phi1ny3
Not the Mama
yay got some free time this week, will try to wrap up my char -__- lol
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Hey.. he's the one whom told me to. (Although I agree with you)
:leek:
SuSa said:...whom told me to.
WHYYYYYYYYYYYYSuSa said:...whom
why do you think it's better for researching?
The general public isn't going to easily understand the duration method, but I think it's better for research purposes. It's really not that hard to switch the format when you're putting out public info.
you ended in a preposition and used the wrong 'who'Hey.. he's the one whom told me to. (Although I agree with you)
:leek:
Want to get all perfectionist on me?you ended in a preposition and used the wrong 'who'.
at least you used the apostrophe right.
If nobody had told me how to read duration (EG: I wasn't part of SL) and I didn't have the mental capacity I do (EG: I'm the general public) I would need to be spoonfed.Whom is used when "who/other indicative pronouns" isn't/aren't the subject of the sentence.
"To whom does this book belong to?"
In SuSa's case he was using "he" as the subject, therefore "whom" was used unnecessarily.
Also SuSa please don't touch Toon Link's, ROB's, or Zero Suit Samus' sheets.
What SuSa and Yikarur are suggesting is that we spoon-feed the public. It's simple elementary level math to find out cool down: Subtract the last endframe for the last hitbox from the FAF. Or w/e. Not really going to read through all the arguments.
The way I record stuff for multihit moves is separate hitframes, durations, damages, etc. with comas for multihits, add double-hyphens for changing hitbox values, and add slashes to note differences in hitboxes in single hits.
I.e. ROB's FSmash is one hit, with three hitboxes. Damages are listed 14 / 13 / 12.
ROB's Fair changes from 10% to 6%; I filled in 10--6
ROB's UTilt has two distinct "hitgroups". I filled in 4, 6 for the hitframes, 5, 3 for the durations, etc.
Also for multihit moves with repeated hitboxes like DSmash I just add a multiplier in parenthesis. Durations 1(x4), 1. However, since the hitboxes have different hitframes, I still listed 3, 5, 7, 9, 13. I think my method does a good job of keeping things tidy and indicating important properties of hitboxes.