Orion*
Smash Researcher
If I play someone with diddy kong and they don't know the proper methods of dealing with banana's, what my general safe moves are, what my approaches are, how diddy can camp, how to juggle me and, how to ledge trap my options, they are going to have a hard time, especially if I know how to deal with their character.How?
Just to clarify, are you trying to say that because you have knowledge of the matchup automatically creates a skill gap?
Unless you are legitimately crippled you should be able to have half decent execution skill, it's brawl I'm sorry.
It's not like knowledge is a one sided thing though. There are a large combination of factors that go into a match beyond the range of just having knowledge, or just having tech skill, or good reaction time, or trained reaction time, or reading habits, ect.Let us put it this way, if you and I were to play Sonic vs MK, and you did not know anything about Sonic.
More likely than not, I would still have a difficult time winning. Since while my knowledge is superior, you have greater skill in terms of execution.
If knowledge did cause an increase of skill, then I should win if my knowledge is so much greater than yours.
But knowledge in general is still important.
Ex: If I didn't know the proper followups to use, or what my killing moves are, or the fact that metaknights tornado has high priority, you could use all of those factors against me and be super greedy.
Then you could go further and past basics you can see if I know what the smartest options are to beat yours. Even If I have literally 100% perfect execution if I don't have an idea what to do I'm not going to win.
I put this after to make a point like you're saying m2k had legitimately ZERO idea what he was doing. But that kinda helps my point more than it does yours. The fact that M2K didn't have proper knowledge vs Sonic made him drop a game. The fact that M2K didn't know how to deal with bananas made him lose to Ninjalink and ADHD.Ugh I would need to go forum digging to find out exactly. It was alot of stuff relating to dealing with Diddy's bananas that had existed for alooooooong time.
He also said it himself, he doesn't really study matchups that don't pertain much to his gameplay.
So he wasn't exactly studying the Sonic matchup when Malcom beat him since well, Sonic is irrelevant.
But because he knows enough about his character, and enough about sonic/diddy for the most part to know what beats what then he can adapt fast enough to still win the set.
If m2k legitimately had to sit down and go... hmmmm let's see maybe metaknights jab will beat spin dash? Is it safe to approach diddy head on with down B? How do I gimp diddy/sonic? Ect. He would lose.
Because he knows enough about the game and especially his character, In combination with all of his other strong points he is able to still able to adapt really fast. Is it always the most optimal choice? No, but to be honest he comes damn close to always picking the best option in most situations in comparison to any other player.
...
Because I understood what you where trying to point out I responded to the above but I find the example funny because
LOL at using malcolms match as an example.
A) That was like 2008 iirc, I remember being there for the match.
B) It's not like M2K had ZERO idea what to do, he had played other sonics before (I know because I have seen it). Had he played on Malcolms level before in tournament? Probable not because they didn't exist.
C) M2K always tried to go aggro, especially in 08, and would only camp if he lost.
TL;DR
You can't execute something you don't know how to do.
You can't react to something you don't know is coming.
You can't followup if you don't know what options are available.
You can't approach if you don't know your tools.
You can't defend if you know your opponents options.
You can't make a wall if you don't know what's safe.
edit:
Oh and here's my post you missed, I understand if you're busy moving. But when you get a chance read it
http://www.smashboards.com/showpost.php?p=12599262&postcount=14351