shadenexus18
Smash Master
I like this moveset alot because it's really mixed. Ganondorf has moves with the sword and without it which is kinda cool. And I really really like this guy's creative final smash especially for it's orginality.If Ganondorf returns, which I very much hope and think he will, I can guarantee he will be the Twilight Princess model. It would be inconsistent not to with the other Triforce possessors taken from that game. He could be done without a sword, but I kind of like it. I hear people say there are too many swordsmen. Well, one could argue that there are too many punchers. Having a sword doesn’t mean you’ll fight the same as anyone else with one. It’s like saying Mario and Donkey Kong are alike because they both use their limbs a lot when attacking. Anyway, since he will most likely be taken from Twilight Princess, I had an idea. Perhaps his special moves should mix a bit with Zant’s abilities, since after all they were derived from Ganon’s magic. So here is a short summary of my idea of his special attacks:
Standard Special <Dark Fireball>: Ganondorf raises his sword-free hand and fires red magical energy from his palm. The energy homes in on a nearby opponent, similar to Samus’s side special but with a more erratic flight pattern. The energy can be charged for increased speed and power. A fully-charged blast will split into several blasts that can home in on various targets. Based more on Zant’s abilities (which are, after all, derived from Ganon’s powers).
Side Special <Triforce Crush>: Ganondorf flies forward with his fist outstretched in front of him and his Triforce symbol glowing. This is his strongest special attack and can easily send foes flying. It is based on the way he killed the sage spirit in Twilight Princess, but slightly altered.
Up Special <Gerudo Spiral>: This special attack involves Ganondorf’s sword. He dives upwards with his sword pointing over his head and spins rapidly. The direction of the leap can be controlled, but only slightly. The move also does a bit of damage if it hits another player. This attack is based on a move Zelda uses when possessed by Ganon in Twilight Princess.
Down Special <Shadow Warp>: When this move is used, Ganondorf crouches and turns a solid black, then disappears by breaking up into square twilight particles. Ganondorf will then reappear, but if a direction is held while he is gone, he will appear a small distance away in that direction. Similar to Meta Knight’s down special.
And last but not least, his Final Smash. Becoming Dark Beast Ganon was my first idea, but the whole ‘turning into something big and nasty’ trick is already taken by a few other characters like Bowser and Fox. So…:
Final Smash <Phantom Rider Summon>: By executing his Final Smash, Ganondorf calls upon his army of Phantom Riders seen in Twilight Princess. The riders fly through the air from either side of the stage, striking anyone in their way. Getting hit by one is very damaging and will send the struck player far if his percentage isn’t too low. Ganondorf can be controlled normally once he calls out his minions, so he can make the best of the situation by throwing other players into oncoming riders.
And of course Ganondorf's standard attacks would utilize his sword, and can be modelled after the various moves he used in the Twilight Princess final duel.
I give the whole thing a 9.2 out of 10.