Lord Viper
SS Rank
☆ We need every detail that we can hold, by all means you can go into more detail if you please. ☆
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☆ Performing D-Air on time would take a good amount of skills or if the DK player isn't fast enough to get back. It's best to use Stone if DK's too high that D-Air won't do the job. Sure DK can get ***** by grabs, but what can you perform after the grabs? He will try to space you, and get as much damage as possible, and end us with a percent of 80ish or 90ish. And yes, performing B-Air on DK trying to get him out of the stage is possible and will work, just how are you going to set it up? Same tricks get old and you have to start a new one. With DK's speed, attack range, and knock back saves him from being destroyed by Kirby. Also let's not forget that Swallowcieds works on him very well, (you should know why, *cough*recovery*cough*). That's why I clam it's even 50/50, not that it matters because more people believe 45/55 Donkey Kong anyways. ☆isnt supose to be kirby advantage cause
1.dk's recovery can get down aired easely out of its recovery
2.dk is big and can get grabed and comboed easily by the fthrow uair shield fthrow foward smash 54%
3. he can get baired off the stage and get down aired easily
imo
60-40 kirby
DK can footstool Kirby from swallow-cide break 100% of the time...☆ Also let's not forget that Swallowcieds works on him very well, (you should know why, *cough*recovery*cough*). That's why I clam it's even 50/50, not that it matters because more people believe 45/55 Donkey Kong anyways. ☆
☆ Really?! I guess Star Shot under the stage then. Yea, making the time to perform D-Air while DK's recovery is harder than I thought, so hard that I just said screw it and use Up-B to gimp most of the time, (not a very good gimp move), unless I got into position, like knock him out of the stage while I'm near the edge of the stage position, I know dangerous, but it works. ☆DK can footstool Kirby from swallow-cide break 100% of the time...
The only way Kirby is going to be gimping DK with inhale is to star-shot gimp. It works great, but is much more situational. Dair is the only reliable way Kirby can gimp in this match-up. Its great, but it doesn't make up for DK's larger array of viable options. If dair didn't gimp so easily, this would eventually become one of Kirby's hardest match-ups. 50-50 is a stretch, and 60-40 is by no means correct, so I still say 55-45 DK's favor.
They can do it off of every platform... if you are spiking them with dair they are doing it wrong. Considering the large amount of platforms and the fact that DK can land laglessly on every one of them from up-b makes it a lot less situational on this stage... who are you playing irl?*continues to **** DK's on JJ despite what people in this thread are saying*
DK's up b tricks aren't that big of a deal since they are situational and can only do it in certain spots.
You do know that DK's UpB cancels momentum right?*continues to **** DK's on JJ despite what people in this thread are saying*
DK's up b tricks aren't that big of a deal since they are situational and can only do it in certain spots.
This may be true, but combos only last for around the first 50% or so. Thats around 1/3 of the total damage you are going to need to KO DK at best, unless you gimp him.Uhh... Kirby's advantage, 55:45. DK being a pretty fastfalling character, he's extremely weak against juggling, and sadly, Kirby's fortés is just that: juggling and stringing, aka "comboing".
A couple of things. First, DK is faster movement wise, and Kirby only has a few moves that are faster than DK's. Second, DK should NOT be using bair as an approach in this MU and if they are they don't know the MU. Kirby is too short for bair to be effective, so he should be using his tilts to out-space Kirby. DK's tilts are relatively fast and very hard to punish without predicting what DK will be doing before-hand. Third, DK's tilts still out-space Kirby in the air, and if DK takes to the air, he will generally win out if his back is turned. U-air and bair both out-range Kirby and are just as fast as his bair. Finally, I wouldn't say it is easy to gimp DK. You need him off-stage which is really hard to do since Kirby will generally be getting out-spaced, and even if DK is knocked off-stage he has a lot of recovery options to mitigate that dair (most of Kirby's other moves knock DK up into the air, and with DK's weight he should be able to come back without too much trouble). Also, DK can kill as low as 50% (with DI) with a move as fast as Metaknight's f-smash, as well as use multiple moves that kill 80% and above (one coming out in eleven frames at max range). It only takes a few tilts to get Kirby in that range, and all of these kill moves out-space Kirby. Its not impossible for Kirby to get in or for Kirby to gimp, but DK has a lot more tools at his disposal then Kirby does in this MU.DK might have a trick or two, but Kirby's faster. If DK throws in a bair, it only takes Kirby a couple of sandbags to learn the range and start shielding/powershielding. If DK starts bair>forwardB, Kirby can utilt/OoS bair faster than DK can finish his sideB. Sure, DK has more range on the ground, but kirbies know that when the ground doesn't cut it, they take to the skies, and a well-played air-campy game can help evade DK's attack and swoop in with a bair/dair when the timing sees fit. DK might be able to kill earlier... But Kirby can gimp waaay easier. One last tidbit: if DK cargo-holds you and is attempting something, just leave up pressed and/or mash buttons, you'll be out of it before you know it... And practice your tech skills in case you forget this during the heat of the match!
I personally wouldn't copy DK's ability, but it's just a matter of personal preference: inhale can get an easy 10% on your opponent if they don't expect it... But the smartest choice is to copy the ability! It's a great KO move that can be used in the air, and has decent range.
DK is a deceptively fast character, his attacks have pretty good range, he can kill early, but is weak against Kirby's comboing ability (meaning he'll be racking up a number of %s quickly), and is pretty easy to gimp once you know the matchup. I dunno, it's one of those matchups that in theory seems bad, but in the actual game it's easier than it sounds... Kind of like the Snake matchup (I'm tempted to say "Marth" as well, but I will probably get slapped). 55:45 Kirby's.
Lylat is a good DK stage because of the platforms, and if a player gets gimped by the stage tilt its their own fault, not the character's. Brinstar is great because it helps with Kirby's mobility issues and allows for an expanded air game (Kirby just has to play the "don't get hit" game here). I agree with the JJ's comment though.Don't bring DK to JJ, Brinstar (ever), or places with close blast zones, since he can kill you relatively easy. A great place to bring him to is Lylat Cruise, since if he misses the ledges due to you edgehogging and him using upB, the tilting might cause him to get stuck under the stage and fall to his doom.
I have a bit of experience against DK's, i've bplayed 4 different DKs of varying skill levels, one being OK, 2 being above-par, and the other being great (local mains and users, so yeah... Might not be as pleasing to the eye but still very good MU exp since they know everything about DK).
Sorry about that, it wasn't my intention... It's sort of like a subconscious habit of mine to write "uhh's" or "meh's" before going off on my keyboard, whenever I don't have something planned to write. I'm not trying to insult or disrespect anyone.On a side note, it took me a while to answer to this post because of the implied attitude behind your opening statement. I don't mind discussion, but "uhh" followed by a contradictory statement in bold letters only conveys a lack of respect for the other mains that have posted here. Its fine if that wasn't your intent, but its really hard not to take it that way.
No problem, thanks for clarifying.Sorry about that, it wasn't my intention... It's sort of like a subconscious habit of mine to write "uhh's" or "meh's" before going off on my keyboard, whenever I don't have something planned to write. I'm not trying to insult or disrespect anyone.
Still, I wrote my experiences. I don't really like writing in MUs because there's always someone who tries to prove you wrong (and sometimes they do)... And it bothers me, I can't help it. So I'm not gonna discuss, just gonna leave what I wrote.
... Still emphasizing the "It's much easier in practice than in theory" part of mine. Unless the DK always reacts frame-precise and the Kirby doesn't (or both do too), then DK has the advantage... But it's not a real scenario both players being "perfect", which is why I wrote that little tidbit up there. Not really MU-discussion-viable, just throwing it out there.
Try to never DI through the forwardB towards Pit... Successfully DI'ing through ends up with you taking a lot of damage, you'd be better off DI'ing away and shorthopping a bair/dair.IIRC, if you DI towards Pit you go through with very little damage and can get an attack in on him.
Try to never DI through the forwardB towards Pit... Successfully DI'ing through ends up with you taking a lot of damage, you'd be better off DI'ing away and shorthopping a bair/dair.
With good timing Nair can be shield grabed, just pointing that out.Pit's got a few multi-hit moves(side-b,uair,nair,jab) that he is definately goin to use, since uair is a killmove if not DI'd correctly, and nair is one of his best approaches. so an important tool against pit is to learn to DI and follow-up immediately, or pit will be able to rack up dmg on you pretty easily.
☆ Please tell me you didn't pick Smashville or Brinstar on Peach because she's a beast at those stages VS Kirby, I know, I experienced it. >.< ☆I really really hate Peach. -_-;