E-102 Gamma
Smash Journeyman
Why does using a character's neutral B move in the air sometimes randomly turn the character around? I've had this happen with multiple characters (including Fox, Captain Falcon, and I believe Bowser as well).
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Today I discovered the trick where you plug in your controller whilst holding either L or R to make it so that you don't light shield but it makes powershielding different. Is this banned/allowed at a tournament scene? Is it really modding?
Thanksit is fully allowed
dphanna's Platforms 101I understand the basics of it, but I was wondering if there was a really in depth thread somewhere on it, perhaps one by Magus.
You need to repress down to FF just like when you drop through a plat regularly. You can test it with Samus on BF's top platform. Not only is Samus nice and floaty so you have a lot of time to reset the stick and input the FF, but she makes a pretty distinct sound when she FFs so you can turn off the game music and listen for the sound to make sure you're getting the FF asap. I think it only gives significant for floaties coming down from the top platform though. I shield drop lasers from the top plat all the time, and with about 10 attempts I couldn't even get a laser to come out after FFing because Falco just falls so fast.Is the frame data for waveland forward the same as the data for waveland backwards? For some reason, It feels like when I waveland forward onto platforms, it's slower and shorter, I think it might just be me though :/ Also, if you shield drop through a platform, do you need to press down again to fastfall? This obviously just applies to just normally falling through platforms as well. Any help would be appreciated.
I don't think it's a psychological thing so much as it's just easier for some people to use their thumb to push the D-stick one direction or series of directions than another. Moving one's thumb to the left is legitimately different than moving one's thumb diagonally up and to the right, for instance.its just a psychological thing with most people. like how lots of people can't moonwalk in both directions
No. The FF input only requires a downward tilt on the stick, and as far as I can tell it's either the same or even less distance from neutral than a shield drop (I'd guess less). I don't think anyone knows exactly how shield drops work in terms of how far down you need to press. I can do straight down, but I do them diagonally because it's easier and more reliable. I KNOW for a fact that if you are shai dropping out of a dash and have the stick pressed all the way to the rim that you have to be EXACTLY at 45 below horizontal. Being at 44 or 46 will not cause you to drop through (I have tested them by pausing and holding shield + the angle and then unpausing).Bones that was really helpful, I appreciate it. One more question, since I shield drop by pointing down diagonally, can I just rotate the stick in the downward direction to fastfall or would that not work?
It decelerates related to the forces acting on it. Gravity is simulated by a constant downward force and there is a simulated air resistance too. When you leave hitstun, you maintain your momentum but the direction of the control stick also exerts a force on your character.How does momentum during knockbark work?
Does horizontal momentum stays constant throughout knockback, and then get cut to 0 after it ends and you go into tumble? Or is there a decay in horizontal speed somewhere? Or something else?
I definitely wouldn't use real-life physics to make inferences about SSBM game mechanics; there are way too many obvious differences.It decelerates related to the forces acting on it. Gravity is simulated by a constant downward force and there is a simulated air resistance too. When you leave hitstun, you maintain your momentum but the direction of the control stick also exerts a force on your character.
The simple answer is that it is not a constant speed. The game has a physics simulator, so essentially it follows a physics textbook. F=MA and the equations based on that.
Hope that helps