I'll just add to what Asdioh said, because I agree with almost all of it.
Something to be aware of is that Ike has a faster horizontal air movement, so an aerial battle will still be a pain, but your attacks can get inside if we're too close to you in the air. Since kirby can't really camp Ike very well as far as I'm aware of, Ike will try to outspace you and out-distance you as much as possible.
If Ike has distance, his aerials are very hard to get around. Ike would use fair at a longer range and nair at mid-range. The kirby must try to attack the weakspots in his guard, which would be the bottom corner, where his hitbox reaches last. Kirby's bair has enough range & priority to get inside that guard.
When juggling Ike, be aware of nair, because it has a very good range, and goes all around him as well as being faster than all of his other aerials.
I disagree with the gimping, though. If Ike fast falls below the stage and tries to reverse aether, kirby can't really do too much to gimp him, especially if the Ike conserves his jumps. You can definitely do things to mess with his aether, but I don't think it's necessarily enough to gimp him.
Something to be aware of is that Ike has a faster horizontal air movement, so an aerial battle will still be a pain, but your attacks can get inside if we're too close to you in the air. Since kirby can't really camp Ike very well as far as I'm aware of, Ike will try to outspace you and out-distance you as much as possible.
If Ike has distance, his aerials are very hard to get around. Ike would use fair at a longer range and nair at mid-range. The kirby must try to attack the weakspots in his guard, which would be the bottom corner, where his hitbox reaches last. Kirby's bair has enough range & priority to get inside that guard.
When juggling Ike, be aware of nair, because it has a very good range, and goes all around him as well as being faster than all of his other aerials.
I disagree with the gimping, though. If Ike fast falls below the stage and tries to reverse aether, kirby can't really do too much to gimp him, especially if the Ike conserves his jumps. You can definitely do things to mess with his aether, but I don't think it's necessarily enough to gimp him.