KAOSTAR
the Ascended One
are u talking about super doodleman? idk about any combo video, but he had enter the falcon, and perfect control 1 and 2.
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Best video evar! It's by the Punch Crew, and I don't think they have any videos other than what's on THIS CHANNEL.Whats the name of the combo video with the coloring guy that plays on hyrule?
Thank you. I heard the term used before and didn't quite know what it was.you use a move and land near the edge of the platform/stage. after you land, you slide off and as soon as you are in the air you have no lag. SDM does this in perfect control with link's dair.
I'm testing this in debug right now. It has to be done very very quickly. If I let go for 3 frames then I have one frame to jump and one frame to press b. So if I let go for 2 frames I have 2 frames of jump and one to press b. And so on. That's for the neutral b regrab. The uair regrab is similar but you have one less frame to do it. So it has to be done even more quickly.CAN SOME ONE EXPLAIN this to me.
marths ledge hope neutral B , and ledge hope u-air to regrab ledge, and samus' ledge hop missle regrab ledge... been trying for EVER..
You could check the regional boards. I wish there were some people in my community that actually play often as well.Is there a quick way to get a hold of smashers in your community?
I live in Sacramento, and as far as I can tell, there is no smash scene! I would love to get in touch with somebody and see how I really compare.
This is a social thread for Sacramento Melee: http://www.smashboards.com/showthread.php?t=296445&highlight=sacramentoIs there a quick way to get a hold of smashers in your community?
I live in Sacramento, and as far as I can tell, there is no smash scene! I would love to get in touch with somebody and see how I really compare.
You can start playing with whomever you would like, but Sheik does have a lot of combos that you may find feel easier to do that some of the other character. Once you're comfortable playing the game and are familiar with all the characters and stages, try working on some basic technical things. Wavedashing, l-cancelling, short hopping. Then move onto the more advanced things.Hello!
I've ordered the game on ebay today and I was wondering what char I should play in order to improve my techskill quickly (get the basics down at least). I am a 64 player and I heard sheik was 64ish. I was also thinking about fox as I he must be really technical, but I actually don't know. And is it better to switch a lot of char or stick to one main until I'm good with him?
Oh and I don't think there are many good players in my region... Is it possible to be good (or at least decent) by playing cpu/training mode/scrubs?
Finally I've read it was possible to shield platform drop. How do I do that without the dodging thing?
Thanks dude that actually makes sensestuff like that should probably be learned through experience
experimenting with that can be frustrating but really helpful
or just really fun haha
mainly though, you just wanna observe how the other person approaches and their habits then adjust your dashdances to suit them for punishes
Honestly the best way to practice approaches and smarter play is to play vs. real people.Hey guys. I've been playing for about a year now as a Peach main, but I've started playing around with Ganon, Falco, and Falcon recently. I realized that, when I don't have Peach's recovery, I have to think a lot harder about approaches (Lol Falco) and mindgames.
Is there a way to practice mindgames and approaching that would help me get a few tricks under my sleeve? I feel like everything I do is pretty obvious, and I want to have a less readable playstyle.
My biggest one with mindgames and baiting is Ganon, since I get combo'd pretty easily and he's fairly slow, but doesn't have Falco's pressure.
My tech skill is fairly well off (At least I think it is), and right now I'm working on getting multishine shield pressure down, but my games just feels lacking in higher level thought, and I was wondering if there was a way to boost that part of my game.
Also, thank you for this. Those videos are so unbelievably helpful for me, I've already watched them three times each.Watch Luciens spacing videos on YT.
***** I have them on my iPodAlso, thank you for this. Those videos are so unbelievably helpful for me, I've already watched them three times each.
We can't afford an iPod.***** I have them on my iPod
Play melee with meWe can't afford an iPod.
My mom hits me every time my stomach growls. It's so cold![]()
This can be arranged.Play melee with me
then ur mom will go away
Someone mentioned before that level 4 or 5 CPUs have the most human-like DI; however, it's no substitute for playing a real player because different people will DI in different ways in real life, so you'll need to be able practice following that against real opponents. But for now practicing against level 4 or 5s can give you a chance to work on some tech skill. Also level 1s can be really good to practice making up creative combos with and figuring out what combos work on certain characters, since level 1s just walk around and mostly jab.Hello, I'm fairly new to the competitive scene in Melee, so I'm still trying to get comfortable with AT's (SHFFL especially). Since I can't normally play with other people, I'm trying to use CPUs to incorporate AT's into my gampeplay. What's a good level CPU to practice AT's against? I already know level 9s are horrible for practice, but level 1s are boring and use no DI whatsoever ):
One person suggested to me level 5 CPUs. Anyone care to offer a second opinion?
Thanks! I'm pretty interested in it, so I'll PM him sometime.MTKO, i'm pretty sure anyone who suggests anything other than lvl1 cpu is just trolling.
As for the hitstun/hitlag stuff you were asking about, i know strong_bad has posted the formulas for determining the exact number of frames for all of that. If you are really interested, you might want to PM him instead of brute forcing your way through the values.
If only c-stick worked in training modelvl 4 computers have stronger survival di while still being very realistic to human skill.
lvl 1's have good combo di.
best training for combos is training mode with cpu on evade. they mix up the di.
for practicing with hit stun there are better methods using dummy comps.