chaos_Leader
Smash Lord
I'll just sticky it on the moveset index...
Done.
Done.
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Ganondorf
Ganondorf was about power in Melee and finishing off your opponent in as few hits as possible. I think this theme should be prevalent in Brawl.
But now Ganondorf is older and more beefed up (regarding the TP model). Heavy armor, a bulkier frame, and more arrogance. However, I think that Ganondorf should not be an exclusive sword fighter. In fact his sword should only make an appearance in a move or two and perhaps in his victory pose.
My version of Brawl Ganondorf will be even more powerful and slightly heavier. Yet he will keep his horrible jumps and awful run. Yes, he can still be combo bait, but he only really needs to land just a few of his hits to really decimate his enemy.
A attacks
Dash A: Extends an arm outwards. If his hand collides with the opponent, he throws them down, and rides them like a sled for a moment. Dark electricity overwhelms the poor lad or lass below him. At the end of the animation, Gannondorf will kick off, sending the opponent in the air behind the dark wizard.
Nuetral A: Same punch as in Melee. Nice way to clear away enemies, especially the speedy kind. Except now this attack comes out faster.
Toward A: Like in the final fight in TP, Ganondorf rises one leg straight outwards kicking his enemy in the chest. Propels the enemy in a straight trajectory.
Down A: Performs a quick sweep kick with his cape flourishing outwards. Slightly shorter range then the old down A, but much quicker and still pops the enemy.
Up A: Punchs straight upwards while his arm is engulfed in dark eletricity. Hits only those immediately above him, but sends in a straight vertical path.
Up Smash: Bends one knee and crouches low as he charges up a ball of dark energy reminiscent of his other games. Peers upwards with a sinister grin. Charging the smash will make the ball bigger. Releasing the move will cause the dark wizard to hurl the ball upwards. The ball goes a certain height (depending on charge) and upon contact explodes in a ring of energy (impact depending on charge).
If the top of the ball hits the enemy, the explosion ring will be vertical and send them up. If the sides hit, then the explosion ring will be horizontal and send them in the opposite horizontal direction.
Down Smash: Places a palm over a fist above his head and then swings down like a hammer towards the ground. The floor ripples like a body of water in a circular area [/COLOR](above the length of Gannondorf's old down Smash) from the point of impact. Characters on that section of the floor will be flung upwards.
Forward Smash: Similar animation and stats to his elbow smash. But instead forms a trident made out of dark energy and stabs it forward. Slightly more range.
B- Power Well: Ganondorf crouches and doubles over while shaking his fists. Chargeable, but not mobile. Cannot roll out of it. A dark transparent aura with crackling energy surrounds him. Upon release, he throws his arms and face up towards the heavens and bellows. Takes 5-15 percent damage deending on charge. Dark electricity travels through him. The next move he uses has extra knockback , damage, and after lag.
Toward B- Hell Steed: A dark horse of shadows with burning ember eyes and smoldering hooves appears under him and launches forward the length of his Warlock Kick. Gonondorf's sword of sages appears in his hand. If he contacts an opponent, he slices them sending them up and behind his wake. If used on the ground the horse leaves a trail of fire for a moment that can burn. Somewhat aimable, but leaves Ganondorf without the use of attacks or B moves if used in the air.
Up B- Dark Dive Revised: Gannondorf performs the animation of his taunt. Laughs and spins around. But he also levitates off the ground in a similar path to his Melee Up B. If he contacts someone, he grabs them with one hand and punches them in the face with the other. There is a blast of electricty and the opponent flies away.
Down B- Shadow Melt: Gannondorf melts into a liquid stream of shadow that falls straight down. (invincible during this animation). Does no damage. Once it hits the floor, Gannondorf reappears quickly with little lag. Good way to dodge air battles.
If used on the ground, Gannondorf melts into a shadow shapes like a triforce for a brief second. If anyone walks over it, he reappears grabbing them. (Can then perform his throws.)
Aerials:
Up A: Same flip.
Forward A: Performs the downcut as in Melee and then spins around to deliver another one with his opposite hand. Both come out faster, but are less powerful individually.
Back A: Spins around with an elbow. Powerful and fast, but pathetic hitbox and range.
Down A: Same as in Melee.
Nuetral A: Releases a pulse of energy that pulls characters in a certain vicinity closer to him. Deals no damage.
If he used Power Well the vicinity allowing enemies to be dragged closer increases.
Throws
A: A palm to the face.
Forward A: Grabs the opponent's face. He yells, summoning strength as he spins the character around one lifting their feet off the ground and then sending them forward. Slighty further then his current throw but sends enemy on an upward arch.
Back A: A quick disregarding toss backwards as he snorts. Same length as current throw.
Up A: Tosses opponent upwards, then shoots upward to catch them again for a second throw up. Longer then current up throw and leaves Gannondorf in the air with all his jumps intact.
Down Throw: Same as current down throw
And stop changing your sig, my posts aren't making sense anymore.There is no way in hell Zelda could ever take Ganondorf. Ganondorf is effectivly immortal, in addition to his monstrous strength and power. Ganondorf has more power than Zelda, thus the TRIFORCE OF POWER. Ganondorf has the "absolute power of the gods", granted to him by the triforce. Zelda gains magical prowess, but her skill is more technical than powerful. Link in granted courage, the abilty to wield the Master Sword (the only weapon capable of defeating Ganondorf short of the Goddesses themselves), and many allies and weapons to aid and test him on his quest. Zelda is the weakest of the three from every point of view. She is one oif the easiest bosses to defeat in the entire series, and that's without Midna's supprt. When has zelda ever done anything bigger than shoot light arrows at Ganondorf? She can't even aim the **** things. It took me longer to unmount Ganondorf in TP than it did to kill him on foot because Zelda missed almost every time.
Let's take a final comparison of the two:
Ganondorf - Immortal, All powerful King of Evil. He has survived being stabbed in the chest with a mystical sword, the master sword (multiple times i might add), and sealed in another dimension. He now wields the power of the Twili, the Gerudo, and the Triforce of Power, and spends every game promptly capturing Zelda because she's an easy Triforce piece.
Zelda - A mystical princess, captured by Ganondorf in almost every game excet MM because she didn't appear in that one. She never actually fights, she just hides behind Link, gets captured, or shoots light arrows with the accuracy a blind, old, senile man might brag of. Oh joy. (did I mention it takes 3 hits to kill her in TP? yes, you heard me. 3 hits.)
I wonder who ethanrodgers223's favorite character is? *points at sig and rolls eyes*
I agree, he should be in brawl.Yes... I should be in Brawl.
i don't want a sword myself.... but i like a > B to be sword thrust or something to justify the TP apperance and make it so he can hold a sword in his hand he's not using.I haven't posted here yet but I've read it ALOT! This is what I'm getting from this.
For Specials:
A power ball is a MUST!!! Don't care what but it would be best.
And his fist slam/shockwave is prefered for a down be, something like a "melt" and other tricks can work but the shockwave is...cooler
I still haven't heard of a decent UpB though, at least nothing that makes me go OOHH!!!
I like the horse idea, and possibly a massive sword move or another blast
More than one recovery would be nice, (it seems to be for everyone). Maybe his >B can be his main one like the horse or a sword lunge that gives him good distance, even vertically too (only DK UpB steep). And his UpB is like that TP pixel teleport thing or the melt or a blast in which elevate him slightly if at all. Maybe even just like a small (Mewtwos Forward B) type of thing movement from them but he can use them more than once.
Other than that, I don't want a sword for Standards.
sakurai did alright with luigi.....Is anybody else concerned that they might screw up Ganon's moveset while trying to revamp it? I mean, they might **** up his f-air or something.
one more tweak.....No. Just no. Stop it now. Stop.
If anything, Ganon should stay how he is in Melee, with only some tweaks, which I will suggest here:
-DashA shouldn't send the opponent behind you anymore
-Grounded DownB should have very high priority (meaning a jab or a laser shouldn't cancel it)
-Fair should have more range and priority, as well as have a sweet spot on the end of his fist
-UpB should have more priority
Really, Ganon doesn't need a sword. He just doesn't. As stated before, he's got the Triforce of Power, and being a fist fighter suits his role as the wielder of the Triforce of Power.
People use that same logic to try to explain why Shiek won't be in brawl. But there's a 99% chance Shiek will be back anyway.If Ganondorf comes into Brawl with his sword, chances are he won't turn into the Ocarina of Time pig monster, because he didn't use a sword in Ocarina of Time; if Ganondorf uses a sword in Brawl, he'd be based on the Twilight Princess Ganondorf.
Twilight Princess Ganon has the pig-beast form. Have you played TP yet?If Ganondorf comes into Brawl with his sword, chances are he won't turn into the Ocarina of Time pig monster, because he didn't use a sword in Ocarina of Time; if Ganondorf uses a sword in Brawl, he'd be based on the Twilight Princess Ganondorf.
I specifically said the Ocarina of Time pig monster, because someone on the previous page said "like in OoT". The pig monster in TP is a lot different than OoT.Twilight Princess Ganon has the pig-beast form. Have you played TP yet?
yea, i had a similar idea not long ago. it would be hot if his sword only appeared when he needed it, and he kept a lot of fist moves; hes just a thug at heart anyway......Is it me or does Ganondorf in SSBM look like Robert England?
Anyway, I think it'd be funny (and cool) if they gave Ganondorf his sword and look from TP but kept most of his attacks pretty much identical in function. Like, for example, two slashes upward for his up-smash and a quick stab then slash back for his down smash; pretty much just keep his frame times and hitbox data and just change the animation for some of them and give them a disjointed hitbox, longer range etc. Change his B to his energy ball attack from OoT, make his forward B a cape swish that can self combo into a nice backhand, and give a different up B to make him more original and make his down B look like his punch from OoT but make it do the exact same thing it did in SSBM.
Make his up-tilt do something useful. :/ Talk about an overbalanced move. And make his rolls look more like Mewtwo's.
So we got sword, TP look, SSBM moveset but tweaked, not a Captain Falcon clone (at least as much as Samus is)...sounds perfect to me. :1
Ya, I envisioned the sword replacing his kicks since his TP body has differently proportioned legs than the more exaggerated and cartoony OoT version. Like, a ground sweep for his down tilt and a waist high slash for his forward tilt. He'd keep his aerial moves except for his up air and neutral air which would just get replaced with mimicing sword moves. ...And his up-tilt would just do something different. <_<yea, i had a similar idea not long ago. it would be hot if his sword only appeared when he needed it, and he kept a lot of fist moves; hes just a thug at heart anyway......
one thing is for certain though, he needs some magic. pwnsauce magic.
i just think of him that way cos of the end to WW.I can't say I agree with this whole "brawler" thing, to be honest; if anything, the older Ganondorfs (the TWW and TP ones) are more calm and calculating and maybe a little more debonair and sinister than how he's portrayed in SSBM.
He just beat Link up like that because he didn't wanna kill him, though. He pulls out his sword during that cutscene atop the Forsaken Fortress and uses his swords in the actual fight with him. Anyone can punch someone and "brawler" would suggest that he boxes almost exclusively.i just think of him that way cos of the end to WW.
watch it here (around 1:27):
http://www.youtube.com/watch?v=D4f1JamwuRM