Don't worry about it; I'm glad to answer questions if it helps.
As for the differences in playstyles for tournaments... you're right, there aren't that many tactical differences. Items would be included, as well as (most likely) more stages, which on the surface doesn't seem to be different enough from traditional tournament play to justify a project like this... except that just the introduction of items (let alone anything else) drastically changes the style of play. Smash Bros. is an interesting series in that minor changes to a playstyle can have drastic repercussions when it comes to tactics used in a match.
For instance, take almost any other fighter in existence. Ban a move, technique, or even a whole character, and most likely the nature of the game won't change too much. Add, for the sake of argument, items into tournament Smash. All of the sudden, things change. Camping becomes less effective. Certain combos or infinites become much more difficult to implement, and much less effective when they
can be used. Players have to change their very way of thinking, just by adding something as (in terms of Smash, at least) small as a few items. Of course, since item tournaments are so very rare, a lot of this is conjecture, but it is, at least, conjecture based in sound logic.
On the subject of 'pro' players thrashing everyone else... has that affected the current tournament scene? Apparently not, since people
do join the current scene as it is. The transition from usual casual play to usual tournament play is a difficult one, though. You have to abandon items. You have to abandon some stages. You have to rely on many things you've never even knew existed (advanced techs, for example), and learning those things can be a chore in-and-of themselves. People join despite all of this... but many more people are turned off and end up never even
going to a tournament because they can't see the point.
The 'CCL', however, would be a tournament league that people won't need to drastically change in order to succeed in. Sure, you still have to be good in order to win, and you have to get better in order to ever advance... which is why we
want more experienced players to join in, as well. Remember, the 'CCL' was conceived in part to be a stepping stone for some to join the traditional tournament scene, and in order to introduce people to that scene, it'd be nice if some higher-level players played to show their stuff as well. As for the stakes of the game, I talked about this earlier on in this thread. It bears repetition, though, so I'd be happy to say it again.
As of now, tournament Smash has some relatively high stakes, which is part of why people are so cut-throat when they play: they are playing for $1,200 (or whatever). But who says a tournament
has to have high-stakes to be fun or to encourage competition? If the stakes are lower, then it becomes less of a big deal if you lose, and the fun factor becomes more of an important facet of play. After all, if in order to win you have to bust out some ridiculous moves, but those moves only net you $200, it becomes less important to use those moves (whatever they may be). Besides, if in order to win, you piss everyone off, they will be less willing to play you again.
As it stands, yes, the 'CCL' is
not flawless... but neither is any other way of playing. All we can do is try to reduce the flaws as much as possible, and so far, this is what we have found to be both the most balanced
and the most inclusive. We haven't even had a real chance to test our theories out, because we haven't had any official tournaments yet, so, like I said, anything any of us says is merely conjecture. Time, as always, will tell.
Oh, and the name, like it says in the OP, is still a temp name; no one has thought up anything more creative, more accurate, or more catchy as of now, so for now that's what we'll call it.