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Official Brawl Tier Discussion (OP Updated)

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Nobody plays Yoshi... that's why he's last :)

EDIT: And ganon is not a pile of crap like everyone says he is. His F-tilt is almost as godly as Snakes. A "combo" is better than Snakes (Snakes final hit on A-combo can be avoided, and grabbed)

Ganon has an amazing Spike, contender for best in game, good f-air, can tech-chase, his side B to d-tilt to f-tilt mini combo is grand as well.
Well that's the problem of the Yoshi community now isn't it? If none of the Yoshi mainers aren't going to come out and support and show how good Yoshi really is, and then complain when people use said evidence against them, who's to blame, them or us?


And I acknowledge Ganon is not as crappy as once thought, second to worst in front of only Ganon. I personally think he's top of the bottom or quite possibly the very bottom of Low.
 

bigman40

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-__- You skipped right past my post....Whatever. I'll just use the the old taunt, "You just got beat by a bottom tier character" They're are yoshi mainers playing in tournaments, but they're the "I think I'm good", then they get wrecked, cause they don't have the knowledge (If yoshi mainers are offended, I apologize). Most can't even get the money, or can't get the transportation there these days.
 
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-__- You skipped right past my post....Whatever. I'll just use the the old taunt, "You just got beat by a bottom tier character" They're are yoshi mainers playing in tournaments, but they're the "I think I'm good", then they get wrecked, cause they don't have the knowledge (If yoshi mainers are offended, I apologize). Most can't even get the money, or can't get the transportation there these days.
But how do you know that? How do you know that they're like that, plus, the "Can't get the money or Transportation" is a poor excuse in an argument to try to explain why a Character's placing is bad, because that could easily apply to ANY character, what makes Yoshi so special in that sense?
 

bigman40

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Yoshi's grab game is one of the best. The pivot grab comes out faster than anything else (grab wise), and it beats many atks. His ground game only adds to the combo side of him, and his air game is fairly decent (can't cover his ground game completely though). N-air can interrupt combos and has fairly good killing potential.

He can't jump out of shield nor and he roll fast. However, Yoshi cannot be shield poked from any character. His throws are not powerful (most it does is 8% I think), but the good thing about yoshi is that everytime he chews his opponents after grabbing them, you begin to regain full power in the other atks you use.

He has a decent amount of killing moves at his disposal, N-air, U-air, Down-B, U-smash, F-smash, F-air (both sweetspotted and not), and the D-air for gimping. His recovery is good now that he can use the UpB to recover and atk opponents when they attempt to kill him (not from under though).

If you need more let me know.
 

Corner-Trap

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DDD- Okay so good players play DDD that is great. It doesn't change the fact that he doesn't have an impressive list of good matchups and that he has some fairly blatant cons. Good, in fact great, but still too high.

Wolf above Pika- I am not too sure about this one but at the moment it seems pika has more options than wolf does and does better against those higher than him. I am not sure if that is enough to put him above wolf or not.

Wario- has a decent list of favorable matchups and has an impressive tourney results.

Olimar and Zelda- They both have a ton of good matchups against the rest of the cast and I am pretty sure that each of them has at least one good matchup against those higher than them.

Mario- Just seems like an upper low or bottom mid character to me. He is just a well rounded character and I don't believe he deserves being placed with those that have pretty heavy flaws

Ivy and Yoshi- Don't both of them have much better matchups then Gannon. Ivy is a below par character but I wouldn't say she is that low. Yoshi isn't that great but at least he has a couple of little tricks he can do.
What blatant cons does DDD have aside from size? Also that match-up chart is rather pathetic, it freakin has Samus having an advantage over DDD which even Samus players think is incredibly strange. Wario's match-ups for the most part are merely even, although you're right that he has a impressive tournament record so far. Don't say that Olimar and Zelda have good match-ups against those higher then them unless you can actually name one, and they are at a disadvantage against the top/high tiers more than being at an advantage. Apparently you missed the whole Mario debate. As for Ivy, Yoshi, and Gannon I think all three a pretty bad, it's just that Gannon is a slight less bad.

@ Corner Trap:

DDD-Yes he has many tournament wins, but matchup-wise he does pretty badly against other top/high tiers. He's still high tier, just not that high.

Wolf-Which characters are you referring to? If it's from the matchup chart, don't bother replying.

DK-He has poor matchups outside of the upper tiers though. Diddy does well all around.

Wario-He has more tourney wins than most other high tier characters. He's also a very good character as a whole.

Olimar/Zelda-Both have several good matchups in high/top tier. Their matchups aren't much worse than other high tiers.

Ike-Predictability, slowness, poor recovery, bad matchups, & susceptibility to camping puts him on the same level as low tiers.

Peach-Fair enough, I guess.

Mario-He's better than your giving him credit for. He's definitely not bottom tier.

Yoshi/Ivysaur-Ivysaur, maybe, but Yoshi is better than Ganon.
I can see moving DDD below Marth, or maybe even R.O.B. but definitely no where near lower than that. As I said before I don't like that match-up chart thread we have posted here, so I wasn't referencing that with Wolf. Last time I checked, having good match-ups against the top/high tiers is more important than against the mid/low/bottom tiers thus DK > Diddy. I already talked about Wario. Olimar has a good match-up against DDD and Zelda has a good match-up against R.O.B. do they have any other advantages? I see your points with Ike. I guess it wouldn't hurt me to put Mario in low tier(although I do think he sucks terribly).

I'm pretty sure the standard is six tiers now. Marth, D3, Falco, GaW, and R.O.B. have pretty much proven themselves to be above the high tier and some of your middle tier can compete with some of your high tier (DK, Wario, Kirby, Pit, Zelda, maybe I missed a few) and can hardly be classified as just "middle tier."
Six tiers basically eliminates a real mid tier because it's an even number, thus nothing is really in the middle. The standard has always been five tiers.

mario is top tier and im gonna prove it...you will see you will all see.....if u won't make him top tier thats fine...i will make my mario top tier...i will be immune to tiers....
Good luck with that.

Well, now that I've *Slightly* gotten over my pure hatred of Ike, I think I've come to the conclusion that he'll be the "Gateway" character like Ganon was in Melee, the character that ends the list of effective, tourney viable characters that appear relatively often, which means he should be at the bottom of Mid or the very top of Low
Melee Gannon = Brawl Ike?

I lol at the poster who says that ganon is better than yoshi. Don't place yoshi if you don't know enough about him, and the character matchups chart isn't really good to use for yoshi.
Who said I referenced the character match-up chart.
 

Johnthegalactic

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I doubt Yoshi is at the Very Low level, he won't make it much further than low, but he doesn't deserve bottom.
I think bottom tier will be very hard to organize, there are several characters that could fill the spot.

Edit: Dedede shall never touch bottom tier unless it his his mallet smashing those unlucky characters.

And NSS, no cookies please.
 
D

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But wario is good. If yoshi won every tourny in florida, then people would know he is very viable and can beat all of the top tier characters (which he actually can).:

I guess ill post my list *shrugs*:

Top:
Snake
MK

I think snake has overall better matchups than MK, plus hes heavy. These characters are the best, have tournament placings, and good matchups, plus are obviously good just by looking at their qualities.

Very High:
D3 (CG, 5 or 6 automatic win matchups pretty much, range, bair, good camper)
G&W(beastly range, kill moves, recovery, good placings in tournaments).
Marth(Still good range, tippers are supa powerful, not doing as well as D3 tho)
Falco(lasers, cg to spike on a few characters, comborific, good range, great character)
These guys are really good and can all place well in tournaments, not too many flaws.

High:
Pikachu(fast, good priority, full hop t jolt is good approach, as is fair. QACs are too good)
Rob( Great gimper, great recovery, great projectiles, great range, bad kill moves =( )
Pit( Good range, spammable projectile, great recovery usually, pretty good tourny placings)
Wario (Suprisingly fast, great air control and aerials, futile has been beastin cali).
DK (good matchups against the top tier, have been placing in tournaments, rediculous range on tilts)
Toon Link (great projectiles, great aerials, good edgeguarder, zair is pretty good too, recovery is gimpable by some tho)
ICs (infinate chain grabs, iceblock is good projectile, SH blizzard is very very good)
Wolf (Good projectile, annoying smashes, amazing bair, his recovery is gimpable tho)

These guys are all good, but they usually have some problems, or are just not as good as the ones above them.

Mid tier:

Fox( fast, great dair, good at chaining moves together, just not really as good as those above him)
Diddy Kong (Nannerz, nuff said)
Mario (hes not bad! Fireballs+ cape+bair=win)
Kirby (Hes much better, but he has trouble with some of the higher tiered characters)
Luigi (He would seem to be better than mario, with better aerial priority and fire punch, but hes so slow in the air, which makes him very susceptible to camping and getting knocked around by disjointed characters.
Zelda (pretty good spam, fair and bair kill at rly low percents, good reflector, pretty solid)
Lucas (I dont know too much about lucas, hes got good disjointedness, and wavebouncing is rly annoying)
Ness (Only below lucas cuz of the infinate grab, besides that hes a good character, great fair)

Low tier:
Peach (underestimated to be sure, she's really good in the air, probably should be higher)
Bowser (hes slow, but he has big range and his moves are actually reasonably fast for his power)
Yoshi (Rant all u want, yoshi is better, and maybe he should move up. His matchups arent as bad as ud think, he can handle pretty much any matchup (not easily tho). )
Samus (nice projectiles plus zair=pretty decent)
Shiek (shiek can rack up tons of damage against most characters, but she has trouble killing, and dealing with quick disjointer characters)

I can't deceide where the rest shud go, except that falcon goes on the bottom. Critiques on the finished part xD
 

Corner-Trap

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Then what did you use?
I read the character boards. Not just the Yoshi boards but other characters to see how they deal with the match-up. General consensus is that Yoshi is at the disadvantage versus the majority and only a few posters in the Yoshi boards would seem to argue against the point. It also isn't like Yoshi has the tournament placings to contradict the statement either.
 

metalmonstar

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What blatant cons does DDD have aside from size? Also that match-up chart is rather pathetic, it freakin has Samus having an advantage over DDD which even Samus players think is incredibly strange. Wario's match-ups for the most part are merely even, although you're right that he has a impressive tournament record so far. Don't say that Olimar and Zelda have good match-ups against those higher then them unless you can actually name one, and they are at a disadvantage against the top/high tiers more than being at an advantage. Apparently you missed the whole Mario debate. As for Ivy, Yoshi, and Gannon I think all three a pretty bad, it's just that Gannon is a slight less bad.
Don't forget slow.

According to shrink Olimar does decently against Snake and Marth. Some have stated he goes almost even with Game and Watch. I am not sure about the pika match though as both Pika and Olimar players have trouble with each other.

Zelda does well against DDD, Marth, and ROB. Goes even with Meta, Olimar, Pit, Wolf. Some speculate she does well against Snake and has a slight disadvantage against Game and watch. I got this from Sonic's thread.

I still disagree on Gannon being better. It just seems Ivy and Yoshi have more going for them.
 

TehBo49

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I can see moving DDD below Marth, or maybe even R.O.B. but definitely no where near lower than that. As I said before I don't like that match-up chart thread we have posted here, so I wasn't referencing that with Wolf. Last time I checked, having good match-ups against the top/high tiers is more important than against the mid/low/bottom tiers thus DK > Diddy. I already talked about Wario. Olimar has a good match-up against DDD and Zelda has a good match-up against R.O.B. do they have any other advantages? I see your points with Ike. I guess it wouldn't hurt me to put Mario in low tier(although I do think he sucks terribly).
DDD below Marth & ROB is fine. You still haven't posted who you think counters Wolf. Because of his poor recovery & how easy it is to combo him, I think he is worse Pikachu & Toon Link. Good matchups against only top/high tiers is not necessarily better than good ones against mid/low/bottom tiers (e.g. DDD). Wario has matchups & tourney wins which earn him high tier. Olimar > DDD, Snake, G&W. Zelda > DDD, ROB, Wolf.
 
D

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I read the character boards. Not just the Yoshi boards but other characters to see how they deal with the match-up. General consensus is that Yoshi is at the disadvantage versus the majority and only a few posters in the Yoshi boards would seem to argue against the point. It also isn't like Yoshi has the tournament placings to contradict the statement either.
Uhhh not really, but i dont rly care what u think. U can say some matchups u think are against yoshi and i can tell u why they arent (unless they are, then ill agree with you), but ive argued this far too many times. W/e, ill try to place in a tourny or something =/
 

Corner-Trap

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Don't forget slow.

According to shrink Olimar does decently against Snake and Marth. Some have stated he goes almost even with Game and Watch. I am not sure about the pika match though as both Pika and Olimar players have trouble with each other.

Zelda does well against DDD, Marth, and ROB. Goes even with Meta, Olimar, Pit, Wolf. Some speculate she does well against Snake and has a slight disadvantage against Game and watch. I got this from Sonic's thread.

I still disagree on Gannon being better. It just seems Ivy and Yoshi have more going for them.
All good points.

DDD below Marth & ROB is fine. You still haven't posted who you think counters Wolf. Because of his poor recovery & how easy it is to combo him, I think he is worse Pikachu & Toon Link. Good matchups against only top/high tiers is not necessarily better than good ones against mid/low/bottom tiers (e.g. DDD). Wario has matchups & tourney wins which earn him high tier. Olimar > DDD, Snake, G&W. Zelda > DDD, ROB, Wolf.
When did I talk about people countering Wolf? I just said he does better against more characters than Pika. Also the last part of your post confused me, please clarify.

Uhhh not really, but i dont rly care what u think. U can say some matchups u think are against yoshi and i can tell u why they arent (unless they are, then ill agree with you), but ive argued this far too many times. W/e, ill try to place in a tourny or something =/
Good luck with that.
 

Judge Judy

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But wario is good. If yoshi won every tourny in florida, then people would know he is very viable and can beat all of the top tier characters (which he actually can).:

I guess ill post my list *shrugs*:

Top:
Snake
MK

I think snake has overall better matchups than MK, plus hes heavy. These characters are the best, have tournament placings, and good matchups, plus are obviously good just by looking at their qualities.

Very High:
D3 (CG, 5 or 6 automatic win matchups pretty much, range, bair, good camper)
G&W(beastly range, kill moves, recovery, good placings in tournaments).
Marth(Still good range, tippers are supa powerful, not doing as well as D3 tho)
Falco(lasers, cg to spike on a few characters, comborific, good range, great character)
These guys are really good and can all place well in tournaments, not too many flaws.

High:
Pikachu(fast, good priority, full hop t jolt is good approach, as is fair. QACs are too good)
Rob( Great gimper, great recovery, great projectiles, great range, bad kill moves =( )
Pit( Good range, spammable projectile, great recovery usually, pretty good tourny placings)
Wario (Suprisingly fast, great air control and aerials, futile has been beastin cali).
DK (good matchups against the top tier, have been placing in tournaments, rediculous range on tilts)
Toon Link (great projectiles, great aerials, good edgeguarder, zair is pretty good too, recovery is gimpable by some tho)
ICs (infinate chain grabs, iceblock is good projectile, SH blizzard is very very good)
Wolf (Good projectile, annoying smashes, amazing bair, his recovery is gimpable tho)

These guys are all good, but they usually have some problems, or are just not as good as the ones above them.

Mid tier:

Fox( fast, great dair, good at chaining moves together, just not really as good as those above him)
Diddy Kong (Nannerz, nuff said)
Mario (hes not bad! Fireballs+ cape+bair=win)
Kirby (Hes much better, but he has trouble with some of the higher tiered characters)
Luigi (He would seem to be better than mario, with better aerial priority and fire punch, but hes so slow in the air, which makes him very susceptible to camping and getting knocked around by disjointed characters.
Zelda (pretty good spam, fair and bair kill at rly low percents, good reflector, pretty solid)
Lucas (I dont know too much about lucas, hes got good disjointedness, and wavebouncing is rly annoying)
Ness (Only below lucas cuz of the infinate grab, besides that hes a good character, great fair)

Low tier:
Peach (underestimated to be sure, she's really good in the air, probably should be higher)
Bowser (hes slow, but he has big range and his moves are actually reasonably fast for his power)
Yoshi (Rant all u want, yoshi is better, and maybe he should move up. His matchups arent as bad as ud think, he can handle pretty much any matchup (not easily tho). )
Samus (nice projectiles plus zair=pretty decent)
Shiek (shiek can rack up tons of damage against most characters, but she has trouble killing, and dealing with quick disjointer characters)

I can't deceide where the rest shud go, except that falcon goes on the bottom. Critiques on the finished part xD
I think this tier list is pretty good.
 

Corner-Trap

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Corner-Trap, what's your reasoning on why Mario's bottom tier? I'm curious.
I guess you weren't in this thread like 20 pages back but I'm in a good mood so I don't bother repeating myself. His attacks lack in range, priority, and knock back and are only decent at speed and damage. His approach is rather weak because it mostly consists of SH'ing into an aerial or fireball which as said before his attacks lack range and priority making his aerials less viable options, and fireballs are one of the weaker projectiles since most characters can cancel them out with a mere jab. Camping is also weak because as stated before fireballs are on the weaker side of the projectile scale and although fludd can keep distance between you an the opponent it does no damage. Ground game and air game both suffer from the inherent flaws in his attacks that I stated before. His recovery is fairly linear but decent enough, although I will say that his edge guarding is probably his strongest asset. The biggest reason I give him a low tier placement is because of his terrible match-ups. He doesn't have any good match-ups against characters out of the low/bottom tier. Mid tier on up just completely from what I've seen.

EDIT:

He say it's because of junky match-ups but I think he just plain doesn't like Mario.
I really dislike random assumptions, I don't have any kind of hate or dislike towards Mario.
 

TehBo49

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When did I talk about people countering Wolf? I just said he does better against more characters than Pika. Also the last part of your post confused me, please clarify.
If Wolf does better against more characters than Pika, than he has fewer counters, right? Not necessarily, I guess. But anyways, I find Wolf easier to deal with than Pikachu/TL as most other characters (due to his recovery & fast falling speed). Who exactly does he do better against than Pika or TL?

The last part said this: Olimar beats Snake, DDD, & G&W. Zelda beats DDD, ROB, & Wolf. Those are their good matchups in high/top tier. Everything else is either even, disadvantaged, or I'm not sure about.
 

Onxy

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I read the character boards. Not just the Yoshi boards but other characters to see how they deal with the match-up. General consensus is that Yoshi is at the disadvantage versus the majority and only a few posters in the Yoshi boards would seem to argue against the point. It also isn't like Yoshi has the tournament placings to contradict the statement either.

Hey, sorry to bother you with my nonsense, but answer this please? We had a conversation about Ivy - and your opinion is that she sucks, I know. Since you look at the character boards, didn't you notice how Ivy is praised so much in the PT boards? And how her match ups make her look high tier? Seriously, she has 5 disadvantages according to that board - I do disagree with some of it though. But you still say Ivy stinks - not saying the boards are 100% correct or anything - but still, I'm wondering.
 

Corner-Trap

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What about the F.L.U.D.D., so what if it does no dmg?
Attack with no damage and moderate push back, hmmmm. People complain that Fox's camping isn't that good because his laser may do a good amount of damage but they don't really keep anyone out. Mario's fludd is essentially the inverse of that.

If Wolf does better against more characters than Pika, than he has fewer counters, right? Not necessarily, I guess. But anyways, I find Wolf easier to deal with than Pikachu/TL as most other characters (due to his recovery & fast falling speed). Who exactly does he do better against than Pika or TL?

The last part said this: Olimar beats Snake, DDD, & G&W. Zelda beats DDD, ROB, & Wolf. Those are their good matchups in high/top tier. Everything else is either even, disadvantaged, or I'm not sure about.
So you're saying that Wolf is easy to deal with cause of his recovery? Then shouldn't you knock Olimar for the same thing? Assume that Olimar does move up to high tier would you put him above Wolf? As for Wolf's match-ups it seems that most people consider him a threat in the character boards, while others consider TL to be fair, and some knock Pika for his lack of range, it's just a general consensus thing through my readings but you could potentially be right. I agree that Olimar beats DDD, I'll even go as far to say that he ties with Snake, but how does he beat GW? I agree that Zelda beat ROB, but how does she counter DDD or Wolf?

Hey, sorry to bother you with my nonsense, but answer this please? We had a conversation about Ivy - and your opinion is that she sucks, I know. Since you look at the character boards, didn't you notice how Ivy is praised so much? And how her match ups make her look high tier? Seriously, she has 5 disadvantages according to that board - I do disagree with some of it though. But you still say Ivy stinks - not saying the boards are 100% correct or anything - but still, I'm wondering.
Honestly my opinion on Ivy is changing a bit, I'm starting to consider her more of low tier than bottom.
 

Matador

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I guess you weren't in this thread like 20 pages back but I'm in a good mood so I don't bother repeating myself. His attacks lack in range, priority, and knock back and are only decent at speed and damage. His approach is rather weak because it mostly consists of SH'ing into an aerial or fireball which as said before his attacks lack range and priority making his aerials less viable options, and fireballs are one of the weaker projectiles since most characters can cancel them out with a mere jab. Camping is also weak because as stated before fireballs are on the weaker side of the projectile scale and although fludd can keep distance between you an the opponent it does no damage. Ground game and air game both suffer from the inherent flaws in his attacks that I stated before. His recovery is fairly linear but decent enough, although I will say that his edge guarding is probably his strongest asset. The biggest reason I give him a low tier placement is because of his terrible match-ups. He doesn't have any good match-ups against characters out of the low/bottom tier. Mid tier on up just completely from what I've seen.
I agree that Mario's priority, range, and knockback aren't excellent, but I don't believe them any less than average. They aren't ridiculous as they were in melee, where fighting a good peach, shiek or marth was next to impossible. They aren't glaring disadvantages because he still has reliable attacks to fall back on. He's also capable of genuine comboing, which can't be said for much of the cast.

I also think that many of his matchups require much more debate than they've been recieving. For example, why is Ike > Mario? Range, priority, and power right? But mario is much quicker, can rack up damage, and can easily gimp his recovery. He can punish his lag and can cut off movement with fireballs. Alot of his matchups are just as debatable as this one. I agree that G&W, DDD, Snake, DK, Diddy and MK > Mario, but that's about where his less favorable matchups end.
 

???????

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The only true fatal flaw with Mario is the lack of range in his tilts and grabs; Mario's speed, priority, and knockback are fine.

*Utilt "locks" opponents at low percents from 20-40% even with tap DI*

*Ftilt is difficult to punish due the "Wave Slide" exploit*

*F.L.U.D.D. has a tipper that increases pushback by about 50 percent*

*Capedashing is a useful form of approach*
 

gallax

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my biggest problem with this is that sheik is at the bottom. i highly disagree with this. the one move you prob dont know with sheik that automatically makes her higher on the tier list is her f-tilt. is has the ability to juggle and rack up tons of damage on quite a bit of characters. fox/falco cant escape it and all sheik has to do is usmash and they die after like 90%. she should be low/mid tier at the lowest. she has pretty good moves. sure she has been nerfed A LOT...but not enough to make her the worst in the game.
 

adumbrodeus

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I know that, but having noobs try and make it out isn't going to help the accuracy, we need people who knw what they're talking about, not clowns like that Boss guy who probably inhabit that Matchup thread and what makes it inaccurate.
Well, what I've found is that generally, people who know what they're talking about, even if it's only in that specific area tend to prevail in discussions.

It's a slow process, especially if the majority of people only really know a small amount of information, but it is helpful over time.

Not as good as when we have lots of people who know exactly what they're talking about, but still, better then nothing.

So he's basicially a Smash verison of Forrest Gump? O_o
The best mario player, and probably one the best smashers on the East coast is part of the "tires don exits" crowd?!

And here I thought I couldn't lose anymore faith in humanity...
 

TehBo49

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So you're saying that Wolf is easy to deal with cause of his recovery? Then shouldn't you knock Olimar for the same thing? Assume that Olimar does move up to high tier would you put him above Wolf?
It's not just recovery, but his weight & fall speed that is a problem. A lot of characters can juggle him around pretty easily (e.g. Sheik with f-tilt). I would put him below Olimar just because outside of recovery, Olimar has almost no weaknesses.

As for Wolf's match-ups it seems that most people consider him a threat in the character boards, while others consider TL to be fair, and some knock Pika for his lack of range, it's just a general consensus thing through my readings but you could potentially be right.
Everything I'm going off of is personal experience, so you might be right, too. Wolf was a very hyped character when brawl first came out, but now it's starting to die off.

I agree that Olimar beats DDD, I'll even go as far to say that he ties with Snake, but how does he beat GW? I agree that Zelda beat ROB, but how does she counter DDD or Wolf?
A lot of G&W players consider Olimar to be G&W's toughest matchup. He has more range, priority & his shield grabs ****. Olimar can also kill G&W pretty quickly with u-smash & u-throw.

Zelda destroys DDD. Din's fire goes through Waddle Dees & Zelda can't be chaingrabbed. Wolf's lasers are stopped by Naryu's Love & u-smash stops his aerial approaches.
 

jiovanni007

Smash Ace
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One big room, full of bad *****es
Mid tier:

Fox( fast, great dair, good at chaining moves together, just not really as good as those above him)
Diddy Kong (Nannerz, nuff said)
Mario (hes not bad! Fireballs+ cape+bair=win)
Kirby (Hes much better, but he has trouble with some of the higher tiered characters)
Luigi (He would seem to be better than mario, with better aerial priority and fire punch, but hes so slow in the air, which makes him very susceptible to camping and getting knocked around by disjointed characters.
Zelda (pretty good spam, fair and bair kill at rly low percents, good reflector, pretty solid)
Lucas (I dont know too much about lucas, hes got good disjointedness, and wavebouncing is rly annoying)
Ness (Only below lucas cuz of the infinate grab, besides that hes a good character, great fair)
...I hate having to explain this every time someone makes a tier list and especially when they make the sam **** reason every single time. The only bad match-ups Kirby has in the first three tiers is MK, Marth, GaW, IC, Pika, and Toon Link. Kirby has the advantage against Wolf, Olimar, Falco, Dedede, and Pit (trust me as a Kirby main I can give you very specific details on why any Kirby main will have zero toruble against these characters) and the rest are neutral. So out of 15 characters, he is only disadvantaged against 6. This means more than half of the "best" characters in the game are at least a neutral match-up for Kirby. This logic leads me to believe that he should be a few spaces above the bottom of the High tier (assuming you call your third tier high) because most people have realized that 5 tiers are not preferable for Brawl. I don't blame you, Kirby just isn't that popular. Having trouble with less than the majority of the upper class of characters is not enough reason to not include them. Not to mention that only MK, Pika and IC are terrible match-ups for Kirby. The other three can be managed even when the players are of equal skill level.
 

Browny

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Olimar just because outside of recovery, Olimar has almost no weaknesses.
but thats no ordinary weakness. when many character can easily survive up to 150% if theyre not playing against G&W, olimar can consistently be KO'd <100%. every other lightweight in the game has an incredible recovery (except maybe fox lol) so he suffers both weaknesses of getting knocked out early, and not being able to recover is worth a lot
 

hizzlum

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many character can easily survive up to 150% if theyre not playing against G&W
I don't understand why G&W, he got KO potencial but nohting tremendous like snake's knockback. I just want to know your reasoning for saying that beacuse i play a good G&W a lot and he doesen't get many low% kills on my marth(I DI his attacks till about 150%, thats when I typically die as marth from a G&W)
 

Browny

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um does your friend even use his smashes before 150%?? marth is a lightweight, uncharged G&W smashes should all be KO'ing at around 90, usmash around 80 or even lower lol
 

The Real Inferno

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Ah hell why not, I've always wanted to do a tier list just for fun and this seems like a good time to take a shot at it, eh? I'll be basing my tier off data here on the Boards as well as what I've seen going on in local tournaments and tournaments aquaintences have run at some cons. Feel free to tear it apart. Come on it will be fun, you know you want to!

God Tier
Snake- Well, duh. Snake's biggest weakness seems to be, he doesn't adapt well to some stages, which is a pretty ull point as most tournament stages are perfect for him. Allowing to him to effective shut off platforms with mines and C4, and Snake Slide for great position and approach at ease. His recovery can get gimped by the stage itself (especially on FD, and in some tournaments around here, has actually cost him victory) but that doesn't seem to matter as it also has some of the most insane Super Armor in the game as well.

Metaknight- Excellent priority and approach. His Downsmash comes out instantly, and hits both sides allowing him to easily pick up kills after racking up damage with his great speed and multiple hitting moves. I don't see his popularity waning anytime soon, though in my local scene he isn't very popular. Those who do use him, tend to do very well.

High Tier

Mr. Game & Watch- Oh how far you have come. **** Yeah. One of my Melee mains returns and in a big way. I'm very happy to see him so vastly improved in just about every department (You may have noticed lvl 9 Hammer even comes up an almost ludicrously common amount now but maybe that's just me). The only thing he seems to have lost is the ability to pick off easy kills with Dtilt. Oh well. Having a favorable machup with almost every character in the game now doesnt hurt and zero lag touchdown on his Dair combos allows for great follow ups

R.O.B.- My Brawl main since it came out, I was generally surprised to find he didn't suck. Even more surprised when other people -agreed- with me for once. Even when not charged ROBlaser is great for poking and just generally stopping moves with nice priority. his Air moves are powerful with disjointed hit boxes, a trait he shares with Game and watch but his Dair has far too much windup lag. On the other hand, the ability to create your own temporary item can come in handy as well. I expect to see much more of ROB in tournament play, especially as a counterpick to Snake, which may necessatite his use even more with Snake's popularity.

Marth- As a youtube video put it: Yep. Still gay. Tipping seems to be easier than ever now and exceedingly more brutal to your opposition. Fun Fact: DIing back out of Pit's Forward B puts Pit in exact tipping range for FSmash. Catching opponents under the stage ledge with dolphin slash is proving quite effective for lower damage KOs as well. Throw in the fact he has favorable matchups with the rest of his tier for the most part and makes a great counter pick to Meta-knight and you have a great character. His real weakness lies in a vulnerability to projectile spam.

Falco-I really wanted to bump him as he has won most of the tournaments in my city., but the data just doesn't agree. He will probably never be as popular as the above two mentioned fighters though and does seem to be having some trouble performing nationwide. Still I'm leaving him in high tier for having a great projectile, and the ability to shut off most ground aproaches with his Shine.

King Dedede- Chain grab is amazingly good against quite a few characters, with infinites on a few as well. Even luigi gets infinite grabbed despite his slide. Poor guy. Downside? So freaking huge. Dedede wouls see a lot more play if he could get around the stage anymore. Instead, he'll be rounding out the bottom of the high tier. But Swallow is always great for suicide and Waddle Dee's actually gimp some character's recoveries (especially the ever Popular Ike's Side B) And Even make for a nice projectile shield since he can't duck. He's very vulenerable to short hop approaches from fast characters, falling back on powershielding into grabs to protect himself.

Mid-tier

Wario- It's crowded in mid-tier. Where to start? Wario's bike is very nice. In Doubles play it makes for a great way to break up a gang **** on your buddy and a well-timed wheeling can protect him from moves that would otherwise knock him off. Bite has great priority and damage, forcing characters to rethink a frontal assault. Up B can be very powerful when landed correctly and Uair is just fantastic. Downside, his Smash moves are pretty terrible for rang, and DSmash is lagtastic, putting him just barely down a tier on my list.

Olimar- I'll probably be chided for having him not in High tier, but my reasoning is as follows: When you can be consistently gimped by every character in the game at under 50% damage you probably arent high tier. Olimar needs to have a purple pikmin ready just in case to save his recovery. All of his strengths are very obvious, he just has one major glaring weakness that can't be overlooked. I think his poor performance in tournaments so far reflects this.

Pikachu- Ah spammy goodness. He may not be the most interesting character to fight when ninety percent of the match consists of four moves, but boy are those moves very effective (-super- effective?). It's a good thing his hard to control final smash doesn't factor into this at all. He has a decent enough projectile, Thunder is beefed up very nicely with most of the horrid lag from it removed and DSmash is his new best friend. Sweet spotting his recovery is no problem whatsoever and it's great maneuverabilitiy allows him to GTFO of the way before someone meteors him down to his death.

Pit- Mirror Shield is great for gimping Lucas as well as a few others like Squirtle, but most satisfying with Lucas. Oh so satisfying. Arrows are annoying though low damage and the Rings comes out fast while still reflecting projectiles, the lag after using the move can be a problem though. Air moves are excellent. His recovery is good, as he is rarely forced to use the gimpable Wings of Icarus to live if knocked out to sides. He shares alot of the same qualities as Meta-knight but with the problem of not having as reliable of a KO move, or as much speed.

Toon Link- Camp-o-matic 5000. He and Pit love to sit back and just spam away and Toon Link has three options to choose from. His Bombs are just light years better than Link's with increased range and help to clear the edge when coming back from the stage. He also sports a handy recovery glitch if you wish to put it to use without your opponent smacking you in the head for being an ***. His Dair stops momentum and really deals the hurt with a little bit of push to the sides to give him breathing space. He wishes his grabs were's quite so bad and his recovery went farther, but he certainly outpaces Young Link from Melee and this version's Link. FSmash is ouch.

Lucas- First off, with the ability to absorb some projectile, heal himself, and deal damage with the same move, you have to give it to Lucas for captain of multi-tasking. FSmash is strong and reflects, which is handy, and PK Thunder loves to gimp some Pit players whenever it can. His projectile spam is pretty good but a miscalculation in PK Thunder is devastating. He at least can't be gimped in the same way Ness can and USmash when it hits is brutal.

Kirby- Kirby is back with a vengeance from his old incarnation. Love his new improvements, but he's just not performing as well as I expected him to at this point in time. His poor reach is probably the cause of this. At least he can steal useful Nuetral Specials for his own. HIs approaches are fairly nice as well. A very balanced character is Kirby.

Peach- Peach loves it when she draws out a beam sword. Item creation is pretty handy at times, but can backfire on her. Her nerfed recovery hurts Peach as well, but her amazing air moves and the ability to basically use them while on the ground, keep her from being terrible by far. Her turnips add unpredictability and the rare last minute saving grace.

Zelda- Din's Fire is just amazing now. It's increased blast radius took it from gimmicky to good. The ability to juggle and chase character without physically moving is great. She has a decent shield, but it doesn't last as long as it used to, nor does it have the same knockback and priority it did in melee as a distancing attack. The Fair/Bair kick seems to have been slightly nerfed as well and Dair isn't seeing as much use as I thought it might. She seems to be very campy, but can be overwhelmed easily in close quarters at times.

Wolf- Is Fox being cloned, or is Fox the clone himself when both his other incarnations are better than him? Wolf comes with a great projectil that works wonders for extra damage at close range, and an interesting assortment of multi-hit move. His Dtilt can trip a foe up and USmash and FSmash are excellent hill moves. DSmash sweeps both sides. He seems to have it all wrapped up, but his recovery needs some help. Trying to sweetspot with Wolf Flash can be difficult and just fail sometimes. Being the fastest faller is not a plus either. Still, he continues to do well in tournaments and remains very popular, probably because he's just so cool. What's the matter, scared?

Ike- Anyone else tired of this guy yet? I can only blame his popularity on a few factors: Everyone likes big swords. Everyone likes bandanas and spikey hair. He's infinitely less gay looking than Roy. And Super Armor is awesome. Actually that appears to be the major extent of alot of Ike's strategy, to abuse his super armor. His strengths come in his nice approach with Bair as well as the armor and the ability to kill even Dedede at very low percentages. However, he has terrible recovery and is easily grabbed during the lag for most of his smashes.

Lucario- I've got him pretty low on this list I know, even though he's very popular in tournaments and has been performing well. However, I just see his lack in speed being a major determining facotr in his long term success. Extreme Speed, is neither very extreme, nor speedy for recovery. His Aura powers allow him to shine in longer matches, making him wish he could camp back and only absorb poke damage twer it not for the time limits. I ximply expect to see less of Lucario in the future, but still find him to be fairly powerful with good priority.

Zero Suit Samus- She does spawn with a nice advatage of a few projectile to throw. But letting the opponent gain control of those armor pieces can be a real problem. He recovery gets gimped and tryingto use DownB to jump can cause her to innitiate a wall jump off the edge of the stage limp to her death sometimes. Still, she has great air moves and plenty of nice combos. He main problem is lack of KOing power, leaving her at a disadvantage in longer fights considering she is pretty light.

Diddy Kong- Dance little Monkey Dance! Diddy can be a powerful opponent once he gets going, chaining bananas into some serious hurting. Break his chain up however and he tends to have trouble getting started immediately back up which leaves him in real trouble uder continue pressure. His recovery is pretty god awful, needing to be charge and capable of being gimped if he is tossed back off the stage after losing his rockets. His projectile has a bad arc and a chance of healing the opponent. For such a small and fast character though he has great KO power.

Low Tier

Luigi- Luigi has some serious improvements in his recovery and needs to take full advantage of that. He can still be edgeguarded almost too easily though. His prjectile has a poor range and speed, but Luigi Tornado has been buffed incredibly, making it a great approach. His air moves still pack that insane punch as well. And stop trying to spam the UpB you noobs for that perfect KO. You probably could have killed them a thousand times over by then with something else.

Ice Climbers- Ice Climbers can reflect projectiles now. Yay. Uptilt isnt quite as great as it used to be and Nana's lag in shielding and dodging leaves her on the recieving end of many a buttrape. Grabs are still excellent, and the fact Nana can't edge guard you like a ***** is a great improvement as well. Ice Climbers probably won't be seeing much play in tournaments in the future though. Dair is rather slow and lack luster as well, though they can sweet spot the edge and recover from just about any distance away on any stage.

Sonic- Most hyped character but probably one of the least impressive. Reallies on alot of mind games to be fully effective in switching up his specials.His approach is good but very predictable as it gets spammed constantly. Throws are pretty good as well and air attacks are excellent. The spring can gimp some character's recoveries hilariously. Biiiig lag though in his attacks really hurts him. Trying to actually nail those KO moves can be a real problem. His recovery is good but wholly predictable as well and occasionally he SDs off of Dair.

Shiek- Shiek still has her uses but her days of ruling the crop are over. Improvements to only a few moves, with nerfs to almost everything else, really hurt her beyond repair. She desperately wants her KO power back. Still, she has a great speed and manueverability and punishes mistakes hard. Tether recovery is mostly gimmicky, but kind of fun to watch I guess. Improved blast radius on her Vanish helps out her kill moves, but unlike Zelda she doesn't damage on reappearing. Requires some precise timing, but usable.

Mario- The Capse just isn't as good as it was, and FLUDD is a poor replacement for the Tornado. It can lead to funny gimps on some characters with a mostly straight up recovery, notably Snake and Ike and Kirby who can be killed by it while on the ground if using his UpB. Mario has some good air moves, nice priority a balanced speed, and is all around easy to handle. He makes a good character for beginners of course, but in the long run can't keep up in competitive play like others. Hes just -too- balanced.

Donkey Kong- Added because somebody actually noticed he was missing, ****. Um, let's see, Donkey's got him some nice reach Super Armor on his punch now but only when fully charged. Has an overabundance of meteor smashes that all have the same problem of being very slow except his Dair which has an awkward range to it. His Kong Copter or whatever they call it, has him pratfalling now if he lands from too high, leaving extra lag time an already terrible move. On the up side, DK can KO like a beast and his excellent reach allows him to pul off some nice surprise kills.

Ness- Oh look, it's Lucas' older, not quite as good as him in almost anything, cousin Ness. Ness likes to attack with his high power and priority air moves, using his floaty nature to his advantage. His Shield "pushes" opponents a laughably short distance away making the feature pretty much useless for preventing much nor does it heal as much as Lucas' shield. His FSmash is much slower to land, and USmash and Dsmash lack the power, of Lucas' but rather need sweetspotting. Ness's worst problem is being gimp by anyone who jumps off the sage and leaps in front of PK Thunder before it can it himself, watching him then laughably fall to his doom.

Pokemon Trainer- You can't main three characters unfortunately. In my opinion Pokemon Trainer needs to work on balancing his team out a little more. The recovery on all three pokemon is rather awkward with Charizard getting very little lift ith his multiple jump and Fly not taking him all that high. He needs to use Gliding to return. He also has odd hit boxes and Rock Smash while powerful can be very difficult to hit on anyone not as big as Bowser. Squirle is fast, but has little else going for him inthe way of KO'ing power and Withdraw can be reverse by many strong attacks, sending him to his doom sometimes. Ivysaur seems to actually be the best of the three with a good projectile, a Fence of Pain and excellent FSmash as well as good air moves. However Tether recovery is his bain and the fatigue system wears on all three.

Samus- She got nerfed...so very bad...Missile aren't as good as they used to be and neither is the Charge beam. Samus has increased combo potential though and the ability to camp decently if she needs to. She just wishes she had more KOing strength. The tether deals damage in the air though which is nice and chaining the missiles together is a bit simpler than it was before. Still, I don't expect her to improve much in the tournament scene at all.

Bowser- Good tilts, with lots of improvements. Bowserside is fun, too bad the claw doesn't reach as far forward or even work the same as it used to but it's still an improvement in its own ways. Bowser's real main problem just lies in being a fat ******* who can't get the hell out of the way. He's seeing way more use now than before and I expect he may actually become much more popular. Shielding into Fortress or Bowser Bomb work wonders. He doesn't like being chain grabbed so easily though, nor being ***** by projectiles.


Captain Falcon- Ouch. Falcon Punch is improved, but everything else took a severe hit it seems. The knee o doom ust doesn't pack the same punch it used to, appearig to have a much smaller sweet spot on the move than previously. his power priority on his other specials and terrible recovery just don't help things at all. He still has decent smash attacks and his short hop approaching is rather good.

Bottom Tier

Link- Predictable as all hell, with inferior projectiles to Toom Link. Boomerang only hits one way and pulling the opponents towards him can lead to him eating a powerful smash attack in the process. His bombs have good power but poor range and the arrows now travel in an odd arc not allowing him to drop them off the edge of platforms on stages like battlefield anymore. Poor guy just doesn't deserve to be this way in my oppinion, but at least he got a few cool new costumes.

Yoshi- A good Yoshi player can really control the stage with the egg toss which is beefed up greatly especially for his recovery. However, the lag time during the egg throws leaves him vulnerable during any tiny miscalculaton during the throw and YOshi bomb doesn't pack the same punch it used to. His somewhat awkward smash attacks seem to be easily dodged or powershielded as well. The Egg Roll is completely shut down by some moves, or at least clashes for no Damage with a million others, not to mention the SD capabilities of it.

Ganondorf- You are old and slow and you should have brought your sword. He saw no real improvements this generation other than the ability to suivide which at least looks really freaking awesome. He did gain one combo as well, and the incredibly terrible UTilt is now and incredibly terrible Utilt that slightly pulls the opponent toward you if they are kind enough to stand still and not hit you.

Jigglypuff- The fact they nerfed Rest stuns me. It really does. The poisoning just isn't as cool as getting straight up KOs all the time. Sing is still pretty bad and only useful against the edge when used just right and only against idiots who don't jump to take advanateg of the no sleeping inthe air clause. Jiggly's air attacks are still great and it still has a master's stalling game under the stage with its multiple jumps and rising pound. However it has terrible range, extra attack lag on most smashes and is extremely light.
 
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