Port Town Areo Dive is really really bad for Olimar and other people with tethers.
Fun fact: no it isn't. Your options are:
-Make it back to the main platform with your double jump
-Hit the track, bounce up, land on platform
Hmm... that sounds a lot better than
-Make it back to the main platform with your double jump
-Pray that your opponent is not within grabbing distance of the ledge before you hit tether range.
Infinites reduce the viability of characters... More viablity makes for a healthier and diverse metagame.
And yet banning it is an artificial, surgical balance change. More viability would also be provided by removing the top tier, but we don't do that, do we?
King Dedede on YI(M) is ridiculous, pretty much means you're getting 0-Deathed by a grab on either side because he could just BAir you into the blast zones on the left side.
Wrong. DDD's chaingrab works on 3 low tiers that nobody cares about, DK (who needs walkoffs for THAT-DDD already has him a stock down when he gets grabbed), Wario who should never get grabbed anyways because he is virtually ungrabbable if he plays smart and gets CG->grab release kill move a lot (doesn't DDD get a guaranteed fsmash on that?), and Lucario. ONE character, in other words, where it actually matters. Learn what you're talking about.
Let's make this very clear, eh?
DDD's 0-death wall infinite only works on 6 characters. Of these 6 characters, it only makes a real difference with one viable one, who is only semi-viable in the first place. This is not a valid ground for banning the stage.
THE SKY IS FALLING! THE END IS NIGH! REPENT!
True story.
The stages were chosen on votes which were based on well thought out arguments from the members of the BBR. The extra stages added in were not based on individual characters (MK, as most people are noting).
PS2 is probably more broken for Snake and Wario than it is for MK, who actually suffers from the air transformation more than he benefits from it.
Distant Planet yields an Olimar advantaged stage, the slope limits DDD chain grabs more than one might think, and the water/items will assist in breaking up lower-edge camping.
Port town has safe spots from the cars in all transformations. The cars have warning and these safe spots are not "be airborne".
Luigi's Mansion's "issues" can be fixed via careful stage planning. Nothing worse than one would set up when playing Rainbow or Brinstar. If you're afraid of getting punished for hitting pillars, just fight next to them and let the course of battle do the work for you.
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This is a collaborative work, so not all of these statements reflect my own opinion. But I won't go as far as to discredit the work that everyone has put forth when developing this list.
-Tuen
You guys are great, keep it up.