I gotta go, so that's enough for now. This is fun. I like friendly debates.
I'm glad you're enjoying it, then! I try to be as less disrespectful as possible.
Every character board always gives a nice explanation of why they can easily avoid the Choke. The explanations always make sense, but when the matches come around, the chokes still happen. It's mainly mindgames, which makes it inappropriate for matchup discussion, but the point is that you can't disregard the Choke because it is hard to land. I got several chokes on the best Wario main in the state when I played him, if that's worth anything. (He still kicked my *** though
)
Yes it's worth something, even if he still kicked your ***. It means that even a Wario, which is an aerial *******, can be successfully chainchoked, even if at everything else he destroys you.
Still, it would be fair to say that Kirby can relate to Wario here, maybe not in horizontal aerial movement, but on vertical. Kirby also has a better fair+bair than Wario, which is what we mainly use anyway. So if Wario could destroy a Ganon without grab combos, you can only assume what Kirby can do once he gets a hold of you.
He can attack once he is about halfway up. The out-of-a-DownB version of the FoG is the bad version. It is much better out of a double jump airdodge, because then you don't have the DownB announcing that it is about to happen. The airdodge version is much harder, which is why you weren't shown it.
Yeah, I remember he was trying to do the airdodge one, but he never got to do it, he only showed me the downB one. Nice to know you can attack halfway up the jump, it means that it can punish predictable kirbies who spend the match hovering directly above you then, which is good. Still unpredictability is quite common in top levels of play, so no Kirby will be putting themselves in a bad position given that Ganon can kill Kirby quite early.
I faced an online Kirby the other day and got inhaled at the edge twice. Both times I survived. However, I am well aware that the Kirby may have been doing it wrong due to it being online. Please explain the inhale situation more thoroughly, so I can get a better feel for what's going on.
Well, it goes like this: We inhale you, and jump out away from the stage. Once you break out, we mash the jump button. You'll get footstooled and we'll gain vertical height, so you'll be even lower below the stage, with a Kirby directly above you. You're gonna jump (
if you didn't waste it when we footstooled you) and upB to the stage, but the Kirby will do a non-fastfalled dair on you (
by holding down while footstooling you then mashing the A button when out of footstool lag), spiking you even lower and possibly even get yet another footstool on you (
which is almost 100% assured, mind you). It can literally kill you at 0% if you're caught by an inhale near the edge. And the worst part in Ganon's perspective is that since your aerials are quite laggy, you won't want to take the risk of ending up even lower below the stage. And performing FoG with an airdodge is difficult, enough to make people in that situation decide to not use it, in case it fails and they end up too low to recover (
if that's how it's used, that is. I'm not really knowledgeable in Ganon's airdodge FoG).
That's the gist of it.
Jekyll wasn't kidding when he said you die in 6 hits. Dash attack (also guaranteed out of a choke, BTW) kills you at about 95% fresh. Dair of course is a monster. Aerial DownB kills you vertically at about 80%. Ftilt kills you at about 100% if you are anywhere near the ledge. Fsmash if we land it kills at like 60% near the edge. Fair at about 100%. Ganon's whole moveset does about 15% per hit. In other words, at any given moment Kirby will have the advantage, but unless you are playing PERFECTLY we should be able to keep up.
Yeahhh, Dair is quite awesome. It's always funny when I see a Ganon dairing someone and them dying at the top of the stage, especially since it makes close to no sound. In Melee all you heard was a low thump and the crowd going "Ooooooooooh!", that was epic stuff right there.
And yes, Kirby's light weight is a given disadvantage with such a hard-hitter as Ganon... But is it enough of a disadvantage to warrant him this NOT a counterpick matchup? Because even if Kirby is easily killed by Ganon, it still is quite difficult to land an attack if the Kirby knows what to watch out for, and I've proven this against TL's, Pika's, Marths (to an extent), Snakes and DDDs. The difference with these guys and Ganon is that Ganon's attacks have longer start-up, making it safer to react slower-than-normal, which is why Captain Falcon's Falcon Punch is so difficult to kill people with, even when mindgamed. I'm quite sure it would obliterate Kirby at 60%, yet it's easily evaded because it's easy to react to... I'm not saying Ganon's attacks are THAT slow, I'm just stating that reacting to slow attacks is really not that difficult when compared to other characters' killing moves' speed.
EDIT: What would Ganon mains do to Kirby if you're taken to stages like Brinstar, Norfair, Rainbow Cruise and Frigate Orpheon? The stage hazards and/or moving terrain is a disadvantage for chainchoking. If you choke us on a platform, we can just wait it out and then roll at the last possible second, stalling for a stage hazard to get you guys off of us, like the acid in Brinstar and lava on Norfair.