Just so everyone is clear, this will be the thread regarding "Casual" competition. Please, lets not have this be a thread debating the differences between casual/competitive/whatever.
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Great idea.What about... counterpicking items as you can counterpick stages? :o Cause some items might be too advantageous to certain characters or just too good and some could be standard items, but you could cp an item from some list after the first match if you lost, for example. Or you could turn 1-2 items on from the cp list before the game begins.
If you have nothing other to say than to point out the "contradiction" in the league name, then you have nothing to say. Please wait to post until you do.i doubt this form of competition will take off, but i know some people who might be interested. it just seems like the title "Casual Competitive" are directly in conflict, which is why i don't see this taking off as a truly competitve format with any developed metagame, but i hope you guys succeed.
@Majist: lolno. FD is a pretty bad fox stage, esp in the ditto.
There's no need for that kind of hostility. If you don't like the idea, you don't have to post here.Hey pal, u forgot this one:
E) To create a situation that will maximise Jack Kieser's chances of winning
I think the "big" item like the Sand Bag or Crate may help. At the very leats I know they absorb a few laser bolts, so if it pops up in between a laser lock you can escape. I am not sure if it also absorbs A locks or disrupts spacing in Chain grabs.So, what's your opinion of walled stages? So far, things aren't looking good for them (wall infinites, DDD's chaingrab), but do you think items could make them less of a problem? I'm not exactly sure what items would make anyone stop a wall infinite in progress, but there's bound to be something (bombombs maybe?)
Assuming they dont get fixed for the american version (or patched or some crazy thing). There is low number of stages that those would be performable on anyways. Some of which are banned already in most peoples minds (Rumble Falls). Im not entirely convinced DDDs chain grab is broke to begin with (With it hes a good combatant, without it hes only okay).So, what's your opinion of walled stages? So far, things aren't looking good for them (wall infinites, DDD's chaingrab), but do you think items could make them less of a problem? I'm not exactly sure what items would make anyone stop a wall infinite in progress, but there's bound to be something (bombombs maybe?)
I believe the rapid jab infinites can be DIed out of, but the laser lock and DDDs infinite grab still work perfectly. I think the infinite shine still works too.Assuming they dont get fixed for the american version (or patched or some crazy thing). There is low number of stages that those would be performable on anyways. Some of which are banned already in most peoples minds (Rumble Falls). Im not entirely convinced DDDs chain grab is broke to begin with (With it hes a good combatant, without it hes only okay).
And I thought those wall infinites could be DIed out of (making them not infinite)?
I don't think the point of this is too make a more balanced game. I think the point of this is to play Smash Bros on settings that are very close to the default ones.What about... counterpicking items as you can counterpick stages? :o Cause some items might be too advantageous to certain characters or just too good and some could be standard items, but you could cp an item from some list after the first match if you lost, for example. Or you could turn 1-2 items on from the cp list before the game begins.
I would think items would be something to rely on in order to stop a infinite like those. Potentially bobombs could stop it but it is probably after the infinite has gone on so long that it would be around the time when Dedede would have already up+tilted to kill the opponent. The big question for this group is, are infinites worth banning stages? Some fighting games even allow infinites that eventually start doing zero damage over time, and if they set it up they are allowed to keep doing that until a time over occurs (melty bloody is a good example). Community could put caps on it, such as not being able to perform the infinite after 500% (but this is a sort of odd rule). Could always play by the idea that if you get caught in the infinite you deserve to lose though.So, what's your opinion of walled stages? So far, things aren't looking good for them (wall infinites, DDD's chaingrab), but do you think items could make them less of a problem? I'm not exactly sure what items would make anyone stop a wall infinite in progress, but there's bound to be something (bombombs maybe?)
Well, certainly not to make it more balanced, but balance is an issue. I can't speak for anyone else, but I would think a big point of this is to make a tournament scene that is more accessible to people who don't usually go to tournaments, and a list of banned stuff is kind of counter-intuitive.I don't think the point of this is too make a more balanced game. I think the point of this is to play Smash Bros on settings that are very close to the default ones.
Hmm... (the only walled stage I can think of this early in the morning is Shadow Moses, so I'll use that one) in terms of relying on items to break an infinite, I would expect that it wouldn't be the best idea. I mean, on SMI, there are platforms directly over the entire stage, so the odds an item spawning right in the way of an infinite are kind of low already; add to that the fact that there are few items that absorb hits in that manner, and we have a bit of a problem. I don't have Brawl yet, though (****it), so everything I'm saying is just conjecture.I would think items would be something to rely on in order to stop a infinite like those. Potentially bobombs could stop it but it is probably after the infinite has gone on so long that it would be around the time when Dedede would have already up+tilted to kill the opponent. The big question for this group is, are infinites worth banning stages? Some fighting games even allow infinites that eventually start doing zero damage over time, and if they set it up they are allowed to keep doing that until a time over occurs (melty bloody is a good example). Community could put caps on it, such as not being able to perform the infinite after 500% (but this is a sort of odd rule). Could always play by the idea that if you get caught in the infinite you deserve to lose though.
Well yeah, of course it does, but the whole concept of items in Smash Bros. is pretty much auto-labeled casual play. I definitely do think there should be a more suitable title when the game comes out though.Wouldn't having competitions for causal play not make it causal since it is a competition?
I'm not an elitist but i play competively and ignorant people like you honestly piss me off.wooord. i'm glad someone finally organized something like this. myself included, everyone's so fixated on ONE setting for the competitve smash scene these days:
NO ITEMS
FOX ONLY
FINAL DESTINATION
but it's good to have a little variety and actually ENJOY the game for a change.
smash balls are so busted, but GOD they're fun
cough...cough.... my party ....cough...cough =DJust wanna say, Im glad someone took the initiative to do this. Will quell alot of arguing.
Personally, I will be recording many videos and posting alot of relevant info. Im having a party to celebrate brawls release, and its the perfect place to do this.
It's early in the morning here, so I'm probably not going to explain this right, but here goes. The fact that items are used in the 'CCL' (which, as it says in the OP, is technically a tentative title) isn't what is most important. The fact that the CCL is a league where anyone can come to both have fun and find competition is, however.Why dont you call it the Item Based Competition League.
Casual Competition League is misleading and a contradiction in itself.Considering that there will still be a ruleset,competition,a winner and a loser.
Just because you turn items on doesnt make it casual.
why? simply cause you got ***** by them?http://www.youtube.com/watch?v=oNkWlrubGgM
A fine example of why bombs should be on the ban list.
Also shows how pokeballs are rather broke.
Yes it is.It's early in the morning here, so I'm probably not going to explain this right, but here goes. The fact that items are used in the 'CCL' (which, as it says in the OP, is technically a tentative title) isn't what is most important. The fact that the CCL is a league where anyone can come to both have fun and find competition is, however.
The CCL probably won't be as popular as conventional Smash tournament play, but it will be a great stepping stone for introducing new players to tournament play. We, literally, want to have a more casual (laid-back) competitive scene, a place where you aren't playing for big checks or anything like that. It takes a while for people to really think about it sometimes (because it is a different way of thinking), but 'Casual Competition' is in no way an oxymoron.
Actually, that video is a great indicator of one of the reasons items were banned in tournament Smash in the first place: exploding items spawning in random locations. I wish I had a capture card so I could upload it, but a friend of mine and I were attempting to beat Co-op Event 21 with Ike and Lucario, and the reason that it took so many tries was because as Ike was preparing to destroy another CPU opponent a bomb would spawn around him and... boom. Ike dies.why? simply cause you got ***** by them?
would be more simple to keep all items and reduce their appearance since it's a 1v1 situation
Well, agree to disagree, I suppose. And it's not that people will be having more fun (as if anyone could even measure something like that)... it's that people might have a different kind of fun. I'm sure it'd be hard to argue that part of the allure of large-scale tournaments like Smash Fests or MLG isn't related to big checks or glory on the battlefield; by many tournament-goer's own admission, the current tournament scene was created to see who was the best, and some people (as is their right) do un-fun things to win.Yes it is.
plz don't think that you guys will have more fun than the stantard tourney players
plz don't think that you guys will be more ''laid-back'' plenty off ppl go to tourneys just to chill and goof around cause they know they wont be winnin anyways
That's exactly why we're doing this, though. For instance, people have found things like Dedede's chain grab or Falco's Laserlock, and really, who knows what else, that won't work in our setting. Items negate these strategies, to some degree. Items can really affect what strategies are effective to win, and can make things very different. We don't know to what extent yet, because we haven't had any CCL tournaments yet, but really the possibilities are endless.you must be careful though... items or not, prize money or not, there will always be room for ppl doing ''unfun'' stuff in order to achieve victory
as the organizer of this movement, you must be aware of this... and its impossible to totally eradicate this