A1lion835
Smash Champion
But then we'd have 37 threads on the first page that will never be posted in again. : /
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☆ Let's not end it just yet, Bunny has yet to give us her summery since she mains both characters and I don't see any other Ice Climber main to drop by. ☆Er...discussion seems to be dead. A new character, perhaps?
Patience is a virtue.Bunny : /. This wait is longer than the outrageously long voting sessions of a few weeks ago.
Why is it that people think Ice Climbers RELY on grabs to win?i would say, kirby and ice climbers the kirby has the advantage 60-40 cause if the kirby plays smart and doesnt get grabed it is kirby in favor imo and kirby could keep them seperate by using b-air and so it could be easy still get chaingrabed but it will be easier and you could gimp popo easaly
Because people don't take the time to learn about much lol.Why is it that people think Ice Climbers RELY on grabs to win?
Why is it that people think Ice Climbers RELY on grabs to win?
They can still win against the majority of low tiers without them. It's pretty **** difficult to pull them off, they can win games. You get grabbed at 50%, they'll just toss you around until you're at 110 and Usmash.Because their grabs are the only reason they're so high on the tier list.
But what are some stages each side should go to/ban? Also, suggestions for next character?It doesn't matter how many "tricks" Kirby has on certain stages. He simply doesn't have the tools to beat the ICs. It's pretty simple. =/
☆ I blame the de-sync strategies they have. The only good news is Ice Climbers mains with the high skill level is hard to find, I'm not talking about Ice Climbers that's good with chain grabs, but the Ice Climbers that can abuse a whole lot of stuff with Ice Climbers like de-sync Blizzard or what my friend calls "Frozen Love". >.> ☆It doesn't matter how many "tricks" Kirby has on certain stages. He simply doesn't have the tools to beat the ICs. It's pretty simple. =/
☆ I think he's in the SSB64 forms or something, I only saw him post once on this match up thread. ☆Whatever happened to the comedic genius that was Sheer Madness, who was certain it was 6/4 our favor.
Aww, I really wanted it to be Marth...Bleh, sure. ROB.
Nice summary, kewkky! I just have a few things I'd like to add...Aww, I really wanted it to be Marth...
ROB? 60:40, ROB's favor. His fair and uair outrange and beat us in the air, and his ftilt and jabs bother us quite a lot on the ground... And even though his projectiles are very easy to powershield, not approaching and powershielding everything won't get the match anywhere, especially if we're on the losing side, forcing us to approach... All he has to do is rely on his fast attacks and camping, then use his fire attacks to finish us off (or his dsmash).
Kirby can gimp him easily if we're offstage and kirby's on top of him (dair>footstool, rinse and repeat), otherwise it's a bait-and-punish approach (make them do an attack, then punish them for it). If we're below him offstage, then we can just fly around him, us having lots of jumps and him two plus boosters limit his edgeguarding, whereas we have more aerial liberty+mobility.
Our grab game is great, but if it's a ROB that knows when to grab your approaches, you'll have a bit of a problem here... Stick to dthrows, since (if i recall properly) our fthrow combo doesn't work on him. And be careful of his dsmash! If he sees you're about to approach and attempt a grab, he'll most likely spotdodge>dsmash, leaving only a small window of frames for you to put your shields up (your grab won't be fast enough).
60:40, ROB's. I have a buttload of experience in this MU, and my opponents have been ranging between decent and great... And one of my crewmates mains ROB (along G&W and Yoshi), and his ROB is pretty freakin' good, and has Kirby experience thanks to me.
I'm pretty sure they can, but that Nana gets desynched in the process, and they take a lot of damage from doing this, since SDIing our jab is tougher than SDIing Falco's.you can also spam neutral A jab to avoid ic's grabs
it really works
i've seen how ic's can SDI behind falco when he's jabbing and still grab him
but can they do it to kirby? dunno but anyway. kirby's jabs can work in those moments. even if he gets fsmashed out of it, at least its not a grab
i suppose at low % ic's can shield grab it but
just bair them till they're no longer at low % haha
Its not just you. ROB's camp game isn't that great against Kirby until he starts to mix it up with his close range game. As for fair, I think its on par with our bair. I'll check the frame data again in a minute. IDK about 65-35 ROB, but I can easily see 60-40 ROB if the ROB knows the MU.lol 65/35 ROB on neutrals, which would make MK like ****ing 70/30.
Yeeaaaah no.
ROB's air game out ranges ours, but it's not too hard to punish it/avoid. I'm fairly certain our bair is faster. His ground game is annoying too. All he really has is that he has more range with good speed, it's no where near close to 65/35.
Maybe it's just me, I've never had too much trouble dealing with the stupid laser/top thing.
You can't compare MK to ROB for match ups. I would say playing ROB is about the same or a little tougher than playing against a MK player. I would rate it 60:40 in MK's favor, while rating it 65:35 in ROB's favor. My reasons for my analysis is based off watching some tournament video sets of Chu Dat vs Chibo, in which Chu's Kirby lost to Chibo's ROB, and Holy Nightmare winning against Y.b.m. Kirby.lol 65/35 ROB on neutrals, which would make MK like ****ing 70/30.
Yeeaaaah no.
ROB's air game out ranges ours, but it's not too hard to punish it/avoid. I'm fairly certain our bair is faster. His ground game is annoying too. All he really has is that he has more range with good speed, it's no where near close to 65/35.
Maybe it's just me, I've never had too much trouble dealing with the stupid laser/top thing.
Umm... Why are you basing your MU ratio and information off of videos? I can understand watching vids to get ideas on how the characters play against each other, but you won't know the full story unless you a) have played the opposing character enough to get a feel for his/her options or b)you play both characters and already know all of the options. Vids NEVER tell the full story. If you have some personal experience, please use it. It makes it easier to talk. I digress though...You can't compare MK to ROB for match ups. I would say playing ROB is about the same or a little tougher than playing against a MK player. I would rate it 60:40 in MK's favor, while rating it 65:35 in ROB's favor. My reasons for my analysis is based off watching some tournament video sets of Chu Dat vs Chibo, in which Chu's Kirby lost to Chibo's ROB, and Holy Nightmare winning against Y.b.m. Kirby.
Then you see matches of Chu's Kirby vs Inui's MK, in which Chu's Kirby wins, despite the fact that Inui is a good MK player. MK is overated while ROB is underated... in the Kirby matchup, and I knew people were going to complain about it while I was posting because of how ******** the brawl community is for overating MK to the point of having him banned from some tournaments.
As for Kirby's b-air, yeah its helpful, but would get predictable to the point where the opponent can match or beat the range on Kirby's b-air by using ROB's F-air, B-air, or N-air. Retreating N-air beats Kirby's B-air. ROB is faster, has more range, can outcamp Kirby, beat's Kirby in the air and also beat's Kirby on the ground (except for Kirby's F-smash), and it's hard for Kirby to go in for the kill when the ROB know's his frame data for N-air.
♪ Well, ROB's Down Tilt is more sexier so I'll give more credit to him. †You can't approach with DTilt. And most ROBs don't approach unless they absolutely have to, which is pretty rare.