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Official Code Q&A + Requests

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
What's the difference between PCS and PAC files for character textures?
if you want the geek explanation, a .pcs is an image stored file while a .pac is a STAD image file with pathing instruction. basically, pcs is a picture file and a .pac is the instructions for how the image will be loaded, aka it's path. characters that transform need the pac's because the codes are inserted once then never loaded again and so the wii loads the texture hacks once. for the game to run smoothly, i believe it loads transforming characters while you change, and the pac file simply tells the game where to look for the texture. pac's r bigger because they contain not just the pathing code, but also the picture.

but i might b wrong here
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
if you want the geek explanation, a .pcs is an image stored file while a .pac is a STAD image file with pathing instruction. basically, pcs is a picture file and a .pac is the instructions for how the image will be loaded, aka it's path. characters that transform need the pac's because the codes are inserted once then never loaded again and so the wii loads the texture hacks once. for the game to run smoothly, i believe it loads transforming characters while you change, and the pac file simply tells the game where to look for the texture. pac's r bigger because they contain not just the pathing code, but also the picture.

but i might b wrong here
You are wrong. .pac files for character textures are used for certain characters who have transformations, such as Samus, Wario, Bowser, etc.

I have no idea what they actually do, but I am 99% sure that you are incorrect. No offence or anything.
 

King of Sack

Smash Journeyman
Joined
Apr 2, 2009
Messages
213
Location
B.C. Canada
I'm sorry if this has already been covered btw.

I have tried every version of the "Save Replays over three minutes" code I can find and every single version changes my replays into a mario FFA on battle field that freezes when I try to watch it. Any suggestions?

RSBE01 codes that I have tried:
040EB804 60000000,

040E5DE8 60000000
04953184 60000000
04953224 60000000,

and several others...

Note: If it matters, I am using those codes at the same time as the "Save tags in Replays" code.
 

yoshq

Smash Master
Joined
Nov 18, 2005
Messages
3,390
Location
Eau Claire, Wisconsin
Ok so I spent pretty much most of the day hunting down this Custom Stage Select Screen code, and I'm kind of confused about some parts of it, because where I got it from, didn't really explain it/left parts out.

Code:
Custom SSS V1.1 [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001

006B929C 000000WW
066B99D8 000000WW
VVVVVVVV VVVVVVVV
006B92A4 000000NN
066B9A58 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ



-- Blank -- 00
00 BattleField 01 01
01 Final Destination 02 02
02 Delfino Plaza 03 03
03 Luigi's Mansion 04 04
04 Mushroomy Kingdom 05 05
05 Mario Circuit 06 06
06 75 m 07 07
07 Rumble Falls 08 08
08 Pirate Ship 09 09
09 Oldin (Bridge of Eldin) 33 0A
0A Norfair 0B 0B
0B Frigate Orpheon 0C 0C
0C Yoshi's Island 0D 0D
0D Halberd 0E 0E
0E Lylat Cruise 13 0F
0F Pokémon Stadium 2 14 10
10 Spear Pillar 15 11
11 Port Town Aero Dive 16 12
12 Summit 17 13
13 Flat Zone 2 18 14
14 Castle Siege 19 15
15 WarioWare, Inc. 1C 16
16 Distant Planet 1D 17
17 Skyworld 1E 18
18 Mario Bros. 1F 19
19 New Pork City 20 1A
1A Smashville 21 1B
1B Shadow Moses Island 22 1C
1C Green Hill Zone 23 1D
1D PictoChat 24 1E
1E Hanenbow 25 1F
1F Temple 29 32
20 Yoshi's Island (Melee) 2A 33
21 Jungle Japes 2B 34
22 Onett 2C 35
23 Green Greens 2D 36
24 Rainbow Cruise 2F 37
25 Corneria 30 38
26 Big Blue 31 39
27 Brinstar 32 3A
28 Pokémon Stadium 2E 3B
29 Menu -- 64
2A ConfigTest 26 -- Bridge of Eldin
2B Result 28 -- Temple
2C Homerun 34 -- Mushroomy Kingdom
2D Edit 35 -- Luigi's Mansion
2E Heal 36 -- Spear Pillar
2F OnlineTraining 37 -- Final Destination
30 TargetBreak 38 -- 75 m
So I think I've pretty much figured out that the ZZZZZZZZ lines are for example, 0B0B1E18 if I wanted Norfair and Skyworld next to each other since it goes Level ID then Icon ID.

But what I don't get is what the bolded lines are for (WW, VVVVVVVV, NN, MMMMMMMM, YY and ZZZZZZZZ since bold is completely clear):
Code:
006B929C 000000[B]WW[/B]
066B99D8 000000[B]WW[/B]
[B]VVVVVVVV VVVVVVVV[/B]
006B92A4 000000[B]NN[/B]
066B9A58 000000[B]NN[/B]
[B]MMMMMMMM MMMMMMMM[/B]
06407AAC 000000[B]YY[/B]
[B]ZZZZZZZZ ZZZZZZZZ[/B]
Could someone help me and clarify this, or link me to where the original explanation of the code is?
I'll ask again, even though there seems to be no one good at coding here, how do I use this code?
 

ChronoPenguin

Smash Champion
Joined
May 26, 2007
Messages
2,971
Location
Brampton Ontario, Canada
3DS FC
4253-4494-4458
Is their a bomb jump code? I did a quick search and for whatever reason I could not find it.
Perhaps I did not try hard enough, but if anyone can find me a bomb jump code (Link's bomb will explode if he hits them), I would greatly appreciate it.
 

jalued

Smash Lord
Joined
Mar 16, 2008
Messages
1,813
Location
somewhere cold and dreary
can i possibly have the code that orders all stages in terms of ligality? and it would be useful if i could get a guide that says how to change them around (since legality in brawl is different then brawl+)

thanks alot
 

DeadX

Smash Journeyman
Joined
Jan 19, 2009
Messages
251
GSC for all players in which you can't move in hitstun. it'd be awesome for combos.
 

tsunami70875

Smash Journeyman
Joined
Dec 1, 2007
Messages
348
Location
Wisconsin, USA
when i run CUPASH, it ignores all the character#_small_.tga files
i remember reading that i need more files besides just common5_en.pac in the needed file folder, am i mistaken? if i'm not, could someone redirect me to the files?
 

DeadX

Smash Journeyman
Joined
Jan 19, 2009
Messages
251
i need help with the debug pause thing. i want to save a replay of me doing something that would look kind of like TAS, but when i look at the replay my characters don't do what i told them to. i know it is possible to do something like this, because i've seen it done before, so how do i save the replay?
 

KuroKitt10

Smash Journeyman
Joined
Jan 19, 2009
Messages
233
Location
Oregon
I haven't been able to find something like this while searching the internet, so I thought I'd ask here. Are there any code sets which allow you to take screenshots of screen other than during play? In other words, something that I could take a screenshot of the menu with. Preferably it would just save it to the SD card - I want to be able to upload the image to a computer.

Thanks in advance.

Meow.
 

King of Sack

Smash Journeyman
Joined
Apr 2, 2009
Messages
213
Location
B.C. Canada
I'm sorry if this has already been covered btw.

I have tried every version of the "Save Replays over three minutes" code I can find and every single version changes my replays into a mario FFA on battle field that freezes when I try to watch it. Any suggestions?

RSBE01 codes that I have tried:
040EB804 60000000,

040E5DE8 60000000
04953184 60000000
04953224 60000000,

and several others...

Note: If it matters, I am using those codes at the same time as the "Save tags in Replays" code.
Help still badly wanted please!
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
Is there a code out there that makes Mushroomy Kingdom always 1-1? If not, is there anyone willing to make it?
 

Mecakoto

Smash Journeyman
Joined
Mar 31, 2009
Messages
317
Location
Shaq Fu, the Video Game
Is there a code out there that makes Mushroomy Kingdom always 1-1? If not, is there anyone willing to make it?
I can't remember what button it is, but if you hold it before selecting the stage, you will either go to 1-1 or 1-2. It's button dependent. I'll try to look for it real quick.

Some Game Site said:
If you want to force the game to choose the alternate version of the stage, hold down the R button (on the GameCube or Classic controllers) or the B button (on the Wii remote) while selecting Mushroomy Kingdom. After the match begins, you can release the button. If done properly, you will find yourself not in Mushroomy Kingdom, but in an entirely different stage.
Additionally, if you want the "1-1" version of the stage (the original version), hold down X or Y on the GameCube controller to force the game to choose it.
 

patoons

Smash Journeyman
Joined
Oct 23, 2008
Messages
207
Location
LI, NY
NNID
Patoons
the 1 line.
i thought there was a newer one. you know, i find the 3 line works better for me, at least for saving wifi brawls. when i would save with the 1 line, sometimes the fight would just stop and the characters would stand still, animated, but 2x as fast.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
I haven't been able to find something like this while searching the internet, so I thought I'd ask here. Are there any code sets which allow you to take screenshots of screen other than during play? In other words, something that I could take a screenshot of the menu with. Preferably it would just save it to the SD card - I want to be able to upload the image to a computer.

Thanks in advance.

Meow.
I don't believe there is a code that can do that, but if you have wiird on your comp and a gecko usb, that can take a snap shot anywhere in the game(as well as other games)
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
i thought there was a newer one. you know, i find the 3 line works better for me, at least for saving wifi brawls. when i would save with the 1 line, sometimes the fight would just stop and the characters would stand still, animated, but 2x as fast.
That's because of FFAs. The replay has a limit no matter which version you go with. The 3 liner stops you from saving replays at a certain point and the 1 liner let's you save any length of a replay but, if it's FFAs or teams or items are on, it may cause problems.
 

zCasanova

Smash Lord
Joined
Sep 26, 2007
Messages
1,502
Location
Lancaster, SC
Just hacked my Wii, solely for three textures, and I can't seem to find them anywhere.

#1- Melee Marth sword swipe, where the entire blade is shown during a swing, not just the tip of the arc.

#2- The Brawl+ shields, and also where to place these on the SD card?

#3- Red or green Lucario.

If this is the wrong place for this, I apologize, I've just been looking for over an hour to no avail.
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
I can't remember what button it is, but if you hold it before selecting the stage, you will either go to 1-1 or 1-2. It's button dependent. I'll try to look for it real quick.
Thanks, but this doesn't help when you pick random.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Can someone clarify .pac textures?


pcs textures are loading right when brawl starts up through gecko, while pacs are loaded at the start of a match and mid-gameplay. so, for people with transformations (samus/zss, pokemon trainer and company, Zelda/Sheik, Wario, and Bowser) you need pac files for the textures to work with transformations.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
I don't feel like diggin through 71 pages of discussion, so I'll just ask it:

Is there a code that makes Kirby a certain ability permanently? Also, is there a code that let's me change the Final Cutter shockwave into another object, like a Star Rod shot?
 

Richard7

Smash Ace
Joined
Jun 1, 2008
Messages
659
Location
Australia, Western Australia, Perth
Can someone please link to me to a site that shows what each effect should be called? Because I wanna put on Pit's different colours for his arrows, but don't know what to name the files.

EDIT: Or if you know what to name Pit's arrow textures to, you can just tell me that. :)
 

Bakithi

Smash Apprentice
Joined
Jul 1, 2008
Messages
161
Location
ATL
This was originally in another thread, but a couple guys got pissed, so I decided to post it here.

My friend, ShadowDragonG, or SD, recently got into Brawl+, and now he's having problems with his homebrew channel.

"I was playing Brawl+ last night, and after I got finished, I updated my Wii to v4.0U for the lulz, and then when I tried to play this morning, the homebrew channel wouldn't load."

So, we're puzzled as to what's wrong with his situation.

Can someone help him?
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
7,489
Location
Discovered: Sending Napalm
Wrong Q&A but the gestures good. Just remember to post in a thread.

Anyway, here's your issue. HBC beta 1 works for Wii versions 3.3 and below. Anything 3.4 or above doesn't work with HBC beta 1 because of a 3.4 fix for that version. However, it only took a slight fix and they made HBC beta 2, which works for any Wii version. You have HBC beta 1, you need to re-install Homebrew through bootmii and Bannerbomb, other than that keep your SD card the same (just rename your current private folder to something else so it doesn't interfere, when your done you can change it back) and after deleting the Homebrew channel, install Homebrew and your all good. Good day.
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
Are there any tables for text hacking available? I remember seeing a code which edited the item descriptions, but I don't have a USB Gecko or any knowledge as to where other text would be located.

Specifically, I'm looking into changing the names of music tracks.
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
7,489
Location
Discovered: Sending Napalm
Ok cool, I don't check this one as much, but anyway, what your gonna do is download Brawl+ Tweaker. You don't need the keys if you just want the codes.

Go here:
http://www.smashboards.com/showthread.php?t=222151

Anyway, just download that and when you extract it, go to BrawlPlusser 4.1 that folder and each of the .b+ files can be opened in Wordpad and so you can get the code for each one. Or you can use it to essentially choose which codes you want active when you export the .gct

And you need the SDKeys (come separately lol) for GCT to bin but maybe other things.
 

patoons

Smash Journeyman
Joined
Oct 23, 2008
Messages
207
Location
LI, NY
NNID
Patoons
this is probably impossible, but it would be cool to have the announcer say "samus aran", "solid snake" etc.
 

SuperFudgeChoco

Smash Apprentice
Joined
Feb 9, 2009
Messages
122
Location
Between a rock and a smog place
Can someone please link to me to a site that shows what each effect should be called? Because I wanna put on Pit's different colours for his arrows, but don't know what to name the files.

EDIT: Or if you know what to name Pit's arrow textures to, you can just tell me that. :)
just rename the .pac files to fitpit.pac and fitpitmotionetc.pac no numbers. Only downside to this is that the arrows change for ALL Pit colors.
 

DtJ Glyphmoney

Summoned from a trading card
BRoomer
Joined
Jul 24, 2006
Messages
8,559
NNID
Tip_Tappers
3DS FC
1032-1228-5523
I have a feeling that this has been brought up before, but is it possible to "play" as the bosses from this game?

I remember a friend of mine had an action replay back in the ol' melee days, and playing as giga bowser was pretty hardcore. I have a feeling that even if this is possible you'd end up having controls similar to master hand (you know, with the prescripted attacks that just target and enemy)

Sorry if this has been done, I honestly don't check in here very often or at all.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
I believe it is possible, but only on the stage the boss appears at. I think the bosses are linked to their stage.
 
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