platform is definitely to your advantage, even when it tilts. The platforms that appear randomly have never helped me, because it's fairly easy to recover on this stage. I might recommend this to be a good counter stage for people who chain grab because of how short it is. The air between the stage and the end seems longer though, so just be aware of that. I think of it as a 6, maybe 7.
 

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
Ledge drop to spike ftw here. That is all
 

Desire

Smash Journeyman
Joined
May 28, 2008
Messages
421
Location
You Dont Have To Know :)
I f***ing hate this stage.


The random platform is bullsh*t.

I have no luck with this stage.

there is no need to go over stages and discuss >_>

you play brawl for couple weeks and there you go.
 

grandmaster192

Smash Ace
Joined
Apr 27, 2008
Messages
567
Location
Minnesota:
3DS FC
3196-5457-3748
I hate this stage with Marth, because if you hit those flying things your attack gets delayed. I also don't like the fact that the platform changes. Too many things that can mess up your rythem and spacing here, IMO.

It's an ok stage, but not as good as Battle Field, Delfino, and Halberd are for Marth IMO.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
I give it a 5.5 or a 6 for marth. Like steel said, Marth's worst neutral. Random crap going on with platforms that prevents gimping half the time, platform honestly gets in the way imo for Marth since it can tilt down to his actual body level. Also, on this stage I have trouble sweet-spotting the ledge when I'm up against the right wall and below the ledge for some reason. I always end up going above the platform....But that might just be me.
 

Punishment Divine

Smash Champion
Joined
May 21, 2008
Messages
2,863
Location
Long Island, NY
I hate this stage for almost every character, but especially for Marth. I usually ban it if I only get to ban a neutral and a CP and not two CPs.

The platform in the middle never seems to work out for me. I have real problems juggling with just a random, constantly changing platform in the way, and WHENEVER I spike someone on this stage Roger the ****ing Random *** Platform shows up to save the day. The unbalances on the stage floor and the shyguys mess my spacing up occasionally. and characters with massive/gay dtilts like MK and GnW can edgeguard you with them, although you might be able to do that too.

And those ****ing Yoshis singing, the random background switches. Ugh. Maybe it's just personal bias, but I find this stage, for both tactical reasons like shyguys and uneven stage base but also personal i.e. Roger never saving the day for me but always for my opponent, to be quite homo.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
The main thing to watch out for in this stage is the sliding. Perfectly spacing a Fair doesn't apply here, since you will slide towards your opponent anyway, and you will be more frequently punished. Use Dolphin Slash frame trap for mixups, and use the platform as a mindgame to help avoid punishment by mixing up your landing.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
I hate this stage b/c Marth doesn't have the ability to effectively punish the opponent for hanging on the edge for too long, without putting yourself at risk. But I find Lylat to be worse than this, although it may be personally reasons, however the same thing can occur on Lylat when it tilits.

...... 5/10? For Yoshi's
 

Pierce7d

Wise Hermit
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Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
hitting 4 Shy Guys in succession with a fully charged tipper fsmash will definitely mindgame your opponent, and probably result in free damage or a K.O., especially if they were standing there shielding.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
hitting 4 Shy Guys in succession with a fully charged tipper fsmash will definitely mindgame your opponent, and probably result in free damage or a K.O., especially if they were standing there shielding.
lol, good luck timing and setting that up without making it obvious that you're planning something
 

Desire

Smash Journeyman
Joined
May 28, 2008
Messages
421
Location
You Dont Have To Know :)
I hate this stage with Marth, because if you hit those flying things your attack gets delayed. I also don't like the fact that the platform changes. Too many things that can mess up your rythem and spacing here, IMO.

It's an ok stage, but not as good as Battle Field, Delfino, and Halberd are for Marth IMO.
I dont know what your saying.

So your saying marth uses projectile? :confused:

Edit. The upper platfrom tilts, but it really doesnt matter, unless you r goin for u smash.

Besides the random platform that pops otta no where, this stage is 7/10 for me
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
I dont know what your saying.

So your saying marth uses projectile? :confused:

Edit. The upper platfrom tilts, but it really doesnt matter, unless you r goin for u smash
You're chill in real life man, but your reading comprehension is...fail. He means it throws off the spacing game for Marth due to how the platform changes. Nowhere does it hint about projectile play, more like momentum.

That, by the way, allows you to platform cancel since it's a moving platform, yay? Also, the random ghost platforms basically kill your ledgehopped Dair since it's stationed also at the end of the tip so that they get spiked into the platform at times.

Granted it can mess up juggling or something, or make it harder to kill w/ a smash due to the weird angles the platform likes to take, but eh, it's alright. The ceiling is high anyway, so your Uair/Utilt/Usmash poking through the platform won't change much.

Shy Guys regenerate moves so whacking them is fun. They also can cover for projectiles, such as PK Thunder, Gyro, whatever.

It's an okay stage. It's 7.5/10 I suppose.
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
hitting 4 Shy Guys in succession with a fully charged tipper fsmash will definitely mindgame your opponent, and probably result in free damage or a K.O., especially if they were standing there shielding.
I've been killed by a falcon punch because of the hitlag on the shy guys

Btw are the side platforms and center platform random with the time of how they move.
 

Nightshine

Smash Journeyman
Joined
Feb 19, 2008
Messages
253
Location
Carroll County, Maryland
eh was never really a fan of anything yoshi so i never really played on the stages but this stage is ok. personally i prefer a dangerous stage to play on like norfiar or spear pillar.
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
I love this stage, visually and tactically, It has a plat for juggles, no underside for flying recoveries, and makes great place for stage spiking or DB'ing someone too their death on their last stock.

9/10
 

chaos_

Smash Journeyman
Joined
Aug 29, 2008
Messages
459
i hate this stage the random plat form is so much bull ****.

you can't even really stall if there trying to edge hog and for me when i get hit off the edge that random platform comes up and i die
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
IF the platforms never save you or come in handy, then you just fail at luck and life. >.< This is is a relatively flat stage with a platform and marth does well on stages like this. You just have to alter your playstyle a little, its not all that hard.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
IF the platforms never save you or come in handy, then you just fail at luck an life. >.< This is is a relatively flat stage with a platform and marth does well on stages like this. You just have to alter your playstyle a little, its not all that hard.
Watch your mouth.
 
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